Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer

Bug: dawn:22
Change-Id: I00b3cd65ac4eb494b05918251f4b3b2bcaf24f71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2020-06-02 09:24:39 +00:00
committed by Commit Bot service account
parent 3b7d0858bf
commit 47a3341e07
40 changed files with 528 additions and 390 deletions

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@@ -26,30 +26,30 @@ TEST_P(BasicTests, VendorIdFilter) {
ASSERT_EQ(GetAdapterProperties().vendorID, GetVendorIdFilter());
}
// Test Buffer::SetSubData changes the content of the buffer, but really this is the most
// Test Queue::WriteBuffer changes the content of the buffer, but really this is the most
// basic test possible, and tests the test harness
TEST_P(BasicTests, BufferSetSubData) {
TEST_P(BasicTests, QueueWriteBuffer) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
uint32_t value = 0x01020304;
buffer.SetSubData(0, sizeof(value), &value);
queue.WriteBuffer(buffer, 0, &value, sizeof(value));
EXPECT_BUFFER_U32_EQ(value, buffer, 0);
}
// Test a validation error for buffer setSubData, but really this is the most basic test possible
// Test a validation error for Queue::WriteBuffer but really this is the most basic test possible
// for ASSERT_DEVICE_ERROR
TEST_P(BasicTests, BufferSetSubDataError) {
TEST_P(BasicTests, QueueWriteBufferError) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
uint8_t value = 187;
ASSERT_DEVICE_ERROR(buffer.SetSubData(1000, sizeof(value), &value));
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buffer, 1000, &value, sizeof(value)));
}
DAWN_INSTANTIATE_TEST(BasicTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());

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@@ -770,9 +770,9 @@ TEST_P(BindGroupTests, DynamicOffsetOrder) {
wgpu::Buffer buffer2 = device.CreateBuffer(&bufferDescriptor);
// Populate the values
buffer0.SetSubData(offsets[0], sizeof(uint32_t), &values[0]);
buffer2.SetSubData(offsets[1], sizeof(uint32_t), &values[1]);
buffer3.SetSubData(offsets[2], sizeof(uint32_t), &values[2]);
queue.WriteBuffer(buffer0, offsets[0], &values[0], sizeof(uint32_t));
queue.WriteBuffer(buffer2, offsets[1], &values[1], sizeof(uint32_t));
queue.WriteBuffer(buffer3, offsets[2], &values[2], sizeof(uint32_t));
wgpu::Buffer outputBuffer = utils::CreateBufferFromData(
device, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Storage, {0, 0, 0});

