Introduce BufferLocation

This is a simple RefCounted holder of a Buffer ref and offset. Encoded
commands can store a ref to this object instead of directly storing an
inline Buffer ref and offset, allowing other commands to dynamically
patch in a different buffer+offset as needed, in a memory-safe way;
as opposed to e.g. retaining an unmanaged pointer to the encoded
command itself and modifying it in-place.

Validation commands will use this to rewrite buffer references in
encoded commands, so that they execute over validated inputs rather
than over their original client-provided inputs.

No net functional changes in this CL, just some groundwork for indirect
draw/dispatch validation.

Bug: dawn:809
Change-Id: I0570521a610fe3ea08190a525b4904749d7b7f24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64420
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
This commit is contained in:
Ken Rockot 2021-09-20 20:39:15 +00:00 committed by Dawn LUCI CQ
parent 6237c8a121
commit 44d729fc8c
10 changed files with 129 additions and 17 deletions

View File

@ -186,6 +186,8 @@ source_set("dawn_native_sources") {
"BuddyMemoryAllocator.h",
"Buffer.cpp",
"Buffer.h",
"BufferLocation.cpp",
"BufferLocation.h",
"CachedObject.cpp",
"CachedObject.h",
"CallbackTaskManager.cpp",

View File

@ -589,4 +589,5 @@ namespace dawn_native {
bool BufferBase::IsFullBufferRange(uint64_t offset, uint64_t size) const {
return offset == 0 && size == GetSize();
}
} // namespace dawn_native

View File

@ -0,0 +1,54 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/BufferLocation.h"
namespace dawn_native {
BufferLocation::BufferLocation() = default;
BufferLocation::BufferLocation(BufferBase* buffer, uint64_t offset)
: mBuffer(buffer), mOffset(offset) {
}
BufferLocation::~BufferLocation() = default;
// static
Ref<BufferLocation> BufferLocation::New() {
return AcquireRef(new BufferLocation());
}
// static
Ref<BufferLocation> BufferLocation::New(BufferBase* buffer, uint64_t offset) {
return AcquireRef(new BufferLocation(buffer, offset));
}
bool BufferLocation::IsNull() const {
return mBuffer.Get() == nullptr;
}
BufferBase* BufferLocation::GetBuffer() const {
return mBuffer.Get();
}
uint64_t BufferLocation::GetOffset() const {
return mOffset;
}
void BufferLocation::Set(BufferBase* buffer, uint64_t offset) {
mBuffer = buffer;
mOffset = offset;
}
} // namespace dawn_native

View File

@ -0,0 +1,49 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_BUFFERLOCATION_H_
#define DAWNNATIVE_BUFFERLOCATION_H_
#include "common/RefCounted.h"
#include "dawn_native/Buffer.h"
#include <cstdint>
namespace dawn_native {
// A ref-counted wrapper around a Buffer ref and an offset into the buffer.
class BufferLocation : public RefCounted {
public:
BufferLocation();
BufferLocation(BufferBase* buffer, uint64_t offset = 0);
~BufferLocation();
static Ref<BufferLocation> New();
static Ref<BufferLocation> New(BufferBase* buffer, uint64_t offset = 0);
bool IsNull() const;
BufferBase* GetBuffer() const;
uint64_t GetOffset() const;
void Set(BufferBase* buffer, uint64_t offset);
private:
Ref<BufferBase> mBuffer;
uint64_t mOffset = 0;
};
} // namespace dawn_native
#endif // DAWNNATIVE_BUFFERLOCATION_H_

View File

@ -19,6 +19,7 @@
#include "dawn_native/AttachmentState.h"
#include "dawn_native/BindingInfo.h"
#include "dawn_native/BufferLocation.h"
#include "dawn_native/Texture.h"
#include "dawn_native/dawn_platform.h"
@ -177,8 +178,7 @@ namespace dawn_native {
};
struct DrawIndexedIndirectCmd {
Ref<BufferBase> indirectBuffer;
uint64_t indirectOffset;
Ref<BufferLocation> indirectBufferLocation;
};
struct EndComputePassCmd {};

View File

@ -17,6 +17,7 @@
#include "common/Constants.h"
#include "common/Log.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/BufferLocation.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/CommandValidation.h"
#include "dawn_native/Commands.h"
@ -178,8 +179,7 @@ namespace dawn_native {
DrawIndexedIndirectCmd* cmd =
allocator->Allocate<DrawIndexedIndirectCmd>(Command::DrawIndexedIndirect);
cmd->indirectBuffer = indirectBuffer;
cmd->indirectOffset = indirectOffset;
cmd->indirectBufferLocation = BufferLocation::New(indirectBuffer, indirectOffset);
mUsageTracker.BufferUsedAs(indirectBuffer, wgpu::BufferUsage::Indirect);

