Port ShaderModuleValidationTests to WGSL
Bug: dawn:572 Change-Id: I112a8f5805e6b673aa51ac00d2471a74c4a5ea92 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33931 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -97,14 +97,11 @@ TEST_F(ShaderModuleValidationTest, DISABLED_OpUndef) {
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// be compiled.
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TEST_F(ShaderModuleValidationTest, FragmentOutputLocationExceedsMaxColorAttachments) {
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std::ostringstream stream;
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stream << R"(#version 450
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layout(location = )"
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<< static_cast<unsigned>(kMaxColorAttachments) << R"() out vec4 fragColor;
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void main() {
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fragColor = vec4(0.0, 1.0, 0.0, 1.0);
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stream << "[[location(" << kMaxColorAttachments << R"()]] var<out> fragColor : vec4<f32>;
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[[stage(fragment)]] fn main() -> void {
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fragColor = vec4<f32>(0.0, 1.0, 0.0, 1.0);
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})";
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ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment,
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stream.str().c_str()));
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ASSERT_DEVICE_ERROR(utils::CreateShaderModuleFromWGSL(device, stream.str().c_str()));
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}
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// Test that it is invalid to create a shader module with no chained descriptor. (It must be
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@ -115,6 +112,7 @@ TEST_F(ShaderModuleValidationTest, NoChainedDescriptor) {
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}
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// Test that it is not allowed to use combined texture and sampler.
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// TODO(cwallez@chromium.org): Convert them to SPIRV ASM to remove the dependency on glslang.
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TEST_F(ShaderModuleValidationTest, CombinedTextureAndSampler) {
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const char* shader = R"(
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#version 450
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