Refix validation for command encoder pass encoding
According to latest spec, beginRenderPass/beginComputePass don't throw validation error. Error still defers to CommandEncoder::Finish() Bug: dawn:1602 Change-Id: I5fd76f2c8951273a8dd82b02e20f076079354b60 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115120 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
This commit is contained in:
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a68ce9213f
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49a08b7668
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@ -796,14 +796,11 @@ ComputePassEncoder* CommandEncoder::APIBeginComputePass(const ComputePassDescrip
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Ref<ComputePassEncoder> CommandEncoder::BeginComputePass(const ComputePassDescriptor* descriptor) {
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DeviceBase* device = GetDevice();
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// If descriptor is invalid, make pass invalid and stop immediately
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if (device->ConsumedError(ValidateComputePassDescriptor(device, descriptor))) {
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return ComputePassEncoder::MakeError(device, this, &mEncodingContext);
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}
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bool success = mEncodingContext.TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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DAWN_TRY(ValidateComputePassDescriptor(device, descriptor));
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BeginComputePassCmd* cmd =
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allocator->Allocate<BeginComputePassCmd>(Command::BeginComputePass);
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@ -867,18 +864,14 @@ Ref<RenderPassEncoder> CommandEncoder::BeginRenderPass(const RenderPassDescripto
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bool stencilReadOnly = false;
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Ref<AttachmentState> attachmentState;
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// If descriptor is invalid, make pass invalid and stop immediately
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if (device->ConsumedError(ValidateRenderPassDescriptor(device, descriptor, &width, &height,
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&sampleCount, mUsageValidationMode),
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"validating render pass descriptor.")) {
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return RenderPassEncoder::MakeError(device, this, &mEncodingContext);
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}
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std::function<void()> passEndCallback = nullptr;
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bool success = mEncodingContext.TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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DAWN_TRY(ValidateRenderPassDescriptor(device, descriptor, &width, &height, &sampleCount,
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mUsageValidationMode));
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ASSERT(width > 0 && height > 0 && sampleCount > 0);
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mEncodingContext.WillBeginRenderPass();
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@ -78,16 +78,16 @@ class SwapChainValidationTests : public DawnTest {
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void CheckTextureViewIsValid(wgpu::TextureView view) { CheckTextureView(view, false, false); }
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private:
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void CheckTextureView(wgpu::TextureView view, bool errorAtBeginRenderPass, bool errorAtSubmit) {
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void CheckTextureView(wgpu::TextureView view, bool errorAtFinish, bool errorAtSubmit) {
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utils::ComboRenderPassDescriptor renderPassDesc({view});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
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pass.End();
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if (errorAtBeginRenderPass) {
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ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPassDesc));
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if (errorAtFinish) {
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ASSERT_DEVICE_ERROR(encoder.Finish());
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} else {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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if (errorAtSubmit) {
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@ -64,8 +64,9 @@ TEST_P(DeprecationTests, ReadOnlyDepthStencilStoreLoadOpsAttachment) {
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EXPECT_DEPRECATION_ERROR_OR_WARNING(
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pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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EXPECT_DEPRECATION_WARNING_ONLY(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.End();
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EXPECT_DEPRECATION_ERROR_ONLY(encoder.Finish(););
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}
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depthAttachment->depthLoadOp = wgpu::LoadOp::Undefined;
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@ -75,8 +76,9 @@ TEST_P(DeprecationTests, ReadOnlyDepthStencilStoreLoadOpsAttachment) {
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EXPECT_DEPRECATION_ERROR_OR_WARNING(
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pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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EXPECT_DEPRECATION_WARNING_ONLY(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.End();
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EXPECT_DEPRECATION_ERROR_ONLY(encoder.Finish(););
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}
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}
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@ -110,19 +112,22 @@ TEST_P(DeprecationTests, AttachmentClearColor) {
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depthAttachment->clearStencil = 1;
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EXPECT_DEPRECATION_ERROR_OR_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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EXPECT_DEPRECATION_WARNING_ONLY(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.End();
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depthAttachment->clearStencil = 0;
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depthAttachment->depthClearValue = 0.0f;
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depthAttachment->clearDepth = 1.0f;
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EXPECT_DEPRECATION_ERROR_OR_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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EXPECT_DEPRECATION_WARNING_ONLY(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.End();
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renderPass.renderPassInfo.depthStencilAttachment = nullptr;
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renderPass.renderPassInfo.cColorAttachments[0].clearColor = {1.0, 2.0, 3.0, 4.0};
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renderPass.renderPassInfo.cColorAttachments[0].clearValue = {5.0, 4.0, 3.0, 2.0};
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EXPECT_DEPRECATION_ERROR_OR_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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EXPECT_DEPRECATION_WARNING_ONLY(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.End();
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}
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// Test that endPass() is deprecated for both render and compute passes.