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@@ -55,7 +55,7 @@ TEST_P(BufferMapReadTests, SmallReadAtZero) {
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
uint32_t myData = 0x01020304;
buffer.SetSubData(0, sizeof(myData), &myData);
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
const void* mappedData = MapReadAsyncAndWait(buffer);
ASSERT_EQ(myData, *reinterpret_cast<const uint32_t*>(mappedData));
@@ -71,7 +71,7 @@ TEST_P(BufferMapReadTests, MapTwice) {
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
uint32_t myData = 0x01020304;
buffer.SetSubData(0, sizeof(myData), &myData);
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
const void* mappedData = MapReadAsyncAndWait(buffer);
EXPECT_EQ(myData, *reinterpret_cast<const uint32_t*>(mappedData));
@@ -79,7 +79,7 @@ TEST_P(BufferMapReadTests, MapTwice) {
UnmapBuffer(buffer);
myData = 0x05060708;
buffer.SetSubData(0, sizeof(myData), &myData);
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
const void* mappedData1 = MapReadAsyncAndWait(buffer);
EXPECT_EQ(myData, *reinterpret_cast<const uint32_t*>(mappedData1));
@@ -100,7 +100,7 @@ TEST_P(BufferMapReadTests, LargeRead) {
descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
buffer.SetSubData(0, kDataSize * sizeof(uint32_t), myData.data());
queue.WriteBuffer(buffer, 0, myData.data(), kDataSize * sizeof(uint32_t));
const void* mappedData = MapReadAsyncAndWait(buffer);
ASSERT_EQ(0, memcmp(mappedData, myData.data(), kDataSize * sizeof(uint32_t)));
@@ -233,144 +233,6 @@ TEST_P(BufferMapWriteTests, ManyWrites) {
DAWN_INSTANTIATE_TEST(BufferMapWriteTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());
class BufferSetSubDataTests : public DawnTest {
};
// Test the simplest set sub data: setting one u32 at offset 0.
TEST_P(BufferSetSubDataTests, SmallDataAtZero) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
uint32_t value = 0x01020304;
buffer.SetSubData(0, sizeof(value), &value);
EXPECT_BUFFER_U32_EQ(value, buffer, 0);
}
// Test the simplest set sub data: setting nothing
TEST_P(BufferSetSubDataTests, ZeroSized) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
uint32_t initialValue = 0x42;
buffer.SetSubData(0, sizeof(initialValue), &initialValue);
buffer.SetSubData(0, 0, nullptr);
// The content of the buffer isn't changed
EXPECT_BUFFER_U32_EQ(initialValue, buffer, 0);
}
// Call SetSubData at offset 0 via a u32 twice. Test that data is updated accoordingly.
TEST_P(BufferSetSubDataTests, SetTwice) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
uint32_t value = 0x01020304;
buffer.SetSubData(0, sizeof(value), &value);
EXPECT_BUFFER_U32_EQ(value, buffer, 0);
value = 0x05060708;
buffer.SetSubData(0, sizeof(value), &value);
EXPECT_BUFFER_U32_EQ(value, buffer, 0);
}
// Test that SetSubData offset works.
TEST_P(BufferSetSubDataTests, SmallDataAtOffset) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4000;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
constexpr uint64_t kOffset = 2000;
uint32_t value = 0x01020304;
buffer.SetSubData(kOffset, sizeof(value), &value);
EXPECT_BUFFER_U32_EQ(value, buffer, kOffset);
}
// Stress test for many calls to SetSubData
TEST_P(BufferSetSubDataTests, ManySetSubData) {
// Note: Increasing the size of the buffer will likely cause timeout issues.
// In D3D12, timeout detection occurs when the GPU scheduler tries but cannot preempt the task
// executing these commands in-flight. If this takes longer than ~2s, a device reset occurs and
// fails the test. Since GPUs may or may not complete by then, this test must be disabled OR
// modified to be well-below the timeout limit.
// TODO (jiawei.shao@intel.com): find out why this test fails on Intel Vulkan Linux bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsLinux());
// TODO(https://bugs.chromium.org/p/dawn/issues/detail?id=228): Re-enable
// once the issue with Metal on 10.14.6 is fixed.
DAWN_SKIP_TEST_IF(IsMacOS() && IsIntel() && IsMetal());
constexpr uint64_t kSize = 4000 * 1000;
constexpr uint32_t kElements = 500 * 500;
wgpu::BufferDescriptor descriptor;
descriptor.size = kSize;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
std::vector<uint32_t> expectedData;
for (uint32_t i = 0; i < kElements; ++i) {
buffer.SetSubData(i * sizeof(uint32_t), sizeof(i), &i);
expectedData.push_back(i);
}
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements);
}
// Test using SetSubData for lots of data
TEST_P(BufferSetSubDataTests, LargeSetSubData) {
constexpr uint64_t kSize = 4000 * 1000;
constexpr uint32_t kElements = 1000 * 1000;
wgpu::BufferDescriptor descriptor;
descriptor.size = kSize;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
std::vector<uint32_t> expectedData;
for (uint32_t i = 0; i < kElements; ++i) {
expectedData.push_back(i);
}
buffer.SetSubData(0, kElements * sizeof(uint32_t), expectedData.data());
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements);
}
// Test using SetSubData for super large data block
TEST_P(BufferSetSubDataTests, SuperLargeSetSubData) {
constexpr uint64_t kSize = 12000 * 1000;
constexpr uint64_t kElements = 3000 * 1000;
wgpu::BufferDescriptor descriptor;
descriptor.size = kSize;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
std::vector<uint32_t> expectedData;
for (uint32_t i = 0; i < kElements; ++i) {
expectedData.push_back(i);
}
buffer.SetSubData(0, kElements * sizeof(uint32_t), expectedData.data());
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements);
}
DAWN_INSTANTIATE_TEST(BufferSetSubDataTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());
// TODO(enga): These tests should use the testing toggle to initialize resources to 1.
class CreateBufferMappedTests : public DawnTest {
protected:

