Remove TODOs in samples to "release stuff".

Now WebGPU objects can be destroyed in any order without the risk of
causing segfaults.

Bug: None
Change-Id: I00aecf49aa65308c13ab0accc69152fa1361d714
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84768
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2022-03-29 08:24:45 +00:00 committed by Dawn LUCI CQ
parent 8e414a140b
commit 3d45533446
4 changed files with 0 additions and 8 deletions

View File

@ -189,6 +189,4 @@ int main(int argc, const char* argv[]) {
frame();
utils::USleep(16000);
}
// TODO release stuff
}

View File

@ -152,6 +152,4 @@ int main(int argc, const char* argv[]) {
frame();
utils::USleep(16000);
}
// TODO release stuff
}

View File

@ -327,6 +327,4 @@ int main(int argc, const char* argv[]) {
frame();
utils::USleep(16000);
}
// TODO release stuff
}

View File

@ -181,6 +181,4 @@ int main(int argc, const char* argv[]) {
frame();
utils::USleep(16000);
}
// TODO release stuff
}