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ShaderModule: Add support for multiple entryPoints
Also adds validation tests that reflection data is correctly computed by entryPoint, and end2end tests that using a shader module with multiple entryPoints works correctly. Bug: dawn:216 Change-Id: Id2936bb220d4480872a68624996e4c42452a507d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28244 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -15,6 +15,7 @@
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#ifndef TESTS_UNITTESTS_VALIDATIONTEST_H_
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#define TESTS_UNITTESTS_VALIDATIONTEST_H_
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#include "common/Log.h"
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#include "dawn/webgpu_cpp.h"
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#include "dawn_native/DawnNative.h"
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#include "gtest/gtest.h"
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@@ -28,6 +29,16 @@
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do { \
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} while (0)
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// Skip a test when the given condition is satisfied.
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#define DAWN_SKIP_TEST_IF(condition) \
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do { \
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if (condition) { \
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dawn::InfoLog() << "Test skipped: " #condition "."; \
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GTEST_SKIP(); \
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return; \
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} \
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} while (0)
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class ValidationTest : public testing::Test {
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public:
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ValidationTest();
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@@ -58,6 +69,8 @@ class ValidationTest : public testing::Test {
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wgpu::RenderPassColorAttachmentDescriptor mColorAttachment;
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};
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bool HasWGSL() const;
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protected:
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wgpu::Device device;
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dawn_native::Adapter adapter;
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