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@@ -48,7 +48,7 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
for (uint32_t i = 0; i < kNumUints; ++i) {
expected[i] = (i + 1u) * 0x11111111u;
}
src.SetSubData(0, sizeof(expected), expected.data());
queue.WriteBuffer(src, 0, expected.data(), sizeof(expected));
EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), src, 0, kNumUints);
// Set up dst storage buffer
@@ -59,7 +59,7 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
wgpu::Buffer dst = device.CreateBuffer(&dstDesc);
std::array<uint32_t, kNumUints> zero{};
dst.SetSubData(0, sizeof(zero), zero.data());
queue.WriteBuffer(dst, 0, zero.data(), sizeof(zero));
// Set up bind group and issue dispatch
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),

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@@ -42,7 +42,7 @@ void ComputeSharedMemoryTests::BasicTest(const char* shader) {
wgpu::Buffer dst = device.CreateBuffer(&dstDesc);
const uint32_t zero = 0;
dst.SetSubData(0, sizeof(zero), &zero);
queue.WriteBuffer(dst, 0, &zero, sizeof(zero));
// Set up bind group and issue dispatch
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),

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@@ -124,8 +124,8 @@ class CopyTests_T2B : public CopyTests {
bufDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&bufDescriptor);
std::vector<RGBA8> emptyData(bufferSpec.size / kBytesPerTexel * textureSpec.arraySize);
buffer.SetSubData(0, static_cast<uint32_t>(emptyData.size() * sizeof(RGBA8)),
emptyData.data());
queue.WriteBuffer(buffer, 0, emptyData.data(),
static_cast<uint32_t>(emptyData.size() * sizeof(RGBA8)));
uint64_t bufferOffset = bufferSpec.offset;
for (uint32_t slice = 0; slice < textureSpec.arraySize; ++slice) {
@@ -195,8 +195,8 @@ protected:
std::vector<RGBA8> bufferData(bufferSpec.size / kBytesPerTexel);
FillBufferData(bufferData.data(), bufferData.size());
buffer.SetSubData(0, static_cast<uint32_t>(bufferData.size() * sizeof(RGBA8)),
bufferData.data());
queue.WriteBuffer(buffer, 0, bufferData.data(),
static_cast<uint32_t>(bufferData.size() * sizeof(RGBA8)));
// Create a texture that is `width` x `height` with (`level` + 1) mip levels.
wgpu::TextureDescriptor descriptor;

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@@ -58,6 +58,30 @@ class DeprecationTests : public DawnTest {
} \
} while (0)
// Test that using SetSubData emits a deprecation warning.
TEST_P(DeprecationTests, SetSubDataDeprecated) {
wgpu::BufferDescriptor descriptor;
descriptor.usage = wgpu::BufferUsage::CopyDst;
descriptor.size = 4;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
EXPECT_DEPRECATION_WARNING(buffer.SetSubData(0, 0, nullptr));
}
// Test that using SetSubData works
TEST_P(DeprecationTests, SetSubDataStillWorks) {
DAWN_SKIP_TEST_IF(IsNull());
wgpu::BufferDescriptor descriptor;
descriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
descriptor.size = 4;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
uint32_t data = 2020;
EXPECT_DEPRECATION_WARNING(buffer.SetSubData(0, 4, &data));
EXPECT_BUFFER_U32_EQ(data, buffer, 0);
}
DAWN_INSTANTIATE_TEST(DeprecationTests,
D3D12Backend(),
MetalBackend(),

