Use SPVASM for ShaderFloat16Tests.
Tint/WGSL don't support 16bit floats yet, so use SPIRV assembly to remove the dependency on glslang, instead of WGSL. Bug: dawn:572 Change-Id: I6dd209e62f0550e7aecd18626b8807f7f1414b19 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45605 Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
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@ -57,33 +57,96 @@ TEST_P(ShaderFloat16Tests, Basic16BitFloatFeaturesTest) {
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utils::CreateBufferFromData(device, &bufferOutData, sizeof(bufferOutData),
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
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wgpu::ShaderModule module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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#version 450
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// SPIR-V ASM produced by glslang for the following fragment shader:
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//
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// #version 450
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// #extension GL_AMD_gpu_shader_half_float : require
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//
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// struct S {
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// float16_t f;
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// float16_t padding;
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// };
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// layout(std140, set = 0, binding = 0) uniform uniformBuf { S c; };
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// layout(std140, set = 0, binding = 1) readonly buffer bufA { S a; };
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// layout(std140, set = 0, binding = 2) buffer bufB { S b; };
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//
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// void main() {
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// b.f = a.f + c.f;
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// }
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#extension GL_AMD_gpu_shader_half_float : require
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struct S {
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float16_t f;
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float16_t padding;
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};
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layout(std140, set = 0, binding = 0) uniform uniformBuf {
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S c;
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};
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layout(std140, set = 0, binding = 1) readonly buffer bufA {
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S a;
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} ;
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layout(std140, set = 0, binding = 2) buffer bufB {
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S b;
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} ;
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void main() {
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b.f = a.f + c.f;
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}
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)");
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wgpu::ShaderModule module = utils::CreateShaderModuleFromASM(device, R"(
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 10
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; Bound: 26
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; Schema: 0
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OpCapability Shader
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OpCapability Float16
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OpCapability StorageBuffer16BitAccess
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OpCapability UniformAndStorageBuffer16BitAccess
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OpExtension "SPV_KHR_16bit_storage"
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpSource GLSL 450
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OpSourceExtension "GL_AMD_gpu_shader_half_float"
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OpName %main "main"
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OpName %S "S"
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OpMemberName %S 0 "f"
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OpMemberName %S 1 "padding"
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OpName %bufB "bufB"
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OpMemberName %bufB 0 "b"
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OpName %_ ""
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OpName %bufA "bufA"
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OpMemberName %bufA 0 "a"
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OpName %__0 ""
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OpName %uniformBuf "uniformBuf"
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OpMemberName %uniformBuf 0 "c"
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OpName %__1 ""
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OpMemberDecorate %S 0 Offset 0
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OpMemberDecorate %S 1 Offset 2
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OpMemberDecorate %bufB 0 Offset 0
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OpDecorate %bufB BufferBlock
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OpDecorate %_ DescriptorSet 0
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OpDecorate %_ Binding 2
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OpMemberDecorate %bufA 0 NonWritable
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OpMemberDecorate %bufA 0 Offset 0
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OpDecorate %bufA BufferBlock
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OpDecorate %__0 DescriptorSet 0
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OpDecorate %__0 Binding 1
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OpMemberDecorate %uniformBuf 0 Offset 0
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OpDecorate %uniformBuf Block
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OpDecorate %__1 DescriptorSet 0
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OpDecorate %__1 Binding 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%half = OpTypeFloat 16
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%S = OpTypeStruct %half %half
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%bufB = OpTypeStruct %S
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%_ptr_Uniform_bufB = OpTypePointer Uniform %bufB
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%_ = OpVariable %_ptr_Uniform_bufB Uniform
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%bufA = OpTypeStruct %S
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%_ptr_Uniform_bufA = OpTypePointer Uniform %bufA
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%__0 = OpVariable %_ptr_Uniform_bufA Uniform
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%_ptr_Uniform_half = OpTypePointer Uniform %half
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%uniformBuf = OpTypeStruct %S
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%_ptr_Uniform_uniformBuf = OpTypePointer Uniform %uniformBuf
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%__1 = OpVariable %_ptr_Uniform_uniformBuf Uniform
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%main = OpFunction %void None %3
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%5 = OpLabel
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%17 = OpAccessChain %_ptr_Uniform_half %__0 %int_0 %int_0
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%18 = OpLoad %half %17
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%22 = OpAccessChain %_ptr_Uniform_half %__1 %int_0 %int_0
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%23 = OpLoad %half %22
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%24 = OpFAdd %half %18 %23
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%25 = OpAccessChain %_ptr_Uniform_half %_ %int_0 %int_0
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OpStore %25 %24
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OpReturn
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OpFunctionEnd
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)");
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.computeStage.module = module;
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