View File

@ -1383,14 +1383,16 @@ namespace dawn_native { namespace d3d12 {
case Command::DrawIndexedIndirect: {
DrawIndexedIndirectCmd* draw = iter->NextCommand<DrawIndexedIndirectCmd>();
ASSERT(!draw->indirectBufferLocation->IsNull());
DAWN_TRY(bindingTracker->Apply(commandContext));
vertexBufferTracker.Apply(commandList, lastPipeline);
Buffer* buffer = ToBackend(draw->indirectBuffer.Get());
Buffer* buffer = ToBackend(draw->indirectBufferLocation->GetBuffer());
ComPtr<ID3D12CommandSignature> signature =
ToBackend(GetDevice())->GetDrawIndexedIndirectSignature();
commandList->ExecuteIndirect(signature.Get(), 1, buffer->GetD3D12Resource(),
draw->indirectOffset, nullptr, 0);
draw->indirectBufferLocation->GetOffset(), nullptr,
0);
break;
}

View File

@ -1332,20 +1332,21 @@ namespace dawn_native { namespace metal {
}
case Command::DrawIndexedIndirect: {
DrawIndirectCmd* draw = iter->NextCommand<DrawIndirectCmd>();
DrawIndexedIndirectCmd* draw = iter->NextCommand<DrawIndexedIndirectCmd>();
vertexBuffers.Apply(encoder, lastPipeline, enableVertexPulling);
bindGroups.Apply(encoder);
storageBufferLengths.Apply(encoder, lastPipeline, enableVertexPulling);
Buffer* buffer = ToBackend(draw->indirectBuffer.Get());
ASSERT(!draw->indirectBufferLocation->IsNull());
Buffer* buffer = ToBackend(draw->indirectBufferLocation->GetBuffer());
id<MTLBuffer> indirectBuffer = buffer->GetMTLBuffer();
[encoder drawIndexedPrimitives:lastPipeline->GetMTLPrimitiveTopology()
indexType:indexBufferType
indexBuffer:indexBuffer
indexBufferOffset:indexBufferBaseOffset
indirectBuffer:indirectBuffer
indirectBufferOffset:draw->indirectOffset];
indirectBufferOffset:draw->indirectBufferLocation->GetOffset()];
break;
}

View File

@ -1182,16 +1182,17 @@ namespace dawn_native { namespace opengl {
case Command::DrawIndexedIndirect: {
DrawIndexedIndirectCmd* draw = iter->NextCommand<DrawIndexedIndirectCmd>();
ASSERT(!draw->indirectBufferLocation->IsNull());
vertexStateBufferBindingTracker.Apply(gl);
bindGroupTracker.Apply(gl);
uint64_t indirectBufferOffset = draw->indirectOffset;
Buffer* indirectBuffer = ToBackend(draw->indirectBuffer.Get());
Buffer* indirectBuffer = ToBackend(draw->indirectBufferLocation->GetBuffer());
gl.BindBuffer(GL_DRAW_INDIRECT_BUFFER, indirectBuffer->GetHandle());
gl.DrawElementsIndirect(
lastPipeline->GetGLPrimitiveTopology(), indexBufferFormat,
reinterpret_cast<void*>(static_cast<intptr_t>(indirectBufferOffset)));
reinterpret_cast<void*>(
static_cast<intptr_t>(draw->indirectBufferLocation->GetOffset())));
break;
}

View File

@ -1079,13 +1079,15 @@ namespace dawn_native { namespace vulkan {
}
case Command::DrawIndexedIndirect: {
DrawIndirectCmd* draw = iter->NextCommand<DrawIndirectCmd>();
VkBuffer indirectBuffer = ToBackend(draw->indirectBuffer)->GetHandle();
DrawIndexedIndirectCmd* draw = iter->NextCommand<DrawIndexedIndirectCmd>();
ASSERT(!draw->indirectBufferLocation->IsNull());
VkBuffer indirectBuffer =
ToBackend(draw->indirectBufferLocation->GetBuffer())->GetHandle();
descriptorSets.Apply(device, recordingContext, VK_PIPELINE_BIND_POINT_GRAPHICS);
device->fn.CmdDrawIndexedIndirect(
commands, indirectBuffer, static_cast<VkDeviceSize>(draw->indirectOffset),
1, 0);
commands, indirectBuffer,
static_cast<VkDeviceSize>(draw->indirectBufferLocation->GetOffset()), 1, 0);
break;
}