Expand NonzeroTextureCreationTests to DepthStencil textures
And fix a bug where the Metal backend hit an ASSERT when clearing combined depth/stencil textures by copy. Bug: dawn:780 Change-Id: Idf3061570f63d0abd3e8a41d0c251db4f6dc7e0c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51840 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
This commit is contained in:
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3cd8c43857
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@ -531,39 +531,39 @@ namespace dawn_native { namespace metal {
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}
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}
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} else {
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// Compute the buffer size big enough to fill the largest mip.
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Extent3D largestMipSize = GetMipLevelVirtualSize(range.baseMipLevel);
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const TexelBlockInfo& blockInfo =
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GetFormat().GetAspectInfo(wgpu::TextureAspect::All).block;
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// Metal validation layers: sourceBytesPerRow must be at least 64.
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uint32_t largestMipBytesPerRow =
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std::max((largestMipSize.width / blockInfo.width) * blockInfo.byteSize, 64u);
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// Metal validation layers: sourceBytesPerImage must be at least 512.
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uint64_t largestMipBytesPerImage =
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std::max(static_cast<uint64_t>(largestMipBytesPerRow) *
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(largestMipSize.height / blockInfo.height),
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512llu);
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uint64_t bufferSize = largestMipBytesPerImage * largestMipSize.depthOrArrayLayers;
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if (bufferSize > std::numeric_limits<NSUInteger>::max()) {
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return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer.");
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}
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DynamicUploader* uploader = device->GetDynamicUploader();
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UploadHandle uploadHandle;
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DAWN_TRY_ASSIGN(uploadHandle,
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uploader->Allocate(bufferSize, device->GetPendingCommandSerial(),
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blockInfo.byteSize));
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memset(uploadHandle.mappedBuffer, clearColor, bufferSize);
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id<MTLBlitCommandEncoder> encoder = commandContext->EnsureBlit();
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id<MTLBuffer> uploadBuffer = ToBackend(uploadHandle.stagingBuffer)->GetBufferHandle();
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// Encode a buffer to texture copy to clear each subresource.
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for (Aspect aspect : IterateEnumMask(range.aspects)) {
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// Compute the buffer size big enough to fill the largest mip.
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const TexelBlockInfo& blockInfo = GetFormat().GetAspectInfo(aspect).block;
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// Metal validation layers: sourceBytesPerRow must be at least 64.
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uint32_t largestMipBytesPerRow =
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std::max((largestMipSize.width / blockInfo.width) * blockInfo.byteSize, 64u);
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// Metal validation layers: sourceBytesPerImage must be at least 512.
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uint64_t largestMipBytesPerImage =
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std::max(static_cast<uint64_t>(largestMipBytesPerRow) *
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(largestMipSize.height / blockInfo.height),
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512llu);
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uint64_t bufferSize = largestMipBytesPerImage * largestMipSize.depthOrArrayLayers;
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if (bufferSize > std::numeric_limits<NSUInteger>::max()) {
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return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer.");
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}
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DynamicUploader* uploader = device->GetDynamicUploader();
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UploadHandle uploadHandle;
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DAWN_TRY_ASSIGN(uploadHandle,
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uploader->Allocate(bufferSize, device->GetPendingCommandSerial(),
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blockInfo.byteSize));
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memset(uploadHandle.mappedBuffer, clearColor, bufferSize);
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id<MTLBuffer> uploadBuffer =
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ToBackend(uploadHandle.stagingBuffer)->GetBufferHandle();
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for (uint32_t level = range.baseMipLevel;
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level < range.baseMipLevel + range.levelCount; ++level) {
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Extent3D virtualSize = GetMipLevelVirtualSize(level);
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@ -578,7 +578,8 @@ namespace dawn_native { namespace metal {
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}
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MTLBlitOption blitOption = ComputeMTLBlitOption(GetFormat(), aspect);
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[encoder copyFromBuffer:uploadBuffer
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[commandContext->EnsureBlit()
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copyFromBuffer:uploadBuffer
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sourceOffset:uploadHandle.startOffset
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sourceBytesPerRow:largestMipBytesPerRow
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sourceBytesPerImage:largestMipBytesPerImage
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@ -23,6 +23,7 @@
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#include "dawn/dawn_proc.h"
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#include "dawn_wire/WireClient.h"
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#include "dawn_wire/WireServer.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/PlatformDebugLogger.h"
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#include "utils/SystemUtils.h"
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#include "utils/TerribleCommandBuffer.h"
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@ -1085,6 +1086,69 @@ std::ostringstream& DawnTestBase::AddTextureExpectationImpl(const char* file,
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return *(mDeferredExpectations.back().message.get());
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}
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std::ostringstream& DawnTestBase::ExpectSampledDepthData(wgpu::Texture texture,
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uint32_t width,
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uint32_t height,
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uint32_t arrayLayer,
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uint32_t mipLevel,
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const std::vector<float>& expected) {
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std::ostringstream shaderSource;
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shaderSource << "let width : u32 = " << width << "u;\n";
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shaderSource << R"(
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[[block]] struct Result {
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values : array<f32>;
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};
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[[group(0), binding(0)]] var tex : texture_depth_2d;
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[[group(0), binding(1)]] var<storage> result : [[access(read_write)]] Result;
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[[stage(compute)]] fn main(
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[[builtin(global_invocation_id)]] GlobalInvocationId : vec3<u32>
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) {
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result.values[GlobalInvocationId.y * width + GlobalInvocationId.x] = textureLoad(
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tex, vec2<i32>(i32(GlobalInvocationId.x), i32(GlobalInvocationId.y)), 0);
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}
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)";
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wgpu::ShaderModule csModule = utils::CreateShaderModule(device, shaderSource.str().c_str());
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wgpu::ComputePipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.computeStage.module = csModule;
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pipelineDescriptor.computeStage.entryPoint = "main";
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDescriptor);
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// Create and initialize the slot buffer so that it won't unexpectedly affect the count of
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// resources lazily cleared.
