tint: const eval of refract builtin

Bug: tint:1581
Change-Id: Iff64e8a680fbbc82e1f8efe2e2f8e05af8e3692c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111920
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Antonio Maiorano 2022-11-28 21:14:36 +00:00 committed by Dawn LUCI CQ
parent be49ed5719
commit 3728a505d6
74 changed files with 1972 additions and 154 deletions

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@ -519,7 +519,7 @@ fn pow<N: num, T: f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
@const fn radians<T: fa_f32_f16>(T) -> T
@const fn radians<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
@const fn reflect<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
fn refract<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, T) -> vec<N, T>
@const fn refract<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>, T) -> vec<N, T>
@const fn reverseBits<T: iu32>(T) -> T
@const fn reverseBits<N: num, T: iu32>(vec<N, T>) -> vec<N, T>
@const fn round<T: fa_f32_f16>(@test_value(3.4) T) -> T

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@ -2954,6 +2954,104 @@ ConstEval::Result ConstEval::reflect(const sem::Type* ty,
return r;
}
ConstEval::Result ConstEval::refract(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {
auto* vec_ty = ty->As<sem::Vector>();
auto* el_ty = vec_ty->type();
auto compute_k = [&](auto e3, auto dot_e2_e1) -> ConstEval::Result {
using NumberT = decltype(e3);
// let k = 1.0 - e3 * e3 * (1.0 - dot(e2, e1) * dot(e2, e1))
auto e3_squared = Mul(source, e3, e3);
if (!e3_squared) {
return utils::Failure;
}
auto dot_e2_e1_squared = Mul(source, dot_e2_e1, dot_e2_e1);
if (!dot_e2_e1_squared) {
return utils::Failure;
}
auto r = Sub(source, NumberT(1), dot_e2_e1_squared.Get());
if (!r) {
return utils::Failure;
}
r = Mul(source, e3_squared.Get(), r.Get());
if (!r) {
return utils::Failure;
}
r = Sub(source, NumberT(1), r.Get());
if (!r) {
return utils::Failure;
}
return CreateElement(builder, source, el_ty, r.Get());
};
auto compute_e2_scale = [&](auto e3, auto dot_e2_e1, auto k) -> ConstEval::Result {
// e3 * dot(e2, e1) + sqrt(k)
auto sqrt_k = Sqrt(source, k);
if (!sqrt_k) {
return utils::Failure;
}
auto r = Mul(source, e3, dot_e2_e1);
if (!r) {
return utils::Failure;
}
r = Add(source, r.Get(), sqrt_k.Get());
if (!r) {
return utils::Failure;
}
return CreateElement(builder, source, el_ty, r.Get());
};
auto calculate = [&]() -> ConstEval::Result {
auto* e1 = args[0];
auto* e2 = args[1];
auto* e3 = args[2];
// For the incident vector e1 and surface normal e2, and the ratio of indices of refraction
// e3, let k = 1.0 - e3 * e3 * (1.0 - dot(e2, e1) * dot(e2, e1)). If k < 0.0, returns the
// refraction vector 0.0, otherwise return the refraction vector e3 * e1 - (e3 * dot(e2, e1)
// + sqrt(k)) * e2.
// dot(e2, e1)
auto dot_e2_e1 = Dot(source, e2, e1);
if (!dot_e2_e1) {
return utils::Failure;
}
// let k = 1.0 - e3 * e3 * (1.0 - dot(e2, e1) * dot(e2, e1))
auto k = Dispatch_fa_f32_f16(compute_k, e3, dot_e2_e1.Get());
if (!k) {
return utils::Failure;
}
// If k < 0.0, returns the refraction vector 0.0
if (k.Get()->As<AFloat>() < 0) {
return ZeroValue(builder, ty);
}
// Otherwise return the refraction vector e3 * e1 - (e3 * dot(e2, e1) + sqrt(k)) * e2
auto e1_scaled = Mul(source, ty, e3, e1);
if (!e1_scaled) {
return utils::Failure;
}
auto e2_scale = Dispatch_fa_f32_f16(compute_e2_scale, e3, dot_e2_e1.Get(), k.Get());
if (!e2_scale) {
return utils::Failure;
}
auto e2_scaled = Mul(source, ty, e2_scale.Get(), e2);
if (!e1_scaled) {
return utils::Failure;
}
return Sub(source, ty, e1_scaled.Get(), e2_scaled.Get());
};
auto r = calculate();
if (!r) {
AddNote("when calculating refract", source);
}
return r;
}
ConstEval::Result ConstEval::reverseBits(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {

