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Add BufferCopyView.layout and deprecate old fields
Bug: dawn:22 Change-Id: Idc37faf5edaa01a6fb1a38d1a81022ad652cf428 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24622 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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@@ -266,17 +266,8 @@ class D3D12SharedHandleUsageTests : public D3D12ResourceTestBase {
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protected:
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// Submits a 1x1x1 copy from source to destination
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void SimpleCopyTextureToTexture(wgpu::Texture source, wgpu::Texture destination) {
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wgpu::TextureCopyView copySrc;
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copySrc.texture = source;
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copySrc.mipLevel = 0;
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copySrc.arrayLayer = 0;
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copySrc.origin = {0, 0, 0};
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wgpu::TextureCopyView copyDst;
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copyDst.texture = destination;
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copyDst.mipLevel = 0;
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copyDst.arrayLayer = 0;
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copyDst.origin = {0, 0, 0};
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wgpu::TextureCopyView copySrc = utils::CreateTextureCopyView(source, 0, {0, 0, 0});
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wgpu::TextureCopyView copyDst = utils::CreateTextureCopyView(destination, 0, {0, 0, 0});
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wgpu::Extent3D copySize = {1, 1, 1};
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@@ -173,9 +173,9 @@ class TextureCopyViewArrayLayerDeprecationTests : public DeprecationTests {
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desc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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desc.size = 4;
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wgpu::BufferCopyView copy;
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wgpu::BufferCopyView copy = {};
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copy.buffer = device.CreateBuffer(&desc);
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copy.bytesPerRow = kTextureBytesPerRowAlignment;
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copy.layout.bytesPerRow = kTextureBytesPerRowAlignment;
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return copy;
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}
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@@ -251,3 +251,115 @@ DAWN_INSTANTIATE_TEST(TextureCopyViewArrayLayerDeprecationTests,
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NullBackend(),
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OpenGLBackend(),
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VulkanBackend());
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class BufferCopyViewDeprecationTests : public DeprecationTests {
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protected:
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wgpu::TextureCopyView MakeTextureCopyView() {
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wgpu::TextureDescriptor desc = {};
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desc.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
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desc.dimension = wgpu::TextureDimension::e2D;
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desc.size = {1, 1, 2};
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desc.format = wgpu::TextureFormat::RGBA8Unorm;
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wgpu::TextureCopyView copy;
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copy.texture = device.CreateTexture(&desc);
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copy.arrayLayer = 0;
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copy.origin = {0, 0, 1};
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return copy;
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}
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wgpu::Extent3D copySize = {1, 1, 1};
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};
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// Test that using BufferCopyView::{offset,bytesPerRow,rowsPerImage} emits a warning.
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TEST_P(BufferCopyViewDeprecationTests, DeprecationWarning) {
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wgpu::BufferDescriptor desc;
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desc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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desc.size = 8;
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wgpu::Buffer buffer = device.CreateBuffer(&desc);
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wgpu::TextureCopyView texCopy = MakeTextureCopyView();
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::BufferCopyView bufCopy = {};
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bufCopy.buffer = buffer;
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bufCopy.offset = 4;
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EXPECT_DEPRECATION_WARNING(encoder.CopyBufferToTexture(&bufCopy, &texCopy, ©Size));
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EXPECT_DEPRECATION_WARNING(encoder.CopyTextureToBuffer(&texCopy, &bufCopy, ©Size));
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// Since bytesPerRow is 0
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::BufferCopyView bufCopy = {};
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bufCopy.buffer = buffer;
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bufCopy.bytesPerRow = kTextureBytesPerRowAlignment;
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EXPECT_DEPRECATION_WARNING(encoder.CopyBufferToTexture(&bufCopy, &texCopy, ©Size));
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EXPECT_DEPRECATION_WARNING(encoder.CopyTextureToBuffer(&texCopy, &bufCopy, ©Size));
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wgpu::CommandBuffer command = encoder.Finish();
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queue.Submit(1, &command);
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}
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::BufferCopyView bufCopy = {};
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bufCopy.buffer = buffer;
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bufCopy.rowsPerImage = 1;
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EXPECT_DEPRECATION_WARNING(encoder.CopyBufferToTexture(&bufCopy, &texCopy, ©Size));
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EXPECT_DEPRECATION_WARNING(encoder.CopyTextureToBuffer(&texCopy, &bufCopy, ©Size));
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// Since bytesPerRow is 0
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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// Test that using both any old field and any new field is an error
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TEST_P(BufferCopyViewDeprecationTests, BothOldAndNew) {
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wgpu::BufferDescriptor desc;
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desc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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desc.size = 8;
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wgpu::Buffer buffer = device.CreateBuffer(&desc);
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wgpu::TextureCopyView texCopy = MakeTextureCopyView();
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auto testOne = [=](const wgpu::BufferCopyView& bufCopy) {
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyBufferToTexture(&bufCopy, &texCopy, ©Size);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyTextureToBuffer(&texCopy, &bufCopy, ©Size);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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};
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{
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wgpu::BufferCopyView bufCopy = {};
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bufCopy.buffer = buffer;
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bufCopy.layout.bytesPerRow = kTextureBytesPerRowAlignment;
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyBufferToTexture(&bufCopy, &texCopy, ©Size);
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encoder.CopyTextureToBuffer(&texCopy, &bufCopy, ©Size);
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wgpu::CommandBuffer command = encoder.Finish();
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queue.Submit(1, &command);
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}