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@@ -205,7 +205,7 @@ class DepthSamplingTest : public DawnTest {
}
void UpdateInputTexture(wgpu::CommandEncoder commandEncoder, float textureValue) {
mTextureUploadBuffer.SetSubData(0, sizeof(float), &textureValue);
queue.WriteBuffer(mTextureUploadBuffer, 0, &textureValue, sizeof(float));
wgpu::BufferCopyView bufferCopyView = {};
bufferCopyView.buffer = mTextureUploadBuffer;
@@ -315,7 +315,7 @@ class DepthSamplingTest : public DawnTest {
float compareRef,
wgpu::CompareFunction compare,
std::vector<float> textureValues) {
mUniformBuffer.SetSubData(0, sizeof(float), &compareRef);
queue.WriteBuffer(mUniformBuffer, 0, &compareRef, sizeof(float));
wgpu::SamplerDescriptor samplerDesc;
samplerDesc.compare = compare;
@@ -357,7 +357,7 @@ class DepthSamplingTest : public DawnTest {
float compareRef,
wgpu::CompareFunction compare,
std::vector<float> textureValues) {
mUniformBuffer.SetSubData(0, sizeof(float), &compareRef);
queue.WriteBuffer(mUniformBuffer, 0, &compareRef, sizeof(float));
wgpu::SamplerDescriptor samplerDesc;
samplerDesc.compare = compare;

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@@ -320,8 +320,8 @@ TEST_P(DeviceLostTest, BufferMapReadAsyncBeforeLossFails) {
SetCallbackAndLoseForTesting();
}
// Test that SetSubData fails after device is lost
TEST_P(DeviceLostTest, SetSubDataFails) {
// Test that WriteBuffer fails after device is lost
TEST_P(DeviceLostTest, WriteBufferFails) {
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = sizeof(float);
bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
@@ -329,8 +329,8 @@ TEST_P(DeviceLostTest, SetSubDataFails) {
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
SetCallbackAndLoseForTesting();
std::array<float, 1> data = {12};
ASSERT_DEVICE_ERROR(buffer.SetSubData(0, sizeof(float), data.data()));
float data = 12.0f;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buffer, 0, &data, sizeof(data)));
}
// Test that Command Encoder Finish fails when device lost

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@@ -29,7 +29,7 @@ class GpuMemorySyncTests : public DawnTest {
wgpu::Buffer buffer = device.CreateBuffer(&srcDesc);
int myData = 0;
buffer.SetSubData(0, sizeof(myData), &myData);
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
return buffer;
}
@@ -432,7 +432,7 @@ class MultipleWriteThenMultipleReadTests : public DawnTest {
wgpu::Buffer buffer = device.CreateBuffer(&srcDesc);
std::vector<uint8_t> zeros(size, 0);
buffer.SetSubData(0, size, zeros.data());
queue.WriteBuffer(buffer, 0, zeros.data(), size);
return buffer;
}