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@ -800,6 +800,15 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// refract builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result refract(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// reverseBits builtin
/// @param ty the expression type
/// @param args the input arguments

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@ -1983,11 +1983,91 @@ INSTANTIATE_TEST_SUITE_P( //
Reflect,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kReflect),
testing::ValuesIn(
// ReflectCases<f32>())));
Concat(ReflectCases<AFloat>(), //
ReflectCases<f32>(), //
ReflectCases<f16>()))));
testing::ValuesIn(Concat(ReflectCases<AFloat>(), //
ReflectCases<f32>(), //
ReflectCases<f16>()))));
template <typename T>
std::vector<Case> RefractCases() {
// Returns "eta" (Greek letter) that denotes the ratio of indices of refraction for the input
// and output vector angles from the normal vector.
auto eta = [](auto angle1, auto angle2) {
// Snell's law: sin(angle1) / sin(angle2) == n2 / n1
// We want the ratio of n1 to n2, so sin(angle2) / sin(angle1)
auto angle1_rads = T(angle1) * kPi<T> / T(180);
auto angle2_rads = T(angle2) * kPi<T> / T(180);
return T(std::sin(angle2_rads) / std::sin(angle1_rads));
};
auto zero = Vec(T(0), T(0), T(0));
auto pos_y = Vec(T(0), T(1), T(0));
auto neg_y = Vec(T(0), -T(1), T(0));
auto pos_x = Vec(T(1), T(0), T(0));
auto neg_x = Vec(-T(1), T(0), T(0));
auto cos_45 = T(0.70710678118654752440084436210485);
auto cos_30 = T(0.86602540378443864676372317075294);
auto down_right = Vec(T(cos_45), -T(cos_45), T(0));
auto up_right = Vec(T(cos_45), T(cos_45), T(0));
auto eps = 0.001;
if constexpr (std::is_same_v<T, f16>) {
eps = 0.1;
}
auto r = std::vector<Case>{
// e3 (eta) == 1, no refraction, so input is same as output
C({down_right, pos_y, Val(T(1))}, down_right),
C({neg_y, pos_y, Val(T(1))}, neg_y),
// Varying etas
C({down_right, pos_y, Val(eta(45, 45))}, down_right).FloatComp(eps), // e3 == 1
C({down_right, pos_y, Val(eta(45, 30))}, Vec(T(0.5), -T(cos_30), T(0))).FloatComp(eps),
C({down_right, pos_y, Val(eta(45, 60))}, Vec(T(cos_30), -T(0.5), T(0))).FloatComp(eps),
C({down_right, pos_y, Val(eta(45, 90))}, Vec(T(1), T(0), T(0))).FloatComp(eps),
// Flip input and normal, same result
C({up_right, neg_y, Val(eta(45, 45))}, up_right).FloatComp(eps), // e3 == 1
C({up_right, neg_y, Val(eta(45, 30))}, Vec(T(0.5), T(cos_30), T(0))).FloatComp(eps),
C({up_right, neg_y, Val(eta(45, 60))}, Vec(T(cos_30), T(0.5), T(0))).FloatComp(eps),
C({up_right, neg_y, Val(eta(45, 90))}, Vec(T(1), T(0), T(0))).FloatComp(eps),
// Flip only normal, result is flipped
C({down_right, neg_y, Val(eta(45, 45))}, up_right).FloatComp(eps), // e3 == 1
C({down_right, neg_y, Val(eta(45, 30))}, Vec(T(0.5), T(cos_30), T(0))).FloatComp(eps),
C({down_right, neg_y, Val(eta(45, 60))}, Vec(T(cos_30), T(0.5), T(0))).FloatComp(eps),
C({down_right, neg_y, Val(eta(45, 90))}, Vec(T(1), T(0), T(0))).FloatComp(eps),
// If k < 0.0, returns the refraction vector 0.0
C({down_right, pos_y, Val(T(2))}, zero).FloatComp(eps),
// A few more with a different normal (e2)
C({down_right, neg_x, Val(eta(45, 45))}, down_right).FloatComp(eps), // e3 == 1
C({down_right, neg_x, Val(eta(45, 30))}, Vec(cos_30, -T(0.5), T(0))).FloatComp(eps),
C({down_right, neg_x, Val(eta(45, 60))}, Vec(T(0.5), -T(cos_30), T(0))).FloatComp(eps),
};
auto error_msg = [](auto a, const char* op, auto b) {
return "12:34 error: " + OverflowErrorMessage(a, op, b) + R"(
12:34 note: when calculating refract)";
};
ConcatInto( //
r,
std::vector<Case>{
// Overflow the dot product operation
E({Vec(T::Highest(), T::Highest(), T(0)), Vec(T(1), T(1), T(0)), Val(T(1))},
error_msg(T::Highest(), "+", T::Highest())),
E({Vec(T::Lowest(), T::Lowest(), T(0)), Vec(T(1), T(1), T(0)), Val(T(1))},
error_msg(T::Lowest(), "+", T::Lowest())),
// Overflow the k^2 operation
E({down_right, pos_y, Val(T::Highest())}, error_msg(T::Highest(), "*", T::Highest())),
});
return r;
}
INSTANTIATE_TEST_SUITE_P( //
Refract,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kRefract),
testing::ValuesIn(Concat(RefractCases<AFloat>(), //
RefractCases<f32>(), //
RefractCases<f16>()))));
template <typename T>
std::vector<Case> RadiansCases() {

