ShaderModuleVk: Add a renamer to make other transforms safe.
Without this other Tint transforms may end up calling user code instead of builtins (for example for the min() used in robustness). This commit does the following changes: - Changes ShaderModuleVk to return a CompiledSpirv object instead of just a Spirv Blob so that a remappedEntryPoint can be stored in the cache alongside the SPIR-V. - Inlines the logic and simplifies TransformedConcurrentShaderModuleCache slightly (by introducing a struct instead of std::pair, and adding a conversion method to ModuleAndSpirv). - Adds the Renamer transform to ShaderModuleVk and adapt the code to use the remappedEntryPoint where needed (pipeline creation and post-compilation reflection). - Adds a test where the min() used by the robustness transform is overriden to return a constant 0. - Moves the Renamer transform to be just after the SingleEntryPoint transform in D3D12 and Metal as well so as to make the test pass. Fixed: dawn:1583 Bug: dawn:1585 dawn:1587 Change-Id: Ia9de38d391a7901ed04b097f4a8d439759f7556e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107020 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
c14c8822b5
commit
363a995068
|
@ -297,6 +297,18 @@ ResultOrError<std::string> TranslateToHLSL(
|
|||
tint::transform::Manager transformManager;
|
||||
tint::transform::DataMap transformInputs;
|
||||
|
||||
// Run before the renamer so that the entry point name matches `entryPointName` still.
|
||||
transformManager.Add<tint::transform::SingleEntryPoint>();
|
||||
transformInputs.Add<tint::transform::SingleEntryPoint::Config>(r.entryPointName.data());
|
||||
|
||||
// Needs to run before all other transforms so that they can use builtin names safely.
|
||||
transformManager.Add<tint::transform::Renamer>();
|
||||
if (r.disableSymbolRenaming) {
|
||||
// We still need to rename HLSL reserved keywords
|
||||
transformInputs.Add<tint::transform::Renamer::Config>(
|
||||
tint::transform::Renamer::Target::kHlslKeywords);
|
||||
}
|
||||
|
||||
if (!r.newBindingsMap.empty()) {
|
||||
transformManager.Add<tint::transform::MultiplanarExternalTexture>();
|
||||
transformInputs.Add<tint::transform::MultiplanarExternalTexture::NewBindingPoints>(
|
||||
|
@ -315,17 +327,6 @@ ResultOrError<std::string> TranslateToHLSL(
|
|||
|
||||
transformManager.Add<tint::transform::BindingRemapper>();
|
||||
|
||||
transformManager.Add<tint::transform::SingleEntryPoint>();
|
||||
transformInputs.Add<tint::transform::SingleEntryPoint::Config>(r.entryPointName.data());
|
||||
|
||||
transformManager.Add<tint::transform::Renamer>();
|
||||
|
||||
if (r.disableSymbolRenaming) {
|
||||
// We still need to rename HLSL reserved keywords
|
||||
transformInputs.Add<tint::transform::Renamer::Config>(
|
||||
tint::transform::Renamer::Target::kHlslKeywords);
|
||||
}
|
||||
|
||||
if (r.substituteOverrideConfig) {
|
||||
// This needs to run after SingleEntryPoint transform which removes unused overrides for
|
||||
// current entry point.
|
||||
|
|
|
@ -190,9 +190,18 @@ ResultOrError<CacheResult<MslCompilation>> TranslateToMSL(
|
|||
|
||||
// We only remap bindings for the target entry point, so we need to strip all other
|
||||
// entry points to avoid generating invalid bindings for them.
|
||||
// Run before the renamer so that the entry point name matches `entryPointName` still.
|
||||
transformManager.Add<tint::transform::SingleEntryPoint>();
|
||||
transformInputs.Add<tint::transform::SingleEntryPoint::Config>(r.entryPointName);
|
||||
|
||||
// Needs to run before all other transforms so that they can use builtin names safely.
