tint: Remove support for smoothStep builtin

The new spelling `smoothstep` was introduced in M102.

Fixed: tint:1483
Change-Id: Ia5e1401f8f09450a3a767b0bb975216bd85be8db
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93360
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price 2022-06-15 23:32:14 +00:00 committed by Dawn LUCI CQ
parent 446b1a7df1
commit 3e38d7effe
39 changed files with 3288 additions and 4414 deletions

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@ -2,6 +2,10 @@
## Changes for M105 ## Changes for M105
### Breaking changes
* The `smoothStep()` builtin has been removed (use `smoothstep` instead). [tint:1483](crbug.com/tint/1483)
### Deprecated Features ### Deprecated Features
* The `@stage` attribute has been deprecated. The short forms should be used * The `@stage` attribute has been deprecated. The short forms should be used

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@ -448,8 +448,6 @@ fn sinh(f32) -> f32
fn sinh<N: num>(vec<N, f32>) -> vec<N, f32> fn sinh<N: num>(vec<N, f32>) -> vec<N, f32>
fn smoothstep(f32, f32, f32) -> f32 fn smoothstep(f32, f32, f32) -> f32
fn smoothstep<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32> fn smoothstep<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32>
@deprecated fn smoothStep(f32, f32, f32) -> f32
@deprecated fn smoothStep<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32>
fn sqrt(f32) -> f32 fn sqrt(f32) -> f32
fn sqrt<N: num>(vec<N, f32>) -> vec<N, f32> fn sqrt<N: num>(vec<N, f32>) -> vec<N, f32>
fn step(f32, f32) -> f32 fn step(f32, f32) -> f32

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@ -1263,7 +1263,6 @@ INSTANTIATE_TEST_SUITE_P(ResolverTest,
ResolverBuiltinTest_ThreeParam, ResolverBuiltinTest_ThreeParam,
testing::Values(BuiltinData{"mix", BuiltinType::kMix}, testing::Values(BuiltinData{"mix", BuiltinType::kMix},
BuiltinData{"smoothstep", BuiltinType::kSmoothstep}, BuiltinData{"smoothstep", BuiltinType::kSmoothstep},
BuiltinData{"smoothStep", BuiltinType::kSmoothStep},
BuiltinData{"fma", BuiltinType::kFma})); BuiltinData{"fma", BuiltinType::kFma}));
using ResolverBuiltinTest_ThreeParam_FloatOrInt = ResolverTestWithParam<BuiltinData>; using ResolverBuiltinTest_ThreeParam_FloatOrInt = ResolverTestWithParam<BuiltinData>;

File diff suppressed because it is too large Load Diff

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@ -93,7 +93,6 @@ INSTANTIATE_TEST_SUITE_P(
BuiltinData{"sin", BuiltinType::kSin}, BuiltinData{"sin", BuiltinType::kSin},
BuiltinData{"sinh", BuiltinType::kSinh}, BuiltinData{"sinh", BuiltinType::kSinh},
BuiltinData{"smoothstep", BuiltinType::kSmoothstep}, BuiltinData{"smoothstep", BuiltinType::kSmoothstep},
BuiltinData{"smoothStep", BuiltinType::kSmoothStep},
BuiltinData{"sqrt", BuiltinType::kSqrt}, BuiltinData{"sqrt", BuiltinType::kSqrt},
BuiltinData{"step", BuiltinType::kStep}, BuiltinData{"step", BuiltinType::kStep},
BuiltinData{"storageBarrier", BuiltinType::kStorageBarrier}, BuiltinData{"storageBarrier", BuiltinType::kStorageBarrier},

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@ -233,9 +233,6 @@ BuiltinType ParseBuiltinType(const std::string& name) {
if (name == "smoothstep") { if (name == "smoothstep") {
return BuiltinType::kSmoothstep; return BuiltinType::kSmoothstep;
} }
if (name == "smoothStep") {
return BuiltinType::kSmoothStep;
}
if (name == "sqrt") { if (name == "sqrt") {
return BuiltinType::kSqrt; return BuiltinType::kSqrt;
} }
@ -493,8 +490,6 @@ const char* str(BuiltinType i) {
return "sinh"; return "sinh";
case BuiltinType::kSmoothstep: case BuiltinType::kSmoothstep:
return "smoothstep"; return "smoothstep";
case BuiltinType::kSmoothStep:
return "smoothStep";
case BuiltinType::kSqrt: case BuiltinType::kSqrt:
return "sqrt"; return "sqrt";
case BuiltinType::kStep: case BuiltinType::kStep:

