Vulkan: Fix a bug in the impl of T2T copy with 2D array textures

This patch fixes a bug in the implementation of the toggle
UseTemporaryBufferInCompressedTextureToTextureCopy on Vulkan backend.
The previous implementation only considered the T2T one-layer copies,
which will cause the validation error by Vulkan validation layer. This
patch fixes this issue by adding the missing support of multi-layer
copies.

This patch also fixes the failures in the WebGPU CTS tests
color_textures,compressed,array,* on the Linux/Vulkan backends with
Vulkan validation layer enabled.

BUG=dawn:42, chromium:1161355
TEST=dawn_end2end_tests

Change-Id: Ic437919a843b8439d267b8d75b27ade3a9e7bcae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Jiawei Shao 2021-01-05 00:40:30 +00:00 committed by Commit Bot service account
parent da2d927bb1
commit 4110684aa0
2 changed files with 79 additions and 2 deletions

View File

@ -414,7 +414,8 @@ namespace dawn_native { namespace vulkan {
// Create the temporary buffer. Note that We don't need to respect WebGPU's 256 alignment // Create the temporary buffer. Note that We don't need to respect WebGPU's 256 alignment
// because it isn't a hard constraint in Vulkan. // because it isn't a hard constraint in Vulkan.
uint64_t tempBufferSize = widthInBlocks * heightInBlocks * blockInfo.byteSize; uint64_t tempBufferSize =
widthInBlocks * heightInBlocks * copySize.depth * blockInfo.byteSize;
BufferDescriptor tempBufferDescriptor; BufferDescriptor tempBufferDescriptor;
tempBufferDescriptor.size = tempBufferSize; tempBufferDescriptor.size = tempBufferSize;
tempBufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; tempBufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;

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@ -405,9 +405,12 @@ class CompressedTextureBCFormatTest : public DawnTest {
return expectedData; return expectedData;
} }
// Right now we only test 2D array textures with BC formats.
// TODO(jiawei.shao@intel.com): support 1D/3D textures
static wgpu::Extent3D GetVirtualSizeAtLevel(const CopyConfig& config) { static wgpu::Extent3D GetVirtualSizeAtLevel(const CopyConfig& config) {
return {config.textureDescriptor.size.width >> config.viewMipmapLevel, return {config.textureDescriptor.size.width >> config.viewMipmapLevel,
config.textureDescriptor.size.height >> config.viewMipmapLevel, 1}; config.textureDescriptor.size.height >> config.viewMipmapLevel,
config.textureDescriptor.size.depth};
} }
static wgpu::Extent3D GetPhysicalSizeAtLevel(const CopyConfig& config) { static wgpu::Extent3D GetPhysicalSizeAtLevel(const CopyConfig& config) {
@ -781,6 +784,79 @@ TEST_P(CompressedTextureBCFormatTest, MultipleCopiesWithPhysicalSizeNotEqualToVi
} }
} }
// A regression test for a bug for the toggle UseTemporaryBufferInCompressedTextureToTextureCopy on
// Vulkan backend: test BC format texture-to-texture partial copies with multiple array layers
// where the physical size of the source subresource is different from its virtual size.
TEST_P(CompressedTextureBCFormatTest, CopyWithMultipleLayerAndPhysicalSizeNotEqualToVirtualSize) {
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
// TODO(jiawei.shao@intel.com): add workaround on the T2T copies where Extent3D fits in one
// subresource and does not fit in another one on OpenGL.
DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
constexpr uint32_t kArrayLayerCount = 5;
CopyConfig srcConfig;
srcConfig.textureDescriptor.size = {60, 60, kArrayLayerCount};
constexpr uint32_t kMipmapLevelCount = 3;
srcConfig.textureDescriptor.mipLevelCount = kMipmapLevelCount;
srcConfig.viewMipmapLevel = srcConfig.textureDescriptor.mipLevelCount - 1;
srcConfig.textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
// The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
// required in the copies.
const wgpu::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig);
ASSERT_NE(0u, kSrcVirtualSize.width % kBCBlockWidthInTexels);
ASSERT_NE(0u, kSrcVirtualSize.height % kBCBlockHeightInTexels);
CopyConfig dstConfig;
dstConfig.textureDescriptor.size = {16, 16, kArrayLayerCount};
dstConfig.viewMipmapLevel = dstConfig.textureDescriptor.mipLevelCount - 1;
const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig);
srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstVirtualSize;
srcConfig.rowsPerImage = srcConfig.copyExtent3D.height / kBCBlockHeightInTexels;
ASSERT_GT(srcConfig.copyOrigin3D.x + srcConfig.copyExtent3D.width, kSrcVirtualSize.width);
ASSERT_GT(srcConfig.copyOrigin3D.y + srcConfig.copyExtent3D.height, kSrcVirtualSize.height);
for (wgpu::TextureFormat format : utils::kBCFormats) {
srcConfig.textureDescriptor.format = dstConfig.textureDescriptor.format = format;
srcConfig.bytesPerRowAlignment =
Align(srcConfig.copyExtent3D.width / kBCBlockWidthInTexels *
utils::GetTexelBlockSizeInBytes(format),
kTextureBytesPerRowAlignment);
dstConfig.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
// Create bcTextureSrc as the source texture and initialize it with pre-prepared BC
// compressed data.
wgpu::Texture bcTextureSrc = CreateTextureWithCompressedData(srcConfig);
// Create bcTexture and copy from the content in bcTextureSrc into it.
wgpu::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, srcConfig, dstConfig);
// We use the render pipeline to test if each layer can be correctly sampled with the
// expected data.
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
const wgpu::Extent3D kExpectedDataRegionPerLayer = {kDstVirtualSize.width,
kDstVirtualSize.height, 1u};
std::vector<RGBA8> kExpectedDataPerLayer =
GetExpectedData(format, kExpectedDataRegionPerLayer);
const wgpu::Origin3D kCopyOriginPerLayer = {dstConfig.copyOrigin3D.x,
dstConfig.copyOrigin3D.y, 0};
for (uint32_t copyLayer = 0; copyLayer < kArrayLayerCount; ++copyLayer) {
wgpu::BindGroup bindGroup = CreateBindGroupForTest(
renderPipeline.GetBindGroupLayout(0), bcTextureDst, format,
dstConfig.copyOrigin3D.z + copyLayer, dstConfig.viewMipmapLevel);
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup,
kExpectedDataRegionPerLayer, kCopyOriginPerLayer,
kExpectedDataRegionPerLayer, kExpectedDataPerLayer);
}
}
}
// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture // Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
// extent exactly fit the RowPitch. // extent exactly fit the RowPitch.
TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) { TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) {