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@@ -34,3 +34,140 @@ DAWN_INSTANTIATE_TEST(QueueTests,
NullBackend(),
OpenGLBackend(),
VulkanBackend());
class QueueWriteBufferTests : public DawnTest {};
// Test the simplest WriteBuffer setting one u32 at offset 0.
TEST_P(QueueWriteBufferTests, SmallDataAtZero) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
uint32_t value = 0x01020304;
queue.WriteBuffer(buffer, 0, &value, sizeof(value));
EXPECT_BUFFER_U32_EQ(value, buffer, 0);
}
// Test an empty WriteBuffer
TEST_P(QueueWriteBufferTests, ZeroSized) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
uint32_t initialValue = 0x42;
queue.WriteBuffer(buffer, 0, &initialValue, sizeof(initialValue));
queue.WriteBuffer(buffer, 0, nullptr, 0);
// The content of the buffer isn't changed
EXPECT_BUFFER_U32_EQ(initialValue, buffer, 0);
}
// Call WriteBuffer at offset 0 via a u32 twice. Test that data is updated accoordingly.
TEST_P(QueueWriteBufferTests, SetTwice) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
uint32_t value = 0x01020304;
queue.WriteBuffer(buffer, 0, &value, sizeof(value));
EXPECT_BUFFER_U32_EQ(value, buffer, 0);
value = 0x05060708;
queue.WriteBuffer(buffer, 0, &value, sizeof(value));
EXPECT_BUFFER_U32_EQ(value, buffer, 0);
}
// Test that WriteBuffer offset works.
TEST_P(QueueWriteBufferTests, SmallDataAtOffset) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4000;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
constexpr uint64_t kOffset = 2000;
uint32_t value = 0x01020304;
queue.WriteBuffer(buffer, kOffset, &value, sizeof(value));
EXPECT_BUFFER_U32_EQ(value, buffer, kOffset);
}
// Stress test for many calls to WriteBuffer
TEST_P(QueueWriteBufferTests, ManyWriteBuffer) {
// Note: Increasing the size of the buffer will likely cause timeout issues.
// In D3D12, timeout detection occurs when the GPU scheduler tries but cannot preempt the task
// executing these commands in-flight. If this takes longer than ~2s, a device reset occurs and
// fails the test. Since GPUs may or may not complete by then, this test must be disabled OR
// modified to be well-below the timeout limit.
// TODO (jiawei.shao@intel.com): find out why this test fails on Intel Vulkan Linux bots.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsLinux());
// TODO(https://bugs.chromium.org/p/dawn/issues/detail?id=228): Re-enable
// once the issue with Metal on 10.14.6 is fixed.
DAWN_SKIP_TEST_IF(IsMacOS() && IsIntel() && IsMetal());
constexpr uint64_t kSize = 4000 * 1000;
constexpr uint32_t kElements = 500 * 500;
wgpu::BufferDescriptor descriptor;
descriptor.size = kSize;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
std::vector<uint32_t> expectedData;
for (uint32_t i = 0; i < kElements; ++i) {
queue.WriteBuffer(buffer, i * sizeof(uint32_t), &i, sizeof(i));
expectedData.push_back(i);
}
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements);
}
// Test using WriteBuffer for lots of data
TEST_P(QueueWriteBufferTests, LargeWriteBuffer) {
constexpr uint64_t kSize = 4000 * 1000;
constexpr uint32_t kElements = 1000 * 1000;
wgpu::BufferDescriptor descriptor;
descriptor.size = kSize;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
std::vector<uint32_t> expectedData;
for (uint32_t i = 0; i < kElements; ++i) {
expectedData.push_back(i);
}
queue.WriteBuffer(buffer, 0, expectedData.data(), kElements * sizeof(uint32_t));
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements);
}
// Test using WriteBuffer for super large data block
TEST_P(QueueWriteBufferTests, SuperLargeWriteBuffer) {
constexpr uint64_t kSize = 12000 * 1000;
constexpr uint64_t kElements = 3000 * 1000;
wgpu::BufferDescriptor descriptor;
descriptor.size = kSize;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
std::vector<uint32_t> expectedData;
for (uint32_t i = 0; i < kElements; ++i) {
expectedData.push_back(i);
}
queue.WriteBuffer(buffer, 0, expectedData.data(), kElements * sizeof(uint32_t));
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements);
}
DAWN_INSTANTIATE_TEST(QueueWriteBufferTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

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@@ -224,7 +224,7 @@ class TextureFormatTest : public DawnTest {
ASSERT(sampleDataSize % sampleFormatInfo.texelByteSize == 0);
uint32_t width = sampleDataSize / sampleFormatInfo.texelByteSize;
// The input data must be a multiple of 4 byte in length for setSubData
// The input data must be a multiple of 4 byte in length for WriteBuffer
ASSERT(sampleDataSize % 4 == 0);
ASSERT(expectedRenderDataSize % 4 == 0);

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@@ -586,7 +586,7 @@ TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
wgpu::Buffer bufferTex = device.CreateBuffer(&bufferDescriptor);
// Add data to buffer to ensure it is initialized
uint32_t data = 100;
bufferTex.SetSubData(0, sizeof(data), &data);
queue.WriteBuffer(bufferTex, 0, &data, sizeof(data));
wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);