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@ -101,7 +101,6 @@ enum class BuiltinType {
kSin, kSin,
kSinh, kSinh,
kSmoothstep, kSmoothstep,
kSmoothStep,
kSqrt, kSqrt,
kStep, kStep,
kStorageBarrier, kStorageBarrier,

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@ -1701,7 +1701,6 @@ std::string GeneratorImpl::generate_builtin_name(const sem::Builtin* builtin) {
case sem::BuiltinType::kReverseBits: case sem::BuiltinType::kReverseBits:
return "bitfieldReverse"; return "bitfieldReverse";
case sem::BuiltinType::kSmoothstep: case sem::BuiltinType::kSmoothstep:
case sem::BuiltinType::kSmoothStep:
return "smoothstep"; return "smoothstep";
case sem::BuiltinType::kUnpack2x16float: case sem::BuiltinType::kUnpack2x16float:
return "unpackHalf2x16"; return "unpackHalf2x16";

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@ -112,7 +112,6 @@ const ast::CallExpression* GenerateCall(BuiltinType builtin,
case BuiltinType::kMix: case BuiltinType::kMix:
case BuiltinType::kFaceForward: case BuiltinType::kFaceForward:
case BuiltinType::kSmoothstep: case BuiltinType::kSmoothstep:
case BuiltinType::kSmoothStep:
return builder->Call(str.str(), "f2", "f2", "f2"); return builder->Call(str.str(), "f2", "f2", "f2");
case BuiltinType::kAll: case BuiltinType::kAll:
case BuiltinType::kAny: case BuiltinType::kAny:
@ -233,7 +232,6 @@ INSTANTIATE_TEST_SUITE_P(
BuiltinData{BuiltinType::kSin, ParamType::kF32, "sin"}, BuiltinData{BuiltinType::kSin, ParamType::kF32, "sin"},
BuiltinData{BuiltinType::kSinh, ParamType::kF32, "sinh"}, BuiltinData{BuiltinType::kSinh, ParamType::kF32, "sinh"},
BuiltinData{BuiltinType::kSmoothstep, ParamType::kF32, "smoothstep"}, BuiltinData{BuiltinType::kSmoothstep, ParamType::kF32, "smoothstep"},
BuiltinData{BuiltinType::kSmoothStep, ParamType::kF32, "smoothstep"},
BuiltinData{BuiltinType::kSqrt, ParamType::kF32, "sqrt"}, BuiltinData{BuiltinType::kSqrt, ParamType::kF32, "sqrt"},
BuiltinData{BuiltinType::kStep, ParamType::kF32, "step"}, BuiltinData{BuiltinType::kStep, ParamType::kF32, "step"},
BuiltinData{BuiltinType::kTan, ParamType::kF32, "tan"}, BuiltinData{BuiltinType::kTan, ParamType::kF32, "tan"},

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@ -2577,7 +2577,6 @@ std::string GeneratorImpl::generate_builtin_name(const sem::Builtin* builtin) {
case sem::BuiltinType::kReverseBits: // uint case sem::BuiltinType::kReverseBits: // uint
return "reversebits"; return "reversebits";
case sem::BuiltinType::kSmoothstep: case sem::BuiltinType::kSmoothstep:
case sem::BuiltinType::kSmoothStep:
return "smoothstep"; return "smoothstep";
default: default:
diagnostics_.add_error(diag::System::Writer, diagnostics_.add_error(diag::System::Writer,

