Skip testing of stencil textures where non-readable.
Readback of stencil is not supported on vanilla ES, so we introduce a toggle to disable it. NVidia GLES drivers support NV_stencil_read and NV_depth_stencil_read extensions, so we use those where available. It turns out ANGLE supports NV_stencil_read but not NV_depth_stencil_read (for reading from the packed depth/stencil buffers which Dawn uses), so that's the extension we check for. Bug: dawn:667 dawn:634 Change-Id: I136674d3d47fecee2b8b390d5d219bab07e3bb64 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41141 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
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@ -129,6 +129,11 @@ namespace dawn_native {
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{"disable_snorm_read",
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"Disables reading from Snorm textures which is unsupported on some platforms.",
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"https://crbug.com/dawn/667"}},
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{Toggle::DisableDepthStencilRead,
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{"disable_depth_stencil_read",
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"Disables reading from depth/stencil textures which is unsupported on some "
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"platforms.",
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"https://crbug.com/dawn/667"}},
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{Toggle::UseD3D12SmallShaderVisibleHeapForTesting,
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{"use_d3d12_small_shader_visible_heap",
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"Enable use of a small D3D12 shader visible heap, instead of using a large one by "
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@ -41,6 +41,7 @@ namespace dawn_native {
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DisableBaseInstance,
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DisableIndexedDrawBuffers,
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DisableSnormRead,
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DisableDepthStencilRead,
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UseD3D12SmallShaderVisibleHeapForTesting,
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UseDXC,
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DisableRobustness,
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@ -71,6 +71,9 @@ namespace dawn_native { namespace opengl {
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bool supportsSnormRead =
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gl.IsAtLeastGL(4, 4) || gl.IsGLExtensionSupported("GL_EXT_render_snorm");
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bool supportsDepthStencilRead =
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gl.IsAtLeastGL(3, 0) || gl.IsGLExtensionSupported("GL_NV_read_depth_stencil");
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// TODO(crbug.com/dawn/343): We can support the extension variants, but need to load the EXT
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// procs without the extension suffix.
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// We'll also need emulation of shader builtins gl_BaseVertex and gl_BaseInstance.
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@ -90,6 +93,7 @@ namespace dawn_native { namespace opengl {
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SetToggle(Toggle::DisableBaseInstance, !supportsBaseInstance);
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SetToggle(Toggle::DisableIndexedDrawBuffers, !supportsIndexedDrawBuffers);
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SetToggle(Toggle::DisableSnormRead, !supportsSnormRead);
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SetToggle(Toggle::DisableDepthStencilRead, !supportsDepthStencilRead);
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SetToggle(Toggle::FlushBeforeClientWaitSync, gl.GetVersion().IsES());
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}
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@ -330,8 +330,9 @@ TEST_P(DepthStencilCopyTests, FromDepthAspect) {
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// Test copying the stencil-only aspect into a buffer.
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TEST_P(DepthStencilCopyTests, FromStencilAspect) {
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// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
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DAWN_SKIP_TEST_IF(IsANGLE());
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// TODO(crbug.com/dawn/667): Work around the fact that some platforms are unable to read
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// stencil.
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DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_depth_stencil_read"));
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constexpr uint32_t kWidth = 4;
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constexpr uint32_t kHeight = 4;
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@ -358,8 +359,8 @@ TEST_P(DepthStencilCopyTests, FromNonZeroMipStencilAspect) {
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// It passes on AMD Radeon Pro and Intel HD Graphics 630.
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DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
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// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
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DAWN_SKIP_TEST_IF(IsANGLE());
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// TODO(crbug.com/dawn/667): Work around some platforms' inability to read back stencil.
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DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_depth_stencil_read"));
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wgpu::Texture depthStencilTexture = CreateDepthStencilTexture(
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9, 9, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, 2);
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@ -403,8 +404,8 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyStencil) {
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// T2TBothAspectsThenCopyNonRenderableStencil does not use RenderAttachment and works correctly.
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DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
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// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
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DAWN_SKIP_TEST_IF(IsANGLE());
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// TODO(crbug.com/dawn/667): Work around some platforms' inability to read back stencil.
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DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_depth_stencil_read"));
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constexpr uint32_t kWidth = 4;
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constexpr uint32_t kHeight = 4;
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@ -427,8 +428,8 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyStencil) {
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// Test that part of a non-renderable stencil aspect can be copied. Notably,
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// this test has different behavior on some platforms than T2TBothAspectsThenCopyStencil.
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TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonRenderableStencil) {
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// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
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DAWN_SKIP_TEST_IF(IsANGLE());
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// TODO(crbug.com/dawn/667): Work around some platforms' inability to read back stencil.
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DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_depth_stencil_read"));
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constexpr uint32_t kWidth = 4;
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constexpr uint32_t kHeight = 4;
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@ -456,8 +457,8 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonRenderableNonZeroMipStenc
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// T2TBothAspectsThenCopyNonRenderableStencil works correctly.
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DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
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// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
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DAWN_SKIP_TEST_IF(IsANGLE());
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// TODO(crbug.com/dawn/667): Work around some platforms' inability to read back stencil.
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DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_depth_stencil_read"));
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wgpu::Texture texture = CreateInitializeDepthStencilTextureAndCopyT2T(
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0.1f, 0.3f, 1u, 3u, 9, 9, wgpu::TextureUsage::CopySrc, 1);
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@ -508,8 +509,8 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonZeroMipDepth) {
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// Test copying both aspects in a T2T copy, then copying stencil, then copying depth
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TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyStencilThenDepth) {
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// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
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DAWN_SKIP_TEST_IF(IsANGLE());
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// TODO(crbug.com/dawn/667): Work around some platforms' inability to read back stencil.
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DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_depth_stencil_read"));
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constexpr uint32_t kWidth = 4;
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constexpr uint32_t kHeight = 4;
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@ -547,8 +548,9 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyDepthThenStencil) {
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// T2TBothAspectsThenCopyStencilThenDepth which checks stencil first also passes.
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DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
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// TODO(crbug.com/dawn/634): Diagnose and fix ANGLE failure.
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DAWN_SKIP_TEST_IF(IsANGLE());
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// TODO(crbug.com/dawn/667): Work around the fact that some platforms are unable to read
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// stencil.
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DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_depth_stencil_read"));
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constexpr uint32_t kWidth = 4;
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constexpr uint32_t kHeight = 4;
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