Make the index format part of the pipeline state.

This commit is contained in:
Corentin Wallez
2017-09-19 13:38:05 -04:00
committed by Corentin Wallez
parent 715ac712c6
commit 405dcd636a
15 changed files with 56 additions and 28 deletions

View File

@@ -81,6 +81,7 @@ void init() {
.SetSubpass(renderpass, 0)
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
.SetIndexFormat(nxt::IndexFormat::Uint32)
.SetInputState(inputState)
.GetResult();
}
@@ -96,7 +97,7 @@ void frame() {
.BeginRenderSubpass()
.SetRenderPipeline(pipeline)
.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
.SetIndexBuffer(indexBuffer, 0, nxt::IndexFormat::Uint32)
.SetIndexBuffer(indexBuffer, 0)
.DrawElements(3, 1, 0, 0)
.EndRenderSubpass()
.EndRenderPass()