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const std::vector<float> initialBufferData(width * height, 0.f);
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wgpu::Buffer readbackBuffer = utils::CreateBufferFromData(
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device, initialBufferData.data(), sizeof(float) * width * height,
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wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Storage);
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wgpu::TextureViewDescriptor viewDesc = {};
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viewDesc.aspect = wgpu::TextureAspect::DepthOnly;
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viewDesc.dimension = wgpu::TextureViewDimension::e2D;
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viewDesc.baseMipLevel = mipLevel;
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viewDesc.mipLevelCount = 1;
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viewDesc.baseArrayLayer = arrayLayer;
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viewDesc.arrayLayerCount = 1;
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wgpu::BindGroup bindGroup =
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utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{{0, texture.CreateView(&viewDesc)}, {1, readbackBuffer}});
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = commandEncoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.Dispatch(width, height);
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pass.EndPass();
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wgpu::CommandBuffer commands = commandEncoder.Finish();
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queue.Submit(1, &commands);
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return EXPECT_BUFFER_FLOAT_RANGE_EQ(expected.data(), readbackBuffer, 0, expected.size());
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}
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void DawnTestBase::WaitABit() {
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device.Tick();
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FlushWire();
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@ -402,6 +402,13 @@ class DawnTestBase {
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level, aspect, sizeof(T), bytesPerRow);
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}
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std::ostringstream& ExpectSampledDepthData(wgpu::Texture depthTexture,
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uint32_t width,
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uint32_t height,
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uint32_t arrayLayer,
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uint32_t mipLevel,
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const std::vector<float>& expected);
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void WaitABit();
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void FlushWire();
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void WaitForAllOperations();
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@ -23,12 +23,13 @@
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namespace {
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using Format = wgpu::TextureFormat;
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using Aspect = wgpu::TextureAspect;
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using Usage = wgpu::TextureUsage;
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using Dimension = wgpu::TextureDimension;
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using DepthOrArrayLayers = uint32_t;
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using Mip = uint32_t;
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DAWN_TEST_PARAM_STRUCT(Params, Format, Usage, Dimension, DepthOrArrayLayers, Mip)
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DAWN_TEST_PARAM_STRUCT(Params, Format, Aspect, Usage, Dimension, DepthOrArrayLayers, Mip)
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template <typename T>
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class ExpectNonZero : public detail::CustomTextureExpectation {
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@ -90,17 +91,40 @@ namespace {
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// TODO(crbug.com/dawn/791): Determine Intel specific platforms this occurs on, and
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// implement a workaround on all backends (happens on Windows too, but not on our test
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// machines).
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DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth32Float &&
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IsMetal() && IsIntel() && GetParam().mMip != 0);
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DAWN_SUPPRESS_TEST_IF(
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(GetParam().mFormat == wgpu::TextureFormat::Depth32Float ||
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GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8) &&
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IsMetal() && IsIntel() && GetParam().mMip != 0);
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// Copies from depth textures not fully supported on the OpenGL backend right now.
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DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth32Float &&
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(IsOpenGL() || IsOpenGLES()));
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// Copies from stencil textures not fully supported on the OpenGL backend right now.
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DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 &&
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GetParam().mAspect == wgpu::TextureAspect::StencilOnly &&
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(IsOpenGL() || IsOpenGLES()));
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// TODO(crbug.com/dawn/593): Test depends on glTextureView which is unsupported on GLES.
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DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 &&
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GetParam().mAspect == wgpu::TextureAspect::DepthOnly &&
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IsOpenGLES());
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// Sampled depth only populates the first texel when running on OpenGL Mesa.
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DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 &&
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GetParam().mAspect == wgpu::TextureAspect::DepthOnly &&
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IsOpenGL() && IsLinux());
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// GL may support the extension, but reading data back is not implemented.
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DAWN_TEST_UNSUPPORTED_IF(GetParam().mFormat == wgpu::TextureFormat::BC1RGBAUnorm &&
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(IsOpenGL() || IsOpenGLES()));
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// TODO(crbug.com/tint/827): HLSL writer produces invalid code.
