Use GetBindGroupLayout in CompressedTextureFormatTests

Bug: dawn:276
Change-Id: I364279b5d727816f1c7e0da3c55cf2cee2551eaf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14021
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Austin Eng 2019-12-03 20:56:55 +00:00 committed by Commit Bot service account
parent 3d38301020
commit 48befdf311
1 changed files with 19 additions and 27 deletions

View File

@ -34,13 +34,6 @@ struct CopyConfig {
class CompressedTextureBCFormatTest : public DawnTest {
protected:
void TestSetUp() override {
DawnTest::TestSetUp();
mBindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
}
std::vector<const char*> GetRequiredExtensions() override {
mIsBCFormatSupported = SupportsExtensions({"texture_compression_bc"});
if (!mIsBCFormatSupported) {
@ -108,7 +101,8 @@ class CompressedTextureBCFormatTest : public DawnTest {
}
// Create the bind group that includes a BC texture and a sampler.
wgpu::BindGroup CreateBindGroupForTest(wgpu::Texture bcCompressedTexture,
wgpu::BindGroup CreateBindGroupForTest(wgpu::BindGroupLayout bindGroupLayout,
wgpu::Texture bcCompressedTexture,
wgpu::TextureFormat bcFormat,
uint32_t baseArrayLayer = 0,
uint32_t baseMipLevel = 0) {
@ -128,16 +122,13 @@ class CompressedTextureBCFormatTest : public DawnTest {
textureViewDescriptor.mipLevelCount = 1;
wgpu::TextureView bcTextureView = bcCompressedTexture.CreateView(&textureViewDescriptor);
return utils::MakeBindGroup(device, mBindGroupLayout, {{0, sampler}, {1, bcTextureView}});
return utils::MakeBindGroup(device, bindGroupLayout, {{0, sampler}, {1, bcTextureView}});
}
// Create a render pipeline for sampling from a BC texture and rendering into the render target.
wgpu::RenderPipeline CreateRenderPipelineForTest() {
ASSERT(IsBCFormatSupported());
wgpu::PipelineLayout pipelineLayout =
utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
@ -165,9 +156,9 @@ class CompressedTextureBCFormatTest : public DawnTest {
})");
renderPipelineDescriptor.vertexStage.module = vsModule;
renderPipelineDescriptor.cFragmentStage.module = fsModule;
renderPipelineDescriptor.layout = pipelineLayout;
renderPipelineDescriptor.cColorStates[0].format =
utils::BasicRenderPass::kDefaultColorFormat;
return device.CreateRenderPipeline(&renderPipelineDescriptor);
}
@ -208,10 +199,10 @@ class CompressedTextureBCFormatTest : public DawnTest {
wgpu::Texture bcTexture = CreateTextureWithCompressedData(config);
wgpu::BindGroup bindGroup =
CreateBindGroupForTest(bcTexture, config.textureDescriptor.format,
config.viewArrayLayer, config.viewMipmapLevel);
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
wgpu::BindGroup bindGroup = CreateBindGroupForTest(
renderPipeline.GetBindGroupLayout(0), bcTexture, config.textureDescriptor.format,
config.viewArrayLayer, config.viewMipmapLevel);
wgpu::Extent3D virtualSizeAtLevel = GetVirtualSizeAtLevel(config);
@ -449,8 +440,6 @@ class CompressedTextureBCFormatTest : public DawnTest {
static constexpr wgpu::TextureUsage kDefaultBCFormatTextureUsage =
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst;
wgpu::BindGroupLayout mBindGroupLayout;
bool mIsBCFormatSupported = false;
};
@ -639,9 +628,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyWholeTextureSubResourceIntoNonZeroMipm
wgpu::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, config, config);
// Verify if we can use bcTexture as sampled textures correctly.
wgpu::BindGroup bindGroup = CreateBindGroupForTest(
bcTextureDst, format, config.viewArrayLayer, config.viewMipmapLevel);
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
wgpu::BindGroup bindGroup =
CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), bcTextureDst, format,
config.viewArrayLayer, config.viewMipmapLevel);
std::vector<RGBA8> expectedData = GetExpectedData(format, kVirtualSize);
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kVirtualSize,
@ -703,9 +693,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyIntoSubresourceWithPhysicalSizeNotEqua
wgpu::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, srcConfig, dstConfig);
// Verify if we can use bcTexture as sampled textures correctly.
wgpu::BindGroup bindGroup = CreateBindGroupForTest(
bcTextureDst, format, dstConfig.viewArrayLayer, dstConfig.viewMipmapLevel);
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
wgpu::BindGroup bindGroup =
CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), bcTextureDst, format,
dstConfig.viewArrayLayer, dstConfig.viewMipmapLevel);
std::vector<RGBA8> expectedData = GetExpectedData(format, kDstVirtualSize);
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kDstVirtualSize,
@ -762,9 +753,10 @@ TEST_P(CompressedTextureBCFormatTest, CopyFromSubresourceWithPhysicalSizeNotEqua
wgpu::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, srcConfig, dstConfig);
// Verify if we can use bcTexture as sampled textures correctly.
wgpu::BindGroup bindGroup = CreateBindGroupForTest(
bcTextureDst, format, dstConfig.viewArrayLayer, dstConfig.viewMipmapLevel);
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
wgpu::BindGroup bindGroup =
CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), bcTextureDst, format,
dstConfig.viewArrayLayer, dstConfig.viewMipmapLevel);
std::vector<RGBA8> expectedData = GetExpectedData(format, kDstVirtualSize);
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kDstVirtualSize,
@ -843,9 +835,9 @@ TEST_P(CompressedTextureBCFormatTest, MultipleCopiesWithPhysicalSizeNotEqualToVi
for (uint32_t i = 0; i < kTotalCopyCount; ++i) {
// Verify if we can use bcDstTextures as sampled textures correctly.
wgpu::BindGroup bindGroup0 =
CreateBindGroupForTest(bcDstTextures[i], format, dstConfigs[i].viewArrayLayer,
dstConfigs[i].viewMipmapLevel);
wgpu::BindGroup bindGroup0 = CreateBindGroupForTest(
renderPipeline.GetBindGroupLayout(0), bcDstTextures[i], format,
dstConfigs[i].viewArrayLayer, dstConfigs[i].viewMipmapLevel);
std::vector<RGBA8> expectedData = GetExpectedData(format, dstVirtualSizes[i]);
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup0, dstVirtualSizes[i],