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@ -111,7 +111,6 @@ const ast::CallExpression* GenerateCall(BuiltinType builtin,
case BuiltinType::kMix: case BuiltinType::kMix:
case BuiltinType::kFaceForward: case BuiltinType::kFaceForward:
case BuiltinType::kSmoothstep: case BuiltinType::kSmoothstep:
case BuiltinType::kSmoothStep:
return builder->Call(str.str(), "f2", "f2", "f2"); return builder->Call(str.str(), "f2", "f2", "f2");
case BuiltinType::kAll: case BuiltinType::kAll:
case BuiltinType::kAny: case BuiltinType::kAny:
@ -232,7 +231,6 @@ INSTANTIATE_TEST_SUITE_P(
BuiltinData{BuiltinType::kSin, ParamType::kF32, "sin"}, BuiltinData{BuiltinType::kSin, ParamType::kF32, "sin"},
BuiltinData{BuiltinType::kSinh, ParamType::kF32, "sinh"}, BuiltinData{BuiltinType::kSinh, ParamType::kF32, "sinh"},
BuiltinData{BuiltinType::kSmoothstep, ParamType::kF32, "smoothstep"}, BuiltinData{BuiltinType::kSmoothstep, ParamType::kF32, "smoothstep"},
BuiltinData{BuiltinType::kSmoothStep, ParamType::kF32, "smoothstep"},
BuiltinData{BuiltinType::kSqrt, ParamType::kF32, "sqrt"}, BuiltinData{BuiltinType::kSqrt, ParamType::kF32, "sqrt"},
BuiltinData{BuiltinType::kStep, ParamType::kF32, "step"}, BuiltinData{BuiltinType::kStep, ParamType::kF32, "step"},
BuiltinData{BuiltinType::kTan, ParamType::kF32, "tan"}, BuiltinData{BuiltinType::kTan, ParamType::kF32, "tan"},

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@ -1452,7 +1452,6 @@ std::string GeneratorImpl::generate_builtin_name(const sem::Builtin* builtin) {
out += "rint"; out += "rint";
break; break;
case sem::BuiltinType::kSmoothstep: case sem::BuiltinType::kSmoothstep:
case sem::BuiltinType::kSmoothStep:
out += "smoothstep"; out += "smoothstep";
break; break;
case sem::BuiltinType::kInverseSqrt: case sem::BuiltinType::kInverseSqrt:

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@ -110,7 +110,6 @@ const ast::CallExpression* GenerateCall(BuiltinType builtin,
case BuiltinType::kMix: case BuiltinType::kMix:
case BuiltinType::kFaceForward: case BuiltinType::kFaceForward:
case BuiltinType::kSmoothstep: case BuiltinType::kSmoothstep:
case BuiltinType::kSmoothStep:
return builder->Call(str.str(), "f2", "f2", "f2"); return builder->Call(str.str(), "f2", "f2", "f2");
case BuiltinType::kAll: case BuiltinType::kAll:
case BuiltinType::kAny: case BuiltinType::kAny:
@ -262,7 +261,6 @@ INSTANTIATE_TEST_SUITE_P(
BuiltinData{BuiltinType::kSin, ParamType::kF32, "sin"}, BuiltinData{BuiltinType::kSin, ParamType::kF32, "sin"},
BuiltinData{BuiltinType::kSinh, ParamType::kF32, "sinh"}, BuiltinData{BuiltinType::kSinh, ParamType::kF32, "sinh"},
BuiltinData{BuiltinType::kSmoothstep, ParamType::kF32, "smoothstep"}, BuiltinData{BuiltinType::kSmoothstep, ParamType::kF32, "smoothstep"},
BuiltinData{BuiltinType::kSmoothStep, ParamType::kF32, "smoothstep"},
BuiltinData{BuiltinType::kSqrt, ParamType::kF32, "sqrt"}, BuiltinData{BuiltinType::kSqrt, ParamType::kF32, "sqrt"},
BuiltinData{BuiltinType::kStep, ParamType::kF32, "step"}, BuiltinData{BuiltinType::kStep, ParamType::kF32, "step"},
BuiltinData{BuiltinType::kTan, ParamType::kF32, "tan"}, BuiltinData{BuiltinType::kTan, ParamType::kF32, "tan"},

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@ -204,7 +204,6 @@ uint32_t builtin_to_glsl_method(const sem::Builtin* builtin) {
case BuiltinType::kSinh: case BuiltinType::kSinh:
return GLSLstd450Sinh; return GLSLstd450Sinh;
case BuiltinType::kSmoothstep: case BuiltinType::kSmoothstep:
case BuiltinType::kSmoothStep:
return GLSLstd450SmoothStep; return GLSLstd450SmoothStep;
case BuiltinType::kSqrt: case BuiltinType::kSqrt:
return GLSLstd450Sqrt; return GLSLstd450Sqrt;