|
||||
transformManager.Add<tint::transform::Renamer>();
|
||||
if (r.disableSymbolRenaming) {
|
||||
// We still need to rename MSL reserved keywords
|
||||
transformInputs.Add<tint::transform::Renamer::Config>(
|
||||
tint::transform::Renamer::Target::kMslKeywords);
|
||||
}
|
||||
|
||||
if (!r.externalTextureBindings.empty()) {
|
||||
transformManager.Add<tint::transform::MultiplanarExternalTexture>();
|
||||
transformInputs.Add<tint::transform::MultiplanarExternalTexture::NewBindingPoints>(
|
||||
|
@ -221,14 +230,6 @@ ResultOrError<CacheResult<MslCompilation>> TranslateToMSL(
|
|||
BindingRemapper::AccessControls{},
|
||||
/* mayCollide */ true);
|
||||
|
||||
transformManager.Add<tint::transform::Renamer>();
|
||||
|
||||
if (r.disableSymbolRenaming) {
|
||||
// We still need to rename MSL reserved keywords
|
||||
transformInputs.Add<tint::transform::Renamer::Config>(
|
||||
tint::transform::Renamer::Target::kMslKeywords);
|
||||
}
|
||||
|
||||
tint::Program program;
|
||||
tint::transform::DataMap transformOutputs;
|
||||
{
|
||||
|
|
|
@ -64,7 +64,7 @@ MaybeError ComputePipeline::Initialize() {
|
|||
module->GetHandleAndSpirv(SingleShaderStage::Compute, computeStage, layout));
|
||||
|
||||
createInfo.stage.module = moduleAndSpirv.module;
|
||||
createInfo.stage.pName = computeStage.entryPoint.c_str();
|
||||
createInfo.stage.pName = moduleAndSpirv.remappedEntryPoint;
|
||||
|
||||
createInfo.stage.pSpecializationInfo = nullptr;
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ MaybeError RenderPipeline::Initialize() {
|
|||
shaderStage.pNext = nullptr;
|
||||
shaderStage.flags = 0;
|
||||
shaderStage.pSpecializationInfo = nullptr;
|
||||
shaderStage.pName = programmableStage.entryPoint.c_str();
|
||||
shaderStage.pName = moduleAndSpirv.remappedEntryPoint;
|
||||
|
||||
switch (stage) {
|
||||
case dawn::native::SingleShaderStage::Vertex: {
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "dawn/native/CacheRequest.h"
|
||||
#include "dawn/native/Serializable.h"
|
||||
#include "dawn/native/SpirvValidation.h"
|
||||
#include "dawn/native/TintUtils.h"
|
||||
#include "dawn/native/vulkan/BindGroupLayoutVk.h"
|
||||
|
@ -35,30 +36,13 @@
|
|||
|
||||
namespace dawn::native::vulkan {
|
||||
|
||||
// Spirv is a wrapper around Blob that exposes the data as uint32_t words.
|
||||
class ShaderModule::Spirv : private Blob {
|
||||
public:
|
||||
static Spirv FromBlob(Blob&& blob) {
|
||||
// Vulkan drivers expect the SPIRV to be aligned like an array of uint32_t values.
|
||||
blob.AlignTo(alignof(uint32_t));
|
||||
return static_cast<Spirv&&>(blob);
|
||||
}
|
||||
#define COMPILED_SPIRV_MEMBERS(X) \
|
||||
X(std::vector<uint32_t>, spirv) \
|
||||
X(std::string, remappedEntryPoint)
|
||||
|
||||
const Blob& ToBlob() const { return *this; }
|
||||
|
||||
static Spirv Create(std::vector<uint32_t> code) {
|
||||
Blob blob = CreateBlob(std::move(code));
|
||||
ASSERT(IsPtrAligned(blob.Data(), alignof(uint32_t)));
|
||||
return static_cast<Spirv&&>(std::move(blob));
|
||||
}
|
||||
|
||||
const uint32_t* Code() const { return reinterpret_cast<const uint32_t*>(Data()); }
|
||||
size_t WordCount() const { return Size() / sizeof(uint32_t); }
|
||||
};
|
||||
|
||||
} // namespace dawn::native::vulkan
|
||||
|
||||
namespace dawn::native::vulkan {
|
||||
// Represents the result and metadata for a SPIR-V compilation.