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@ -13710,12 +13710,12 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 3,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[26],
/* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[4],
/* parameters */ &kParameters[477],
/* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::refract,
},
{
/* [450] */
@ -14421,7 +14421,7 @@ constexpr IntrinsicInfo kBuiltins[] = {
},
{
/* [64] */
/* fn refract<N : num, T : f32_f16>(vec<N, T>, vec<N, T>, T) -> vec<N, T> */
/* fn refract<N : num, T : fa_f32_f16>(vec<N, T>, vec<N, T>, T) -> vec<N, T> */
/* num overloads */ 1,
/* overloads */ &kOverloads[449],
},

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@ -1,5 +1,5 @@
void refract_0594ba() {
vector<float16_t, 4> res = refract((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx, float16_t(1.0h));
vector<float16_t, 4> res = (float16_t(-7.0h)).xxxx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void refract_0594ba() {
f16vec4 res = refract(f16vec4(1.0hf), f16vec4(1.0hf), 1.0hf);
f16vec4 res = f16vec4(-7.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void refract_0594ba() {
f16vec4 res = refract(f16vec4(1.0hf), f16vec4(1.0hf), 1.0hf);
f16vec4 res = f16vec4(-7.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void refract_0594ba() {
f16vec4 res = refract(f16vec4(1.0hf), f16vec4(1.0hf), 1.0hf);
f16vec4 res = f16vec4(-7.0hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void refract_0594ba() {
half4 res = refract(half4(1.0h), half4(1.0h), 1.0h);
half4 res = half4(-7.0h);
}
struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_n0x1_cp_2 = OpConstant %half -0x1.cp+2
%16 = OpConstantComposite %v4half %half_n0x1_cp_2 %half_n0x1_cp_2 %half_n0x1_cp_2 %half_n0x1_cp_2
%_ptr_Function_v4half = OpTypePointer Function %v4half
%21 = OpConstantNull %v4half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v4half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%refract_0594ba = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %21
%13 = OpExtInst %v4half %16 Refract %18 %18 %half_0x1p_0
OpStore %res %13
%res = OpVariable %_ptr_Function_v4half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %refract_0594ba
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %refract_0594ba
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %refract_0594ba
%29 = OpLabel
%30 = OpFunctionCall %void %refract_0594ba
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %refract_0594ba
%32 = OpLabel
%33 = OpFunctionCall %void %refract_0594ba
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void refract_570cb3() {
vector<float16_t, 2> res = refract((float16_t(1.0h)).xx, (float16_t(1.0h)).xx, float16_t(1.0h));
vector<float16_t, 2> res = (float16_t(-3.0h)).xx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void refract_570cb3() {
f16vec2 res = refract(f16vec2(1.0hf), f16vec2(1.0hf), 1.0hf);
f16vec2 res = f16vec2(-3.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void refract_570cb3() {
f16vec2 res = refract(f16vec2(1.0hf), f16vec2(1.0hf), 1.0hf);
f16vec2 res = f16vec2(-3.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void refract_570cb3() {
f16vec2 res = refract(f16vec2(1.0hf), f16vec2(1.0hf), 1.0hf);
f16vec2 res = f16vec2(-3.0hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void refract_570cb3() {
half2 res = refract(half2(1.0h), half2(1.0h), 1.0h);
half2 res = half2(-3.0h);
}
struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%half_n0x1_8p_1 = OpConstant %half -0x1.8p+1
%16 = OpConstantComposite %v2half %half_n0x1_8p_1 %half_n0x1_8p_1
%_ptr_Function_v2half = OpTypePointer Function %v2half
%21 = OpConstantNull %v2half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v2half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%refract_570cb3 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %21
%13 = OpExtInst %v2half %16 Refract %18 %18 %half_0x1p_0
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %refract_570cb3
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %refract_570cb3
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %refract_570cb3
%29 = OpLabel
%30 = OpFunctionCall %void %refract_570cb3
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %refract_570cb3
%32 = OpLabel
%33 = OpFunctionCall %void %refract_570cb3
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void refract_7e02e6() {
float4 res = refract((1.0f).xxxx, (1.0f).xxxx, 1.0f);
float4 res = (-7.0f).xxxx;
}
struct tint_symbol {