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@ -11,9 +11,8 @@ See:
{{- /* For each permutation of each overload of each function... */ -}} {{- /* For each permutation of each overload of each function... */ -}}
{{- range .Sem.Builtins -}} {{- range .Sem.Builtins -}}
{{- /* TODO(crbug.com/tint/1483): Remove the bodge below after smoothStep is removed from intrinsics.def */}}
{{- /* TODO(crbug.com/tint/1536): Remove the bodge below after we support [[extension("extension_name")]] in intrinsics.def */}} {{- /* TODO(crbug.com/tint/1536): Remove the bodge below after we support [[extension("extension_name")]] in intrinsics.def */}}
{{- if not (or (eq .Name "smoothStep") (eq .Name "dot4I8Packed") (eq .Name "dot4U8Packed"))}} {{- if not (or (eq .Name "dot4I8Packed") (eq .Name "dot4U8Packed"))}}
{{- range .Overloads -}} {{- range .Overloads -}}
{{- range Permute . -}} {{- range Permute . -}}
{{- /* Generate a ./literal/<function>/<permuataion-hash>.wgsl file using {{- /* Generate a ./literal/<function>/<permuataion-hash>.wgsl file using

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@ -1,45 +0,0 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn smoothStep(vec<4, f32>, vec<4, f32>, vec<4, f32>) -> vec<4, f32>
fn smoothStep_5f615b() {
var res: vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
smoothStep_5f615b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
smoothStep_5f615b();
}
@compute @workgroup_size(1)
fn compute_main() {
smoothStep_5f615b();
}

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@ -1,53 +0,0 @@
builtins/gen/literal/smoothstep/5f615b.wgsl:28:24 warning: use of deprecated builtin
var res: vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
^^^^^^^^^^
#version 310 es
void smoothStep_5f615b() {
vec4 res = smoothstep(vec4(0.0f), vec4(0.0f), vec4(0.0f));
}
vec4 vertex_main() {
smoothStep_5f615b();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void smoothStep_5f615b() {
vec4 res = smoothstep(vec4(0.0f), vec4(0.0f), vec4(0.0f));
}
void fragment_main() {
smoothStep_5f615b();
}
void main() {
fragment_main();
return;
}
#version 310 es
void smoothStep_5f615b() {
vec4 res = smoothstep(vec4(0.0f), vec4(0.0f), vec4(0.0f));
}
void compute_main() {
smoothStep_5f615b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -1,34 +0,0 @@
builtins/gen/literal/smoothstep/5f615b.wgsl:28:24 warning: use of deprecated builtin
var res: vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
^^^^^^^^^^
void smoothStep_5f615b() {
float4 res = smoothstep((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
smoothStep_5f615b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
smoothStep_5f615b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
smoothStep_5f615b();
return;
}

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@ -1,37 +0,0 @@
builtins/gen/literal/smoothstep/5f615b.wgsl:28:24 warning: use of deprecated builtin
var res: vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
^^^^^^^^^^
#include <metal_stdlib>
using namespace metal;
void smoothStep_5f615b() {
float4 res = smoothstep(float4(0.0f), float4(0.0f), float4(0.0f));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
smoothStep_5f615b();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
smoothStep_5f615b();
return;
}
kernel void compute_main() {
smoothStep_5f615b();
return;
}

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@ -1,69 +0,0 @@
builtins/gen/literal/smoothstep/5f615b.wgsl:28:24 warning: use of deprecated builtin
var res: vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
^^^^^^^^^^
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %smoothStep_5f615b "smoothStep_5f615b"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%smoothStep_5f615b = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 SmoothStep %5 %5 %5
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %smoothStep_5f615b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %smoothStep_5f615b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %smoothStep_5f615b
OpReturn
OpFunctionEnd

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@ -1,23 +0,0 @@
builtins/gen/literal/smoothstep/5f615b.wgsl:28:24 warning: use of deprecated builtin
var res: vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
^^^^^^^^^^
fn smoothStep_5f615b() {
var res : vec4<f32> = smoothStep(vec4<f32>(), vec4<f32>(), vec4<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
smoothStep_5f615b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
smoothStep_5f615b();
}
@compute @workgroup_size(1)
fn compute_main() {
smoothStep_5f615b();
}

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@ -1,45 +0,0 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn smoothStep(vec<3, f32>, vec<3, f32>, vec<3, f32>) -> vec<3, f32>
fn smoothStep_658be3() {
var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
smoothStep_658be3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
smoothStep_658be3();
}
@compute @workgroup_size(1)
fn compute_main() {
smoothStep_658be3();
}

