Convert StorageTextureTests to WGSL

Bug: tint:140
Fixed: tint:368
Change-Id: I339ff9546d21ea236a14dce9815d08fd13bbbbdb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37080
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Ben Clayton 2021-01-14 17:07:06 +00:00 committed by Commit Bot service account
parent d2fb128052
commit 331b78a739
4 changed files with 354 additions and 333 deletions

View File

@ -160,18 +160,18 @@ class StorageTextureTests : public DawnTest {
}
}
std::string GetGLSLImageDeclaration(wgpu::TextureFormat format,
std::string accessQualifier,
bool is2DArray,
uint32_t binding) {
std::string GetImageDeclaration(wgpu::TextureFormat format,
std::string accessQualifier,
bool is2DArray,
uint32_t binding) {
std::ostringstream ostream;
ostream << "layout(set = 0, binding = " << binding << ", "
<< utils::GetGLSLImageFormatQualifier(format) << ") uniform " << accessQualifier
<< " " << utils::GetColorTextureComponentTypePrefix(format) << "image2D";
ostream << "[[set(0), binding(" << binding << ")]] "
<< "var<uniform_constant> storageImage" << binding << " : "
<< "texture_storage_" << accessQualifier << "_2d";
if (is2DArray) {
ostream << "Array";
ostream << "_array";
}
ostream << " storageImage" << binding << ";";
ostream << "<" << utils::GetWGSLImageFormatQualifier(format) << ">;";
return ostream.str();
}
@ -179,49 +179,52 @@ class StorageTextureTests : public DawnTest {
switch (format) {
// non-normalized unsigned integer formats
case wgpu::TextureFormat::R32Uint:
return "uvec4(value, 0, 0, 1u)";
return "vec4<u32>(u32(value), 0u, 0u, 1u)";
case wgpu::TextureFormat::RG32Uint:
return "uvec4(value, value * 2, 0, 1);";
return "vec4<u32>(u32(value), u32(value) * 2u, 0u, 1u)";
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA32Uint:
return "uvec4(value, value * 2, value * 3, value * 4);";
return "vec4<u32>(u32(value), u32(value) * 2u, "
"u32(value) * 3u, u32(value) * 4u)";
// non-normalized signed integer formats
case wgpu::TextureFormat::R32Sint:
return "ivec4(value, 0, 0, 1)";
return "vec4<i32>(i32(value), 0, 0, 1)";
case wgpu::TextureFormat::RG32Sint:
return "ivec4(value, -value, 0, 1);";
return "vec4<i32>(i32(value), -i32(value), 0, 1)";
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA32Sint:
return "ivec4(value, -value, value * 2, -value * 2);";
return "vec4<i32>(i32(value), -i32(value), i32(value) * 2, -i32(value) * 2)";
// float formats
case wgpu::TextureFormat::R32Float:
return "vec4(value * 1.1f, 0, 0, 1);";
return "vec4<f32>(f32(value) * 1.1, 0.0, 0.0, 1.0)";
case wgpu::TextureFormat::RG32Float:
return "vec4(value * 1.1f, -(value * 2.2f), 0, 1);";
return "vec4<f32>(f32(value) * 1.1, -f32(value) * 2.2, 0.0, 1.0)";
case wgpu::TextureFormat::RGBA16Float:
return "vec4(value, -float(value), float(value * 2), -float(value * 2));";
return "vec4<f32>(f32(value), -f32(value), "
"f32(value) * 2.0, -f32(value) * 2.0)";
case wgpu::TextureFormat::RGBA32Float:
return "vec4(value * 1.1f, -(value * 1.1f), value * 2.2f, -(value * 2.2f));";
return "vec4<f32>(f32(value) * 1.1, -f32(value) * 1.1, "
"f32(value) * 2.2, -f32(value) * 2.2)";
// normalized signed/unsigned integer formats
case wgpu::TextureFormat::RGBA8Unorm:
return "vec4(value / 255.0, value / 255.0 * 2, value / 255.0 * 3, value / 255.0 * "
"4);";
return "vec4<f32>(f32(value) / 255.0, f32(value) / 255.0 * 2.0, "
"f32(value) / 255.0 * 3.0, f32(value) / 255.0 * 4.0)";
case wgpu::TextureFormat::RGBA8Snorm:
return "vec4(value / 127.0, -(value / 127.0), (value * 2 / 127.0), -(value * 2 / "
"127.0));";
return "vec4<f32>(f32(value) / 127.0, -f32(value) / 127.0, "
"f32(value) * 2.0 / 127.0, -f32(value) * 2.0 / 127.0)";
default:
UNREACHABLE();
@ -229,7 +232,7 @@ class StorageTextureTests : public DawnTest {
}
}
const char* GetGLSLComparisonFunction(wgpu::TextureFormat format) {
const char* GetComparisonFunction(wgpu::TextureFormat format) {
switch (format) {
// non-normalized unsigned integer formats
case wgpu::TextureFormat::R32Uint:
@ -237,9 +240,10 @@ class StorageTextureTests : public DawnTest {
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA32Uint:
return R"(bool IsEqualTo(uvec4 pixel, uvec4 expected) {
return pixel == expected;
})";
return R"(
fn IsEqualTo(pixel : vec4<u32>, expected : vec4<u32>) -> bool {
return all(pixel == expected);
})";
// non-normalized signed integer formats
case wgpu::TextureFormat::R32Sint:
@ -247,27 +251,30 @@ class StorageTextureTests : public DawnTest {
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA32Sint:
return R"(bool IsEqualTo(ivec4 pixel, ivec4 expected) {
return pixel == expected;
})";
return R"(
fn IsEqualTo(pixel : vec4<i32>, expected : vec4<i32>) -> bool {
return all(pixel == expected);
})";
// float formats
case wgpu::TextureFormat::R32Float:
case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Float:
return R"(bool IsEqualTo(vec4 pixel, vec4 expected) {
return pixel == expected;
})";
return R"(
fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
return all(pixel == expected);
})";
// normalized signed/unsigned integer formats
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8Snorm:
// On Windows Intel drivers the tests will fail if tolerance <= 0.00000001f.
