Fix RenderBundleValidationTests
These tests were consistently failing on MSVC Debug builds. Bug: dawn:154, dawn:213 TBR: cwallez@chromium.org Change-Id: I83a51dd3ac705ccfcc34fa6a643d499a9cbe694f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10400 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -57,13 +57,14 @@ namespace {
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{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::StorageBuffer},
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})};
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dawn::PipelineLayoutDescriptor pipelineLayoutDesc;
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dawn::PipelineLayoutDescriptor pipelineLayoutDesc = {};
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pipelineLayoutDesc.bindGroupLayoutCount = 2;
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pipelineLayoutDesc.bindGroupLayouts = bgls;
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pipelineLayout = device.CreatePipelineLayout(&pipelineLayoutDesc);
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utils::ComboRenderPipelineDescriptor descriptor = MakeRenderPipelineDescriptor();
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utils::ComboRenderPipelineDescriptor descriptor(device);
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InitializeRenderPipelineDescriptor(&descriptor);
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pipeline = device.CreateRenderPipeline(&descriptor);
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float data[4];
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@ -94,17 +95,15 @@ namespace {
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{1, vertexStorageBuffer, 0, sizeof(kVertices)}});
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}
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utils::ComboRenderPipelineDescriptor MakeRenderPipelineDescriptor() {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.layout = pipelineLayout;
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cVertexInput.bufferCount = 1;
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descriptor.cVertexInput.cBuffers[0].stride = 2 * sizeof(float);
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descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float2;
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return descriptor;
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void InitializeRenderPipelineDescriptor(utils::ComboRenderPipelineDescriptor* descriptor) {
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descriptor->layout = pipelineLayout;
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descriptor->cVertexStage.module = vsModule;
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descriptor->cFragmentStage.module = fsModule;
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descriptor->cVertexInput.bufferCount = 1;
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descriptor->cVertexInput.cBuffers[0].stride = 2 * sizeof(float);
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descriptor->cVertexInput.cBuffers[0].attributeCount = 1;
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descriptor->cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float2;
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descriptor->cVertexInput.cAttributes[0].shaderLocation = 0;
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}
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dawn::ShaderModule vsModule;
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@ -692,7 +691,8 @@ TEST_F(RenderBundleValidationTest, PipelineColorFormatMismatch) {
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renderBundleDesc.cColorFormats[1] = dawn::TextureFormat::RG16Float;
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renderBundleDesc.cColorFormats[2] = dawn::TextureFormat::R16Sint;
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utils::ComboRenderPipelineDescriptor renderPipelineDesc = MakeRenderPipelineDescriptor();
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utils::ComboRenderPipelineDescriptor renderPipelineDesc(device);
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InitializeRenderPipelineDescriptor(&renderPipelineDesc);
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renderPipelineDesc.colorStateCount = 3;
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renderPipelineDesc.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
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renderPipelineDesc.cColorStates[1]->format = dawn::TextureFormat::RG16Float;
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@ -740,7 +740,8 @@ TEST_F(RenderBundleValidationTest, PipelineDepthStencilFormatMismatch) {
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renderBundleDesc.cDepthStencilFormat = dawn::TextureFormat::Depth24PlusStencil8;
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renderBundleDesc.depthStencilFormat = &renderBundleDesc.cDepthStencilFormat;
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utils::ComboRenderPipelineDescriptor renderPipelineDesc = MakeRenderPipelineDescriptor();
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utils::ComboRenderPipelineDescriptor renderPipelineDesc(device);
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InitializeRenderPipelineDescriptor(&renderPipelineDesc);
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renderPipelineDesc.colorStateCount = 1;
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renderPipelineDesc.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
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renderPipelineDesc.depthStencilState = &renderPipelineDesc.cDepthStencilState;
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@ -788,7 +789,8 @@ TEST_F(RenderBundleValidationTest, PipelineSampleCountMismatch) {
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renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
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renderBundleDesc.sampleCount = 4;
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utils::ComboRenderPipelineDescriptor renderPipelineDesc = MakeRenderPipelineDescriptor();
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utils::ComboRenderPipelineDescriptor renderPipelineDesc(device);
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InitializeRenderPipelineDescriptor(&renderPipelineDesc);
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renderPipelineDesc.colorStateCount = 1;
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renderPipelineDesc.cColorStates[0]->format = dawn::TextureFormat::RGBA8Unorm;
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renderPipelineDesc.sampleCount = 4;
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