Implement readonly storage buffer - validation at API side
This patch adds validation code for API side for readonly storage buffer. It also adds unit tests for API validation. BUG=dawn:180 Change-Id: I9a97c5f3aa23e720619d138ca55d7b17f08d64c9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12620 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@ -147,6 +147,7 @@ namespace dawn_native {
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DAWN_TRY(ValidateBufferBinding(device, binding, wgpu::BufferUsage::Uniform));
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break;
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case wgpu::BindingType::StorageBuffer:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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DAWN_TRY(ValidateBufferBinding(device, binding, wgpu::BufferUsage::Storage));
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break;
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case wgpu::BindingType::SampledTexture:
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@ -159,7 +160,6 @@ namespace dawn_native {
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DAWN_TRY(ValidateSamplerBinding(device, binding));
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break;
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case wgpu::BindingType::StorageTexture:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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UNREACHABLE();
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break;
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}
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@ -231,7 +231,9 @@ namespace dawn_native {
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ASSERT(binding < kMaxBindingsPerGroup);
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ASSERT(mLayout->GetBindingInfo().mask[binding]);
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ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::UniformBuffer ||
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mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::StorageBuffer);
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mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::StorageBuffer ||
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mLayout->GetBindingInfo().types[binding] ==
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wgpu::BindingType::ReadonlyStorageBuffer);
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BufferBase* buffer = static_cast<BufferBase*>(mBindings[binding].Get());
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return {buffer, mOffsets[binding], mSizes[binding]};
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}
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@ -56,6 +56,7 @@ namespace dawn_native {
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}
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break;
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case wgpu::BindingType::StorageBuffer:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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if (binding.hasDynamicOffset) {
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++dynamicStorageBufferCount;
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}
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@ -66,8 +67,6 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("Samplers and textures cannot be dynamic");
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}
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break;
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case wgpu::BindingType::ReadonlyStorageBuffer:
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return DAWN_VALIDATION_ERROR("readonly storage buffers aren't supported (yet)");
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case wgpu::BindingType::StorageTexture:
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return DAWN_VALIDATION_ERROR("storage textures aren't supported (yet)");
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}
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@ -151,11 +150,11 @@ namespace dawn_native {
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++mDynamicUniformBufferCount;
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break;
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case wgpu::BindingType::StorageBuffer:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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++mDynamicStorageBufferCount;
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break;
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case wgpu::BindingType::SampledTexture:
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case wgpu::BindingType::Sampler:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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case wgpu::BindingType::StorageTexture:
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UNREACHABLE();
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break;
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@ -115,6 +115,12 @@ namespace dawn_native {
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mSize(descriptor->size),
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mUsage(descriptor->usage),
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mState(BufferState::Unmapped) {
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// Add readonly storage usage if the buffer has a storage usage. The validation rules in
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// PassResourceUsageTracker::ValidateUsages will make sure we don't use both at the same
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// time.
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if (mUsage & wgpu::BufferUsage::Storage) {
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mUsage |= kReadOnlyStorage;
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}
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}
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BufferBase::BufferBase(DeviceBase* device, ObjectBase::ErrorTag tag)
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@ -27,9 +27,13 @@ namespace dawn_native {
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MaybeError ValidateBufferDescriptor(DeviceBase* device, const BufferDescriptor* descriptor);
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// Add an extra buffer usage (readonly storage buffer usage) for render pass resource tracking
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static constexpr wgpu::BufferUsage kReadOnlyStorage =
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static_cast<wgpu::BufferUsage>(0x80000000);
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static constexpr wgpu::BufferUsage kReadOnlyBufferUsages =
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wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Index |
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wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Uniform;
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wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Uniform | kReadOnlyStorage;
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static constexpr wgpu::BufferUsage kWritableBufferUsages =
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wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Storage;
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@ -16,6 +16,7 @@
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#include "common/BitSetIterator.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandBufferStateTracker.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/PassResourceUsageTracker.h"
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@ -49,11 +50,15 @@ namespace dawn_native {
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usageTracker->TextureUsedAs(texture, wgpu::TextureUsage::Sampled);
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} break;
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case wgpu::BindingType::ReadonlyStorageBuffer: {
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BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
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usageTracker->BufferUsedAs(buffer, kReadOnlyStorage);
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} break;
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case wgpu::BindingType::Sampler:
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break;
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case wgpu::BindingType::StorageTexture:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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UNREACHABLE();
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break;
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}
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@ -372,6 +372,18 @@ TEST_F(BindGroupValidationTest, BufferUsageSSBO) {
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}}));
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}
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// Check that a readonly SSBO must have the correct usage
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TEST_F(BindGroupValidationTest, BufferUsageReadonlySSBO) {
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}});
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// Control case: using a buffer with the storage usage works
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utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}});
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// Using a buffer without the storage usage fails
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}}));
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}
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// Tests constraints on the buffer offset for bind groups.