return R"(bool IsEqualTo(vec4 pixel, vec4 expected) {
const float tolerance = 0.0000001f;
return all(lessThan(abs(pixel - expected), vec4(tolerance)));
})";
return R"(
fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
const tolerance : f32 = 0.0000001;
return all(abs(pixel - expected) < vec4<f32>(tolerance, tolerance, tolerance, tolerance));
})";
default:
UNREACHABLE();
@ -277,122 +284,95 @@ class StorageTextureTests : public DawnTest {
return "";
}
std::string CommonReadOnlyTestCode(wgpu::TextureFormat format, bool is2DArray = false) {
std::string CommonReadOnlyTestCode(wgpu::TextureFormat format,
int layerCount = 1,
bool is2DArray = false) {
// TODO(bclayton): Dynamically retrieve layerCount
std::string componentFmt = utils::GetColorTextureComponentWGSLType(format);
auto texelType = "vec4<" + componentFmt + ">";
auto* textureLoad = is2DArray ? "textureLoad(storageImage0, vec2<i32>(x, y), i32(layer))"
: "textureLoad(storageImage0, vec2<i32>(x, y))";
std::ostringstream ostream;
const char* prefix = utils::GetColorTextureComponentTypePrefix(format);
ostream << GetGLSLImageDeclaration(format, "readonly", is2DArray, 0) << "\n"
<< GetGLSLComparisonFunction(format) << "bool doTest() {\n";
if (is2DArray) {
ostream << R"(ivec3 size = imageSize(storageImage0);
const uint layerCount = size.z;)";
} else {
ostream << R"(ivec2 size = imageSize(storageImage0);
const uint layerCount = 1;)";
}
ostream << R"(for (uint layer = 0; layer < layerCount; ++layer) {
for (uint y = 0; y < size.y; ++y) {
for (uint x = 0; x < size.x; ++x) {
uint value = )"
<< kComputeExpectedValueGLSL << ";\n"
<< prefix << "vec4 expected = " << GetExpectedPixelValue(format) << ";\n"
<< prefix << R"(vec4 pixel = imageLoad(storageImage0, )";
if (is2DArray) {
ostream << "ivec3(x, y, layer));";
} else {
ostream << "ivec2(x, y));";
}
ostream << R"(
if (!IsEqualTo(pixel, expected)) {
return false;
}
}
}
}
return true;
})";
ostream << GetImageDeclaration(format, "ro", is2DArray, 0) << "\n"
<< GetComparisonFunction(format) << "\n";
ostream << "fn doTest() -> bool {\n";
ostream << " var size : vec2<i32> = textureDimensions(storageImage0);\n";
ostream << " const layerCount : i32 = " << layerCount << ";\n";
ostream << " for (var layer : i32 = 0; layer < layerCount; layer = layer + 1) {\n";
ostream << " for (var y : i32 = 0; y < size.y; y = y + 1) {\n";
ostream << " for (var x : i32 = 0; x < size.x; x = x + 1) {\n";
ostream << " var value : i32 = " << kComputeExpectedValue << ";\n";
ostream << " var expected : " << texelType << " = " << GetExpectedPixelValue(format)
<< ";\n";
ostream << " var pixel : " << texelType << " = " << textureLoad << ";\n";
ostream << " if (!IsEqualTo(pixel, expected)) {\n";
ostream << " return false;\n";
ostream << " }\n";
ostream << " }\n";
ostream << " }\n";
ostream << " }\n";
ostream << " return true;\n";
ostream << "}\n";
return ostream.str();
}
std::string CommonWriteOnlyTestCode(wgpu::TextureFormat format, bool is2DArray = false) {
std::string CommonWriteOnlyTestCode(const char* stage,
wgpu::TextureFormat format,
int layerCount = 1,
bool is2DArray = false) {
// TODO(bclayton): Dynamically retrieve layerCount
std::string componentFmt = utils::GetColorTextureComponentWGSLType(format);
auto texelType = "vec4<" + componentFmt + ">";
auto* textureStore = is2DArray
? "textureStore(storageImage0, vec2<i32>(x, y), layer, expected)"
: "textureStore(storageImage0, vec2<i32>(x, y), expected)";
std::ostringstream ostream;
const char* prefix = utils::GetColorTextureComponentTypePrefix(format);
ostream << R"(
#version 450
