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Removed deprecated CreateRenderPipeline path
Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but keeps *2 definitionas around as typedefs and wrappers so that users can migrate away from it. Bug: dawn:22 Change-Id: If301d81a829bba0646c3a61068f2279932b191e0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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Dawn LUCI CQ
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41c87d973a
@@ -121,7 +121,7 @@ void initRender() {
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depthStencilView = CreateDefaultDepthStencilView(device);
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utils::ComboRenderPipelineDescriptor2 descriptor;
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.vertex.module = vsModule;
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descriptor.vertex.bufferCount = 2;
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@@ -143,7 +143,7 @@ void initRender() {
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descriptor.EnableDepthStencil(wgpu::TextureFormat::Depth24PlusStencil8);
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descriptor.cTargets[0].format = GetPreferredSwapChainTextureFormat();
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renderPipeline = device.CreateRenderPipeline2(&descriptor);
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renderPipeline = device.CreateRenderPipeline(&descriptor);
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}
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void initSim() {
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