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@ -1,5 +1,5 @@
void refract_7e02e6() {
float4 res = refract((1.0f).xxxx, (1.0f).xxxx, 1.0f);
float4 res = (-7.0f).xxxx;
}
struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es
void refract_7e02e6() {
vec4 res = refract(vec4(1.0f), vec4(1.0f), 1.0f);
vec4 res = vec4(-7.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void refract_7e02e6() {
vec4 res = refract(vec4(1.0f), vec4(1.0f), 1.0f);
vec4 res = vec4(-7.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void refract_7e02e6() {
vec4 res = refract(vec4(1.0f), vec4(1.0f), 1.0f);
vec4 res = vec4(-7.0f);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void refract_7e02e6() {
float4 res = refract(float4(1.0f), float4(1.0f), 1.0f);
float4 res = float4(-7.0f);
}
struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,36 +30,36 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_n7 = OpConstant %float -7
%14 = OpConstantComposite %v4float %float_n7 %float_n7 %float_n7 %float_n7
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%refract_7e02e6 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Refract %16 %16 %float_1
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %refract_7e02e6
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %refract_7e02e6
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %refract_7e02e6
%26 = OpLabel
%27 = OpFunctionCall %void %refract_7e02e6
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %refract_7e02e6
%29 = OpLabel
%30 = OpFunctionCall %void %refract_7e02e6
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void refract_8984af() {
vector<float16_t, 3> res = refract((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx, float16_t(1.0h));
vector<float16_t, 3> res = (float16_t(-5.0h)).xxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void refract_8984af() {
f16vec3 res = refract(f16vec3(1.0hf), f16vec3(1.0hf), 1.0hf);
f16vec3 res = f16vec3(-5.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void refract_8984af() {
f16vec3 res = refract(f16vec3(1.0hf), f16vec3(1.0hf), 1.0hf);
f16vec3 res = f16vec3(-5.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void refract_8984af() {
f16vec3 res = refract(f16vec3(1.0hf), f16vec3(1.0hf), 1.0hf);
f16vec3 res = f16vec3(-5.0hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void refract_8984af() {
half3 res = refract(half3(1.0h), half3(1.0h), 1.0h);
half3 res = half3(-5.0h);
}
struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%half_n0x1_4p_2 = OpConstant %half -0x1.4p+2
%16 = OpConstantComposite %v3half %half_n0x1_4p_2 %half_n0x1_4p_2 %half_n0x1_4p_2
%_ptr_Function_v3half = OpTypePointer Function %v3half
%21 = OpConstantNull %v3half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v3half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%refract_8984af = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %21
%13 = OpExtInst %v3half %16 Refract %18 %18 %half_0x1p_0
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %refract_8984af
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %refract_8984af
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %refract_8984af
%29 = OpLabel
%30 = OpFunctionCall %void %refract_8984af
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %refract_8984af
%32 = OpLabel
%33 = OpFunctionCall %void %refract_8984af
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn refract(vec<4, fa>, vec<4, fa>, fa) -> vec<4, fa>
fn refract_8c192a() {
var res = refract(vec4(1.), vec4(1.), 1.);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_8c192a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_8c192a();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_8c192a();
}