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@ -35,6 +35,24 @@ static constexpr char kDisallowDeprecatedAPIsToggleName[] = "disallow_deprecated
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for (;;) \
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break
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#define EXPECT_DEPRECATION_WARNING_ONLY(statement) \
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if (!HasToggleEnabled(kDisallowDeprecatedAPIsToggleName)) { \
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EXPECT_DEPRECATION_WARNING(statement); \
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} else { \
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statement; \
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} \
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for (;;) \
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break
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#define EXPECT_DEPRECATION_ERROR_ONLY(statement) \
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if (HasToggleEnabled(kDisallowDeprecatedAPIsToggleName)) { \
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ASSERT_DEVICE_ERROR(statement); \
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} else { \
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statement; \
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} \
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for (;;) \
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break
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// Parameter is a single bool. When true, deprecated APIs are strictly disallowed (i.e. generate
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// errors). Otherwise, deprecated APIs only generate a warning message.
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class DeprecationTests : public ValidationTest, public testing::WithParamInterface<bool> {
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@ -156,7 +156,9 @@ TEST_F(OcclusionQueryValidationTest, InvalidOcclusionQuerySet) {
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CreateQuerySet(otherDevice, wgpu::QueryType::Occlusion, 2);
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renderPass.occlusionQuerySet = occlusionQuerySetOnOther;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPass));
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.End();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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// Clear this out so we don't hold a reference. The query set
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// must be destroyed before the device local to this test case.
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@ -333,7 +335,8 @@ TEST_F(TimestampQueryValidationTest, SetOcclusionQueryWithTimestampQuerySet) {
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renderPass.occlusionQuerySet = querySet;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPass));
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encoder.BeginRenderPass(&renderPass);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Test timestampWrites in compute pass descriptor
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@ -354,8 +357,9 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnComputePass) {
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wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
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encoder, {{occlusionQuerySet, 0, wgpu::ComputePassTimestampLocation::Beginning}}));
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EncodeComputePassWithTimestampWrites(
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encoder, {{occlusionQuerySet, 0, wgpu::ComputePassTimestampLocation::Beginning}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Fail to write timestamps to a query set created from another device
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@ -365,16 +369,18 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnComputePass) {
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CreateQuerySet(otherDevice, wgpu::QueryType::Timestamp, 2);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
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EncodeComputePassWithTimestampWrites(
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encoder, {{querySet, 0, wgpu::ComputePassTimestampLocation::Beginning},
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{querySetFromOtherDevice, 1, wgpu::ComputePassTimestampLocation::End}}));
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{querySetFromOtherDevice, 1, wgpu::ComputePassTimestampLocation::End}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Fail to write timestamps to the query index which exceeds the number of queries in query set
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
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encoder, {{querySet, 2, wgpu::ComputePassTimestampLocation::Beginning}}));
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EncodeComputePassWithTimestampWrites(
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encoder, {{querySet, 2, wgpu::ComputePassTimestampLocation::Beginning}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Success to write timestamps to the same query index twice on same compute pass
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@ -399,16 +405,18 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnComputePass) {
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// Fail to write timestamps at same location of a compute pass
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
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EncodeComputePassWithTimestampWrites(
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encoder, {{querySet, 0, wgpu::ComputePassTimestampLocation::Beginning},
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{querySet, 1, wgpu::ComputePassTimestampLocation::Beginning}}));
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{querySet, 1, wgpu::ComputePassTimestampLocation::Beginning}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Fail to write timestamps at invalid location of compute pass
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
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encoder, {{querySet, 0, static_cast<wgpu::ComputePassTimestampLocation>(0xFFFFFFFF)}}));
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EncodeComputePassWithTimestampWrites(
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encoder, {{querySet, 0, static_cast<wgpu::ComputePassTimestampLocation>(0xFFFFFFFF)}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Fail to write timestamps to a destroyed query set
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wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
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encoder, {{occlusionQuerySet, 0, wgpu::RenderPassTimestampLocation::Beginning}}));
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EncodeRenderPassWithTimestampWrites(
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encoder, {{occlusionQuerySet, 0, wgpu::RenderPassTimestampLocation::Beginning}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Fail to write timestamps to a query set created from another device
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CreateQuerySet(otherDevice, wgpu::QueryType::Timestamp, 2);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
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EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
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{querySetFromOtherDevice, 1, wgpu::RenderPassTimestampLocation::End}}));
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{querySetFromOtherDevice, 1, wgpu::RenderPassTimestampLocation::End}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Fail to write timestamps to the query index which exceeds the number of queries in query set
