Remove third_party/gpuweb-cts

We already have third_party/webgpu-cts. This came in during the tint ->
Dawn merge, and is not necessary (and confusing).

Change-Id: I1a4ce4463e55624b5f720573c54f45d1d1dc57e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90900
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Antonio Maiorano 2022-05-19 13:07:49 +00:00 committed by Dawn LUCI CQ
parent db44f0e247
commit 352804c3cb
3 changed files with 1 additions and 6 deletions

1
.gitignore vendored
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@ -17,7 +17,6 @@
/third_party/glfw
/third_party/googletest
/third_party/gpuweb
/third_party/gpuweb-cts
/third_party/jinja2
/third_party/jsoncpp
/third_party/llvm-build

4
DEPS
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@ -173,10 +173,6 @@ deps = {
'url': '{github_git}/gpuweb/gpuweb.git@16df823c91c9045b7cdf9bd0f2c0ef6d43ac95e7',
'condition': 'dawn_node',
},
'third_party/gpuweb-cts': {
'url': '{chromium_git}/external/github.com/gpuweb/cts@e518bfe8a42b5a3070cde35d03dc7317187801c1',
'condition': 'dawn_standalone',
},
'tools/golang': {
'condition': 'dawn_node',

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@ -77,7 +77,7 @@ The `--flag` parameter must be passed in multiple times, once for each flag begi
For example, on Windows, to use the d3dcompiler_47.dll from a Chromium checkout, and to dump shader output, we could run the following using Git Bash:
```sh
./src/dawn/node/tools/run-cts --verbose --dawn-node=/c/src/dawn/build/Debug/dawn.node --cts=/c/src/gpuweb-cts --flag=dlldir="C:\src\chromium\src\out\Release" --flag=enable-dawn-features=dump_shaders 'webgpu:shader,execution,builtin,abs:integer_builtin_functions,abs_unsigned:storageClass="storage";storageMode="read_write";containerType="vector";isAtomic=false;baseType="u32";type="vec2%3Cu32%3E"'
./src/dawn/node/tools/run-cts --verbose --dawn-node=/c/src/dawn/build/Debug/dawn.node --cts=/c/src/webgpu-cts --flag=dlldir="C:\src\chromium\src\out\Release" --flag=enable-dawn-features=dump_shaders 'webgpu:shader,execution,builtin,abs:integer_builtin_functions,abs_unsigned:storageClass="storage";storageMode="read_write";containerType="vector";isAtomic=false;baseType="u32";type="vec2%3Cu32%3E"'
```
Note that we pass `--verbose` above so that all test output, including the dumped shader, is written to stdout.