Suppress ShaderRobustnessPerf when using Tint + FXC
Also tighten previous suppressions to only apply when using the Tint generator. TBR=bclayton@google.com Bug: tint:904 Change-Id: I22210227c428eb38901904966ec2c3bd70ce607b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55200 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -53,7 +53,7 @@ class VertexFormatTest : public DawnTest {
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DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel());
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// TODO(crbug.com/tint/904): FXC emits bad output for this test
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && !IsDXC());
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && !IsDXC() && HasToggleEnabled("use_tint_generator"));
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renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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}
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@ -409,6 +409,9 @@ void ShaderRobustnessPerf::SetUp() {
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// TODO(crbug.com/dawn/786): D3D12_Microsoft_Basic_Render_Driver_CPU
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsWARP());
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// TODO(crbug.com/tint/904): FXC emits bad output for this test
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && !IsDXC() && HasToggleEnabled("use_tint_generator"));
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const size_t dataASize = mDimAOuter * mDimInner;
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std::vector<float> dataA(dataASize);
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uint64_t byteASize = sizeof(float) * dataA.size();
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