Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer

Bug: dawn:22
Change-Id: I00b3cd65ac4eb494b05918251f4b3b2bcaf24f71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2020-06-02 09:24:39 +00:00
committed by Commit Bot service account
parent 3b7d0858bf
commit 47a3341e07
40 changed files with 528 additions and 390 deletions

View File

@@ -150,7 +150,7 @@ void frame() {
for (auto& data : shaderData) {
data.time = f / 60.0f;
}
ubo.SetSubData(0, kNumTriangles * sizeof(ShaderData), shaderData.data());
queue.WriteBuffer(ubo, 0, shaderData.data(), kNumTriangles * sizeof(ShaderData));
utils::ComboRenderPassDescriptor renderPass({backbufferView});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();