Implement External Texture Binding Functionality

Adds functionality to BindGroupLayout and BindGroup to allow
GPUExternalTexture bindings.

Bug: dawn:728
Change-Id: I651b28606dceda15f0a944711ddba639df77c1a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47381
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Brandon Jones 2021-06-01 19:45:53 +00:00 committed by Dawn LUCI CQ
parent a9e39e11a8
commit 39633e2da2
32 changed files with 889 additions and 35 deletions

View File

@ -65,7 +65,7 @@
},
"bind group entry": {
"category": "structure",
"extensible": false,
"extensible": true,
"members": [
{"name": "binding", "type": "uint32_t"},
{"name": "buffer", "type": "buffer", "optional": true},
@ -146,6 +146,20 @@
]
},
"external texture binding entry": {
"category": "structure",
"chained": true,
"members": [
{"name": "external texture", "type": "external texture"}
]
},
"external texture binding layout": {
"category": "structure",
"chained": true,
"members": []
},
"storage texture access": {
"category": "enum",
"values": [
@ -1787,7 +1801,9 @@
{"value": 5, "name": "shader module SPIRV descriptor"},
{"value": 6, "name": "shader module WGSL descriptor"},
{"value": 7, "name": "primitive depth clamping state"},
{"value": 8, "name": "surface descriptor from windows core window"}
{"value": 8, "name": "surface descriptor from windows core window"},
{"value": 9, "name": "external texture binding entry"},
{"value": 10, "name": "external texture binding layout"}
]
},
"texture": {

View File

@ -68,4 +68,10 @@ static constexpr uint64_t kCopyBufferToBufferOffsetAlignment = 4u;
// * 1024 / 8.
static constexpr uint32_t kMaxQueryCount = 8192u;
// An external texture occupies multiple binding slots. These are the per-external-texture bindings
// needed.
static constexpr uint8_t kSampledTexturesPerExternalTexture = 3u;
static constexpr uint8_t kSamplersPerExternalTexture = 1u;
static constexpr uint8_t kUniformsPerExternalTexture = 1u;
#endif // COMMON_CONSTANTS_H_

View File

@ -19,7 +19,9 @@
#include "common/ityp_bitset.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/ChainUtils_autogen.h"
#include "dawn_native/Device.h"
#include "dawn_native/ExternalTexture.h"
#include "dawn_native/Sampler.h"
#include "dawn_native/Texture.h"
@ -33,7 +35,7 @@ namespace dawn_native {
const BindGroupEntry& entry,
const BindingInfo& bindingInfo) {
if (entry.buffer == nullptr || entry.sampler != nullptr ||
entry.textureView != nullptr) {
entry.textureView != nullptr || entry.nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("Expected buffer binding");
}
DAWN_TRY(device->ValidateObject(entry.buffer));
@ -111,7 +113,7 @@ namespace dawn_native {
const BindGroupEntry& entry,
const BindingInfo& bindingInfo) {
if (entry.textureView == nullptr || entry.sampler != nullptr ||
entry.buffer != nullptr) {
entry.buffer != nullptr || entry.nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("Expected texture binding");
}
DAWN_TRY(device->ValidateObject(entry.textureView));
@ -176,7 +178,7 @@ namespace dawn_native {
const BindGroupEntry& entry,
const BindingInfo& bindingInfo) {
if (entry.sampler == nullptr || entry.textureView != nullptr ||
entry.buffer != nullptr) {
entry.buffer != nullptr || entry.nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("Expected sampler binding");
}
DAWN_TRY(device->ValidateObject(entry.sampler));
@ -203,6 +205,25 @@ namespace dawn_native {
return {};
}
MaybeError ValidateExternalTextureBinding(const DeviceBase* device,
const BindGroupEntry& entry,
const BindingInfo& bindingInfo) {
const ExternalTextureBindingEntry* externalTextureBindingEntry = nullptr;
FindInChain(entry.nextInChain, &externalTextureBindingEntry);
if (entry.sampler != nullptr || entry.textureView != nullptr ||
entry.buffer != nullptr || externalTextureBindingEntry == nullptr) {
return DAWN_VALIDATION_ERROR("Expected external texture binding");
}
DAWN_TRY(ValidateSingleSType(externalTextureBindingEntry->nextInChain,
wgpu::SType::ExternalTextureBindingEntry));
DAWN_TRY(device->ValidateObject(externalTextureBindingEntry->externalTexture));
return {};
}
} // anonymous namespace
MaybeError ValidateBindGroupDescriptor(DeviceBase* device,
@ -250,6 +271,9 @@ namespace dawn_native {
case BindingInfoType::Sampler:
DAWN_TRY(ValidateSamplerBinding(device, entry, bindingInfo));
break;
case BindingInfoType::ExternalTexture:
DAWN_TRY(ValidateExternalTextureBinding(device, entry, bindingInfo));
break;
}
}
@ -309,6 +333,14 @@ namespace dawn_native {
mBindingData.bindings[bindingIndex] = entry.sampler;
continue;
}
const ExternalTextureBindingEntry* externalTextureBindingEntry = nullptr;
FindInChain(entry.nextInChain, &externalTextureBindingEntry);
if (externalTextureBindingEntry != nullptr) {
ASSERT(mBindingData.bindings[bindingIndex] == nullptr);
mBindingData.bindings[bindingIndex] = externalTextureBindingEntry->externalTexture;
continue;
}
}
uint32_t packedIdx = 0;
@ -388,4 +420,12 @@ namespace dawn_native {
return static_cast<TextureViewBase*>(mBindingData.bindings[bindingIndex].Get());
}
ExternalTextureBase* BindGroupBase::GetBindingAsExternalTexture(BindingIndex bindingIndex) {
ASSERT(!IsError());
ASSERT(bindingIndex < mLayout->GetBindingCount());
ASSERT(mLayout->GetBindingInfo(bindingIndex).bindingType ==
BindingInfoType::ExternalTexture);
return static_cast<ExternalTextureBase*>(mBindingData.bindings[bindingIndex].Get());
}
} // namespace dawn_native

View File

@ -49,6 +49,7 @@ namespace dawn_native {
SamplerBase* GetBindingAsSampler(BindingIndex bindingIndex) const;
TextureViewBase* GetBindingAsTextureView(BindingIndex bindingIndex);
const ityp::span<uint32_t, uint64_t>& GetUnverifiedBufferSizes() const;
ExternalTextureBase* GetBindingAsExternalTexture(BindingIndex bindingIndex);
protected:
// To save memory, the size of a bind group is dynamically determined and the bind group is

