Add code path to use spvc in Metal backend
BUG=dawn:291 Change-Id: Idf20496bac733b14db3b7df7eb86ff0a23a9d826 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15161 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
f70786126c
commit
352a589fe0
|
@ -32,7 +32,7 @@ namespace dawn_native { namespace metal {
|
|||
MaybeError ComputePipeline::Initialize(const ComputePipelineDescriptor* descriptor) {
|
||||
auto mtlDevice = ToBackend(GetDevice())->GetMTLDevice();
|
||||
|
||||
const ShaderModule* computeModule = ToBackend(descriptor->computeStage.module);
|
||||
ShaderModule* computeModule = ToBackend(descriptor->computeStage.module);
|
||||
const char* computeEntryPoint = descriptor->computeStage.entryPoint;
|
||||
ShaderModule::MetalFunctionData computeData;
|
||||
DAWN_TRY(computeModule->GetFunction(computeEntryPoint, SingleShaderStage::Compute,
|
||||
|
|
|
@ -330,7 +330,7 @@ namespace dawn_native { namespace metal {
|
|||
|
||||
MTLRenderPipelineDescriptor* descriptorMTL = [MTLRenderPipelineDescriptor new];
|
||||
|
||||
const ShaderModule* vertexModule = ToBackend(descriptor->vertexStage.module);
|
||||
ShaderModule* vertexModule = ToBackend(descriptor->vertexStage.module);
|
||||
const char* vertexEntryPoint = descriptor->vertexStage.entryPoint;
|
||||
ShaderModule::MetalFunctionData vertexData;
|
||||
DAWN_TRY(vertexModule->GetFunction(vertexEntryPoint, SingleShaderStage::Vertex,
|
||||
|
@ -341,7 +341,7 @@ namespace dawn_native { namespace metal {
|
|||
mStagesRequiringStorageBufferLength |= wgpu::ShaderStage::Vertex;
|
||||
}
|
||||
|
||||
const ShaderModule* fragmentModule = ToBackend(descriptor->fragmentStage->module);
|
||||
ShaderModule* fragmentModule = ToBackend(descriptor->fragmentStage->module);
|
||||
const char* fragmentEntryPoint = descriptor->fragmentStage->entryPoint;
|
||||
ShaderModule::MetalFunctionData fragmentData;
|
||||
DAWN_TRY(fragmentModule->GetFunction(fragmentEntryPoint, SingleShaderStage::Fragment,
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace dawn_native { namespace metal {
|
|||
MaybeError GetFunction(const char* functionName,
|
||||
SingleShaderStage functionStage,
|
||||
const PipelineLayout* layout,
|
||||
MetalFunctionData* out) const;
|
||||
MetalFunctionData* out);
|
||||
|
||||
private:
|
||||
ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
|
||||
|
|
|
@ -39,6 +39,20 @@ namespace dawn_native { namespace metal {
|
|||
}
|
||||
}
|
||||
|
||||
shaderc_spvc_execution_model ToSpvcExecutionModel(SingleShaderStage stage) {
|
||||
switch (stage) {
|
||||
case SingleShaderStage::Vertex:
|
||||
return shaderc_spvc_execution_model_vertex;
|
||||
case SingleShaderStage::Fragment:
|
||||
return shaderc_spvc_execution_model_fragment;
|
||||
case SingleShaderStage::Compute:
|
||||
return shaderc_spvc_execution_model_glcompute;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return shaderc_spvc_execution_model_invalid;
|
||||
}
|
||||
}
|
||||
|
||||
shaderc_spvc::CompileOptions GetMSLCompileOptions() {
|
||||
// If these options are changed, the values in DawnSPIRVCrossGLSLFastFuzzer.cpp need to
|
||||
// be updated.
