Swap chains, part 1 (#87)

Adds the swap chain interfaces to the API without changing the behavior
of anything else. This includes the C APIs for applications to provide
swap chain implementations. Also adds stub implementations on every
backend.
This commit is contained in:
Kai Ninomiya
2017-07-19 15:41:17 -07:00
committed by GitHub
parent 1e66ab93fe
commit 35bf424035
34 changed files with 645 additions and 11 deletions

View File

@@ -87,6 +87,9 @@ namespace null {
return module;
}
SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) {
return new SwapChain(builder);
}
TextureBase* Device::CreateTexture(TextureBuilder* builder) {
return new Texture(builder);
}
@@ -222,5 +225,19 @@ namespace null {
void Texture::TransitionUsageImpl(nxt::TextureUsageBit, nxt::TextureUsageBit) {
}
// SwapChain
SwapChain::SwapChain(SwapChainBuilder* builder)
: SwapChainBase(builder) {
const auto& im = GetImplementation();
im.Init(im.userData, nullptr);
}
SwapChain::~SwapChain() {
}
TextureBase* SwapChain::GetNextTextureImpl(TextureBuilder* builder) {
return GetDevice()->CreateTexture(builder);
}
}
}

View File

@@ -32,6 +32,7 @@
#include "backend/RenderPipeline.h"
#include "backend/Sampler.h"
#include "backend/ShaderModule.h"
#include "backend/SwapChain.h"
#include "backend/Texture.h"
#include "backend/ToBackend.h"
@@ -54,6 +55,7 @@ namespace null {
using RenderPipeline = RenderPipelineBase;
using Sampler = SamplerBase;
using ShaderModule = ShaderModuleBase;
class SwapChain;
class Texture;
using TextureView = TextureViewBase;
@@ -74,6 +76,7 @@ namespace null {
using RenderPipelineType = RenderPipeline;
using SamplerType = Sampler;
using ShaderModuleType = ShaderModule;
using SwapChainType = SwapChain;
using TextureType = Texture;
using TextureViewType = TextureView;
};
@@ -108,6 +111,7 @@ namespace null {
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
TextureBase* CreateTexture(TextureBuilder* builder) override;
TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override;
@@ -158,13 +162,22 @@ namespace null {
class Texture : public TextureBase {
public:
Texture(TextureBuilder* buidler);
Texture(TextureBuilder* builder);
~Texture();
private:
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override;
};
class SwapChain : public SwapChainBase {
public:
SwapChain(SwapChainBuilder* builder);
~SwapChain();
protected:
TextureBase* GetNextTextureImpl(TextureBuilder* builder) override;
};
}
}