View File

@ -15,6 +15,8 @@
#include "dawn_native/BindGroupLayout.h"
#include "common/BitSetIterator.h"
#include "dawn_native/ChainUtils_autogen.h"
#include "dawn_native/Device.h"
#include "dawn_native/ObjectContentHasher.h"
#include "dawn_native/PerStage.h"
@ -147,10 +149,16 @@ namespace dawn_native {
}
}
const ExternalTextureBindingLayout* externalTextureBindingLayout = nullptr;
FindInChain(entry.nextInChain, &externalTextureBindingLayout);
if (externalTextureBindingLayout != nullptr) {
bindingMemberCount++;
}
if (bindingMemberCount != 1) {
return DAWN_VALIDATION_ERROR(
"Exactly one of buffer, sampler, texture, or storageTexture must be set for "
"each BindGroupLayoutEntry");
"Exactly one of buffer, sampler, texture, storageTexture, or externalTexture "
"must be set for each BindGroupLayoutEntry");
}
if (!IsSubset(entry.visibility, allowedStages)) {
@ -190,6 +198,8 @@ namespace dawn_native {
return a.storageTexture.access != b.storageTexture.access ||
a.storageTexture.viewDimension != b.storageTexture.viewDimension ||
a.storageTexture.format != b.storageTexture.format;
case BindingInfoType::ExternalTexture:
return false;
}
}
@ -229,6 +239,12 @@ namespace dawn_native {
if (binding.storageTexture.viewDimension == wgpu::TextureViewDimension::Undefined) {
bindingInfo.storageTexture.viewDimension = wgpu::TextureViewDimension::e2D;
}
} else {
const ExternalTextureBindingLayout* externalTextureBindingLayout = nullptr;
FindInChain(binding.nextInChain, &externalTextureBindingLayout);
if (externalTextureBindingLayout != nullptr) {
bindingInfo.bindingType = BindingInfoType::ExternalTexture;
}
}
return bindingInfo;
@ -309,6 +325,8 @@ namespace dawn_native {
return aInfo.storageTexture.format < bInfo.storageTexture.format;
}
break;
case BindingInfoType::ExternalTexture:
break;
}
return false;
}

View File

@ -14,6 +14,8 @@
#include "dawn_native/BindingInfo.h"
#include "dawn_native/ChainUtils_autogen.h"
namespace dawn_native {
void IncrementBindingCounts(BindingCounts* bindingCounts, const BindGroupLayoutEntry& entry) {
@ -56,6 +58,12 @@ namespace dawn_native {
perStageBindingCountMember = &PerStageBindingCounts::sampledTextureCount;
} else if (entry.storageTexture.access != wgpu::StorageTextureAccess::Undefined) {
perStageBindingCountMember = &PerStageBindingCounts::storageTextureCount;
} else {
const ExternalTextureBindingLayout* externalTextureBindingLayout;
FindInChain(entry.nextInChain, &externalTextureBindingLayout);
if (externalTextureBindingLayout != nullptr) {
perStageBindingCountMember = &PerStageBindingCounts::externalTextureCount;
}
}
ASSERT(perStageBindingCountMember != nullptr);
@ -81,6 +89,8 @@ namespace dawn_native {
rhs.perStage[stage].storageTextureCount;
bindingCounts->perStage[stage].uniformBufferCount +=
rhs.perStage[stage].uniformBufferCount;
bindingCounts->perStage[stage].externalTextureCount +=
rhs.perStage[stage].externalTextureCount;
}
}
@ -104,25 +114,65 @@ namespace dawn_native {
"The number of sampled textures exceeds the maximum "
"per-stage limit.");
}
// The per-stage number of external textures is bound by the maximum sampled textures
// per stage.
if (bindingCounts.perStage[stage].externalTextureCount >
kMaxSampledTexturesPerShaderStage / kSampledTexturesPerExternalTexture) {
return DAWN_VALIDATION_ERROR(
"The number of external textures exceeds the maximum "
"per-stage limit.");
}
if (bindingCounts.perStage[stage].sampledTextureCount +
(bindingCounts.perStage[stage].externalTextureCount *
kSampledTexturesPerExternalTexture) >
kMaxSampledTexturesPerShaderStage) {
return DAWN_VALIDATION_ERROR(
"The combination of sampled textures and external textures exceeds the maximum "
"per-stage limit.");
}
if (bindingCounts.perStage[stage].samplerCount > kMaxSamplersPerShaderStage) {
return DAWN_VALIDATION_ERROR(
"The number of samplers exceeds the maximum per-stage limit.");
}
if (bindingCounts.perStage[stage].samplerCount +
(bindingCounts.perStage[stage].externalTextureCount *
kSamplersPerExternalTexture) >
kMaxSamplersPerShaderStage) {
return DAWN_VALIDATION_ERROR(
"The combination of samplers and external textures exceeds the maximum "
"per-stage limit.");
}
if (bindingCounts.perStage[stage].storageBufferCount >
kMaxStorageBuffersPerShaderStage) {
return DAWN_VALIDATION_ERROR(
"The number of storage buffers exceeds the maximum per-stage limit.");
}
if (bindingCounts.perStage[stage].storageTextureCount >
kMaxStorageTexturesPerShaderStage) {
return DAWN_VALIDATION_ERROR(
"The number of storage textures exceeds the maximum per-stage limit.");
}
if (bindingCounts.perStage[stage].uniformBufferCount >
kMaxUniformBuffersPerShaderStage) {
return DAWN_VALIDATION_ERROR(
"The number of uniform buffers exceeds the maximum per-stage limit.");
}
if (bindingCounts.perStage[stage].uniformBufferCount +
(bindingCounts.perStage[stage].externalTextureCount *
kUniformsPerExternalTexture) >
kMaxUniformBuffersPerShaderStage) {
return DAWN_VALIDATION_ERROR(
"The combination of uniform buffers and external textures exceeds the maximum "
"per-stage limit.");
}
}
return {};

View File

@ -48,12 +48,7 @@ namespace dawn_native {
// TODO(enga): Figure out a good number for this.
static constexpr uint32_t kMaxOptimalBindingsPerGroup = 32;
enum class BindingInfoType {
Buffer,
Sampler,
Texture,
StorageTexture,
};
enum class BindingInfoType { Buffer, Sampler, Texture, StorageTexture, ExternalTexture };
struct BindingInfo {
BindingNumber binding;
@ -74,6 +69,7 @@ namespace dawn_native {
uint32_t storageBufferCount;
uint32_t storageTextureCount;
uint32_t uniformBufferCount;
uint32_t externalTextureCount;
};
struct BindingCounts {

View File

@ -85,7 +85,7 @@ namespace dawn_native {
ExternalTextureBase::ExternalTextureBase(DeviceBase* device,
const ExternalTextureDescriptor* descriptor)
: ObjectBase(device) {
: ObjectBase(device), mState(ExternalTextureState::Alive) {
textureViews[0] = descriptor->plane0;
}
@ -93,15 +93,24 @@ namespace dawn_native {
: ObjectBase(device, tag) {
}
std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat> ExternalTextureBase::GetTextureViews()
const {
const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>&
ExternalTextureBase::GetTextureViews() const {
return textureViews;
}
MaybeError ExternalTextureBase::ValidateCanUseInSubmitNow() const {
ASSERT(!IsError());
if (mState == ExternalTextureState::Destroyed) {
return DAWN_VALIDATION_ERROR("Destroyed external texture used in a submit");
}
return {};
}
void ExternalTextureBase::APIDestroy() {
if (GetDevice()->ConsumedError(GetDevice()->ValidateObject(this))) {
return;
}
mState = ExternalTextureState::Destroyed;
ASSERT(!IsError());
}