|
||||
|
@ -94,7 +108,7 @@ namespace dawn_native { namespace metal {
|
|||
MaybeError ShaderModule::GetFunction(const char* functionName,
|
||||
SingleShaderStage functionStage,
|
||||
const PipelineLayout* layout,
|
||||
ShaderModule::MetalFunctionData* out) const {
|
||||
ShaderModule::MetalFunctionData* out) {
|
||||
ASSERT(!IsError());
|
||||
ASSERT(out);
|
||||
std::unique_ptr<spirv_cross::CompilerMSL> compiler_impl;
|
||||
|
@ -137,30 +151,58 @@ namespace dawn_native { namespace metal {
|
|||
for (uint32_t binding : IterateBitSet(bgInfo.mask)) {
|
||||
for (auto stage : IterateStages(bgInfo.visibilities[binding])) {
|
||||
uint32_t index = layout->GetBindingIndexInfo(stage)[group][binding];
|
||||
|
||||
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
|
||||
shaderc_spvc_msl_resource_binding mslBinding;
|
||||
mslBinding.stage = ToSpvcExecutionModel(stage);
|
||||
mslBinding.desc_set = group;
|
||||
mslBinding.binding = binding;
|
||||
mslBinding.msl_buffer = mslBinding.msl_texture = mslBinding.msl_sampler =
|
||||
index;
|
||||
DAWN_TRY(CheckSpvcSuccess(mSpvcContext.AddMSLResourceBinding(mslBinding),
|
||||
"Unable to add MSL Resource Binding"));
|
||||
} else {
|
||||
spirv_cross::MSLResourceBinding mslBinding;
|
||||
mslBinding.stage = SpirvExecutionModelForStage(stage);
|
||||
mslBinding.desc_set = group;
|
||||
mslBinding.binding = binding;
|
||||
mslBinding.msl_buffer = mslBinding.msl_texture = mslBinding.msl_sampler = index;
|
||||
mslBinding.msl_buffer = mslBinding.msl_texture = mslBinding.msl_sampler =
|
||||
index;
|
||||
|
||||
compiler->add_msl_resource_binding(mslBinding);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
|
||||
shaderc_spvc_execution_model executionModel = ToSpvcExecutionModel(functionStage);
|
||||
shaderc_spvc_workgroup_size size;
|
||||
DAWN_TRY(CheckSpvcSuccess(
|
||||
mSpvcContext.GetWorkgroupSize(functionName, executionModel, &size),
|
||||
"Unable to get workgroup size for shader"));
|
||||
out->localWorkgroupSize = MTLSizeMake(size.x, size.y, size.z);
|
||||
} else {
|
||||
spv::ExecutionModel executionModel = SpirvExecutionModelForStage(functionStage);
|
||||
auto size = compiler->get_entry_point(functionName, executionModel).workgroup_size;
|
||||
out->localWorkgroupSize = MTLSizeMake(size.x, size.y, size.z);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
// SPIRV-Cross also supports re-ordering attributes but it seems to do the correct thing
|
||||
// by default.
|
||||
std::string msl = compiler->compile();
|
||||
NSString* mslSource = [NSString stringWithFormat:@"%s", msl.c_str()];
|
||||
NSString* mslSource;
|
||||
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
|
||||
shaderc_spvc::CompilationResult result;
|
||||
DAWN_TRY(CheckSpvcSuccess(mSpvcContext.CompileShader(&result),
|
||||
"Unable to compile shader"));
|
||||
|
||||
mslSource = [NSString stringWithFormat:@"%s", result.GetStringOutput().c_str()];
|
||||
} else {
|
||||
std::string msl = compiler->compile();
|
||||
mslSource = [NSString stringWithFormat:@"%s", msl.c_str()];
|
||||
}
|
||||
auto mtlDevice = ToBackend(GetDevice())->GetMTLDevice();
|
||||
NSError* error = nil;
|
||||
id<MTLLibrary> library = [mtlDevice newLibraryWithSource:mslSource
|
||||
|
@ -187,7 +229,13 @@ namespace dawn_native { namespace metal {
|
|||
[library release];
|
||||
}
|
||||
|
||||
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
|
||||
DAWN_TRY(
|
||||
CheckSpvcSuccess(mSpvcContext.NeedsBufferSizeBuffer(&out->needsStorageBufferLength),
|
||||
"Unable to determine if shader needs buffer size buffer"));
|
||||
} else {
|
||||
out->needsStorageBufferLength = compiler->needs_buffer_size_buffer();
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue