Fix alphaToCoverageEnabled and sample_mask output validation

Bug: tint:506
Change-Id: Ie2cf5b7f446d89c92491068b56027b13807cb807
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93700
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
This commit is contained in:
shrekshao 2022-06-16 00:11:20 +00:00 committed by Dawn LUCI CQ
parent da317984ee
commit 4a63612cd2
4 changed files with 62 additions and 2 deletions

View File

@ -326,7 +326,8 @@ MaybeError ValidateColorTargetState(
MaybeError ValidateFragmentState(DeviceBase* device,
const FragmentState* descriptor,
const PipelineLayoutBase* layout) {
const PipelineLayoutBase* layout,
bool alphaToCoverageEnabled) {
DAWN_INVALID_IF(descriptor->nextInChain != nullptr, "nextInChain must be nullptr.");
DAWN_TRY_CONTEXT(ValidateProgrammableStage(device, descriptor->module, descriptor->entryPoint,
@ -357,6 +358,11 @@ MaybeError ValidateFragmentState(DeviceBase* device,
}
}
DAWN_INVALID_IF(fragmentMetadata.usesSampleMaskOutput && alphaToCoverageEnabled,
"alphaToCoverageEnabled is true when the sample_mask builtin is a "
"pipeline output of fragment stage of %s.",
descriptor->module);
return {};
}
@ -447,7 +453,8 @@ MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device,
"validating multisample state.");
if (descriptor->fragment != nullptr) {
DAWN_TRY_CONTEXT(ValidateFragmentState(device, descriptor->fragment, descriptor->layout),
DAWN_TRY_CONTEXT(ValidateFragmentState(device, descriptor->fragment, descriptor->layout,
descriptor->multisample.alphaToCoverageEnabled),
"validating fragment state.");
DAWN_INVALID_IF(descriptor->fragment->targetCount == 0 && !descriptor->depthStencil,

View File

@ -773,6 +773,7 @@ ResultOrError<std::unique_ptr<EntryPointMetadata>> ReflectEntryPointUsingTint(
if (entryPoint.input_sample_mask_used) {
totalInterStageShaderComponents += 1;
}
metadata->usesSampleMaskOutput = entryPoint.output_sample_mask_used;
if (entryPoint.sample_index_used) {
totalInterStageShaderComponents += 1;
}

View File

@ -249,6 +249,8 @@ struct EntryPointMetadata {
std::unordered_set<std::string> initializedOverridableConstants;
bool usesNumWorkgroups = false;
// Used at render pipeline validation.
bool usesSampleMaskOutput = false;
};
class ShaderModuleBase : public ApiObjectBase, public CachedObject {

View File

@ -768,6 +768,56 @@ TEST_F(RenderPipelineValidationTest, AlphaToCoverageAndSampleCount) {
}
}
// Tests if the sample_mask builtin is a pipeline output of fragment shader,
// then alphaToCoverageEnabled must be false
TEST_F(RenderPipelineValidationTest, AlphaToCoverageAndSampleMaskOutput) {
wgpu::ShaderModule fsModuleSampleMaskOutput = utils::CreateShaderModule(device, R"(
struct Output {
@builtin(sample_mask) mask_out: u32,
@location(0) color : vec4<f32>,
}
@fragment fn main() -> Output {
var o: Output;
// We need to make sure this sample_mask isn't optimized out even its value equals "no op".
o.mask_out = 0xFFFFFFFFu;
o.color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
return o;
}
)");
{
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModuleSampleMaskOutput;
descriptor.multisample.count = 4;
descriptor.multisample.alphaToCoverageEnabled = false;
device.CreateRenderPipeline(&descriptor);
}
{
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModuleSampleMaskOutput;
descriptor.multisample.count = 4;
descriptor.multisample.alphaToCoverageEnabled = true;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
{
// Control cases: when fragment has no sample_mask output, it's good to have
// alphaToCoverageEnabled enabled
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.multisample.count = 4;
descriptor.multisample.alphaToCoverageEnabled = true;
device.CreateRenderPipeline(&descriptor);
}
}
// Tests that the texture component type in shader must match the bind group layout.
TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
constexpr uint32_t kNumTextureComponentType = 3u;