View File

@ -31,11 +31,14 @@ namespace dawn_native {
class ExternalTextureBase : public ObjectBase {
public:
enum class ExternalTextureState { Alive, Destroyed };
static ResultOrError<Ref<ExternalTextureBase>> Create(
DeviceBase* device,
const ExternalTextureDescriptor* descriptor);
std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat> GetTextureViews() const;
const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>& GetTextureViews() const;
MaybeError ValidateCanUseInSubmitNow() const;
static ExternalTextureBase* MakeError(DeviceBase* device);
@ -45,6 +48,7 @@ namespace dawn_native {
ExternalTextureBase(DeviceBase* device, const ExternalTextureDescriptor* descriptor);
ExternalTextureBase(DeviceBase* device, ObjectBase::ErrorTag tag);
std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat> textureViews;
ExternalTextureState mState;
};
} // namespace dawn_native

View File

@ -30,6 +30,7 @@ namespace dawn_native {
class CommandBufferBase;
class CommandEncoder;
class ComputePassEncoder;
class ExternalTextureBase;
class Fence;
class InstanceBase;
class PipelineBase;

View File

@ -44,6 +44,8 @@ namespace dawn_native {
std::vector<TextureBase*> textures;
std::vector<TextureSubresourceUsage> textureUsages;
std::vector<ExternalTextureBase*> externalTextures;
};
// Contains all the resource usage data for a compute pass.
@ -64,6 +66,7 @@ namespace dawn_native {
// All the resources referenced by this compute pass for validation in Queue::Submit.
std::set<BufferBase*> referencedBuffers;
std::set<TextureBase*> referencedTextures;
std::set<ExternalTextureBase*> referencedExternalTextures;
};
// Contains all the resource usage data for a render pass.

View File

@ -17,6 +17,7 @@
#include "dawn_native/BindGroup.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/EnumMaskIterator.h"
#include "dawn_native/ExternalTexture.h"
#include "dawn_native/Format.h"
#include "dawn_native/QuerySet.h"
#include "dawn_native/Texture.h"
@ -109,6 +110,23 @@ namespace dawn_native {
break;
}
case BindingInfoType::ExternalTexture: {
ExternalTextureBase* externalTexture =
group->GetBindingAsExternalTexture(bindingIndex);
const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>& textureViews =
externalTexture->GetTextureViews();
// Only single-plane formats are supported right now, so assert only one
// view exists.
ASSERT(textureViews[1].Get() == nullptr);
ASSERT(textureViews[2].Get() == nullptr);
mExternalTextureUsages.insert(externalTexture);
TextureViewUsedAs(textureViews[0].Get(), wgpu::TextureUsage::Sampled);
break;
}
case BindingInfoType::Sampler:
break;
}
@ -132,8 +150,13 @@ namespace dawn_native {
result.textureUsages.push_back(std::move(it.second));
}
for (auto& it : mExternalTextureUsages) {
result.externalTextures.push_back(it);
}
mBufferUsages.clear();
mTextureUsages.clear();
mExternalTextureUsages.clear();
return result;
}
@ -162,6 +185,22 @@ namespace dawn_native {
break;
}
case BindingInfoType::ExternalTexture: {
ExternalTextureBase* externalTexture =
group->GetBindingAsExternalTexture(index);
const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>& textureViews =
externalTexture->GetTextureViews();
// Only single-plane formats are supported right now, so assert only one
// view exists.
ASSERT(textureViews[1].Get() == nullptr);
ASSERT(textureViews[2].Get() == nullptr);
mUsage.referencedExternalTextures.insert(externalTexture);
mUsage.referencedTextures.insert(textureViews[0].Get()->GetTexture());
break;
}
case BindingInfoType::StorageTexture:
case BindingInfoType::Sampler:
break;

View File

@ -25,6 +25,7 @@ namespace dawn_native {
class BindGroupBase;
class BufferBase;
class ExternalTextureBase;
class QuerySetBase;
class TextureBase;
@ -46,6 +47,7 @@ namespace dawn_native {
private:
std::map<BufferBase*, wgpu::BufferUsage> mBufferUsages;
std::map<TextureBase*, TextureSubresourceUsage> mTextureUsages;
std::set<ExternalTextureBase*> mExternalTextureUsages;
};
// Helper class to build ComputePassResourceUsages

View File

@ -147,6 +147,15 @@ namespace dawn_native {
case BindingInfoType::StorageTexture:
entry.storageTexture = shaderBinding.storageTexture;
break;
case BindingInfoType::ExternalTexture:
// TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect
// shader info - the shader must have been already transformed prior to
// reflecting the shader. During transformation, all instances of
// texture_external are changed to texture_2d<f32>. This means that when
// extracting shader info, external textures will be seen as sampled 2d
// textures. In the future when Dawn no longer uses SPIRV-Cross, we should
// handle external textures here.
break;
}
return entry;
};

View File

@ -23,6 +23,7 @@
#include "dawn_native/CopyTextureForBrowserHelper.h"
#include "dawn_native/Device.h"
#include "dawn_native/DynamicUploader.h"
#include "dawn_native/ExternalTexture.h"
#include "dawn_native/QuerySet.h"
#include "dawn_native/RenderPassEncoder.h"
#include "dawn_native/RenderPipeline.h"
@ -382,6 +383,10 @@ namespace dawn_native {
for (const TextureBase* texture : scope.textures) {
DAWN_TRY(texture->ValidateCanUseInSubmitNow());
}
for (const ExternalTextureBase* externalTexture : scope.externalTextures) {
DAWN_TRY(externalTexture->ValidateCanUseInSubmitNow());
}
}
for (const ComputePassResourceUsage& pass : usages.computePasses) {
@ -391,6 +396,9 @@ namespace dawn_native {
for (const TextureBase* texture : pass.referencedTextures) {
DAWN_TRY(texture->ValidateCanUseInSubmitNow());
}
for (const ExternalTextureBase* externalTexture : pass.referencedExternalTextures) {
DAWN_TRY(externalTexture->ValidateCanUseInSubmitNow());
}
}
for (const BufferBase* buffer : usages.topLevelBuffers) {