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@ -1,53 +0,0 @@
builtins/gen/literal/smoothstep/658be3.wgsl:28:24 warning: use of deprecated builtin
var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
^^^^^^^^^^
#version 310 es
void smoothStep_658be3() {
vec3 res = smoothstep(vec3(0.0f), vec3(0.0f), vec3(0.0f));
}
vec4 vertex_main() {
smoothStep_658be3();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void smoothStep_658be3() {
vec3 res = smoothstep(vec3(0.0f), vec3(0.0f), vec3(0.0f));
}
void fragment_main() {
smoothStep_658be3();
}
void main() {
fragment_main();
return;
}
#version 310 es
void smoothStep_658be3() {
vec3 res = smoothstep(vec3(0.0f), vec3(0.0f), vec3(0.0f));
}
void compute_main() {
smoothStep_658be3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -1,34 +0,0 @@
builtins/gen/literal/smoothstep/658be3.wgsl:28:24 warning: use of deprecated builtin
var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
^^^^^^^^^^
void smoothStep_658be3() {
float3 res = smoothstep((0.0f).xxx, (0.0f).xxx, (0.0f).xxx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
smoothStep_658be3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
smoothStep_658be3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
smoothStep_658be3();
return;
}

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@ -1,37 +0,0 @@
builtins/gen/literal/smoothstep/658be3.wgsl:28:24 warning: use of deprecated builtin
var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
^^^^^^^^^^
#include <metal_stdlib>
using namespace metal;
void smoothStep_658be3() {
float3 res = smoothstep(float3(0.0f), float3(0.0f), float3(0.0f));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
smoothStep_658be3();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
smoothStep_658be3();
return;
}
kernel void compute_main() {
smoothStep_658be3();
return;
}

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@ -1,71 +0,0 @@
builtins/gen/literal/smoothstep/658be3.wgsl:28:24 warning: use of deprecated builtin
var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
^^^^^^^^^^
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %smoothStep_658be3 "smoothStep_658be3"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%16 = OpConstantNull %v3float
%_ptr_Function_v3float = OpTypePointer Function %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%smoothStep_658be3 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %16
%13 = OpExtInst %v3float %15 SmoothStep %16 %16 %16
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %smoothStep_658be3
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %smoothStep_658be3
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %smoothStep_658be3
OpReturn
OpFunctionEnd

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@ -1,23 +0,0 @@
builtins/gen/literal/smoothstep/658be3.wgsl:28:24 warning: use of deprecated builtin
var res: vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
^^^^^^^^^^
fn smoothStep_658be3() {
var res : vec3<f32> = smoothStep(vec3<f32>(), vec3<f32>(), vec3<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
smoothStep_658be3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
smoothStep_658be3();
}
@compute @workgroup_size(1)
fn compute_main() {
smoothStep_658be3();
}

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@ -1,45 +0,0 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn smoothStep(vec<2, f32>, vec<2, f32>, vec<2, f32>) -> vec<2, f32>
fn smoothStep_c11eef() {
var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
smoothStep_c11eef();
return vec4<f32>();
}
@fragment
fn fragment_main() {
smoothStep_c11eef();
}
@compute @workgroup_size(1)
fn compute_main() {
smoothStep_c11eef();
}

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@ -1,53 +0,0 @@
builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin
var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
^^^^^^^^^^
#version 310 es
void smoothStep_c11eef() {
vec2 res = smoothstep(vec2(0.0f), vec2(0.0f), vec2(0.0f));
}
vec4 vertex_main() {
smoothStep_c11eef();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void smoothStep_c11eef() {
vec2 res = smoothstep(vec2(0.0f), vec2(0.0f), vec2(0.0f));
}
void fragment_main() {
smoothStep_c11eef();
}
void main() {
fragment_main();
return;
}
#version 310 es
void smoothStep_c11eef() {
vec2 res = smoothstep(vec2(0.0f), vec2(0.0f), vec2(0.0f));
}
void compute_main() {
smoothStep_c11eef();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -1,34 +0,0 @@
builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin
var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
^^^^^^^^^^
void smoothStep_c11eef() {
float2 res = smoothstep((0.0f).xx, (0.0f).xx, (0.0f).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
smoothStep_c11eef();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
smoothStep_c11eef();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
smoothStep_c11eef();
return;
}

View File

@ -1,37 +0,0 @@
builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin
var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
^^^^^^^^^^
#include <metal_stdlib>
using namespace metal;
void smoothStep_c11eef() {
float2 res = smoothstep(float2(0.0f), float2(0.0f), float2(0.0f));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
smoothStep_c11eef();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
smoothStep_c11eef();
return;
}
kernel void compute_main() {
smoothStep_c11eef();
return;
}