)" << GetGLSLImageDeclaration(format, "writeonly", is2DArray, 0)
<< R"(
void main() {
)";
if (is2DArray) {
ostream << R"(ivec3 size = imageSize(storageImage0);
const uint layerCount = size.z;
)";
} else {
ostream << R"(ivec2 size = imageSize(storageImage0);
const uint layerCount = 1;
)";
}
ostream << R"(for (uint layer = 0; layer < layerCount; ++layer) {
for (uint y = 0; y < size.y; ++y) {
for (uint x = 0; x < size.x; ++x) {
uint value = )"
<< kComputeExpectedValueGLSL << ";\n"
<< prefix << "vec4 expected = " << GetExpectedPixelValue(format) << ";\n";
if (is2DArray) {
ostream << "ivec3 texcoord = ivec3(x, y, layer);\n";
} else {
ostream << "ivec2 texcoord = ivec2(x, y);\n";
}
ostream << R"( imageStore(storageImage0, texcoord, expected);
}
}
}
})";
ostream << GetImageDeclaration(format, "wo", is2DArray, 0) << "\n";
ostream << "[[stage(" << stage << ")]] fn main() -> void {\n";
ostream << " var size : vec2<i32> = textureDimensions(storageImage0);\n";
ostream << " const layerCount : i32 = " << layerCount << ";\n";
ostream << " for (var layer : i32 = 0; layer < layerCount; layer = layer + 1) {\n";
ostream << " for (var y : i32 = 0; y < size.y; y = y + 1) {\n";
ostream << " for (var x : i32 = 0; x < size.x; x = x + 1) {\n";
ostream << " var value : i32 = " << kComputeExpectedValue << ";\n";
ostream << " var expected : " << texelType << " = " << GetExpectedPixelValue(format)
<< ";\n";
ostream << " " << textureStore << ";\n";
ostream << " }\n";
ostream << " }\n";
ostream << " }\n";
ostream << "}\n";
return ostream.str();
}
std::string CommonReadWriteTestCode(wgpu::TextureFormat format, bool is2DArray = false) {
std::string CommonReadWriteTestCode(wgpu::TextureFormat format,
int layerCount = 1,
bool is2DArray = false) {
// TODO(bclayton): Dynamically retrieve layerCount
auto* textureStore = is2DArray ? "textureStore(storageImage0, texcoord, layer, "
"textureLoad(storageImage1, texcoord, layer))"
: "textureStore(storageImage0, texcoord, "
"textureLoad(storageImage1, texcoord))";
std::ostringstream ostream;
ostream << R"(
#version 450
)" << GetGLSLImageDeclaration(format, "writeonly", is2DArray, 0)
<< GetGLSLImageDeclaration(format, "readonly", is2DArray, 1) << R"(
void main() {
)";
if (is2DArray) {
ostream << R"(ivec3 size = imageSize(storageImage0);
const uint layerCount = size.z;
)";
} else {
ostream << R"(ivec2 size = imageSize(storageImage0);
const uint layerCount = 1;
)";
}
ostream << R"(for (uint layer = 0; layer < layerCount; ++layer) {
for (uint y = 0; y < size.y; ++y) {
for (uint x = 0; x < size.x; ++x) {)"
"\n";
if (is2DArray) {
ostream << "ivec3 texcoord = ivec3(x, y, layer);\n";
} else {
ostream << "ivec2 texcoord = ivec2(x, y);\n";
}
ostream
<< R"( imageStore(storageImage0, texcoord, imageLoad(storageImage1, texcoord));
}
}
}
})";
ostream << GetImageDeclaration(format, "wo", is2DArray, 0) << "\n";
ostream << GetImageDeclaration(format, "ro", is2DArray, 1) << "\n";
ostream << "[[stage(compute)]] fn main() -> void {\n";
ostream << " var size : vec2<i32> = textureDimensions(storageImage0);\n";
ostream << " const layerCount : i32 = " << layerCount << ";\n";
ostream << " for (var layer : i32 = 0; layer < layerCount; layer = layer + 1) {\n";
ostream << " for (var y : i32 = 0; y < size.y; y = y + 1) {\n";
ostream << " for (var x : i32 = 0; x < size.x; x = x + 1) {\n";
ostream << " var texcoord : vec2<i32> = vec2<i32>(x, y);\n";
ostream << " " << textureStore << ";\n";
ostream << " }\n";
ostream << " }\n";
ostream << " }\n";
ostream << "}\n";
return ostream.str();
}
@ -484,8 +464,7 @@ class StorageTextureTests : public DawnTest {
