Change usage requirements for Buffer::SetSubData to require TransferDst

instead of MapWrite bit
This commit is contained in:
Austin Eng
2017-06-12 17:33:44 -04:00
committed by Austin Eng
parent 5c92537418
commit 39c901d3dc
9 changed files with 21 additions and 21 deletions

View File

@@ -165,8 +165,8 @@ void init() {
.GetResult();
cameraBuffer = device.CreateBufferBuilder()
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::Uniform)
.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
.SetAllowedUsage(nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::Uniform)
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
.SetSize(sizeof(CameraData))
.GetResult();
@@ -265,7 +265,7 @@ void frame() {
glm::vec3(0.0f, 1.0f, 0.0f)
);
cameraBuffer.TransitionUsage(nxt::BufferUsageBit::MapWrite);
cameraBuffer.TransitionUsage(nxt::BufferUsageBit::TransferDst);
cameraBuffer.SetSubData(0, sizeof(CameraData) / sizeof(uint32_t), reinterpret_cast<uint32_t*>(&cameraData));
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()