d3d11: fix indirect indexed draw
Bug: dawn:1791 Change-Id: If2fe2df3fdd5d719070e07afd1d7c7b68b42e1ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131801 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -171,13 +171,12 @@ MaybeError BindGroupTracker::ApplyBindGroup(BindGroupIndex index) {
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case kInternalStorageBufferBinding: {
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ASSERT(IsSubset(bindingInfo.visibility, wgpu::ShaderStage::Compute));
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ComPtr<ID3D11UnorderedAccessView> d3d11UAV;
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DAWN_TRY_ASSIGN(d3d11UAV, ToBackend(binding.buffer)
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->CreateD3D11UnorderedAccessView1(
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0, binding.buffer->GetSize()));
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UINT firstElement = offset / 4;
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DAWN_TRY_ASSIGN(
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d3d11UAV, ToBackend(binding.buffer)
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->CreateD3D11UnorderedAccessView1(offset, binding.size));
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if (bindingInfo.visibility & wgpu::ShaderStage::Compute) {
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deviceContext1->CSSetUnorderedAccessViews(
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bindingSlot, 1, d3d11UAV.GetAddressOf(), &firstElement);
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bindingSlot, 1, d3d11UAV.GetAddressOf(), nullptr);
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}
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break;
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}
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@ -303,9 +303,6 @@ TEST_P(DrawIndexedIndirectTest, ValidateMultipleDraws) {
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// TODO(dawn:1549) Fails on Qualcomm-based Android devices.
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DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsQualcomm());
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// TODO(dawn:1791): Test fails with D3D11.
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DAWN_SUPPRESS_TEST_IF(IsD3D11());
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// It doesn't make sense to test invalid inputs when validation is disabled.
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DAWN_SUPPRESS_TEST_IF(HasToggleEnabled("skip_validation"));
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