|
||||
DAWN_SERIALIZABLE(struct, CompiledSpirv, COMPILED_SPIRV_MEMBERS){};
|
||||
#undef COMPILED_SPIRV_MEMBERS
|
||||
|
||||
bool TransformedShaderModuleCacheKey::operator==(
|
||||
const TransformedShaderModuleCacheKey& other) const {
|
||||
|
@ -84,16 +68,62 @@ size_t TransformedShaderModuleCacheKeyHashFunc::operator()(
|
|||
|
||||
class ShaderModule::ConcurrentTransformedShaderModuleCache {
|
||||
public:
|
||||
explicit ConcurrentTransformedShaderModuleCache(Device* device);
|
||||
~ConcurrentTransformedShaderModuleCache();
|
||||
explicit ConcurrentTransformedShaderModuleCache(Device* device) : mDevice(device) {}
|
||||
|
||||
std::optional<ModuleAndSpirv> Find(const TransformedShaderModuleCacheKey& key);
|
||||
~ConcurrentTransformedShaderModuleCache() {
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
|
||||
for (const auto& [_, moduleAndSpirv] : mTransformedShaderModuleCache) {
|
||||
mDevice->GetFencedDeleter()->DeleteWhenUnused(moduleAndSpirv.vkModule);
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<ModuleAndSpirv> Find(const TransformedShaderModuleCacheKey& key) {
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
|
||||
auto iter = mTransformedShaderModuleCache.find(key);
|
||||
if (iter != mTransformedShaderModuleCache.end()) {
|
||||
return iter->second.AsRefs();
|
||||
}
|
||||
return {};
|
||||
}
|
||||
ModuleAndSpirv AddOrGet(const TransformedShaderModuleCacheKey& key,
|
||||
VkShaderModule module,
|
||||
Spirv&& spirv);
|
||||
CompiledSpirv compilation) {
|
||||
ASSERT(module != VK_NULL_HANDLE);
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
|
||||
auto iter = mTransformedShaderModuleCache.find(key);
|
||||
if (iter == mTransformedShaderModuleCache.end()) {
|
||||
bool added = false;
|
||||
std::tie(iter, added) = mTransformedShaderModuleCache.emplace(
|
||||
key, Entry{module, std::move(compilation.spirv),
|
||||
std::move(compilation.remappedEntryPoint)});
|
||||
ASSERT(added);
|
||||
} else {
|
||||
// No need to use FencedDeleter since this shader module was just created and does
|
||||
// not need to wait for queue operations to complete.
|
||||
// Also, use of fenced deleter here is not thread safe.