View File

@ -0,0 +1,30 @@
void refract_8c192a() {
float4 res = (-7.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_8c192a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_8c192a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_8c192a();
return;
}

View File

@ -0,0 +1,30 @@
void refract_8c192a() {
float4 res = (-7.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_8c192a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_8c192a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_8c192a();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void refract_8c192a() {
vec4 res = vec4(-7.0f);
}
vec4 vertex_main() {
refract_8c192a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void refract_8c192a() {
vec4 res = vec4(-7.0f);
}
void fragment_main() {
refract_8c192a();
}
void main() {
fragment_main();
return;
}
#version 310 es
void refract_8c192a() {
vec4 res = vec4(-7.0f);
}
void compute_main() {
refract_8c192a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void refract_8c192a() {
float4 res = float4(-7.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
refract_8c192a();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
refract_8c192a();
return;
}
kernel void compute_main() {
refract_8c192a();
return;
}

View File

@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %refract_8c192a "refract_8c192a"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_n7 = OpConstant %float -7
%14 = OpConstantComposite %v4float %float_n7 %float_n7 %float_n7 %float_n7
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%refract_8c192a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %refract_8c192a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %refract_8c192a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %refract_8c192a
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn refract_8c192a() {
var res = refract(vec4(1.0), vec4(1.0), 1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_8c192a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_8c192a();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_8c192a();
}

View File

@ -1,5 +1,5 @@
void refract_cbc1d2() {
float3 res = refract((1.0f).xxx, (1.0f).xxx, 1.0f);
float3 res = (-5.0f).xxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void refract_cbc1d2() {
float3 res = refract((1.0f).xxx, (1.0f).xxx, 1.0f);
float3 res = (-5.0f).xxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void refract_cbc1d2() {
vec3 res = refract(vec3(1.0f), vec3(1.0f), 1.0f);
vec3 res = vec3(-5.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void refract_cbc1d2() {
vec3 res = refract(vec3(1.0f), vec3(1.0f), 1.0f);
vec3 res = vec3(-5.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void refract_cbc1d2() {
vec3 res = refract(vec3(1.0f), vec3(1.0f), 1.0f);
vec3 res = vec3(-5.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void refract_cbc1d2() {
float3 res = refract(float3(1.0f), float3(1.0f), 1.0f);
float3 res = float3(-5.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%float_n5 = OpConstant %float -5
%15 = OpConstantComposite %v3float %float_n5 %float_n5 %float_n5
%_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%refract_cbc1d2 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20
%13 = OpExtInst %v3float %15 Refract %17 %17 %float_1
OpStore %res %13
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %refract_cbc1d2
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %refract_cbc1d2
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %refract_cbc1d2
%28 = OpLabel
%29 = OpFunctionCall %void %refract_cbc1d2
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %refract_cbc1d2
%31 = OpLabel
%32 = OpFunctionCall %void %refract_cbc1d2
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void refract_cd905f() {
float2 res = refract((1.0f).xx, (1.0f).xx, 1.0f);
float2 res = (-3.0f).xx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void refract_cd905f() {
float2 res = refract((1.0f).xx, (1.0f).xx, 1.0f);
float2 res = (-3.0f).xx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void refract_cd905f() {
vec2 res = refract(vec2(1.0f), vec2(1.0f), 1.0f);
vec2 res = vec2(-3.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void refract_cd905f() {
vec2 res = refract(vec2(1.0f), vec2(1.0f), 1.0f);
vec2 res = vec2(-3.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void refract_cd905f() {
vec2 res = refract(vec2(1.0f), vec2(1.0f), 1.0f);
vec2 res = vec2(-3.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void refract_cd905f() {
float2 res = refract(float2(1.0f), float2(1.0f), 1.0f);
float2 res = float2(-3.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%float_n3 = OpConstant %float -3
%15 = OpConstantComposite %v2float %float_n3 %float_n3
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%refract_cd905f = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 Refract %17 %17 %float_1
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %refract_cd905f
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %refract_cd905f
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %refract_cd905f
%28 = OpLabel
%29 = OpFunctionCall %void %refract_cd905f
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %refract_cd905f
%31 = OpLabel
%32 = OpFunctionCall %void %refract_cd905f
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn refract(vec<2, fa>, vec<2, fa>, fa) -> vec<2, fa>
fn refract_cf1629() {
var res = refract(vec2(1.), vec2(1.), 1.);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_cf1629();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_cf1629();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_cf1629();
}

