Removed deprecated CreateRenderPipeline path

Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but
keeps *2 definitionas around as typedefs and wrappers so that users can
migrate away from it.

Bug: dawn:22
Change-Id: If301d81a829bba0646c3a61068f2279932b191e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Brandon Jones
2021-05-21 05:01:38 +00:00
committed by Dawn LUCI CQ
parent 4589de61a0
commit 41c87d973a
110 changed files with 609 additions and 927 deletions

View File

@@ -119,13 +119,13 @@ void init() {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform, true}});
utils::ComboRenderPipelineDescriptor2 descriptor;
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.cTargets[0].format = GetPreferredSwapChainTextureFormat();
pipeline = device.CreateRenderPipeline2(&descriptor);
pipeline = device.CreateRenderPipeline(&descriptor);
shaderData.resize(kNumTriangles);
for (auto& data : shaderData) {