|
||||
mDevice->fn.DestroyShaderModule(mDevice->GetVkDevice(), module, nullptr);
|
||||
}
|
||||
return iter->second.AsRefs();
|
||||
}
|
||||
|
||||
private:
|
||||
using Entry = std::pair<VkShaderModule, Spirv>;
|
||||
struct Entry {
|
||||
VkShaderModule vkModule;
|
||||
std::vector<uint32_t> spirv;
|
||||
std::string remappedEntryPoint;
|
||||
|
||||
ModuleAndSpirv AsRefs() const {
|
||||
return {
|
||||
vkModule,
|
||||
spirv.data(),
|
||||
spirv.size(),
|
||||
remappedEntryPoint.c_str(),
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
Device* mDevice;
|
||||
std::mutex mMutex;
|
||||
|
@ -103,57 +133,6 @@ class ShaderModule::ConcurrentTransformedShaderModuleCache {
|
|||
mTransformedShaderModuleCache;
|
||||
};
|
||||
|
||||
ShaderModule::ConcurrentTransformedShaderModuleCache::ConcurrentTransformedShaderModuleCache(
|
||||
Device* device)
|
||||
: mDevice(device) {}
|
||||
|
||||
ShaderModule::ConcurrentTransformedShaderModuleCache::~ConcurrentTransformedShaderModuleCache() {
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
for (const auto& [_, moduleAndSpirv] : mTransformedShaderModuleCache) {
|
||||
mDevice->GetFencedDeleter()->DeleteWhenUnused(moduleAndSpirv.first);
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<ShaderModule::ModuleAndSpirv>
|
||||
ShaderModule::ConcurrentTransformedShaderModuleCache::Find(
|
||||
const TransformedShaderModuleCacheKey& key) {
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
auto iter = mTransformedShaderModuleCache.find(key);
|
||||
if (iter != mTransformedShaderModuleCache.end()) {
|
||||
return ModuleAndSpirv{
|
||||
iter->second.first,
|
||||
iter->second.second.Code(),
|
||||
iter->second.second.WordCount(),
|
||||
};
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
ShaderModule::ModuleAndSpirv ShaderModule::ConcurrentTransformedShaderModuleCache::AddOrGet(
|
||||
const TransformedShaderModuleCacheKey& key,
|
||||
VkShaderModule module,
|
||||
Spirv&& spirv) {
|
||||
ASSERT(module != VK_NULL_HANDLE);
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
auto iter = mTransformedShaderModuleCache.find(key);
|
||||
if (iter == mTransformedShaderModuleCache.end()) {
|
||||
bool added = false;
|
||||
std::tie(iter, added) =
|
||||
mTransformedShaderModuleCache.emplace(key, std::make_pair(module, std::move(spirv)));
|
||||
ASSERT(added);
|
||||
} else {
|
||||
// No need to use FencedDeleter since this shader module was just created and does
|
||||
// not need to wait for queue operations to complete.
|
||||
// Also, use of fenced deleter here is not thread safe.
|
||||
mDevice->fn.DestroyShaderModule(mDevice->GetVkDevice(), module, nullptr);
|
||||
}
|
||||
return ModuleAndSpirv{
|
||||
iter->second.first,
|
||||
iter->second.second.Code(),
|
||||
iter->second.second.WordCount(),
|
||||
};
|
||||
}
|
||||
|
||||
// static
|
||||
ResultOrError<Ref<ShaderModule>> ShaderModule::Create(
|
||||
Device* device,
|
||||
|
@ -194,6 +173,7 @@ ShaderModule::~ShaderModule() = default;
|
|||
X(std::string_view, entryPointName) \
|
||||
X(bool, isRobustnessEnabled) \
|
||||
X(bool, disableWorkgroupInit) \
|
||||
X(bool, disableSymbolRenaming) \
|
||||
X(bool, useZeroInitializeWorkgroupMemoryExtension) \
|
||||
X(CacheKey::UnsafeUnkeyedValue<dawn::platform::Platform*>, tracePlatform)
|
||||
|
||||
|
@ -275,6 +255,7 @@ ResultOrError<ShaderModule::ModuleAndSpirv> ShaderModule::GetHandleAndSpirv(
|
|||
req.entryPointName = programmableStage.entryPoint;
|
||||
req.isRobustnessEnabled = GetDevice()->IsRobustnessEnabled();
|
||||
req.disableWorkgroupInit = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit);
|
||||
req.disableSymbolRenaming = GetDevice()->IsToggleEnabled(Toggle::DisableSymbolRenaming);
|
||||
req.useZeroInitializeWorkgroupMemoryExtension =
|
||||
GetDevice()->IsToggleEnabled(Toggle::VulkanUseZeroInitializeWorkgroupMemoryExtension);
|
||||
req.tracePlatform = UnsafeUnkeyedValue(GetDevice()->GetPlatform());
|
||||
|
@ -283,22 +264,31 @@ ResultOrError<ShaderModule::ModuleAndSpirv> ShaderModule::GetHandleAndSpirv(
|
|||
const CombinedLimits& limits = GetDevice()->GetLimits();
|
||||
req.limits = LimitsForCompilationRequest::Create(limits.v1);
|
||||
|
||||
CacheResult<Spirv> spirv;
|
||||
CacheResult<CompiledSpirv> compilation;
|
||||
DAWN_TRY_LOAD_OR_RUN(
|
||||
spirv, GetDevice(), std::move(req), Spirv::FromBlob,
|
||||
[](SpirvCompilationRequest r) -> ResultOrError<Spirv> {
|
||||
compilation, GetDevice(), std::move(req), CompiledSpirv::FromBlob,
|
||||
[](SpirvCompilationRequest r) -> ResultOrError<CompiledSpirv> {
|
||||
tint::transform::Manager transformManager;
|
||||
tint::transform::DataMap transformInputs;
|
||||
|
||||
// Many Vulkan drivers can't handle multi-entrypoint shader modules.
