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Swap chains, part 1 (#87)
Adds the swap chain interfaces to the API without changing the behavior of anything else. This includes the C APIs for applications to provide swap chain implementations. Also adds stub implementations on every backend.
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src/include/nxt/nxt_wsi.h
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64
src/include/nxt/nxt_wsi.h
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//* Copyright 2017 The NXT Authors
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//*
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//* Licensed under the Apache License, Version 2.0 (the "License");
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//* you may not use this file except in compliance with the License.
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//* You may obtain a copy of the License at
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//*
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//* http://www.apache.org/licenses/LICENSE-2.0
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//*
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//* Unless required by applicable law or agreed to in writing, software
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//* distributed under the License is distributed on an "AS IS" BASIS,
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//* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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//* See the License for the specific language governing permissions and
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//* limitations under the License.
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#ifndef NXT_WSI_H
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#define NXT_WSI_H
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#include <nxt/nxt.h>
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// Error message (or nullptr if there was no error)
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typedef const char* nxtSwapChainError;
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typedef struct {
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/// Backend-specific texture id/name/pointer
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void* texture = nullptr;
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} nxtSwapChainNextTexture;
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typedef struct {
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/// Initialize the swap chain implementation.
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/// (*wsiContext) is one of nxtWSIContext{D3D12,Metal,GL}
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void (*Init)(void* userData, void* wsiContext);
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/// Destroy the swap chain implementation.
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void (*Destroy)(void* userData);
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/// Configure/reconfigure the swap chain.
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nxtSwapChainError (*Configure)(void* userData, nxtTextureFormat format, uint32_t width, uint32_t height);
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/// Acquire the next texture from the swap chain.
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nxtSwapChainError (*GetNextTexture)(void* userData, nxtSwapChainNextTexture* nextTexture);
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/// Present the last acquired texture to the screen.
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nxtSwapChainError (*Present)(void* userData);
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/// Each function is called with userData as its first argument.
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void* userData = nullptr;
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} nxtSwapChainImplementation;
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#ifdef NXT_ENABLE_BACKEND_D3D12
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typedef struct {
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} nxtWSIContextD3D12;
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#endif
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#ifdef NXT_ENABLE_BACKEND_METAL
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typedef struct {
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} nxtWSIContextMetal;
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#endif
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#ifdef NXT_ENABLE_BACKEND_OPENGL
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typedef struct {
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} nxtWSIContextGL;
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#endif
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#endif // NXT_WSI_H
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