Rename files in src/include nxt -> dawn
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046cb46bee
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3e371b146d
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@ -21,7 +21,7 @@
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#include <dawn/dawn.h>
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#include <dawn/dawncpp.h>
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#include <nxt/nxt_wsi.h>
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#include <dawn/dawn_wsi.h>
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#include "GLFW/glfw3.h"
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#include <cstring>
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@ -13,7 +13,7 @@
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// limitations under the License.
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#include <dawn/dawncpp.h>
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#include <nxt/nxt_wsi.h>
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#include <dawn/dawn_wsi.h>
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bool InitSample(int argc, const char** argv);
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void DoFlush();
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@ -17,7 +17,7 @@
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#include "dawn.h"
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#include "nxt/EnumClassBitmasks.h"
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#include "dawn/EnumClassBitmasks.h"
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// Temporary define to rename NXT to Dawn
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#define dawn nxt
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@ -19,8 +19,8 @@
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#include "backend/Forward.h"
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#include "backend/RefCounted.h"
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#include "nxt/nxt_wsi.h"
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#include "dawn/dawncpp.h"
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#include "dawn/dawn_wsi.h"
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namespace backend {
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@ -17,8 +17,8 @@
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#include "backend/d3d12/d3d12_platform.h"
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#include "nxt/nxt_wsi.h"
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#include "dawn/dawncpp.h"
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#include "dawn/dawn_wsi.h"
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#include <vector>
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@ -17,7 +17,7 @@
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#include "backend/d3d12/DeviceD3D12.h"
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#include "backend/d3d12/TextureD3D12.h"
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#include <nxt/nxt_wsi.h>
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#include <dawn/dawn_wsi.h>
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namespace backend { namespace d3d12 {
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@ -17,7 +17,7 @@
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#include "backend/metal/DeviceMTL.h"
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#include "backend/metal/TextureMTL.h"
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#include <nxt/nxt_wsi.h>
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#include <dawn/dawn_wsi.h>
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namespace backend { namespace metal {
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@ -17,7 +17,7 @@
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#include "backend/Device.h"
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#include "backend/opengl/TextureGL.h"
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#include <nxt/nxt_wsi.h>
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#include <dawn/dawn_wsi.h>
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namespace backend { namespace opengl {
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@ -17,8 +17,8 @@
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#include "backend/vulkan/VulkanInfo.h"
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#include "nxt/nxt_wsi.h"
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#include "dawn/dawncpp.h"
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#include "dawn/dawn_wsi.h"
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namespace backend { namespace vulkan {
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@ -14,7 +14,7 @@
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#include "gtest/gtest.h"
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#include "nxt/EnumClassBitmasks.h"
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#include "dawn/EnumClassBitmasks.h"
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namespace nxt {
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@ -15,7 +15,7 @@
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#ifndef UTILS_BACKENDBINDING_H_
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#define UTILS_BACKENDBINDING_H_
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#include <nxt/nxt_wsi.h>
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#include <dawn/dawn_wsi.h>
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struct GLFWwindow;
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typedef struct nxtProcTable_s nxtProcTable;
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@ -15,7 +15,7 @@
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#include "utils/BackendBinding.h"
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#include "common/Assert.h"
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#include "nxt/nxt_wsi.h"
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#include "dawn/dawn_wsi.h"
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#include "GLFW/glfw3.h"
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#define GLFW_EXPOSE_NATIVE_WIN32
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@ -16,7 +16,7 @@
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#include "common/Assert.h"
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#include "common/SwapChainUtils.h"
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#include "nxt/nxt_wsi.h"
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#include "dawn/dawn_wsi.h"
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#define GLFW_EXPOSE_NATIVE_COCOA
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#include "GLFW/glfw3.h"
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@ -17,7 +17,7 @@
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#include "common/Assert.h"
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#include "common/Platform.h"
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#include "common/SwapChainUtils.h"
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#include "nxt/nxt_wsi.h"
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#include "dawn/dawn_wsi.h"
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// Glad needs to be included before GLFW otherwise it complain that GL.h was already included
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#include "glad/glad.h"
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@ -16,7 +16,7 @@
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#include "common/Assert.h"
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#include "common/vulkan_platform.h"
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#include "nxt/nxt_wsi.h"
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#include "dawn/dawn_wsi.h"
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#include "GLFW/glfw3.h"
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