View File

@ -159,6 +159,8 @@ namespace dawn_native {
case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture:
case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture:
return BindingInfoType::StorageTexture;
case tint::inspector::ResourceBinding::ResourceType::kExternalTexture:
return BindingInfoType::ExternalTexture;
default:
UNREACHABLE();
@ -503,9 +505,19 @@ namespace dawn_native {
const BindingInfo& layoutInfo = layout->GetBindingInfo(bindingIndex);
if (layoutInfo.bindingType != shaderInfo.bindingType) {
return DAWN_VALIDATION_ERROR(
"The binding type of the bind group layout entry conflicts " +
GetShaderDeclarationString(group, bindingNumber));
// TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect
// shader info - the shader must have been already transformed prior to
// reflecting the shader. During transformation, all instances of
// texture_external are changed to texture_2d<f32>. This means that when
// extracting shader info, external textures will be seen as sampled 2d
// textures. In the future when Dawn no longer uses SPIRV-Cross, the
// if-statement below should be removed.
if (layoutInfo.bindingType != BindingInfoType::ExternalTexture ||
shaderInfo.bindingType != BindingInfoType::Texture) {
return DAWN_VALIDATION_ERROR(
"The binding type of the bind group layout entry conflicts " +
GetShaderDeclarationString(group, bindingNumber));
}
}
if ((layoutInfo.visibility & StageBit(entryPoint.stage)) == 0) {
@ -567,6 +579,17 @@ namespace dawn_native {
break;
}
case BindingInfoType::ExternalTexture: {
// TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect
// shader info - the shader must have been already transformed prior to
// reflecting the shader. During transformation, all instances of
// texture_external are changed to texture_2d<f32>. This means that when
// extracting shader info, external textures will be seen as sampled 2d
// textures. In the future when Dawn no longer uses SPIRV-Cross, we should
// handle external textures here.
break;
}
case BindingInfoType::Buffer: {
// Binding mismatch between shader and bind group is invalid. For example, a
// writable binding in the shader with a readonly storage buffer in the bind
@ -755,6 +778,11 @@ namespace dawn_native {
}
case BindingInfoType::Sampler: {
info->sampler.type = wgpu::SamplerBindingType::Filtering;
break;
}
case BindingInfoType::ExternalTexture: {
return DAWN_VALIDATION_ERROR("External textures are not supported.");
break;
}
}
}
@ -993,6 +1021,8 @@ namespace dawn_native {
info->storageTexture.viewDimension =
TintTextureDimensionToTextureViewDimension(resource.dim);
break;
case BindingInfoType::ExternalTexture:
break;
default:
return DAWN_VALIDATION_ERROR("Unknown binding type in Shader");

View File

@ -15,6 +15,7 @@
#include "dawn_native/d3d12/BindGroupD3D12.h"
#include "common/BitSetIterator.h"
#include "dawn_native/ExternalTexture.h"
#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"
#include "dawn_native/d3d12/BufferD3D12.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
@ -185,6 +186,26 @@ namespace dawn_native { namespace d3d12 {
break;
}
case BindingInfoType::ExternalTexture: {
const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>& views =
GetBindingAsExternalTexture(bindingIndex)->GetTextureViews();
// Only single-plane formats are supported right now, so assert only one view
// exists.
ASSERT(views[1].Get() == nullptr);
ASSERT(views[2].Get() == nullptr);
auto& srv = ToBackend(views[0])->GetSRVDescriptor();
ID3D12Resource* resource =
ToBackend(views[0]->GetTexture())->GetD3D12Resource();
d3d12Device->CreateShaderResourceView(
resource, &srv,
viewAllocation.OffsetFrom(viewSizeIncrement, bindingOffsets[bindingIndex]));
break;
}
case BindingInfoType::Sampler: {
// No-op as samplers will be later initialized by CreateSamplers().
break;

View File

@ -41,6 +41,7 @@ namespace dawn_native { namespace d3d12 {
return BindGroupLayout::DescriptorType::Sampler;
case BindingInfoType::Texture:
case BindingInfoType::ExternalTexture:
return BindGroupLayout::DescriptorType::SRV;
case BindingInfoType::StorageTexture:
@ -77,6 +78,8 @@ namespace dawn_native { namespace d3d12 {
// dynamic resources in calculating the size of the descriptor heap.
ASSERT(!bindingInfo.buffer.hasDynamicOffset);
// TODO(dawn:728) In the future, special handling will be needed for external textures
// here because they encompass multiple views.
DescriptorType descriptorType = WGPUBindingInfoToDescriptorType(bindingInfo);
mBindingOffsets[bindingIndex] = mDescriptorCounts[descriptorType]++;
}
@ -135,6 +138,8 @@ namespace dawn_native { namespace d3d12 {
}
// TODO(shaobo.yan@intel.com): Implement dynamic buffer offset.
// TODO(dawn:728) In the future, special handling will be needed here for external
// textures because they encompass multiple views.
DescriptorType descriptorType = WGPUBindingInfoToDescriptorType(bindingInfo);
mBindingOffsets[bindingIndex] += descriptorOffsets[descriptorType];
}

View File

@ -17,6 +17,7 @@
#include "dawn_native/BindGroupTracker.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/ExternalTexture.h"
#include "dawn_native/RenderBundle.h"
#include "dawn_native/metal/BindGroupMTL.h"
#include "dawn_native/metal/BufferMTL.h"
@ -467,6 +468,32 @@ namespace dawn_native { namespace metal {
}
break;
}
case BindingInfoType::ExternalTexture: {
const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>& views =
group->GetBindingAsExternalTexture(bindingIndex)->GetTextureViews();
// Only single-plane formats are supported right now, so assert only one
// view exists.
ASSERT(views[1].Get() == nullptr);
ASSERT(views[2].Get() == nullptr);
TextureView* textureView = ToBackend(views[0].Get());
if (hasVertStage) {
[render setVertexTexture:textureView->GetMTLTexture()
atIndex:vertIndex];
}
if (hasFragStage) {
[render setFragmentTexture:textureView->GetMTLTexture()
atIndex:fragIndex];
}
if (hasComputeStage) {
[compute setTexture:textureView->GetMTLTexture()
atIndex:computeIndex];
}
break;
}
}
}
}

View File

@ -58,6 +58,7 @@ namespace dawn_native { namespace metal {
case BindingInfoType::Texture:
case BindingInfoType::StorageTexture:
case BindingInfoType::ExternalTexture:
mIndexInfo[stage][group][bindingIndex] = textureIndex;
textureIndex++;
break;

View File

@ -19,6 +19,7 @@
#include "dawn_native/BindGroupTracker.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/ExternalTexture.h"
#include "dawn_native/RenderBundle.h"
#include "dawn_native/opengl/BufferGL.h"
#include "dawn_native/opengl/ComputePipelineGL.h"
@ -362,6 +363,29 @@ namespace dawn_native { namespace opengl {
texture->GetGLFormat().internalFormat);
break;
}
case BindingInfoType::ExternalTexture: {
const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>&
textureViews = mBindGroups[index]
->GetBindingAsExternalTexture(bindingIndex)
->GetTextureViews();
// Only single-plane formats are supported right now, so assert only one
// view exists.
ASSERT(textureViews[1].Get() == nullptr);
ASSERT(textureViews[2].Get() == nullptr);
TextureView* view = ToBackend(textureViews[0].Get());
GLuint handle = view->GetHandle();
GLenum target = view->GetGLTarget();
GLuint viewIndex = indices[bindingIndex];
for (auto unit : mPipeline->GetTextureUnitsForTextureView(viewIndex)) {
gl.ActiveTexture(GL_TEXTURE0 + unit);
gl.BindTexture(target, handle);
}
break;
}
}
}
}

View File

@ -58,6 +58,7 @@ namespace dawn_native { namespace opengl {
break;
case BindingInfoType::Texture:
case BindingInfoType::ExternalTexture:
mIndexInfo[group][bindingIndex] = sampledTextureIndex;
sampledTextureIndex++;
break;