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@@ -22,7 +22,7 @@ namespace {
constexpr unsigned int kNumIterations = 50;
enum class UploadMethod {
SetSubData,
WriteBuffer,
CreateBufferMapped,
};
@@ -52,8 +52,8 @@ namespace {
ostream << static_cast<const AdapterTestParam&>(param);
switch (param.uploadMethod) {
case UploadMethod::SetSubData:
ostream << "_SetSubData";
case UploadMethod::WriteBuffer:
ostream << "_WriteBuffer";
break;
case UploadMethod::CreateBufferMapped:
ostream << "_CreateBufferMapped";
@@ -113,11 +113,11 @@ void BufferUploadPerf::SetUp() {
void BufferUploadPerf::Step() {
switch (GetParam().uploadMethod) {
case UploadMethod::SetSubData: {
case UploadMethod::WriteBuffer: {
for (unsigned int i = 0; i < kNumIterations; ++i) {
dst.SetSubData(0, data.size(), data.data());
queue.WriteBuffer(dst, 0, data.data(), data.size());
}
// Make sure all SetSubData's are flushed.
// Make sure all WriteBuffer's are flushed.
queue.Submit(0, nullptr);
break;
}
@@ -150,7 +150,7 @@ TEST_P(BufferUploadPerf, Run) {
DAWN_INSTANTIATE_PERF_TEST_SUITE_P(BufferUploadPerf,
{D3D12Backend(), MetalBackend(), OpenGLBackend(),
VulkanBackend()},
{UploadMethod::SetSubData, UploadMethod::CreateBufferMapped},
{UploadMethod::WriteBuffer, UploadMethod::CreateBufferMapped},
{UploadSize::BufferSize_1KB, UploadSize::BufferSize_64KB,
UploadSize::BufferSize_1MB, UploadSize::BufferSize_4MB,
UploadSize::BufferSize_16MB});

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@@ -568,18 +568,20 @@ void DrawCallPerf::Step() {
switch (GetParam().bindGroupType) {
case BindGroup::NoChange:
case BindGroup::Redundant:
mUniformBuffers[0].SetSubData(0, 3 * sizeof(float), mUniformBufferData.data());
queue.WriteBuffer(mUniformBuffers[0], 0, mUniformBufferData.data(),
3 * sizeof(float));
break;
case BindGroup::NoReuse:
case BindGroup::Multiple:
for (uint32_t i = 0; i < kNumDraws; ++i) {
mUniformBuffers[i].SetSubData(
0, 3 * sizeof(float), mUniformBufferData.data() + i * mNumUniformFloats);
queue.WriteBuffer(mUniformBuffers[i], 0,
mUniformBufferData.data() + i * mNumUniformFloats,
3 * sizeof(float));
}
break;
case BindGroup::Dynamic:
mUniformBuffers[0].SetSubData(0, mUniformBufferData.size() * sizeof(float),
mUniformBufferData.data());
queue.WriteBuffer(mUniformBuffers[0], 0, mUniformBufferData.data(),
mUniformBufferData.size() * sizeof(float));
break;
}
}