View File

@ -1,71 +0,0 @@
builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin
var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
^^^^^^^^^^
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %smoothStep_c11eef "smoothStep_c11eef"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%16 = OpConstantNull %v2float
%_ptr_Function_v2float = OpTypePointer Function %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%smoothStep_c11eef = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %16
%13 = OpExtInst %v2float %15 SmoothStep %16 %16 %16
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %smoothStep_c11eef
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %smoothStep_c11eef
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %smoothStep_c11eef
OpReturn
OpFunctionEnd

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@ -1,23 +0,0 @@
builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin
var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
^^^^^^^^^^
fn smoothStep_c11eef() {
var res : vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
smoothStep_c11eef();
return vec4<f32>();
}
@fragment
fn fragment_main() {
smoothStep_c11eef();
}
@compute @workgroup_size(1)
fn compute_main() {
smoothStep_c11eef();
}

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@ -1,45 +0,0 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn smoothStep(f32, f32, f32) -> f32
fn smoothStep_cb0bfb() {
var res: f32 = smoothStep(1.0, 1.0, 1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
smoothStep_cb0bfb();
return vec4<f32>();
}
@fragment
fn fragment_main() {
smoothStep_cb0bfb();
}
@compute @workgroup_size(1)
fn compute_main() {
smoothStep_cb0bfb();
}

View File

@ -1,53 +0,0 @@
builtins/gen/literal/smoothstep/cb0bfb.wgsl:28:18 warning: use of deprecated builtin
var res: f32 = smoothStep(1.0, 1.0, 1.0);
^^^^^^^^^^
#version 310 es
void smoothStep_cb0bfb() {
float res = smoothstep(1.0f, 1.0f, 1.0f);
}
vec4 vertex_main() {
smoothStep_cb0bfb();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void smoothStep_cb0bfb() {
float res = smoothstep(1.0f, 1.0f, 1.0f);
}
void fragment_main() {
smoothStep_cb0bfb();
}
void main() {
fragment_main();
return;
}
#version 310 es
void smoothStep_cb0bfb() {
float res = smoothstep(1.0f, 1.0f, 1.0f);
}
void compute_main() {
smoothStep_cb0bfb();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -1,34 +0,0 @@
builtins/gen/literal/smoothstep/cb0bfb.wgsl:28:18 warning: use of deprecated builtin
var res: f32 = smoothStep(1.0, 1.0, 1.0);
^^^^^^^^^^
void smoothStep_cb0bfb() {
float res = smoothstep(1.0f, 1.0f, 1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
smoothStep_cb0bfb();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
smoothStep_cb0bfb();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
smoothStep_cb0bfb();
return;
}

View File

@ -1,37 +0,0 @@
builtins/gen/literal/smoothstep/cb0bfb.wgsl:28:18 warning: use of deprecated builtin
var res: f32 = smoothStep(1.0, 1.0, 1.0);
^^^^^^^^^^
#include <metal_stdlib>
using namespace metal;
void smoothStep_cb0bfb() {
float res = smoothstep(1.0f, 1.0f, 1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
smoothStep_cb0bfb();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
smoothStep_cb0bfb();
return;
}
kernel void compute_main() {
smoothStep_cb0bfb();
return;
}

View File

@ -1,69 +0,0 @@
builtins/gen/literal/smoothstep/cb0bfb.wgsl:28:18 warning: use of deprecated builtin
var res: f32 = smoothStep(1.0, 1.0, 1.0);
^^^^^^^^^^
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %smoothStep_cb0bfb "smoothStep_cb0bfb"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%smoothStep_cb0bfb = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 SmoothStep %float_1 %float_1 %float_1
OpStore %res %13
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %smoothStep_cb0bfb
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %smoothStep_cb0bfb
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %smoothStep_cb0bfb
OpReturn
OpFunctionEnd

View File

@ -1,23 +0,0 @@
builtins/gen/literal/smoothstep/cb0bfb.wgsl:28:18 warning: use of deprecated builtin
var res: f32 = smoothStep(1.0, 1.0, 1.0);
^^^^^^^^^^
fn smoothStep_cb0bfb() {
var res : f32 = smoothStep(1.0, 1.0, 1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
smoothStep_cb0bfb();
return vec4<f32>();
}
@fragment
fn fragment_main() {
smoothStep_cb0bfb();
}
@compute @workgroup_size(1)
fn compute_main() {
smoothStep_cb0bfb();
}