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Swap chains, part 1 (#87)
Adds the swap chain interfaces to the API without changing the behavior of anything else. This includes the C APIs for applications to provide swap chain implementations. Also adds stub implementations on every backend.
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42
src/backend/opengl/SwapChainGL.h
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42
src/backend/opengl/SwapChainGL.h
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_OPENGL_SWAPCHAINGL_H_
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#define BACKEND_OPENGL_SWAPCHAINGL_H_
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#include "backend/SwapChain.h"
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#include "glad/glad.h"
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namespace backend {
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namespace opengl {
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class Device;
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class SwapChain : public SwapChainBase {
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public:
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SwapChain(SwapChainBuilder* builder);
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~SwapChain();
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protected:
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TextureBase* GetNextTextureImpl(TextureBuilder* builder) override;
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private:
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GLuint nativeTexture = 0;
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};
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}
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}
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#endif // BACKEND_OPENGL_SWAPCHAINGL_H_
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