Removed deprecated CreateRenderPipeline path

Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but
keeps *2 definitionas around as typedefs and wrappers so that users can
migrate away from it.

Bug: dawn:22
Change-Id: If301d81a829bba0646c3a61068f2279932b191e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Brandon Jones
2021-05-21 05:01:38 +00:00
committed by Dawn LUCI CQ
parent 4589de61a0
commit 41c87d973a
110 changed files with 609 additions and 927 deletions

View File

@@ -184,7 +184,7 @@ void init() {
depthStencilView = CreateDefaultDepthStencilView(device);
{
utils::ComboRenderPipelineDescriptor2 descriptor;
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.vertex.bufferCount = 1;
descriptor.vertex.buffers = &vertexBufferLayout;
@@ -198,11 +198,11 @@ void init() {
depthStencil->depthWriteEnabled = true;
depthStencil->depthCompare = wgpu::CompareFunction::Less;
pipeline = device.CreateRenderPipeline2(&descriptor);
pipeline = device.CreateRenderPipeline(&descriptor);
}
{
utils::ComboRenderPipelineDescriptor2 descriptor;
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.vertex.bufferCount = 1;
descriptor.vertex.buffers = &vertexBufferLayout;
@@ -217,11 +217,11 @@ void init() {
depthStencil->stencilBack.passOp = wgpu::StencilOperation::Replace;
depthStencil->depthCompare = wgpu::CompareFunction::Less;
planePipeline = device.CreateRenderPipeline2(&descriptor);
planePipeline = device.CreateRenderPipeline(&descriptor);
}
{
utils::ComboRenderPipelineDescriptor2 descriptor;
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.vertex.bufferCount = 1;
descriptor.vertex.buffers = &vertexBufferLayout;
@@ -239,7 +239,7 @@ void init() {
depthStencil->depthWriteEnabled = true;
depthStencil->depthCompare = wgpu::CompareFunction::Less;
reflectionPipeline = device.CreateRenderPipeline2(&descriptor);
reflectionPipeline = device.CreateRenderPipeline(&descriptor);
}
cameraData.proj = glm::perspective(glm::radians(45.0f), 1.f, 1.0f, 100.0f);