|
||||
// Run before the renamer so that the entry point name matches `entryPointName` still.
|
||||
transformManager.append(std::make_unique<tint::transform::SingleEntryPoint>());
|
||||
transformInputs.Add<tint::transform::SingleEntryPoint::Config>(
|
||||
std::string(r.entryPointName));
|
||||
|
||||
// Needs to run before all other transforms so that they can use builtin names safely.
|
||||
if (!r.disableSymbolRenaming) {
|
||||
transformManager.Add<tint::transform::Renamer>();
|
||||
}
|
||||
|
||||
if (r.isRobustnessEnabled) {
|
||||
transformManager.append(std::make_unique<tint::transform::Robustness>());
|
||||
}
|
||||
// Many Vulkan drivers can't handle multi-entrypoint shader modules.
|
||||
transformManager.append(std::make_unique<tint::transform::SingleEntryPoint>());
|
||||
|
||||
// Run the binding remapper after SingleEntryPoint to avoid collisions with
|
||||
// unused entryPoints.
|
||||
transformManager.append(std::make_unique<tint::transform::BindingRemapper>());
|
||||
tint::transform::DataMap transformInputs;
|
||||
transformInputs.Add<tint::transform::SingleEntryPoint::Config>(
|
||||
std::string(r.entryPointName));
|
||||
transformInputs.Add<BindingRemapper::Remappings>(std::move(r.bindingPoints),
|
||||
BindingRemapper::AccessControls{},
|
||||
/* mayCollide */ false);
|
||||
|
@ -314,18 +304,35 @@ ResultOrError<ShaderModule::ModuleAndSpirv> ShaderModule::GetHandleAndSpirv(
|
|||
transformInputs.Add<tint::transform::SubstituteOverride::Config>(
|
||||
std::move(r.substituteOverrideConfig).value());
|
||||
}
|
||||
|
||||
tint::Program program;
|
||||
tint::transform::DataMap transformOutputs;
|
||||
{
|
||||
TRACE_EVENT0(r.tracePlatform.UnsafeGetValue(), General, "RunTransforms");
|
||||
DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, r.inputProgram,
|
||||
transformInputs, nullptr, nullptr));
|
||||
DAWN_TRY_ASSIGN(program,
|
||||
RunTransforms(&transformManager, r.inputProgram, transformInputs,
|
||||
&transformOutputs, nullptr));
|
||||
}
|
||||
|
||||
// Get the entry point name after the renamer pass.
|
||||
std::string remappedEntryPoint;
|
||||
if (r.disableSymbolRenaming) {
|
||||
remappedEntryPoint = r.entryPointName;
|
||||
} else {
|
||||
auto* data = transformOutputs.Get<tint::transform::Renamer::Data>();
|
||||
ASSERT(data != nullptr);
|
||||
|
||||
auto it = data->remappings.find(r.entryPointName.data());
|
||||
ASSERT(it != data->remappings.end());
|
||||
remappedEntryPoint = it->second;
|
||||
}
|
||||
ASSERT(remappedEntryPoint != "");
|
||||
|
||||
// Validate workgroup size after program runs transforms.