}
wgpu::ComputePipeline CreateComputePipeline(const char* computeShader) {
wgpu::ShaderModule csModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, computeShader);
wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, computeShader);
wgpu::ComputePipelineDescriptor computeDescriptor;
computeDescriptor.layout = nullptr;
computeDescriptor.computeStage.module = csModule;
@ -495,10 +474,8 @@ class StorageTextureTests : public DawnTest {
wgpu::RenderPipeline CreateRenderPipeline(const char* vertexShader,
const char* fragmentShader) {
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vertexShader);
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fragmentShader);
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, vertexShader);
wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, fragmentShader);
utils::ComboRenderPipelineDescriptor desc(device);
desc.vertexStage.module = vsModule;
@ -533,7 +510,10 @@ class StorageTextureTests : public DawnTest {
queue.Submit(1, &commandBuffer);
// Check if the contents in the output texture are all as expected (green).
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, outputTexture, 0, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, outputTexture, 0, 0)
<< "\nVertex Shader:\n"
<< vertexShader << "\n\nFragment Shader:\n"
<< fragmentShader;
}
void CheckResultInStorageBuffer(wgpu::Texture readonlyStorageTexture,
@ -671,13 +651,12 @@ class StorageTextureTests : public DawnTest {
static constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm;
const char* kSimpleVertexShader = R"(
#version 450
void main() {
gl_Position = vec4(0.f, 0.f, 0.f, 1.f);
gl_PointSize = 1.0f;
})";
[[builtin(position)]] var<out> position : vec4<f32>;
[[stage(vertex)]] fn main() -> void {
position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
})";
const char* kComputeExpectedValueGLSL = "1 + x + size.x * (y + size.y * layer)";
const char* kComputeExpectedValue = "1 + x + size.x * (y + size.y * layer)";
};
// Test that using read-only storage texture and write-only storage texture in BindGroupLayout is
@ -715,9 +694,6 @@ TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) {
// Test that read-only storage textures are supported in compute shader.
TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
// TODO(crbug.com/tint/401): SPIR-V reader parses readonly storage textures as read/write.
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
if (!utils::TextureFormatSupportsStorageTexture(format)) {
continue;
@ -735,19 +711,20 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
// writes 1 to DstBuffer if they all have to expected value.
std::ostringstream csStream;
csStream << R"(
#version 450
layout(set = 0, binding = 1, std430) buffer DstBuffer {
uint result;
} dstBuffer;
)" << CommonReadOnlyTestCode(format)
[[block]] struct DstBuffer {
[[offset(0)]] result : u32;
};
[[set(0), binding(1)]] var<storage_buffer> dstBuffer : DstBuffer;
)" << CommonReadOnlyTestCode(format)
<< R"(
void main() {
if (doTest()) {
dstBuffer.result = 1;
} else {
dstBuffer.result = 0;
}
})";
[[stage(compute)]] fn main() -> void {
if (doTest()) {
dstBuffer.result = 1u;
} else {
dstBuffer.result = 0u;
}
})";
CheckResultInStorageBuffer(readonlyStorageTexture, csStream.str());
}
@ -755,9 +732,6 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
// Test that read-only storage textures are supported in vertex shader.
TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) {
// TODO(crbug.com/tint/401): SPIR-V reader parses readonly storage textures as read/write.
