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Make the index format part of the pipeline state.
This commit is contained in:
committed by
Corentin Wallez
parent
715ac712c6
commit
405dcd636a
@@ -222,6 +222,7 @@ void init() {
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.SetLayout(pl)
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.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
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.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
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.SetIndexFormat(nxt::IndexFormat::Uint32)
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.SetInputState(inputState)
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.SetDepthStencilState(depthStencilState)
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.GetResult();
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@@ -286,7 +287,7 @@ void frame() {
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.TransitionBufferUsage(cameraBuffer, nxt::BufferUsageBit::Uniform)
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.SetBindGroup(0, bindGroup[0])
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.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
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.SetIndexBuffer(indexBuffer, 0, nxt::IndexFormat::Uint32)
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.SetIndexBuffer(indexBuffer, 0)
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.DrawElements(36, 1, 0, 0)
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.SetStencilReference(0x1)
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