Removed deprecated CreateRenderPipeline path

Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but
keeps *2 definitionas around as typedefs and wrappers so that users can
migrate away from it.

Bug: dawn:22
Change-Id: If301d81a829bba0646c3a61068f2279932b191e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Brandon Jones
2021-05-21 05:01:38 +00:00
committed by Dawn LUCI CQ
parent 4589de61a0
commit 41c87d973a
110 changed files with 609 additions and 927 deletions

View File

@@ -56,7 +56,7 @@ void init() {
WGPUShaderModule fsModule = utils::CreateShaderModule(device, fs).Release();
{
WGPURenderPipelineDescriptor2 descriptor = {};
WGPURenderPipelineDescriptor descriptor = {};
// Fragment state
WGPUBlendState blend = {};
@@ -97,7 +97,7 @@ void init() {
descriptor.primitive.topology = WGPUPrimitiveTopology_TriangleList;
descriptor.primitive.stripIndexFormat = WGPUIndexFormat_Undefined;
pipeline = wgpuDeviceCreateRenderPipeline2(device, &descriptor);
pipeline = wgpuDeviceCreateRenderPipeline(device, &descriptor);
}
wgpuShaderModuleRelease(vsModule);