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DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("use_tint_generator") &&
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GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 &&
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GetParam().mAspect == wgpu::TextureAspect::DepthOnly &&
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IsD3D12());
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = GetParam().mDimension;
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descriptor.size.width = kSize;
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{mipSize, mipSize, depthOrArrayLayers}, mip);
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break;
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}
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case wgpu::TextureFormat::Depth24PlusStencil8: {
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switch (GetParam().mAspect) {
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case wgpu::TextureAspect::DepthOnly: {
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uint32_t value = 0x01010101;
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float fValue = *reinterpret_cast<float*>(&value);
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std::vector<float> expectedDepth(
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mipSize * mipSize,
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(IsVulkan() || IsOpenGL() ||
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(GetParam().mUsage & wgpu::TextureUsage::RenderAttachment) != 0)
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? 1.f
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: fValue);
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for (uint32_t arrayLayer = 0;
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arrayLayer < GetParam().mDepthOrArrayLayers; ++arrayLayer) {
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ExpectSampledDepthData(texture, mipSize, mipSize, arrayLayer, mip,
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expectedDepth)
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<< "arrayLayer " << arrayLayer;
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}
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break;
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}
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case wgpu::TextureAspect::StencilOnly: {
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uint32_t texelCount = mipSize * mipSize * depthOrArrayLayers;
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std::vector<uint8_t> expectedStencil(texelCount, 1);
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EXPECT_TEXTURE_EQ(expectedStencil.data(), texture, {0, 0, 0},
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{mipSize, mipSize, depthOrArrayLayers}, mip,
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wgpu::TextureAspect::StencilOnly);
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break;
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}
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default:
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UNREACHABLE();
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}
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break;
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}
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case wgpu::TextureFormat::BC1RGBAUnorm: {
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// Set buffer with dirty data so we know it is cleared by the lazy cleared
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// texture copy
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@ -192,6 +249,7 @@ namespace {
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class NonzeroNonrenderableTextureCreationTests : public NonzeroTextureCreationTests {};
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class NonzeroCompressedTextureCreationTests : public NonzeroTextureCreationTests {};
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class NonzeroDepthTextureCreationTests : public NonzeroTextureCreationTests {};
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class NonzeroDepthStencilTextureCreationTests : public NonzeroTextureCreationTests {};
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} // anonymous namespace
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@ -215,6 +273,11 @@ TEST_P(NonzeroDepthTextureCreationTests, TextureCreationClears) {
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Run();
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}
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// Test that texture clears to a non-zero value because toggle is enabled.
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TEST_P(NonzeroDepthStencilTextureCreationTests, TextureCreationClears) {
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Run();
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}
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// TODO(crbug.com/794): Test/implement texture initialization for multisampled textures.
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DAWN_INSTANTIATE_TEST_P(
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@ -230,6 +293,7 @@ DAWN_INSTANTIATE_TEST_P(
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"})},
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{wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::RGBA8Unorm},
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{wgpu::TextureAspect::All},
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{wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc),
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wgpu::TextureUsage::CopySrc},
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{wgpu::TextureDimension::e2D, wgpu::TextureDimension::e3D},
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@ -248,6 +312,7 @@ DAWN_INSTANTIATE_TEST_P(NonzeroNonrenderableTextureCreationTests,
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"})},
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{wgpu::TextureFormat::RGBA8Snorm},
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{wgpu::TextureAspect::All},
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{wgpu::TextureUsage::CopySrc},
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{wgpu::TextureDimension::e2D, wgpu::TextureDimension::e3D},
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{1u, 7u},
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@ -265,6 +330,7 @@ DAWN_INSTANTIATE_TEST_P(NonzeroCompressedTextureCreationTests,
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"})},
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{wgpu::TextureFormat::BC1RGBAUnorm},
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{wgpu::TextureAspect::All},
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{wgpu::TextureUsage::CopySrc},
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{wgpu::TextureDimension::e2D},
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{1u, 7u},
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@ -282,9 +348,31 @@ DAWN_INSTANTIATE_TEST_P(NonzeroDepthTextureCreationTests,
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"})},
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{wgpu::TextureFormat::Depth32Float},
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{wgpu::TextureAspect::All},
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{wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment |
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wgpu::TextureUsage::CopySrc),
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wgpu::TextureUsage::CopySrc},
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{wgpu::TextureDimension::e2D},
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{1u, 7u},
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{0u, 1u, 2u, 3u});
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DAWN_INSTANTIATE_TEST_P(
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NonzeroDepthStencilTextureCreationTests,
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{D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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MetalBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"})},
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{wgpu::TextureFormat::Depth24PlusStencil8},
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{wgpu::TextureAspect::DepthOnly, wgpu::TextureAspect::StencilOnly},
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{wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc |
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wgpu::TextureUsage::Sampled),
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wgpu::TextureUsage(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc)},
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{wgpu::TextureDimension::e2D},
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{1u, 7u},
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{0u, 1u, 2u, 3u});
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