View File

@ -0,0 +1,30 @@
void refract_cf1629() {
float2 res = (-3.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_cf1629();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_cf1629();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_cf1629();
return;
}

View File

@ -0,0 +1,30 @@
void refract_cf1629() {
float2 res = (-3.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_cf1629();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_cf1629();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_cf1629();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void refract_cf1629() {
vec2 res = vec2(-3.0f);
}
vec4 vertex_main() {
refract_cf1629();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void refract_cf1629() {
vec2 res = vec2(-3.0f);
}
void fragment_main() {
refract_cf1629();
}
void main() {
fragment_main();
return;
}
#version 310 es
void refract_cf1629() {
vec2 res = vec2(-3.0f);
}
void compute_main() {
refract_cf1629();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void refract_cf1629() {
float2 res = float2(-3.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
refract_cf1629();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
refract_cf1629();
return;
}
kernel void compute_main() {
refract_cf1629();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %refract_cf1629 "refract_cf1629"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_n3 = OpConstant %float -3
%15 = OpConstantComposite %v2float %float_n3 %float_n3
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%refract_cf1629 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %refract_cf1629
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %refract_cf1629
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %refract_cf1629
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn refract_cf1629() {
var res = refract(vec2(1.0), vec2(1.0), 1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_cf1629();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_cf1629();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_cf1629();
}

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn refract(vec<3, fa>, vec<3, fa>, fa) -> vec<3, fa>
fn refract_d7569b() {
var res = refract(vec3(1.), vec3(1.), 1.);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_d7569b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_d7569b();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_d7569b();
}

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@ -0,0 +1,30 @@
void refract_d7569b() {
float3 res = (-5.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_d7569b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_d7569b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_d7569b();
return;
}

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@ -0,0 +1,30 @@
void refract_d7569b() {
float3 res = (-5.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_d7569b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_d7569b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_d7569b();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void refract_d7569b() {
vec3 res = vec3(-5.0f);
}
vec4 vertex_main() {
refract_d7569b();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void refract_d7569b() {
vec3 res = vec3(-5.0f);
}
void fragment_main() {
refract_d7569b();
}
void main() {
fragment_main();
return;
}
#version 310 es
void refract_d7569b() {
vec3 res = vec3(-5.0f);
}
void compute_main() {
refract_d7569b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void refract_d7569b() {
float3 res = float3(-5.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
refract_d7569b();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
refract_d7569b();
return;
}
kernel void compute_main() {
refract_d7569b();
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %refract_d7569b "refract_d7569b"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_n5 = OpConstant %float -5
%15 = OpConstantComposite %v3float %float_n5 %float_n5 %float_n5
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%refract_d7569b = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %refract_d7569b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %refract_d7569b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %refract_d7569b
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn refract_d7569b() {
var res = refract(vec3(1.0), vec3(1.0), 1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_d7569b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_d7569b();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_d7569b();
}

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@ -0,0 +1,46 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn refract(vec<4, fa>, vec<4, fa>, fa) -> vec<4, fa>
fn refract_8c192a() {
const arg_0 = vec4(1.);
const arg_1 = vec4(1.);
const arg_2 = 1.;
var res = refract(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_8c192a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_8c192a();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_8c192a();
}

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@ -0,0 +1,30 @@
void refract_8c192a() {
float4 res = (-7.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_8c192a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_8c192a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_8c192a();
return;
}

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@ -0,0 +1,30 @@
void refract_8c192a() {
float4 res = (-7.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_8c192a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_8c192a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_8c192a();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void refract_8c192a() {
vec4 res = vec4(-7.0f);
}
vec4 vertex_main() {
refract_8c192a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void refract_8c192a() {
vec4 res = vec4(-7.0f);
}
void fragment_main() {
refract_8c192a();
}
void main() {
fragment_main();
return;
}
#version 310 es
void refract_8c192a() {
vec4 res = vec4(-7.0f);
}
void compute_main() {
refract_8c192a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void refract_8c192a() {
float4 res = float4(-7.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
refract_8c192a();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
refract_8c192a();
return;
}
kernel void compute_main() {
refract_8c192a();
return;
}