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TEST_F(BindGroupValidationTest, BufferOffsetAlignment) {
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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@ -515,6 +527,11 @@ TEST_F(BindGroupLayoutValidationTest, DynamicAndTypeCompatibility) {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true},
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});
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utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true},
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});
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, true},
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@ -546,6 +563,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
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wgpu::BindGroupLayout bgl[2];
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std::vector<wgpu::BindGroupLayoutBinding> maxUniformDB;
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std::vector<wgpu::BindGroupLayoutBinding> maxStorageDB;
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std::vector<wgpu::BindGroupLayoutBinding> maxReadonlyStorageDB;
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for (uint32_t i = 0; i < kMaxDynamicUniformBufferCount; ++i) {
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maxUniformDB.push_back(
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@ -557,6 +575,11 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
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{i, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true});
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}
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for (uint32_t i = 0; i < kMaxDynamicStorageBufferCount; ++i) {
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maxReadonlyStorageDB.push_back(
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{i, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true});
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}
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auto MakeBindGroupLayout = [&](wgpu::BindGroupLayoutBinding* binding,
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uint32_t count) -> wgpu::BindGroupLayout {
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wgpu::BindGroupLayoutDescriptor descriptor;
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@ -572,7 +595,14 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
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TestCreatePipelineLayout(bgl, 2, true);
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}
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// Check dynamic uniform buffers excedd maximum in pipeline layout.
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{
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bgl[0] = MakeBindGroupLayout(maxUniformDB.data(), maxUniformDB.size());
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bgl[1] = MakeBindGroupLayout(maxReadonlyStorageDB.data(), maxReadonlyStorageDB.size());
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TestCreatePipelineLayout(bgl, 2, true);
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}
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// Check dynamic uniform buffers exceed maximum in pipeline layout.
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{
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bgl[0] = MakeBindGroupLayout(maxUniformDB.data(), maxUniformDB.size());
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bgl[1] = utils::MakeBindGroupLayout(
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@ -594,6 +624,31 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
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TestCreatePipelineLayout(bgl, 2, false);
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}
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// Check dynamic readonly storage buffers exceed maximum in pipeline layout
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{
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bgl[0] = MakeBindGroupLayout(maxReadonlyStorageDB.data(), maxReadonlyStorageDB.size());
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bgl[1] = utils::MakeBindGroupLayout(
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device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true},
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});
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TestCreatePipelineLayout(bgl, 2, false);
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}
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// Check dynamic storage buffers + dynamic readonly storage buffers exceed maximum storage
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// buffers in pipeline layout
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{
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bgl[0] = MakeBindGroupLayout(maxStorageDB.data(), maxStorageDB.size());
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bgl[1] = utils::MakeBindGroupLayout(
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device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true},
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});
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TestCreatePipelineLayout(bgl, 2, false);
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}
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// Check dynamic uniform buffers exceed maximum in bind group layout.
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{
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maxUniformDB.push_back({kMaxDynamicUniformBufferCount, wgpu::ShaderStage::Compute,
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wgpu::BindingType::StorageBuffer, true});
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TestCreateBindGroupLayout(maxStorageDB.data(), maxStorageDB.size(), false);
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}
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// Check dynamic readonly storage buffers exceed maximum in bind group layout.
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{
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maxReadonlyStorageDB.push_back({kMaxDynamicStorageBufferCount, wgpu::ShaderStage::Compute,
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wgpu::BindingType::ReadonlyStorageBuffer, true});
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TestCreateBindGroupLayout(maxReadonlyStorageDB.data(), maxReadonlyStorageDB.size(), false);
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}
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}
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constexpr uint64_t kBufferSize = 2 * kMinDynamicBufferOffsetAlignment + 8;
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@ -223,6 +223,55 @@ TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Test that using a single buffer in multiple read usages which include readonly storage usage in
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// the same pass is allowed.
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TEST_F(CommandBufferValidationTest, BufferWithMultipleReadAndReadOnlyStorageUsage) {
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// Create a buffer that will be used as an index buffer and as a storage buffer
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::Index;
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bufferDescriptor.size = 4;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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// Create the bind group to use the buffer as storage
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::ReadonlyStorageBuffer}});
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wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
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// Use the buffer as both index and storage in the same pass
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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DummyRenderPass dummyRenderPass(device);
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
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pass.SetIndexBuffer(buffer);
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pass.SetBindGroup(0, bg);
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pass.EndPass();
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encoder.Finish();
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}
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// Test that using the same storage buffer as both readable and writable in the same pass is
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// disallowed
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TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteStorageBufferUsage) {
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// Create a buffer that will be used as an storage buffer and as a readonly storage buffer
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.usage = wgpu::BufferUsage::Storage;
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bufferDescriptor.size = 512;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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// Create the bind group to use the buffer as storage
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::StorageBuffer},
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{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::ReadonlyStorageBuffer}});
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wgpu::BindGroup bg =
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utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}, {1, buffer, 256, 4}});
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// Use the buffer as both index and storage in the same pass
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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DummyRenderPass dummyRenderPass(device);
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
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pass.SetBindGroup(0, bg);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Test that using the same texture as both readable and writable in the same pass is disallowed
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TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
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// Create a texture that will be used both as a sampled texture and a render target
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