[transform] Add first index offset transform

Adding new transform to workaround D3D's vertex/instance_index always
starting from 0

Bug: dawn:548
Change-Id: I048f39e76e236570f3ce337a77d804384ee659a4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/34600
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
This commit is contained in:
Enrico Galli
2020-12-08 21:07:24 +00:00
committed by Commit Bot service account
parent 6c85272d62
commit 3d449d2be5
11 changed files with 793 additions and 5 deletions

View File

@@ -26,6 +26,7 @@
#include "src/reader/reader.h"
#include "src/transform/bound_array_accessors.h"
#include "src/transform/emit_vertex_point_size.h"
#include "src/transform/first_index_offset.h"
#include "src/transform/manager.h"
#include "src/transform/vertex_pulling.h"
#include "src/type_determiner.h"