|
||||
if (r.stage == SingleShaderStage::Compute) {
|
||||
// Validate workgroup size after program runs transforms.
|
||||
Extent3D _;
|
||||
DAWN_TRY_ASSIGN(_, ValidateComputeStageWorkgroupSize(
|
||||
program, r.entryPointName.data(), r.limits));
|
||||
program, remappedEntryPoint.c_str(), r.limits));
|
||||
}
|
||||
|
||||
tint::writer::spirv::Options options;
|
||||
|
@ -336,22 +343,25 @@ ResultOrError<ShaderModule::ModuleAndSpirv> ShaderModule::GetHandleAndSpirv(
|
|||
|
||||
TRACE_EVENT0(r.tracePlatform.UnsafeGetValue(), General,
|
||||
"tint::writer::spirv::Generate()");
|
||||
auto result = tint::writer::spirv::Generate(&program, options);
|
||||
DAWN_INVALID_IF(!result.success, "An error occured while generating SPIR-V: %s.",
|
||||
result.error);
|
||||
auto tintResult = tint::writer::spirv::Generate(&program, options);
|
||||
DAWN_INVALID_IF(!tintResult.success, "An error occured while generating SPIR-V: %s.",
|
||||
tintResult.error);
|
||||
|
||||
return Spirv::Create(std::move(result.spirv));
|
||||
CompiledSpirv result;
|
||||
result.spirv = std::move(tintResult.spirv);
|
||||
result.remappedEntryPoint = remappedEntryPoint;
|
||||
return result;
|
||||
});
|
||||
|
||||
DAWN_TRY(ValidateSpirv(GetDevice(), spirv->Code(), spirv->WordCount(),
|
||||
DAWN_TRY(ValidateSpirv(GetDevice(), compilation->spirv.data(), compilation->spirv.size(),
|
||||
GetDevice()->IsToggleEnabled(Toggle::DumpShaders)));
|
||||
|
||||
VkShaderModuleCreateInfo createInfo;
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
createInfo.pNext = nullptr;
|
||||
createInfo.flags = 0;
|
||||
createInfo.codeSize = spirv->WordCount() * sizeof(uint32_t);
|
||||
createInfo.pCode = spirv->Code();
|
||||
createInfo.codeSize = compilation->spirv.size() * sizeof(uint32_t);
|
||||
createInfo.pCode = compilation->spirv.data();
|
||||
|
||||
Device* device = ToBackend(GetDevice());
|
||||
|
||||
|
@ -366,13 +376,13 @@ ResultOrError<ShaderModule::ModuleAndSpirv> ShaderModule::GetHandleAndSpirv(
|
|||
ModuleAndSpirv moduleAndSpirv;
|
||||
if (newHandle != VK_NULL_HANDLE) {
|
||||
if (BlobCache* cache = device->GetBlobCache()) {
|
||||
cache->EnsureStored(spirv);
|
||||
cache->EnsureStored(compilation);
|
||||
}
|
||||
// Set the label on `newHandle` now, and not on `moduleAndSpirv.module` later
|
||||
// since `moduleAndSpirv.module` may be in use by multiple threads.
