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Remove Texture::createDefaultView
https://github.com/gpuweb/gpuweb/pull/389 Bug: dawn:214 Change-Id: I86b8c46c71c3e5b9622ab3656124b312d3e85a7a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10420 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -152,7 +152,7 @@ void frame() {
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}
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ubo.SetSubData(0, kNumTriangles * sizeof(ShaderData), shaderData.data());
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()});
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()});
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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@@ -127,10 +127,7 @@ void init() {
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void frame() {
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DawnTexture backbuffer = dawnSwapChainGetNextTexture(swapchain);
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DawnTextureView backbufferView;
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{
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backbufferView = dawnTextureCreateDefaultView(backbuffer);
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}
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DawnTextureView backbufferView = dawnTextureCreateView(backbuffer, nullptr);
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DawnRenderPassDescriptor renderpassInfo;
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DawnRenderPassColorAttachmentDescriptor colorAttachment;
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DawnRenderPassColorAttachmentDescriptor* colorAttachments = {&colorAttachment};
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@@ -279,8 +279,7 @@ dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i
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}
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{
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
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depthStencilView);
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(renderPipeline);
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pass.SetVertexBuffers(0, 1, &bufferDst, zeroOffsets);
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@@ -139,7 +139,7 @@ void init() {
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pipeline = device.CreateRenderPipeline(&descriptor);
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dawn::TextureView view = texture.CreateDefaultView();
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dawn::TextureView view = texture.CreateView();
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bindGroup = utils::MakeBindGroup(device, bgl, {
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{0, sampler},
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@@ -154,8 +154,7 @@ void frame() {
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if (s.b >= 1.0f) {s.b = 0.0f;}
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dawn::Texture backbuffer = swapchain.GetNextTexture();
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
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depthStencilView);
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
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static const uint64_t vertexBufferOffsets[1] = {0};
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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@@ -266,8 +266,7 @@ void frame() {
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cameraBuffer.SetSubData(0, sizeof(CameraData), &cameraData);
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dawn::Texture backbuffer = swapchain.GetNextTexture();
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
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depthStencilView);
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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@@ -175,7 +175,7 @@ dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsage::OutputAttachment;
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auto depthStencilTexture = device.CreateTexture(&descriptor);
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return depthStencilTexture.CreateDefaultView();
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return depthStencilTexture.CreateView();
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}
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bool InitSample(int argc, const char** argv) {
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