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 2, wgpu::RenderPassTimestampLocation::Beginning}}));
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EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 2, wgpu::RenderPassTimestampLocation::Beginning}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Success to write timestamps to the same query index and location twice on different render
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// Fail to write timestamps to the same query index twice on same render pass
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
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EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
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{querySet, 0, wgpu::RenderPassTimestampLocation::End}}));
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{querySet, 0, wgpu::RenderPassTimestampLocation::End}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Fail to write timestamps at same location of a render pass
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
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EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
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{querySet, 1, wgpu::RenderPassTimestampLocation::Beginning}}));
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{querySet, 1, wgpu::RenderPassTimestampLocation::Beginning}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Fail to write timestamps at invalid location of render pass
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 0, static_cast<wgpu::RenderPassTimestampLocation>(0xFFFFFFFF)}}));
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EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 0, static_cast<wgpu::RenderPassTimestampLocation>(0xFFFFFFFF)}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Fail to write timestamps to a destroyed query set
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@ -771,7 +785,8 @@ TEST_F(PipelineStatisticsQueryValidationTest, BeginRenderPassWithPipelineStatist
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renderPass.occlusionQuerySet = querySet;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPass));
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encoder.BeginRenderPass(&renderPass);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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class ResolveQuerySetValidationTest : public QuerySetValidationTest {
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@ -29,14 +29,20 @@ namespace {
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class RenderPassDescriptorValidationTest : public ValidationTest {
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public:
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void AssertBeginRenderPassSuccess(const wgpu::RenderPassDescriptor* descriptor) {
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(descriptor);
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renderPassEncoder.End();
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wgpu::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
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commandEncoder.Finish();
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}
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void AssertBeginRenderPassError(const wgpu::RenderPassDescriptor* descriptor) {
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wgpu::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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private:
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wgpu::CommandEncoder TestBeginRenderPass(const wgpu::RenderPassDescriptor* descriptor) {
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(commandEncoder.BeginRenderPass(descriptor));
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wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(descriptor);
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renderPassEncoder.End();
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return commandEncoder;
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}
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};
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@ -1464,7 +1470,7 @@ TEST_P(DeprecationTests, RenderPassColorAttachmentBytesPerSample) {
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renderPassEncoder.End();
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commandEncoder.Finish();
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} else {
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EXPECT_DEPRECATION_ERROR_OR_WARNING(commandEncoder.BeginRenderPass(&descriptor));
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EXPECT_DEPRECATION_WARNING_ONLY(commandEncoder.BeginRenderPass(&descriptor));
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}
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}
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}
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@ -754,7 +754,11 @@ TEST_F(RenderPipelineValidationTest, VertexOnlyPipelineRequireDepthStencilAttach
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utils::ComboRenderPassDescriptor renderPassDescriptor;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPassDescriptor));
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wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
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renderPass.SetPipeline(vertexOnlyPipeline);
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renderPass.End();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Vertex-only render pipeline can not work with color target
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@ -442,20 +442,6 @@ crbug.com/dawn/1599 [ linux webgpu-adapter-swiftshader ] webgpu:web_platform,cop
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crbug.com/dawn/1599 [ webgpu-adapter-swiftshader ] webgpu:web_platform,copyToTexture,canvas:color_space_conversion:* [ Failure ]
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################################################################################
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################################################################################
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# commandEncoder validation tests need updates in CTS
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# KEEP
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################################################################################
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crbug.com/dawn/1602 webgpu:api,validation,encoding,beginComputePass:* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,encoding,beginRenderPass:* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,encoding,encoder_open_state:non_pass_commands:* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,encoding,queries,general:occlusion_query,* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,render_pass,render_pass_descriptor:* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,render_pass,resolve:resolve_attachment:* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,render_pass,storeOp:* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,resource_usages,texture,in_render_misc:subresources,set_bind_group_on_same_index_depth_stencil_texture:* [ Skip ]
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################################################################################
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################################################################################
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# Buffer.MapAsync pending map error tests need updates in CTS
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################################################################################
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