|
||||
SetDebugName(ToBackend(GetDevice()), newHandle, "Dawn_ShaderModule", GetLabel());
|
||||
moduleAndSpirv =
|
||||
mTransformedShaderModuleCache->AddOrGet(cacheKey, newHandle, spirv.Acquire());
|
||||
mTransformedShaderModuleCache->AddOrGet(cacheKey, newHandle, compilation.Acquire());
|
||||
}
|
||||
|
||||
return std::move(moduleAndSpirv);
|
||||
|
|
|
@ -50,11 +50,11 @@ class PipelineLayout;
|
|||
|
||||
class ShaderModule final : public ShaderModuleBase {
|
||||
public:
|
||||
class Spirv;
|
||||
struct ModuleAndSpirv {
|
||||
VkShaderModule module;
|
||||
const uint32_t* spirv;
|
||||
size_t wordCount;
|
||||
const char* remappedEntryPoint;
|
||||
};
|
||||
|
||||
static ResultOrError<Ref<ShaderModule>> Create(Device* device,
|
||||
|
|
|
@ -896,6 +896,59 @@ TEST_P(ShaderTests, DISABLED_CheckUsageOf_chromium_disable_uniformity_analysis)
|
|||
)"));
|
||||
}
|
||||
|
||||
// Test that it is not possible to override the builtins in a way that breaks the robustness
|
||||
// transform.
|
||||
TEST_P(ShaderTests, ShaderOverridingRobustnessBuiltins) {
|
||||
// TODO(dawn:1585): The OpenGL backend doesn't use the Renamer tint transform yet.
|
||||
DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES());
|
||||
|
||||
// Make the test compute pipeline.
|
||||
wgpu::ComputePipelineDescriptor cDesc;
|
||||
cDesc.compute.module = utils::CreateShaderModule(device, R"(
|
||||
// A fake min() function that always returns 0.
|
||||
fn min(a : u32, b : u32) -> u32 {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> result : u32;
|
||||
@compute @workgroup_size(1) fn little_bobby_tables() {
|
||||
// Prevent the SingleEntryPoint transform from removing our min().
|
||||
let forceUseOfMin = min(0, 1);
|
||||
|
||||
let values = array<u32, 2>(1, 2);
|
||||
let index = 1u;
|
||||
// Robustness adds transforms values[index] into values[min(index, 1u)].
|
||||
// - If our min() is called, the this will be values[0] which is 1.
|
||||
// - If the correct min() is called, the this will be values[1] which is 2.
|
||||
result = values[index];
|
||||
}
|
||||
)");
|
||||
cDesc.compute.entryPoint = "little_bobby_tables";
|
||||
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&cDesc);
|
||||
|
||||
// Test 4-byte buffer that will receive the result.
|
||||
wgpu::BufferDescriptor bufDesc;
|
||||
bufDesc.size = 4;
|
||||
bufDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
|
||||
wgpu::Buffer buf = device.CreateBuffer(&bufDesc);
|
||||
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, buf}});
|
||||
|
||||
// Run the compute pipeline.
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.DispatchWorkgroups(1);
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
// See the comment in the shader for why we expect a 2 here.
|
||||
EXPECT_BUFFER_U32_EQ(2, buf, 0);
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(ShaderTests,
|
||||
D3D12Backend(),
|
||||
MetalBackend(),
|
||||
|
|
|
@ -174,6 +174,12 @@ crbug.com/dawn/1398 [ webgpu-adapter-default win ] webgpu:web_platform,copyToTex
|
|||
webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=100000 [ Slow ]
|
||||
webgpu:api,validation,error_scope:current_scope:errorFilter="validation";stackDepth=100000 [ Slow ]
|
||||
|
||||
################################################################################
|
||||
# Likely Intel Linux compiler slowness causing timeouts.
|
||||
################################################################################
|
||||
crbug.com/dawn/1587 webgpu:shader,execution,zero_init:compute,zero_init:storageClass="function";workgroupSize=[1,1,1];batch__=9 [ Slow ]
|
||||
crbug.com/dawn/1587 webgpu:shader,execution,zero_init:compute,zero_init:storageClass="private";workgroupSize=[1,1,1];batch__=9 [ Slow ]
|
||||
|
||||
################################################################################
|
||||
# entry_point_name_must_match failures
|
||||
################################################################################
|
||||
|
|
Loading…
Reference in New Issue