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
if (!utils::TextureFormatSupportsStorageTexture(format)) {
continue;
@ -775,34 +749,32 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) {
// uses green as the output color, otherwise uses red instead.
std::ostringstream vsStream;
vsStream << R"(
#version 450
layout(location = 0) out vec4 o_color;
)" << CommonReadOnlyTestCode(format)
[[builtin(position)]] var<out> position : vec4<f32>;
[[location(0)]] var<out> o_color : vec4<f32>;
)" << CommonReadOnlyTestCode(format)
<< R"(
void main() {
gl_Position = vec4(0.f, 0.f, 0.f, 1.f);
if (doTest()) {
o_color = vec4(0.f, 1.f, 0.f, 1.f);
} else {
o_color = vec4(1.f, 0.f, 0.f, 1.f);
}
gl_PointSize = 1.0f;
})";
[[stage(vertex)]] fn main() -> void {
position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
if (doTest()) {
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
} else {
o_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
})";
const char* kFragmentShader = R"(
#version 450
layout(location = 0) in vec4 o_color;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = o_color;
})";
[[location(0)]] var<in> o_color : vec4<f32>;
[[location(0)]] var<out> fragColor : vec4<f32>;
[[stage(fragment)]] fn main() -> void {
fragColor = o_color;
})";
CheckDrawsGreen(vsStream.str().c_str(), kFragmentShader, readonlyStorageTexture);
}
}
// Test that read-only storage textures are supported in fragment shader.
TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
// TODO(crbug.com/tint/401): SPIR-V reader parses readonly storage textures as read/write.
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
// TODO(crbug.com/dawn/624): this test fails on GLES. Investigate why.
DAWN_SKIP_TEST_IF(IsOpenGLES());
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
if (!utils::TextureFormatSupportsStorageTexture(format)) {
@ -822,26 +794,22 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
// instead.
std::ostringstream fsStream;
fsStream << R"(
#version 450
layout(location = 0) out vec4 o_color;
)" << CommonReadOnlyTestCode(format)
[[location(0)]] var<out> o_color : vec4<f32>;
)" << CommonReadOnlyTestCode(format)
<< R"(
void main() {
if (doTest()) {
o_color = vec4(0.f, 1.f, 0.f, 1.f);
} else {
o_color = vec4(1.f, 0.f, 0.f, 1.f);
}
})";
[[stage(fragment)]] fn main() -> void {
if (doTest()) {
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
} else {
o_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
})";
CheckDrawsGreen(kSimpleVertexShader, fsStream.str().c_str(), readonlyStorageTexture);
}
}
// Test that write-only storage textures are supported in compute shader.
TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
// TODO(https://github.com/gpuweb/gpuweb/issues/1107): texture size queries unspecified
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
DAWN_SKIP_TEST_IF(IsOpenGLES());
@ -861,7 +829,7 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
// Write the expected pixel values into the write-only storage texture.
const std::string computeShader = CommonWriteOnlyTestCode(format);
const std::string computeShader = CommonWriteOnlyTestCode("compute", format);
WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, computeShader.c_str());
// Verify the pixel data in the write-only storage texture is expected.
@ -872,9 +840,6 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
// Test that reading from one read-only storage texture then writing into another write-only storage
// texture in one dispatch are supported in compute shader.
TEST_P(StorageTextureTests, ReadWriteDifferentStorageTextureInOneDispatchInComputeShader) {
// TODO(https://github.com/gpuweb/gpuweb/issues/1107): texture size queries unspecified
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
DAWN_SKIP_TEST_IF(IsOpenGLES());
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
@ -909,9 +874,6 @@ TEST_P(StorageTextureTests, ReadWriteDifferentStorageTextureInOneDispatchInCompu
// Test that write-only storage textures are supported in fragment shader.
TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
// TODO(https://github.com/gpuweb/gpuweb/issues/1107): texture size queries unspecified
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
DAWN_SKIP_TEST_IF(IsOpenGLES());
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
@ -930,7 +892,7 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
// Write the expected pixel values into the write-only storage texture.
const std::string fragmentShader = CommonWriteOnlyTestCode(format);
const std::string fragmentShader = CommonWriteOnlyTestCode("fragment", format);
WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader,
fragmentShader.c_str());
@ -941,9 +903,6 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
// Verify 2D array read-only storage texture works correctly.
TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) {
// TODO(crbug.com/tint/401): SPIR-V reader parses readonly storage textures as read/write.
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
constexpr uint32_t kArrayLayerCount = 3u;
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
@ -957,28 +916,26 @@ TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) {
// to DstBuffer if they all have to expected value.
std::ostringstream csStream;
csStream << R"(
#version 450
layout (set = 0, binding = 1, std430) buffer DstBuffer {
uint result;
} dstBuffer;
)" << CommonReadOnlyTestCode(kTextureFormat, true)
[[block]] struct DstBuffer {
[[offset(0)]] result : u32;
};
[[set(0), binding(1)]] var<storage_buffer> dstBuffer : DstBuffer;
)" << CommonReadOnlyTestCode(kTextureFormat, kArrayLayerCount, true)
<< R"(
void main() {
if (doTest()) {
dstBuffer.result = 1;
} else {
dstBuffer.result = 0;
}
})";
[[stage(compute)]] fn main() -> void {
if (doTest()) {
dstBuffer.result = 1u;
} else {
dstBuffer.result = 0u;
}
})";
CheckResultInStorageBuffer(readonlyStorageTexture, csStream.str());
}
// Verify 2D array write-only storage texture works correctly.
