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Removed deprecated CreateRenderPipeline path
Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but keeps *2 definitionas around as typedefs and wrappers so that users can migrate away from it. Bug: dawn:22 Change-Id: If301d81a829bba0646c3a61068f2279932b191e0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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Dawn LUCI CQ
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4589de61a0
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41c87d973a
@@ -56,7 +56,7 @@ void init() {
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WGPUShaderModule fsModule = utils::CreateShaderModule(device, fs).Release();
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{
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WGPURenderPipelineDescriptor2 descriptor = {};
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WGPURenderPipelineDescriptor descriptor = {};
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// Fragment state
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WGPUBlendState blend = {};
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@@ -97,7 +97,7 @@ void init() {
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descriptor.primitive.topology = WGPUPrimitiveTopology_TriangleList;
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descriptor.primitive.stripIndexFormat = WGPUIndexFormat_Undefined;
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pipeline = wgpuDeviceCreateRenderPipeline2(device, &descriptor);
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pipeline = wgpuDeviceCreateRenderPipeline(device, &descriptor);
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}
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wgpuShaderModuleRelease(vsModule);
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