View File

@ -67,6 +67,7 @@ namespace dawn_native { namespace vulkan {
case BindingInfoType::Sampler:
return VK_DESCRIPTOR_TYPE_SAMPLER;
case BindingInfoType::Texture:
case BindingInfoType::ExternalTexture:
return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
case BindingInfoType::StorageTexture:
return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
@ -99,6 +100,8 @@ namespace dawn_native { namespace vulkan {
VkDescriptorSetLayoutBinding vkBinding;
vkBinding.binding = useBindingIndex ? static_cast<uint32_t>(bindingIndex)
: static_cast<uint32_t>(bindingNumber);
// TODO(dawn:728) In the future, special handling will be needed for external textures
// here because they encompass multiple views.
vkBinding.descriptorType = VulkanDescriptorType(bindingInfo);
vkBinding.descriptorCount = 1;
vkBinding.stageFlags = VulkanShaderStageFlags(bindingInfo.visibility);
@ -123,6 +126,8 @@ namespace dawn_native { namespace vulkan {
std::map<VkDescriptorType, uint32_t> descriptorCountPerType;
for (BindingIndex bindingIndex{0}; bindingIndex < GetBindingCount(); ++bindingIndex) {
// TODO(dawn:728) In the future, special handling will be needed for external textures
// here because they encompass multiple views.
VkDescriptorType vulkanType = VulkanDescriptorType(GetBindingInfo(bindingIndex));
// map::operator[] will return 0 if the key doesn't exist.

View File

@ -16,6 +16,7 @@
#include "common/BitSetIterator.h"
#include "common/ityp_stack_vec.h"
#include "dawn_native/ExternalTexture.h"
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
#include "dawn_native/vulkan/BufferVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
@ -113,6 +114,25 @@ namespace dawn_native { namespace vulkan {
write.pImageInfo = &writeImageInfo[numWrites];
break;
}
case BindingInfoType::ExternalTexture: {
const std::array<Ref<dawn_native::TextureViewBase>, kMaxPlanesPerFormat>&
textureViews = GetBindingAsExternalTexture(bindingIndex)->GetTextureViews();
// Only single-plane formats are supported right now, so ensure only one view
// exists.
ASSERT(textureViews[1].Get() == nullptr);
ASSERT(textureViews[2].Get() == nullptr);
TextureView* view = ToBackend(textureViews[0].Get());
writeImageInfo[numWrites].imageView = view->GetHandle();
writeImageInfo[numWrites].imageLayout = VulkanImageLayout(
ToBackend(view->GetTexture()), wgpu::TextureUsage::Sampled);
write.pImageInfo = &writeImageInfo[numWrites];
break;
}
}
numWrites++;

View File

@ -1183,12 +1183,12 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
for (uint32_t i = 0; i < kMaxSampledTexturesPerShaderStage; ++i) {
wgpu::Texture texture = CreateTextureWithRedData(
wgpu::TextureFormat::R8Unorm, expectedValue, wgpu::TextureUsage::Sampled);
bgEntries.push_back({binding, nullptr, 0, 0, nullptr, texture.CreateView()});
bgEntries.push_back({nullptr, binding, nullptr, 0, 0, nullptr, texture.CreateView()});
interface << "[[group(0), binding(" << binding++ << ")]] "
<< "var tex" << i << " : texture_2d<f32>;\n";
bgEntries.push_back({binding, nullptr, 0, 0, device.CreateSampler(), nullptr});
bgEntries.push_back({nullptr, binding, nullptr, 0, 0, device.CreateSampler(), nullptr});
interface << "[[group(0), binding(" << binding++ << ")]]"
<< "var samp" << i << " : sampler;\n";
@ -1202,7 +1202,7 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
for (uint32_t i = 0; i < kMaxStorageTexturesPerShaderStage; ++i) {
wgpu::Texture texture = CreateTextureWithRedData(
wgpu::TextureFormat::R32Uint, expectedValue, wgpu::TextureUsage::Storage);
bgEntries.push_back({binding, nullptr, 0, 0, nullptr, texture.CreateView()});
bgEntries.push_back({nullptr, binding, nullptr, 0, 0, nullptr, texture.CreateView()});
interface << "[[group(0), binding(" << binding++ << ")]] "
<< "var image" << i << " : [[access(read)]] texture_storage_2d<r32uint>;\n";
@ -1216,7 +1216,7 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
for (uint32_t i = 0; i < kMaxUniformBuffersPerShaderStage; ++i) {
wgpu::Buffer buffer = utils::CreateBufferFromData<uint32_t>(
device, wgpu::BufferUsage::Uniform, {expectedValue, 0, 0, 0});
bgEntries.push_back({binding, buffer, 0, 4 * sizeof(uint32_t), nullptr, nullptr});
bgEntries.push_back({nullptr, binding, buffer, 0, 4 * sizeof(uint32_t), nullptr, nullptr});
interface << "[[block]] struct UniformBuffer" << i << R"({
value : u32;
@ -1233,7 +1233,7 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
for (uint32_t i = 0; i < kMaxStorageBuffersPerShaderStage - 1; ++i) {
wgpu::Buffer buffer = utils::CreateBufferFromData<uint32_t>(
device, wgpu::BufferUsage::Storage, {expectedValue});
bgEntries.push_back({binding, buffer, 0, sizeof(uint32_t), nullptr, nullptr});
bgEntries.push_back({nullptr, binding, buffer, 0, sizeof(uint32_t), nullptr, nullptr});
interface << "[[block]] struct ReadOnlyStorageBuffer" << i << R"({
value : u32;
@ -1250,7 +1250,7 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
wgpu::Buffer result = utils::CreateBufferFromData<uint32_t>(
device, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc, {0});
bgEntries.push_back({binding, result, 0, sizeof(uint32_t), nullptr, nullptr});
bgEntries.push_back({nullptr, binding, result, 0, sizeof(uint32_t), nullptr, nullptr});
interface << R"([[block]] struct ReadWriteStorageBuffer{
value : u32;

View File

@ -13,6 +13,8 @@
// limitations under the License.
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h"
namespace {
@ -43,8 +45,6 @@ namespace {
} // anonymous namespace
TEST_P(ExternalTextureTests, CreateExternalTextureSuccess) {
DAWN_TEST_UNSUPPORTED_IF(UsesWire());
wgpu::Texture texture = Create2DTexture(device, kWidth, kHeight, kFormat, kSampledUsage);
// Create a texture view for the external texture
@ -61,6 +61,94 @@ TEST_P(ExternalTextureTests, CreateExternalTextureSuccess) {
ASSERT_NE(externalTexture.Get(), nullptr);
}
TEST_P(ExternalTextureTests, SampleExternalTexture) {
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main([[builtin(vertex_idx)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> {
let positions : array<vec4<f32>, 3> = array<vec4<f32>, 3>(
vec4<f32>(-1.0, 1.0, 0.0, 1.0),
vec4<f32>(-1.0, -1.0, 0.0, 1.0),
vec4<f32>(1.0, 1.0, 0.0, 1.0)
);
return positions[VertexIndex];
})");
const wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
[[group(0), binding(0)]] var s : sampler;
[[group(0), binding(1)]] var t : texture_external;
[[stage(fragment)]] fn main([[builtin(position)]] FragCoord : vec4<f32>)
-> [[location(0)]] vec4<f32> {
return textureSampleLevel(t, s, FragCoord.xy / vec2<f32>(4.0, 4.0));
})");
wgpu::Texture sampledTexture =
Create2DTexture(device, kWidth, kHeight, kFormat,
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
wgpu::Texture renderTexture =
Create2DTexture(device, kWidth, kHeight, kFormat,
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment);
// Create a texture view for the external texture
wgpu::TextureView externalView = sampledTexture.CreateView();
// Initialize texture with green to ensure it is sampled from later.
{
utils::ComboRenderPassDescriptor renderPass({externalView}, nullptr);
renderPass.cColorAttachments[0].clearColor = {0.0f, 1.0f, 0.0f, 1.0f};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.EndPass();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
// Create an ExternalTextureDescriptor from the texture view
wgpu::ExternalTextureDescriptor externalDesc;
externalDesc.plane0 = externalView;
externalDesc.format = kFormat;
// Import the external texture
wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
// Create a sampler and bind group
wgpu::Sampler sampler = device.CreateSampler();
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering},
{1, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, bgl, {{0, sampler}, {1, externalTexture}});
// Pipeline Creation
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.cTargets[0].format = kFormat;
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
// Run the shader, which should sample from the external texture and draw a triangle into the
// upper left corner of the render texture.
wgpu::TextureView renderView = renderTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
{
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.Draw(3);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderTexture, 0, 0);
}
DAWN_INSTANTIATE_TEST(ExternalTextureTests,
D3D12Backend(),
MetalBackend(),