View File

@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %refract_8c192a "refract_8c192a"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_n7 = OpConstant %float -7
%14 = OpConstantComposite %v4float %float_n7 %float_n7 %float_n7 %float_n7
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%refract_8c192a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %refract_8c192a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %refract_8c192a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %refract_8c192a
OpReturn
OpFunctionEnd

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@ -0,0 +1,22 @@
fn refract_8c192a() {
const arg_0 = vec4(1.0);
const arg_1 = vec4(1.0);
const arg_2 = 1.0;
var res = refract(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_8c192a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_8c192a();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_8c192a();
}

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@ -0,0 +1,46 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn refract(vec<2, fa>, vec<2, fa>, fa) -> vec<2, fa>
fn refract_cf1629() {
const arg_0 = vec2(1.);
const arg_1 = vec2(1.);
const arg_2 = 1.;
var res = refract(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_cf1629();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_cf1629();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_cf1629();
}

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@ -0,0 +1,30 @@
void refract_cf1629() {
float2 res = (-3.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_cf1629();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_cf1629();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_cf1629();
return;
}

View File

@ -0,0 +1,30 @@
void refract_cf1629() {
float2 res = (-3.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_cf1629();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_cf1629();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_cf1629();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void refract_cf1629() {
vec2 res = vec2(-3.0f);
}
vec4 vertex_main() {
refract_cf1629();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void refract_cf1629() {
vec2 res = vec2(-3.0f);
}
void fragment_main() {
refract_cf1629();
}
void main() {
fragment_main();
return;
}
#version 310 es
void refract_cf1629() {
vec2 res = vec2(-3.0f);
}
void compute_main() {
refract_cf1629();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void refract_cf1629() {
float2 res = float2(-3.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
refract_cf1629();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
refract_cf1629();
return;
}
kernel void compute_main() {
refract_cf1629();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %refract_cf1629 "refract_cf1629"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_n3 = OpConstant %float -3
%15 = OpConstantComposite %v2float %float_n3 %float_n3
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%refract_cf1629 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %refract_cf1629
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %refract_cf1629
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %refract_cf1629
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,22 @@
fn refract_cf1629() {
const arg_0 = vec2(1.0);
const arg_1 = vec2(1.0);
const arg_2 = 1.0;
var res = refract(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_cf1629();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_cf1629();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_cf1629();
}

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@ -0,0 +1,46 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn refract(vec<3, fa>, vec<3, fa>, fa) -> vec<3, fa>
fn refract_d7569b() {
const arg_0 = vec3(1.);
const arg_1 = vec3(1.);
const arg_2 = 1.;
var res = refract(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_d7569b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_d7569b();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_d7569b();
}

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void refract_d7569b() {
float3 res = (-5.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_d7569b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_d7569b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_d7569b();
return;
}

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void refract_d7569b() {
float3 res = (-5.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_d7569b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_d7569b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_d7569b();
return;
}

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#version 310 es
void refract_d7569b() {
vec3 res = vec3(-5.0f);
}
vec4 vertex_main() {
refract_d7569b();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void refract_d7569b() {
vec3 res = vec3(-5.0f);
}
void fragment_main() {
refract_d7569b();
}
void main() {
fragment_main();
return;
}
#version 310 es
void refract_d7569b() {
vec3 res = vec3(-5.0f);
}
void compute_main() {
refract_d7569b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void refract_d7569b() {
float3 res = float3(-5.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
refract_d7569b();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
refract_d7569b();
return;
}
kernel void compute_main() {
refract_d7569b();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %refract_d7569b "refract_d7569b"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_n5 = OpConstant %float -5
%15 = OpConstantComposite %v3float %float_n5 %float_n5 %float_n5
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%refract_d7569b = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %refract_d7569b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %refract_d7569b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %refract_d7569b
OpReturn
OpFunctionEnd

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fn refract_d7569b() {
const arg_0 = vec3(1.0);
const arg_1 = vec3(1.0);
const arg_2 = 1.0;
var res = refract(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_d7569b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_d7569b();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_d7569b();
}