TEST_P(StorageTextureTests, Writeonly2DArrayStorageTexture) {
// TODO(https://github.com/gpuweb/gpuweb/issues/1107): texture size queries unspecified
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
DAWN_SKIP_TEST_IF(IsOpenGLES());
constexpr uint32_t kArrayLayerCount = 3u;
@ -991,7 +948,8 @@ TEST_P(StorageTextureTests, Writeonly2DArrayStorageTexture) {
kWidth, kHeight, kArrayLayerCount);
// Write the expected pixel values into the write-only storage texture.
const std::string computeShader = CommonWriteOnlyTestCode(kTextureFormat, true);
const std::string computeShader =
CommonWriteOnlyTestCode("compute", kTextureFormat, kArrayLayerCount, true);
WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, computeShader.c_str());
// Verify the pixel data in the write-only storage texture is expected.
@ -1001,11 +959,6 @@ TEST_P(StorageTextureTests, Writeonly2DArrayStorageTexture) {
// Test that multiple dispatches to increment values by ping-ponging between a read-only storage
// texture and a write-only storage texture are synchronized in one pass.
TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
// TODO(crbug.com/tint/413)
// Tint SPIRV reader failure:
// Validation: v-0021: cannot re-assign a constant: 'x_21'
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
DAWN_SKIP_TEST_IF(IsOpenGLES());
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
@ -1014,16 +967,14 @@ TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
wgpu::Texture storageTexture2 = CreateTexture(
kTextureFormat, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, 1u, 1u);
wgpu::ShaderModule module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450
layout(set = 0, binding = 0, r32ui) uniform readonly uimage2D Src;
layout(set = 0, binding = 1, r32ui) uniform writeonly uimage2D Dst;
void main() {
uvec4 srcValue = imageLoad(Src, ivec2(0, 0));
++srcValue.x;
imageStore(Dst, ivec2(0, 0), srcValue);
}
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
[[set(0), binding(0)]] var<uniform_constant> Src : texture_storage_ro_2d<r32uint>;
[[set(0), binding(1)]] var<uniform_constant> Dst : texture_storage_wo_2d<r32uint>;
[[stage(compute)]] fn main() -> void {
var srcValue : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
srcValue.x = srcValue.x + 1u;
textureStore(Dst, vec2<i32>(0, 0), srcValue);
}
)");
wgpu::ComputePipelineDescriptor pipelineDesc = {};
@ -1083,11 +1034,6 @@ TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
// Test that multiple dispatches to increment values by ping-ponging between a sampled texture and
// a write-only storage texture are synchronized in one pass.
TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
// TODO(crbug.com/tint/413)
// Tint SPIRV reader failure:
// Validation: v-0021: cannot re-assign a constant: 'x_28'
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
// TODO(crbug.com/dawn/581): this test requires glClearTexSubImage(), unsupported on GLES.
DAWN_SKIP_TEST_IF(IsOpenGLES());
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
@ -1097,20 +1043,14 @@ TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
1u);
wgpu::Texture storageTexture2 = CreateTexture(
kTextureFormat, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage, 1u, 1u);
wgpu::SamplerDescriptor samplerDesc;
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::ShaderModule module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450
layout(set = 0, binding = 0) uniform sampler mySampler;
layout(set = 0, binding = 1) uniform utexture2D Src;
layout(set = 0, binding = 2, r32ui) uniform writeonly uimage2D Dst;
void main() {
uvec4 srcValue = texelFetch(usampler2D(Src, mySampler), ivec2(0, 0), 0);
++srcValue.x;
imageStore(Dst, ivec2(0, 0), srcValue);
}
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
[[set(0), binding(0)]] var<uniform_constant> Src : texture_2d<u32>;
[[set(0), binding(1)]] var<uniform_constant> Dst : texture_storage_wo_2d<r32uint>;
[[stage(compute)]] fn main() -> void {
var srcValue : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
srcValue.x = srcValue.x + 1u;
textureStore(Dst, vec2<i32>(0, 0), srcValue);
}
)");
wgpu::ComputePipelineDescriptor pipelineDesc = {};
@ -1122,18 +1062,16 @@ TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
// bound as write-only storage texture.
wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{
{0, sampler},
{1, storageTexture1.CreateView()},
{2, storageTexture2.CreateView()},
{0, storageTexture1.CreateView()},
{1, storageTexture2.CreateView()},
});
// In bindGroupA storageTexture2 is bound as read-only storage texture and storageTexture1 is
// bound as write-only storage texture.
wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{
{0, sampler},
{1, storageTexture2.CreateView()},
{2, storageTexture1.CreateView()},
{0, storageTexture2.CreateView()},
{1, storageTexture1.CreateView()},
});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
@ -1192,32 +1130,35 @@ class StorageTextureZeroInitTests : public StorageTextureTests {
}
const char* kCommonReadOnlyZeroInitTestCode = R"(
bool doTest() {
for (uint y = 0; y < 4; ++y) {
for (uint x = 0; x < 4; ++x) {
uvec4 pixel = imageLoad(srcImage, ivec2(x, y));
if (pixel != uvec4(0, 0, 0, 1u)) {
return false;
}
}
}
return true;
})";
fn doTest() -> bool {
for (var y : i32 = 0; y < 4; y = y + 1) {
for (var x : i32 = 0; x < 4; x = x + 1) {
var pixel : vec4<u32> = textureLoad(srcImage, vec2<i32>(x, y));
if (any(pixel != vec4<u32>(0u, 0u, 0u, 1u))) {
return false;
}
}
}
return true;
})";
const char* kCommonWriteOnlyZeroInitTestCode = R"(
#version 450
layout(set = 0, binding = 0, r32ui) uniform writeonly uimage2D dstImage;
void main() {
imageStore(dstImage, ivec2(0, 0), uvec4(1u, 0, 0, 1u));
})";
const char* kCommonWriteOnlyZeroInitTestCodeFragment = R"(
[[set(0), binding(0)]] var<uniform_constant> dstImage : texture_storage_wo_2d<r32uint>;
[[stage(fragment)]] fn main() -> void {
textureStore(dstImage, vec2<i32>(0, 0), vec4<u32>(1u, 0u, 0u, 1u));
})";
const char* kCommonWriteOnlyZeroInitTestCodeCompute = R"(
[[set(0), binding(0)]] var<uniform_constant> dstImage : texture_storage_wo_2d<r32uint>;
[[stage(compute)]] fn main() -> void {
textureStore(dstImage, vec2<i32>(0, 0), vec4<u32>(1u, 0u, 0u, 1u));
})";
};
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
// texture in a render pass.
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) {
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
wgpu::Texture readonlyStorageTexture =
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
@ -1225,19 +1166,17 @@ TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPa
// green as the output color, otherwise uses red instead.
const char* kVertexShader = kSimpleVertexShader;
const std::string kFragmentShader = std::string(R"(
#version 450
layout(set = 0, binding = 0, r32ui) uniform readonly uimage2D srcImage;
layout(location = 0) out vec4 o_color;)") +
kCommonReadOnlyZeroInitTestCode +
[[set(0), binding(0)]] var<uniform_constant> srcImage : texture_storage_ro_2d<r32uint>;
[[location(0)]] var<out> o_color : vec4<f32>;
)") + kCommonReadOnlyZeroInitTestCode +
R"(
void main() {
if (doTest()) {
o_color = vec4(0.f, 1.f, 0.f, 1.f);
} else {
o_color = vec4(1.f, 0.f, 0.f, 1.f);
}
})";
[[stage(fragment)]] fn main() -> void {
if (doTest()) {
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
} else {
o_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
})";
CheckDrawsGreen(kVertexShader, kFragmentShader.c_str(), readonlyStorageTexture);
}
@ -1250,20 +1189,20 @@ TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputeP
// Create a compute shader that reads the pixels from the read-only storage texture and writes 1
// to DstBuffer if they all have to expected value.
const std::string kComputeShader = std::string(R"(
#version 450
layout (set = 0, binding = 0, r32ui) uniform readonly uimage2D srcImage;
layout (set = 0, binding = 1, std430) buffer DstBuffer {
uint result;
} dstBuffer;)") + kCommonReadOnlyZeroInitTestCode +
R"(
[[block]] struct DstBuffer {
[[offset(0)]] result : u32;
};
void main() {
if (doTest()) {
dstBuffer.result = 1;
} else {
dstBuffer.result = 0;
}
})";
[[set(0), binding(0)]] var<uniform_constant> srcImage : texture_storage_ro_2d<r32uint>;
[[set(0), binding(1)]] var<storage_buffer> dstBuffer : DstBuffer;
)") + kCommonReadOnlyZeroInitTestCode + R"(
[[stage(compute)]] fn main() -> void {
if (doTest()) {
dstBuffer.result = 1u;
} else {
dstBuffer.result = 0u;
}
})";
CheckResultInStorageBuffer(readonlyStorageTexture, kComputeShader);
}
@ -1271,35 +1210,26 @@ TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputeP
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
// storage texture in a render pass.
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) {
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
// Prepare the write-only storage texture.
constexpr uint32_t kTexelSizeR32Uint = 4u;
wgpu::Texture writeonlyStorageTexture = CreateTexture(
wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader,
kCommonWriteOnlyZeroInitTestCode);
kCommonWriteOnlyZeroInitTestCodeFragment);
CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData());
}
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
// texture in a compute pass.