View File

@ -53,9 +53,14 @@ class BindGroupValidationTest : public ValidationTest {
}
{ mSampler = device.CreateSampler(); }
{
mSampledTexture =
CreateTexture(wgpu::TextureUsage::Sampled, wgpu::TextureFormat::RGBA8Unorm, 1);
mSampledTexture = CreateTexture(wgpu::TextureUsage::Sampled, kDefaultTextureFormat, 1);
mSampledTextureView = mSampledTexture.CreateView();
wgpu::ExternalTextureDescriptor externalTextureDesc;
externalTextureDesc.format = kDefaultTextureFormat;
externalTextureDesc.plane0 = mSampledTextureView;
mExternalTexture = device.CreateExternalTexture(&externalTextureDesc);
mExternalTextureBindingEntry.externalTexture = mExternalTexture;
}
}
@ -65,6 +70,12 @@ class BindGroupValidationTest : public ValidationTest {
wgpu::Sampler mSampler;
wgpu::Texture mSampledTexture;
wgpu::TextureView mSampledTextureView;
wgpu::ExternalTextureBindingEntry mExternalTextureBindingEntry;
static constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
private:
wgpu::ExternalTexture mExternalTexture;
};
// Test the validation of BindGroupDescriptor::nextInChain
@ -159,6 +170,11 @@ TEST_F(BindGroupValidationTest, SamplerBindingType) {
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.buffer = nullptr;
// Setting the external texture view as well is an error
binding.nextInChain = &mExternalTextureBindingEntry;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.nextInChain = nullptr;
// Setting the sampler to an error sampler is an error.
{
wgpu::SamplerDescriptor samplerDesc;
@ -208,10 +224,15 @@ TEST_F(BindGroupValidationTest, TextureBindingType) {
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.buffer = nullptr;
// Setting the external texture view as well is an error
binding.nextInChain = &mExternalTextureBindingEntry;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.nextInChain = nullptr;
// Setting the texture view to an error texture view is an error.
{
wgpu::TextureViewDescriptor viewDesc;
viewDesc.format = wgpu::TextureFormat::RGBA8Unorm;
viewDesc.format = kDefaultTextureFormat;
viewDesc.dimension = wgpu::TextureViewDimension::e2D;
viewDesc.baseMipLevel = 0;
viewDesc.mipLevelCount = 0;
@ -262,6 +283,11 @@ TEST_F(BindGroupValidationTest, BufferBindingType) {
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.sampler = nullptr;
// Setting the external texture view as well is an error
binding.nextInChain = &mExternalTextureBindingEntry;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.nextInChain = nullptr;
// Setting the buffer to an error buffer is an error.
{
wgpu::BufferDescriptor bufferDesc;
@ -277,6 +303,91 @@ TEST_F(BindGroupValidationTest, BufferBindingType) {
}
}
// Check that an external texture binding must contain exactly an external texture
TEST_F(BindGroupValidationTest, ExternalTextureBindingType) {
// Create an external texture
wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Sampled, kDefaultTextureFormat, 1);
wgpu::ExternalTextureDescriptor externalDesc;
externalDesc.plane0 = texture.CreateView();
externalDesc.format = kDefaultTextureFormat;
wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
// Create a bind group layout for a single external texture
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
wgpu::BindGroupEntry binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.buffer = nullptr;
binding.offset = 0;
binding.size = 0;
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.entryCount = 1;
descriptor.entries = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
// Control case: setting just the external texture works
wgpu::ExternalTextureBindingEntry externalBindingEntry;
externalBindingEntry.externalTexture = externalTexture;
binding.nextInChain = &externalBindingEntry;
device.CreateBindGroup(&descriptor);
// Setting the texture view as well is an error
binding.textureView = mSampledTextureView;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.textureView = nullptr;
// Setting the sampler as well is an error
binding.sampler = mSampler;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.sampler = nullptr;
// Setting the buffer as well is an error
binding.buffer = mUBO;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.buffer = nullptr;
// Setting the external texture to an error external texture is an error.
{
wgpu::ExternalTextureDescriptor errorExternalDesciptor;
errorExternalDesciptor.plane0 = texture.CreateView();
errorExternalDesciptor.format = wgpu::TextureFormat::R8Uint;
wgpu::ExternalTexture errorExternalTexture;
ASSERT_DEVICE_ERROR(errorExternalTexture =
device.CreateExternalTexture(&errorExternalDesciptor));
wgpu::ExternalTextureBindingEntry errorExternalBindingEntry;
errorExternalBindingEntry.externalTexture = errorExternalTexture;
binding.nextInChain = &errorExternalBindingEntry;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.nextInChain = nullptr;
}
// Setting an external texture with another external texture chained is an error.
{
wgpu::ExternalTexture externalTexture2 = device.CreateExternalTexture(&externalDesc);
wgpu::ExternalTextureBindingEntry externalBindingEntry2;
externalBindingEntry2.externalTexture = externalTexture2;
externalBindingEntry.nextInChain = &externalBindingEntry2;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}
// Chaining a struct that isn't an external texture binding entry is an error.
{
wgpu::ExternalTextureBindingLayout externalBindingLayout;
binding.nextInChain = &externalBindingLayout;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}
}
// Check that a texture must have the correct usage
TEST_F(BindGroupValidationTest, TextureUsage) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
@ -746,7 +857,7 @@ TEST_F(BindGroupLayoutValidationTest, PerStageLimits) {
wgpu::BindGroupLayoutEntry otherEntry;
};
std::array<TestInfo, 7> kTestInfos = {