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@@ -74,13 +74,6 @@ class BufferValidationTest : public ValidationTest {
return device.CreateBuffer(&descriptor);
}
wgpu::Buffer CreateSetSubDataBuffer(uint64_t size) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
descriptor.usage = wgpu::BufferUsage::CopyDst;
return device.CreateBuffer(&descriptor);
}
wgpu::CreateBufferMappedResult CreateBufferMapped(uint64_t size, wgpu::BufferUsage usage) {
wgpu::BufferDescriptor descriptor;
@@ -429,72 +422,6 @@ TEST_F(BufferValidationTest, DestroyInsideMapWriteCallback) {
queue.Submit(0, nullptr);
}
// Test the success case for Buffer::SetSubData
TEST_F(BufferValidationTest, SetSubDataSuccess) {
wgpu::Buffer buf = CreateSetSubDataBuffer(4);
uint32_t foo = 0x01020304;
buf.SetSubData(0, sizeof(foo), &foo);
}
// Test error case for SetSubData out of bounds
TEST_F(BufferValidationTest, SetSubDataOutOfBounds) {
wgpu::Buffer buf = CreateSetSubDataBuffer(1);
uint8_t foo[2] = {0, 0};
ASSERT_DEVICE_ERROR(buf.SetSubData(0, 2, foo));
}
// Test error case for SetSubData out of bounds with an overflow
TEST_F(BufferValidationTest, SetSubDataOutOfBoundsOverflow) {
wgpu::Buffer buf = CreateSetSubDataBuffer(1000);
uint8_t foo[2] = {0, 0};
// An offset that when added to "2" would overflow to be zero and pass validation without
// overflow checks.
uint64_t offset = uint64_t(int64_t(0) - int64_t(2));
ASSERT_DEVICE_ERROR(buf.SetSubData(offset, 2, foo));
}
// Test error case for SetSubData with the wrong usage
TEST_F(BufferValidationTest, SetSubDataWrongUsage) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::Vertex;
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
uint8_t foo = 0;
ASSERT_DEVICE_ERROR(buf.SetSubData(0, sizeof(foo), &foo));
}
// Test SetSubData with unaligned size
TEST_F(BufferValidationTest, SetSubDataWithUnalignedSize) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
uint8_t value = 123;
ASSERT_DEVICE_ERROR(buf.SetSubData(0, sizeof(value), &value));
}
// Test SetSubData with unaligned offset
TEST_F(BufferValidationTest, SetSubDataWithUnalignedOffset) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4000;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
uint64_t kOffset = 2999;
uint32_t value = 0x01020304;
ASSERT_DEVICE_ERROR(buf.SetSubData(kOffset, sizeof(value), &value));
}
// Test that it is valid to destroy an unmapped buffer
TEST_F(BufferValidationTest, DestroyUnmappedBuffer) {
{
@@ -547,7 +474,7 @@ TEST_F(BufferValidationTest, DestroyMappedBufferCausesImplicitUnmap) {
// Test that it is valid to Destroy a destroyed buffer
TEST_F(BufferValidationTest, DestroyDestroyedBuffer) {
wgpu::Buffer buf = CreateSetSubDataBuffer(4);
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.Destroy();
buf.Destroy();
}
@@ -580,14 +507,6 @@ TEST_F(BufferValidationTest, MapDestroyedBuffer) {
}
}
// Test that it is invalid to call SetSubData on a destroyed buffer
TEST_F(BufferValidationTest, SetSubDataDestroyedBuffer) {
wgpu::Buffer buf = CreateSetSubDataBuffer(4);
buf.Destroy();
uint8_t foo = 0;
ASSERT_DEVICE_ERROR(buf.SetSubData(0, sizeof(foo), &foo));
}
// Test that is is invalid to Map a mapped buffer
TEST_F(BufferValidationTest, MapMappedBuffer) {
{
@@ -618,24 +537,6 @@ TEST_F(BufferValidationTest, MapCreateBufferMappedBuffer) {
}
}
// Test that it is invalid to call SetSubData on a mapped buffer
TEST_F(BufferValidationTest, SetSubDataMappedBuffer) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
uint8_t foo = 0;
ASSERT_DEVICE_ERROR(buf.SetSubData(0, sizeof(foo), &foo));
queue.Submit(0, nullptr);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
uint8_t foo = 0;
ASSERT_DEVICE_ERROR(buf.SetSubData(0, sizeof(foo), &foo));
queue.Submit(0, nullptr);
}
}
// Test that it is valid to submit a buffer in a queue with a map usage if it is unmapped
TEST_F(BufferValidationTest, SubmitBufferWithMapUsage) {
wgpu::BufferDescriptor descriptorA;
@@ -732,7 +633,11 @@ TEST_F(BufferValidationTest, SubmitDestroyedBuffer) {
// Test that a map usage is required to call Unmap
TEST_F(BufferValidationTest, UnmapWithoutMapUsage) {
wgpu::Buffer buf = CreateSetSubDataBuffer(4);
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopyDst;
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
ASSERT_DEVICE_ERROR(buf.Unmap());
}

