Fix non-zero validation in Draw and DrawIndexed
Metal validation layer does not allow indexCount or instanceCount to be 0 in drawIndexedPrimitives and drawPrimitives, otherwise we should draw nothing with these operations. BUG=dawn:76 TEST=dawn_end2end_tests Change-Id: Ic22be73ac992289d4bc8d7b3d4d30d20c4488776 Reviewed-on: https://dawn-review.googlesource.com/c/3900 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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BUILD.gn
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@ -980,6 +980,7 @@ test("dawn_end2end_tests") {
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"src/tests/end2end/CopyTests.cpp",
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"src/tests/end2end/CopyTests.cpp",
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"src/tests/end2end/DepthStencilStateTests.cpp",
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"src/tests/end2end/DepthStencilStateTests.cpp",
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"src/tests/end2end/DrawIndexedTests.cpp",
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"src/tests/end2end/DrawIndexedTests.cpp",
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"src/tests/end2end/DrawTests.cpp",
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"src/tests/end2end/FenceTests.cpp",
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"src/tests/end2end/FenceTests.cpp",
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"src/tests/end2end/IndexFormatTests.cpp",
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"src/tests/end2end/IndexFormatTests.cpp",
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"src/tests/end2end/InputStateTests.cpp",
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"src/tests/end2end/InputStateTests.cpp",
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@ -408,26 +408,32 @@ namespace dawn_native { namespace metal {
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case Command::Draw: {
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case Command::Draw: {
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DrawCmd* draw = mCommands.NextCommand<DrawCmd>();
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DrawCmd* draw = mCommands.NextCommand<DrawCmd>();
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// The instance count must be non-zero, otherwise no-op
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if (draw->instanceCount != 0) {
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[encoder drawPrimitives:lastPipeline->GetMTLPrimitiveTopology()
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[encoder drawPrimitives:lastPipeline->GetMTLPrimitiveTopology()
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vertexStart:draw->firstVertex
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vertexStart:draw->firstVertex
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vertexCount:draw->vertexCount
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vertexCount:draw->vertexCount
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instanceCount:draw->instanceCount
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instanceCount:draw->instanceCount
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baseInstance:draw->firstInstance];
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baseInstance:draw->firstInstance];
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}
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} break;
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} break;
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case Command::DrawIndexed: {
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case Command::DrawIndexed: {
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DrawIndexedCmd* draw = mCommands.NextCommand<DrawIndexedCmd>();
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DrawIndexedCmd* draw = mCommands.NextCommand<DrawIndexedCmd>();
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size_t formatSize = IndexFormatSize(lastPipeline->GetIndexFormat());
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size_t formatSize = IndexFormatSize(lastPipeline->GetIndexFormat());
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[encoder
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// The index and instance count must be non-zero, otherwise no-op
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drawIndexedPrimitives:lastPipeline->GetMTLPrimitiveTopology()
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if (draw->indexCount != 0 && draw->instanceCount != 0) {
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[encoder drawIndexedPrimitives:lastPipeline->GetMTLPrimitiveTopology()
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indexCount:draw->indexCount
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indexCount:draw->indexCount
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indexType:lastPipeline->GetMTLIndexType()
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indexType:lastPipeline->GetMTLIndexType()
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indexBuffer:indexBuffer
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indexBuffer:indexBuffer
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indexBufferOffset:indexBufferBaseOffset + draw->firstIndex * formatSize
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indexBufferOffset:indexBufferBaseOffset +
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draw->firstIndex * formatSize
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instanceCount:draw->instanceCount
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instanceCount:draw->instanceCount
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baseVertex:draw->baseVertex
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baseVertex:draw->baseVertex
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baseInstance:draw->firstInstance];
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baseInstance:draw->firstInstance];
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}
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} break;
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} break;
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case Command::SetRenderPipeline: {
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case Command::SetRenderPipeline: {
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@ -0,0 +1,113 @@
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/DawnHelpers.h"
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constexpr uint32_t kRTSize = 4;
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class DrawTest : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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dawn::InputState inputState =
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device.CreateInputStateBuilder()
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.SetInput(0, 4 * sizeof(float), dawn::InputStepMode::Vertex)
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.SetAttribute(0, 0, dawn::VertexFormat::FloatR32G32B32A32, 0)
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.GetResult();
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dawn::ShaderModule vsModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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#version 450
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layout(location = 0) in vec4 pos;
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void main() {
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gl_Position = pos;
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})");
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dawn::ShaderModule fsModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(0.0, 1.0, 0.0, 1.0);
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})");
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
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descriptor.indexFormat = dawn::IndexFormat::Uint32;
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descriptor.inputState = inputState;
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descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
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pipeline = device.CreateRenderPipeline(&descriptor);
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vertexBuffer = utils::CreateBufferFromData<float>(
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device, dawn::BufferUsageBit::Vertex,
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{// The bottom left triangle
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-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f,
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// The top right triangle
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-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f});
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}
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utils::BasicRenderPass renderPass;
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dawn::RenderPipeline pipeline;
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dawn::Buffer vertexBuffer;
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void Test(uint32_t vertexCount,
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uint32_t instanceCount,
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uint32_t firstIndex,
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uint32_t firstInstance,
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RGBA8 bottomLeftExpected,
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RGBA8 topRightExpected) {
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uint32_t zeroOffset = 0;
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dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
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{
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dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.Draw(vertexCount, instanceCount, firstIndex, firstInstance);
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pass.EndPass();
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}
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dawn::CommandBuffer commands = builder.GetResult();
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queue.Submit(1, &commands);
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EXPECT_PIXEL_RGBA8_EQ(bottomLeftExpected, renderPass.color, 1, 3);
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EXPECT_PIXEL_RGBA8_EQ(topRightExpected, renderPass.color, 3, 1);
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}
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};
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// The basic triangle draw.
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TEST_P(DrawTest, Uint32) {
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RGBA8 filled(0, 255, 0, 255);
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RGBA8 notFilled(0, 0, 0, 0);
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// Test a draw with no indices.
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Test(0, 0, 0, 0, notFilled, notFilled);
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// Test a draw with only the first 3 indices (bottom left triangle)
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Test(3, 1, 0, 0, filled, notFilled);
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// Test a draw with only the last 3 indices (top right triangle)
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Test(3, 1, 3, 0, notFilled, filled);
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// Test a draw with all 6 indices (both triangles).
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Test(6, 1, 0, 0, filled, filled);
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}
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DAWN_INSTANTIATE_TEST(DrawTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend)
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