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) {
// TODO(crbug.com/tint/415)
// Tint SPIRV reader failure:
// error: line 11: Expected Sampled Type to be a 32-bit int or float scalar type for Vulkan
// environment
// %3 = OpTypeImage %void 2D 0 0 0 2 R32ui
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
// Prepare the write-only storage texture.
constexpr uint32_t kTexelSizeR32Uint = 4u;
wgpu::Texture writeonlyStorageTexture = CreateTexture(
wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, kCommonWriteOnlyZeroInitTestCode);
WriteIntoStorageTextureInComputePass(writeonlyStorageTexture,
kCommonWriteOnlyZeroInitTestCodeCompute);
CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData());
}

View File

@ -62,7 +62,7 @@ class StorageTextureValidationTests : public ValidationTest {
wgpu::TextureViewDimension textureViewDimension = wgpu::TextureViewDimension::e2D) {
const char* glslImageFormatQualifier = utils::GetGLSLImageFormatQualifier(textureFormat);
const char* textureComponentTypePrefix =
utils::GetColorTextureComponentTypePrefix(textureFormat);
utils::GetColorTextureComponentGLSLTypePrefix(textureFormat);
return CreateComputeShaderWithStorageTexture(
storageTextureBindingType, glslImageFormatQualifier, textureComponentTypePrefix,
GetGLSLFloatImageTypeDeclaration(textureViewDimension));

View File

@ -15,7 +15,7 @@
#include "TextureFormatUtils.h"
namespace utils {
const char* GetColorTextureComponentTypePrefix(wgpu::TextureFormat textureFormat) {
const char* GetColorTextureComponentGLSLTypePrefix(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
@ -64,6 +64,55 @@ namespace utils {
}
}
const char* GetColorTextureComponentWGSLTypePrefix(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
case wgpu::TextureFormat::R16Float:
case wgpu::TextureFormat::RG8Unorm:
case wgpu::TextureFormat::RG8Snorm:
case wgpu::TextureFormat::R32Float:
case wgpu::TextureFormat::RG16Float:
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGB10A2Unorm:
case wgpu::TextureFormat::RG11B10Ufloat:
case wgpu::TextureFormat::RGB9E5Ufloat:
case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Float:
case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::RGBA8UnormSrgb:
return "f";
case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA32Uint:
return "u";
case wgpu::TextureFormat::R8Sint:
case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::RG8Sint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA32Sint:
return "i";
default:
UNREACHABLE();
}
}
const char* GetColorTextureComponentWGSLType(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm:
@ -432,4 +481,44 @@ namespace utils {
UNREACHABLE();
}
}
const char* GetWGSLImageFormatQualifier(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::RGBA8Unorm:
return "rgba8unorm";
case wgpu::TextureFormat::RGBA8Snorm:
return "rgba8snorm";
case wgpu::TextureFormat::RGBA8Uint:
return "rgba8uint";
case wgpu::TextureFormat::RGBA8Sint:
return "rgba8sint";
case wgpu::TextureFormat::RGBA16Uint:
return "rgba16uint";
case wgpu::TextureFormat::RGBA16Sint:
return "rgba16sint";
case wgpu::TextureFormat::RGBA16Float:
return "rgba16float";
case wgpu::TextureFormat::R32Uint:
return "r32uint";
case wgpu::TextureFormat::R32Sint:
return "r32sint";
case wgpu::TextureFormat::R32Float:
return "r32float";
case wgpu::TextureFormat::RG32Uint:
return "rg32uint";
case wgpu::TextureFormat::RG32Sint:
return "rg32sint";
case wgpu::TextureFormat::RG32Float:
return "rg32float";
case wgpu::TextureFormat::RGBA32Uint:
return "rgba32uint";
case wgpu::TextureFormat::RGBA32Sint:
return "rgba32sint";
case wgpu::TextureFormat::RGBA32Float:
return "rgba32float";
default:
UNREACHABLE();
}
}
} // namespace utils

View File

@ -87,7 +87,8 @@ namespace utils {
wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBFloat,
wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb};
const char* GetColorTextureComponentTypePrefix(wgpu::TextureFormat textureFormat);
const char* GetColorTextureComponentGLSLTypePrefix(wgpu::TextureFormat textureFormat);
const char* GetColorTextureComponentWGSLTypePrefix(wgpu::TextureFormat textureFormat);
const char* GetColorTextureComponentWGSLType(wgpu::TextureFormat textureFormat);
bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format);
@ -95,6 +96,7 @@ namespace utils {
uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat);
uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat);
const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat);
const char* GetWGSLImageFormatQualifier(wgpu::TextureFormat textureFormat);
} // namespace utils
#endif