View File

@@ -66,4 +66,125 @@ TEST_F(QueueSubmitValidationTest, SubmitWithMappedBuffer) {
queue.Submit(1, &commands);
}
class QueueWriteBufferValidationTest : public ValidationTest {
private:
void SetUp() override {
ValidationTest::SetUp();
queue = device.GetDefaultQueue();
}
protected:
wgpu::Buffer CreateBuffer(uint64_t size) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
descriptor.usage = wgpu::BufferUsage::CopyDst;
return device.CreateBuffer(&descriptor);
}
wgpu::Queue queue;
};
// Test the success case for WriteBuffer
TEST_F(QueueWriteBufferValidationTest, Success) {
wgpu::Buffer buf = CreateBuffer(4);
uint32_t foo = 0x01020304;
queue.WriteBuffer(buf, 0, &foo, sizeof(foo));
}
// Test error case for WriteBuffer out of bounds
TEST_F(QueueWriteBufferValidationTest, OutOfBounds) {
wgpu::Buffer buf = CreateBuffer(4);
uint32_t foo[2] = {0, 0};
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, foo, 8));
}
// Test error case for WriteBuffer out of bounds with an overflow
TEST_F(QueueWriteBufferValidationTest, OutOfBoundsOverflow) {
wgpu::Buffer buf = CreateBuffer(1024);
uint32_t foo[2] = {0, 0};
// An offset that when added to "4" would overflow to be zero and pass validation without
// overflow checks.
uint64_t offset = uint64_t(int64_t(0) - int64_t(4));
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, offset, foo, 4));
}
// Test error case for WriteBuffer with the wrong usage
TEST_F(QueueWriteBufferValidationTest, WrongUsage) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::Vertex;
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
uint32_t foo = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &foo, sizeof(foo)));
}
// Test WriteBuffer with unaligned size
TEST_F(QueueWriteBufferValidationTest, UnalignedSize) {
wgpu::Buffer buf = CreateBuffer(4);
uint16_t value = 123;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
}
// Test WriteBuffer with unaligned offset
TEST_F(QueueWriteBufferValidationTest, UnalignedOffset) {
wgpu::Buffer buf = CreateBuffer(8);
uint32_t value = 0x01020304;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 2, &value, sizeof(value)));
}
// Test WriteBuffer with destroyed buffer
TEST_F(QueueWriteBufferValidationTest, DestroyedBuffer) {
wgpu::Buffer buf = CreateBuffer(4);
buf.Destroy();
uint32_t value = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
}
// Test WriteBuffer with mapped buffer
TEST_F(QueueWriteBufferValidationTest, MappedBuffer) {
// CreateBufferMapped
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopyDst;
wgpu::CreateBufferMappedResult result = device.CreateBufferMapped(&descriptor);
uint32_t value = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(result.buffer, 0, &value, sizeof(value)));
}
// MapReadAsync
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
buf.MapReadAsync(nullptr, nullptr);
uint32_t value = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
}
// MapWriteAsync
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
buf.MapReadAsync(nullptr, nullptr);
uint32_t value = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
}
}
} // anonymous namespace

View File

@@ -601,7 +601,7 @@ TEST_P(D3D12DescriptorHeapTests, EncodeReuseUBOMultipleSubmits) {
// Re-encode the first bindgroup again.
{
std::array<float, 4> greenColor = {0, 1, 0, 1};
firstUniformBuffer.SetSubData(0, sizeof(greenColor), &greenColor);
queue.WriteBuffer(firstUniformBuffer, 0, &greenColor, sizeof(greenColor));
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{

View File

@@ -217,7 +217,7 @@ TEST_P(D3D12ResourceResidencyTests, AsyncMappedBufferRead) {
wgpu::Buffer buffer = CreateBuffer(4, kMapReadBufferUsage);
uint32_t data = 12345;
buffer.SetSubData(0, sizeof(uint32_t), &data);
queue.WriteBuffer(buffer, 0, &data, sizeof(uint32_t));
// The mappable buffer should be resident.
EXPECT_TRUE(CheckIfBufferIsResident(buffer));