Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer

Bug: dawn:22
Change-Id: I00b3cd65ac4eb494b05918251f4b3b2bcaf24f71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2020-06-02 09:24:39 +00:00
committed by Commit Bot service account
parent 3b7d0858bf
commit 47a3341e07
40 changed files with 528 additions and 390 deletions

View File

@@ -262,7 +262,7 @@ void frame() {
glm::vec3(0.0f, 1.0f, 0.0f)
);
cameraBuffer.SetSubData(0, sizeof(CameraData), &cameraData);
queue.WriteBuffer(cameraBuffer, 0, &cameraData, sizeof(CameraData));
wgpu::TextureView backbufferView = swapchain.GetCurrentTextureView();
utils::ComboRenderPassDescriptor renderPass({backbufferView}, depthStencilView);