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Deprecate TextureDescriptor::arrayLayerCount -> size.depth
This updates CL: - Adds a deprecation warning to use size.depth instead of arrayLayerCount. - Changes all tests and samples to use size.depth. - Adds deprecation tests for the change. In particular the state tracking in TextureBase isn't changed yet because it requires non-trivial changes in the backends. It will be done in a follow-up CL. Bug:dawn:22 Change-Id: Ic02dfb5baaba8d5b06cd339ce988e9b1d16cb5e9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23101 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -31,8 +31,7 @@ class TextureValidationTest : public ValidationTest {
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wgpu::TextureDescriptor descriptor;
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descriptor.size.width = kWidth;
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descriptor.size.height = kHeight;
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descriptor.size.depth = 1;
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descriptor.arrayLayerCount = kDefaultArraySize;
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descriptor.size.depth = kDefaultDepth;
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descriptor.mipLevelCount = kDefaultMipLevels;
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descriptor.sampleCount = kDefaultSampleCount;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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@@ -46,7 +45,7 @@ class TextureValidationTest : public ValidationTest {
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private:
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static constexpr uint32_t kWidth = 32;
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static constexpr uint32_t kHeight = 32;
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static constexpr uint32_t kDefaultArraySize = 1;
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static constexpr uint32_t kDefaultDepth = 1;
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static constexpr uint32_t kDefaultMipLevels = 1;
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static constexpr uint32_t kDefaultSampleCount = 1;
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@@ -94,7 +93,7 @@ TEST_F(TextureValidationTest, SampleCount) {
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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descriptor.arrayLayerCount = 2;
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descriptor.size.depth = 2;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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@@ -204,7 +203,7 @@ TEST_F(TextureValidationTest, ArrayLayerCount) {
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// Array layer count exceeding kMaxTexture2DArrayLayers is not allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.arrayLayerCount = kMaxTexture2DArrayLayers + 1u;
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descriptor.size.depth = kMaxTexture2DArrayLayers + 1u;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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@@ -212,7 +211,7 @@ TEST_F(TextureValidationTest, ArrayLayerCount) {
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// Array layer count less than kMaxTexture2DArrayLayers is allowed;
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.arrayLayerCount = kMaxTexture2DArrayLayers >> 1;
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descriptor.size.depth = kMaxTexture2DArrayLayers >> 1;
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device.CreateTexture(&descriptor);
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}
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@@ -220,7 +219,7 @@ TEST_F(TextureValidationTest, ArrayLayerCount) {
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// Array layer count equal to kMaxTexture2DArrayLayers is allowed;
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.arrayLayerCount = kMaxTexture2DArrayLayers;
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descriptor.size.depth = kMaxTexture2DArrayLayers;
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device.CreateTexture(&descriptor);
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}
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@@ -487,7 +486,7 @@ TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) {
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for (wgpu::TextureFormat format : kBCFormats) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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descriptor.format = format;
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descriptor.arrayLayerCount = 6;
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descriptor.size.depth = 6;
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device.CreateTexture(&descriptor);
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}
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}
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