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bufCopy.offset = 4;
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testOne(bufCopy);
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bufCopy.offset = 0;
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bufCopy.bytesPerRow = kTextureBytesPerRowAlignment;
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testOne(bufCopy);
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bufCopy.bytesPerRow = 0;
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bufCopy.rowsPerImage = 1;
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testOne(bufCopy);
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}
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}
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DAWN_INSTANTIATE_TEST(BufferCopyViewDeprecationTests,
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D3D12Backend(),
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MetalBackend(),
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NullBackend(),
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OpenGLBackend(),
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VulkanBackend());
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@@ -313,17 +313,8 @@ namespace dawn_native { namespace vulkan {
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wgpu::Queue dawnQueue,
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wgpu::Texture source,
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wgpu::Texture destination) {
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wgpu::TextureCopyView copySrc;
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copySrc.texture = source;
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copySrc.mipLevel = 0;
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copySrc.arrayLayer = 0;
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copySrc.origin = {0, 0, 0};
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wgpu::TextureCopyView copyDst;
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copyDst.texture = destination;
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copyDst.mipLevel = 0;
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copyDst.arrayLayer = 0;
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copyDst.origin = {0, 0, 0};
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wgpu::TextureCopyView copySrc = utils::CreateTextureCopyView(source, 0, {0, 0, 0});
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wgpu::TextureCopyView copyDst = utils::CreateTextureCopyView(destination, 0, {0, 0, 0});
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wgpu::Extent3D copySize = {1, 1, 1};
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@@ -526,17 +517,9 @@ namespace dawn_native { namespace vulkan {
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wgpu::Buffer copyDstBuffer = device.CreateBuffer(&bufferDesc);
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// Copy |deviceWrappedTexture| into |copyDstBuffer|
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wgpu::TextureCopyView copySrc;
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copySrc.texture = deviceWrappedTexture;
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copySrc.mipLevel = 0;
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copySrc.arrayLayer = 0;
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copySrc.origin = {0, 0, 0};
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wgpu::BufferCopyView copyDst;
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copyDst.buffer = copyDstBuffer;
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copyDst.offset = 0;
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copyDst.bytesPerRow = 256;
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copyDst.rowsPerImage = 0;
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wgpu::TextureCopyView copySrc =
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utils::CreateTextureCopyView(deviceWrappedTexture, 0, {0, 0, 0});
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wgpu::BufferCopyView copyDst = utils::CreateBufferCopyView(copyDstBuffer, 0, 256, 0);
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wgpu::Extent3D copySize = {1, 1, 1};
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@@ -584,17 +567,9 @@ namespace dawn_native { namespace vulkan {
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utils::CreateBufferFromData(secondDevice, wgpu::BufferUsage::CopySrc, {0x04030201});
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// Copy |copySrcBuffer| into |secondDeviceWrappedTexture|
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wgpu::BufferCopyView copySrc;
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copySrc.buffer = copySrcBuffer;
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copySrc.offset = 0;
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copySrc.bytesPerRow = 256;
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copySrc.rowsPerImage = 0;
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wgpu::TextureCopyView copyDst;
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copyDst.texture = secondDeviceWrappedTexture;
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copyDst.mipLevel = 0;
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copyDst.arrayLayer = 0;
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copyDst.origin = {0, 0, 0};
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wgpu::BufferCopyView copySrc = utils::CreateBufferCopyView(copySrcBuffer, 0, 256, 0);
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wgpu::TextureCopyView copyDst =
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utils::CreateTextureCopyView(secondDeviceWrappedTexture, 0, {0, 0, 0});
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wgpu::Extent3D copySize = {1, 1, 1};
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@@ -669,17 +669,9 @@ namespace dawn_native { namespace vulkan {
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wgpu::Buffer copyDstBuffer = device.CreateBuffer(&bufferDesc);
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// Copy |deviceWrappedTexture| into |copyDstBuffer|
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wgpu::TextureCopyView copySrc;
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copySrc.texture = deviceWrappedTexture;
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copySrc.mipLevel = 0;
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copySrc.arrayLayer = 0;
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copySrc.origin = {0, 0, 0};
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wgpu::BufferCopyView copyDst;
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copyDst.buffer = copyDstBuffer;
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copyDst.offset = 0;
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copyDst.bytesPerRow = 256;
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copyDst.rowsPerImage = 0;
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wgpu::TextureCopyView copySrc =
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utils::CreateTextureCopyView(deviceWrappedTexture, 0, {0, 0, 0});
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wgpu::BufferCopyView copyDst = utils::CreateBufferCopyView(copyDstBuffer, 0, 256, 0);
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wgpu::Extent3D copySize = {1, 1, 1};
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@@ -731,17 +723,9 @@ namespace dawn_native { namespace vulkan {
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utils::CreateBufferFromData(secondDevice, wgpu::BufferUsage::CopySrc, {0x04030201});
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// Copy |copySrcBuffer| into |secondDeviceWrappedTexture|
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wgpu::BufferCopyView copySrc;
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copySrc.buffer = copySrcBuffer;
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copySrc.offset = 0;
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copySrc.bytesPerRow = 256;
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copySrc.rowsPerImage = 0;
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wgpu::TextureCopyView copyDst;
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copyDst.texture = secondDeviceWrappedTexture;
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copyDst.mipLevel = 0;
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copyDst.arrayLayer = 0;
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copyDst.origin = {0, 0, 0};
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wgpu::BufferCopyView copySrc = utils::CreateBufferCopyView(copySrcBuffer, 0, 256, 0);
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wgpu::TextureCopyView copyDst =
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utils::CreateTextureCopyView(secondDeviceWrappedTexture, 0, {0, 0, 0});
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wgpu::Extent3D copySize = {1, 1, 1};
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