Replace usages of BoundArrayAccessors w/ Robustness
BoundArrayAccessors is an alias to Robustness, and removing it from Tint will make code easier to read and search. BUG=tint:1212 Change-Id: I31aabfcef396290178eff6ea8db7e5bb70b031ca Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66061 Auto-Submit: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -380,7 +380,7 @@ namespace dawn_native { namespace d3d12 {
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tint::transform::DataMap transformInputs;
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tint::transform::DataMap transformInputs;
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if (request.isRobustnessEnabled) {
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if (request.isRobustnessEnabled) {
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transformManager.Add<tint::transform::BoundArrayAccessors>();
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transformManager.Add<tint::transform::Robustness>();
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}
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}
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transformManager.Add<tint::transform::BindingRemapper>();
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transformManager.Add<tint::transform::BindingRemapper>();
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@ -118,7 +118,7 @@ namespace dawn_native { namespace metal {
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}
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}
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}
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}
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if (GetDevice()->IsRobustnessEnabled()) {
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if (GetDevice()->IsRobustnessEnabled()) {
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transformManager.Add<tint::transform::BoundArrayAccessors>();
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transformManager.Add<tint::transform::Robustness>();
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}
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}
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transformManager.Add<tint::transform::BindingRemapper>();
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transformManager.Add<tint::transform::BindingRemapper>();
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transformManager.Add<tint::transform::Renamer>();
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transformManager.Add<tint::transform::Renamer>();
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@ -84,12 +84,11 @@ namespace dawn_native { namespace vulkan {
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if (GetDevice()->IsRobustnessEnabled()) {
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if (GetDevice()->IsRobustnessEnabled()) {
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ScopedTintICEHandler scopedICEHandler(GetDevice());
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ScopedTintICEHandler scopedICEHandler(GetDevice());
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tint::transform::BoundArrayAccessors boundArrayAccessors;
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tint::transform::Robustness robustness;
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tint::transform::DataMap transformInputs;
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tint::transform::DataMap transformInputs;
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tint::Program program;
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tint::Program program;
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DAWN_TRY_ASSIGN(program,
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DAWN_TRY_ASSIGN(program, RunTransforms(&robustness, parseResult->tintProgram.get(),
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RunTransforms(&boundArrayAccessors, parseResult->tintProgram.get(),
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transformInputs, nullptr, nullptr));
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transformInputs, nullptr, nullptr));
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// Rather than use a new ParseResult object, we just reuse the original parseResult
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// Rather than use a new ParseResult object, we just reuse the original parseResult
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parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
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parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
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