std::array<TestInfo, 8> kTestInfos = {
TestInfo{kMaxSampledTexturesPerShaderStage, BGLEntryType(wgpu::TextureSampleType::Float),
BGLEntryType(wgpu::BufferBindingType::Uniform)},
TestInfo{kMaxSamplersPerShaderStage, BGLEntryType(wgpu::SamplerBindingType::Filtering),
@ -765,7 +876,12 @@ TEST_F(BindGroupLayoutValidationTest, PerStageLimits) {
BGLEntryType(wgpu::BufferBindingType::Uniform)},
TestInfo{kMaxUniformBuffersPerShaderStage, BGLEntryType(wgpu::BufferBindingType::Uniform),
BGLEntryType(wgpu::TextureSampleType::Float)},
};
// External textures use multiple bindings (3 sampled textures, 1 sampler, 1 uniform buffer)
// that count towards the per stage binding limits. The number of external textures are
// currently restricted by the maximum number of sampled textures.
TestInfo{kMaxSampledTexturesPerShaderStage / kSampledTexturesPerExternalTexture,
BGLEntryType(&utils::kExternalTextureBindingLayout),
BGLEntryType(wgpu::BufferBindingType::Uniform)}};
for (TestInfo info : kTestInfos) {
wgpu::BindGroupLayout bgl[2];
@ -829,6 +945,98 @@ TEST_F(BindGroupLayoutValidationTest, PerStageLimits) {
}
}
// External textures require multiple binding slots (3 sampled texture, 1 uniform buffer, 1
// sampler), so ensure that these count towards the limit when combined non-external texture
// bindings.
TEST_F(BindGroupLayoutValidationTest, PerStageLimitsWithExternalTexture) {
struct TestInfo {
uint32_t maxCount;
uint32_t bindingsPerExternalTexture;
wgpu::BindGroupLayoutEntry entry;
wgpu::BindGroupLayoutEntry otherEntry;
};
std::array<TestInfo, 3> kTestInfos = {
TestInfo{kMaxSampledTexturesPerShaderStage, kSampledTexturesPerExternalTexture,
BGLEntryType(wgpu::TextureSampleType::Float),
BGLEntryType(wgpu::BufferBindingType::Uniform)},
TestInfo{kMaxSamplersPerShaderStage, kSamplersPerExternalTexture,
BGLEntryType(wgpu::SamplerBindingType::Filtering),
BGLEntryType(wgpu::BufferBindingType::Uniform)},
TestInfo{kMaxUniformBuffersPerShaderStage, kUniformsPerExternalTexture,
BGLEntryType(wgpu::BufferBindingType::Uniform),
BGLEntryType(wgpu::TextureSampleType::Float)},
};
for (TestInfo info : kTestInfos) {
wgpu::BindGroupLayout bgl[2];
std::vector<utils::BindingLayoutEntryInitializationHelper> maxBindings;
// Create an external texture binding layout entry
wgpu::BindGroupLayoutEntry entry = BGLEntryType(&utils::kExternalTextureBindingLayout);
entry.binding = 0;
maxBindings.push_back(entry);
// Create the other bindings such that we reach the max bindings per stage when including
// the external texture.
for (uint32_t i = 1; i <= info.maxCount - info.bindingsPerExternalTexture; ++i) {
wgpu::BindGroupLayoutEntry entry = info.entry;
entry.binding = i;
maxBindings.push_back(entry);
}
// Ensure that creation without the external texture works.
bgl[0] = MakeBindGroupLayout(maxBindings.data(), maxBindings.size());
// Adding an extra binding of a different type works.
{
std::vector<utils::BindingLayoutEntryInitializationHelper> bindings = maxBindings;
wgpu::BindGroupLayoutEntry entry = info.otherEntry;
entry.binding = info.maxCount;
bindings.push_back(entry);
MakeBindGroupLayout(bindings.data(), bindings.size());
}
// Adding an extra binding of the maxed type in a different stage works
{
std::vector<utils::BindingLayoutEntryInitializationHelper> bindings = maxBindings;
wgpu::BindGroupLayoutEntry entry = info.entry;
entry.binding = info.maxCount;
entry.visibility = wgpu::ShaderStage::Fragment;
bindings.push_back(entry);
MakeBindGroupLayout(bindings.data(), bindings.size());
}
// Adding an extra binding of the maxed type and stage exceeds the per stage limit.
{
std::vector<utils::BindingLayoutEntryInitializationHelper> bindings = maxBindings;
wgpu::BindGroupLayoutEntry entry = info.entry;
entry.binding = info.maxCount;
bindings.push_back(entry);
ASSERT_DEVICE_ERROR(MakeBindGroupLayout(bindings.data(), bindings.size()));
}
// Creating a pipeline layout from the valid BGL works.
TestCreatePipelineLayout(bgl, 1, true);
// Adding an extra binding of a different type in a different BGL works
bgl[1] = utils::MakeBindGroupLayout(device, {info.otherEntry});
TestCreatePipelineLayout(bgl, 2, true);
{
// Adding an extra binding of the maxed type in a different stage works
wgpu::BindGroupLayoutEntry entry = info.entry;
entry.visibility = wgpu::ShaderStage::Fragment;
bgl[1] = utils::MakeBindGroupLayout(device, {entry});
TestCreatePipelineLayout(bgl, 2, true);
}
// Adding an extra binding of the maxed type in a different BGL exceeds the per stage limit.
bgl[1] = utils::MakeBindGroupLayout(device, {info.entry});
TestCreatePipelineLayout(bgl, 2, false);
}
}
// Check that dynamic buffer numbers exceed maximum value in one bind group layout.
TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
wgpu::BindGroupLayout bgl[2];
@ -1847,6 +2055,28 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
wgpu::TextureViewDimension::e2D}})}));
}
// TODO(dawn:728) Enable this test when Dawn no longer relies on SPIRV-Cross to extract shader info.
TEST_F(BindGroupLayoutCompatibilityTest, DISABLED_ExternalTextureBindGroupLayoutCompatibility) {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
// Test that an external texture binding works with a texture_external in the shader.
CreateFSRenderPipeline(R"(
[[group(0), binding(0)]] var myExternalTexture: texture_external;
[[stage(fragment)]] fn main() {
textureDimensions(myExternalTexture);
})",
{bgl});
// Test that an external texture binding doesn't work with a texture_2d<f32> in the shader.
ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(R"(
[[group(0), binding(0)]] var myTexture: texture_2d<f32>;
[[stage(fragment)]] fn main() {
textureDimensions(myTexture);
})",
{bgl}));
}
class BindingsValidationTest : public BindGroupLayoutCompatibilityTest {
public:
void TestRenderPassBindings(const wgpu::BindGroup* bg,

View File

@ -14,6 +14,9 @@
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h"
namespace {
class ExternalTextureTest : public ValidationTest {
public:
@ -26,11 +29,41 @@ namespace {
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.format = kDefaultTextureFormat;
descriptor.usage = wgpu::TextureUsage::Sampled;
descriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment;
return descriptor;
}
protected:
void SetUp() override {
ValidationTest::SetUp();
queue = device.GetQueue();
}
wgpu::RenderPipeline CreateBasicRenderPipeline(wgpu::ExternalTexture externalTexture) {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}});
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
return vec4<f32>();
})");
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
[[group(0), binding(0)]] var myExternalTexture: texture_external;
[[stage(fragment)]] fn main() {
textureDimensions(myExternalTexture);
})");
utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl);
pipelineDescriptor.layout = pipelineLayout;
return device.CreateRenderPipeline(&pipelineDescriptor);
}
static constexpr uint32_t kWidth = 32;
static constexpr uint32_t kHeight = 32;
static constexpr uint32_t kDefaultDepth = 1;
@ -39,6 +72,10 @@ namespace {
static constexpr wgpu::TextureFormat kDefaultTextureFormat =
wgpu::TextureFormat::RGBA8Unorm;
wgpu::Queue queue;
wgpu::RenderPipeline renderPipeline;
wgpu::BindGroup bindGroup;
};
TEST_F(ExternalTextureTest, CreateExternalTextureValidation) {
@ -112,4 +149,110 @@ namespace {
}
}
// Test that submitting a command encoder that contains a destroyed external texture results in
// an error.
TEST_F(ExternalTextureTest, SubmitDestroyedExternalTexture) {
wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc;
externalDesc.format = kDefaultTextureFormat;
externalDesc.plane0 = texture.CreateView();
wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
wgpu::RenderPipeline pipeline = CreateBasicRenderPipeline(externalTexture);
// Create another texture to use as a color attachment.
wgpu::TextureDescriptor renderTextureDescriptor = CreateDefaultTextureDescriptor();
wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
wgpu::TextureView renderView = renderTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr);
// Control case should succeed.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
{
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.Draw(1);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
// Destroying the external texture should result in an error.
{
externalTexture.Destroy();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
{
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.Draw(1);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
}
// Test that submitting a command encoder that contains a destroyed external texture plane
// results in an error.
TEST_F(ExternalTextureTest, SubmitDestroyedExternalTexturePlane) {
wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc;
externalDesc.format = kDefaultTextureFormat;
externalDesc.plane0 = texture.CreateView();
wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
wgpu::RenderPipeline pipeline = CreateBasicRenderPipeline(externalTexture);
// Create another texture to use as a color attachment.
wgpu::TextureDescriptor renderTextureDescriptor = CreateDefaultTextureDescriptor();
wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
wgpu::TextureView renderView = renderTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr);
// Control case should succeed.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
{
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.Draw(1);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
// Destroying an external texture underlying plane should result in an error.
{
texture.Destroy();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
{
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.Draw(1);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
}
} // namespace

View File

@ -274,6 +274,33 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
}
}
// Test that an external texture binding type matches a shader using texture_external.
// TODO(dawn:728) Enable this test once Dawn no longer relies on SPIRV-Cross to extract shader info.
// Consider combining with the similar test above.
TEST_F(GetBindGroupLayoutTests, DISABLED_ExternalTextureBindingType) {
// This test works assuming Dawn Native's object deduplication.
// Getting the same pointer to equivalent bind group layouts is an implementation detail of Dawn
// Native.
DAWN_SKIP_TEST_IF(UsesWire());
wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0;
binding.visibility = wgpu::ShaderStage::Fragment;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.entryCount = 1;
desc.entries = &binding;
binding.nextInChain = &utils::kExternalTextureBindingLayout;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
[[group(0), binding(0)]] var myExternalTexture: texture_external;
[[stage(fragment)]] fn main() {
textureDimensions(myExternalTexture);
})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
}
// Test that texture view dimension matches the shader.
TEST_F(GetBindGroupLayoutTests, ViewDimension) {
// This test works assuming Dawn Native's object deduplication.

View File

@ -40,6 +40,7 @@ TEST_F(WireOptionalTests, OptionalObjectValue) {
entry.sampler = nullptr;
entry.textureView = nullptr;
entry.buffer = nullptr;
entry.nextInChain = nullptr;
WGPUBindGroupDescriptor bgDesc = {};
bgDesc.layout = bgl;

View File

@ -26,7 +26,6 @@
#include <sstream>
namespace utils {
wgpu::ShaderModule CreateShaderModuleFromASM(const wgpu::Device& device, const char* source) {
// Use SPIRV-Tools's C API to assemble the SPIR-V assembly text to binary. Because the types
// aren't RAII, we don't return directly on success and instead always go through the code
@ -296,6 +295,19 @@ namespace utils {
storageTexture.viewDimension = textureViewDimension;
}
// ExternalTextureBindingLayout never contains data, so just make one that can be reused instead
// of declaring a new one every time it's needed.
wgpu::ExternalTextureBindingLayout kExternalTextureBindingLayout = {};
BindingLayoutEntryInitializationHelper::BindingLayoutEntryInitializationHelper(
uint32_t entryBinding,
wgpu::ShaderStage entryVisibility,
wgpu::ExternalTextureBindingLayout* bindingLayout) {
binding = entryBinding;
visibility = entryVisibility;
nextInChain = bindingLayout;
}
BindingLayoutEntryInitializationHelper::BindingLayoutEntryInitializationHelper(
const wgpu::BindGroupLayoutEntry& entry)
: wgpu::BindGroupLayoutEntry(entry) {
@ -311,6 +323,13 @@ namespace utils {
: binding(binding), textureView(textureView) {
}
BindingInitializationHelper::BindingInitializationHelper(
uint32_t binding,
const wgpu::ExternalTexture& externalTexture)
: binding(binding) {
externalTextureBindingEntry.externalTexture = externalTexture;
}
BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
const wgpu::Buffer& buffer,
uint64_t offset,
@ -327,6 +346,9 @@ namespace utils {
result.buffer = buffer;
result.offset = offset;
result.size = size;
if (externalTextureBindingEntry.externalTexture != nullptr) {
result.nextInChain = &externalTextureBindingEntry;
}
return result;
}

View File

@ -97,6 +97,8 @@ namespace utils {
wgpu::PipelineLayout MakePipelineLayout(const wgpu::Device& device,
std::vector<wgpu::BindGroupLayout> bgls);
extern wgpu::ExternalTextureBindingLayout kExternalTextureBindingLayout;
// Helpers to make creating bind group layouts look nicer:
//
// utils::MakeBindGroupLayout(device, {
@ -126,6 +128,9 @@ namespace utils {
wgpu::StorageTextureAccess storageTextureAccess,
wgpu::TextureFormat format,
wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::e2D);
BindingLayoutEntryInitializationHelper(uint32_t entryBinding,
wgpu::ShaderStage entryVisibility,
wgpu::ExternalTextureBindingLayout* bindingLayout);
BindingLayoutEntryInitializationHelper(const wgpu::BindGroupLayoutEntry& entry);
};
@ -147,6 +152,7 @@ namespace utils {
struct BindingInitializationHelper {
BindingInitializationHelper(uint32_t binding, const wgpu::Sampler& sampler);
BindingInitializationHelper(uint32_t binding, const wgpu::TextureView& textureView);
BindingInitializationHelper(uint32_t binding, const wgpu::ExternalTexture& externalTexture);
BindingInitializationHelper(uint32_t binding,
const wgpu::Buffer& buffer,
uint64_t offset = 0,
@ -158,6 +164,7 @@ namespace utils {
wgpu::Sampler sampler;
wgpu::TextureView textureView;
wgpu::Buffer buffer;
wgpu::ExternalTextureBindingEntry externalTextureBindingEntry;
uint64_t offset = 0;
uint64_t size = 0;
};