Make rasterization state descriptor optional

Following WebGPU spec change at https://github.com/gpuweb/gpuweb/issues/347,
the rasterizationState from GPURenderPipelineDescriptor should not be
required anymore.

BUG=dawn:22
Change-Id: Ic458396665a7e2fbd942aa7f50138cc96497ff33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
This commit is contained in:
François Beaufort 2019-07-16 17:01:59 +00:00 committed by Commit Bot service account
parent d3e7f944ab
commit 4af9808400
3 changed files with 24 additions and 4 deletions

View File

@ -905,7 +905,7 @@
{"name": "fragment stage", "type": "pipeline stage descriptor", "annotation": "const*"},
{"name": "vertex input", "type": "vertex input descriptor", "annotation": "const*"},
{"name": "primitive topology", "type": "primitive topology"},
{"name": "rasterization state", "type": "rasterization state descriptor", "annotation": "const*"},
{"name": "rasterization state", "type": "rasterization state descriptor", "annotation": "const*", "optional": true},
{"name": "sample count", "type": "uint32_t", "default": "1"},
{"name": "depth stencil state", "type": "depth stencil state descriptor", "annotation": "const*", "optional": true},
{"name": "color state count", "type": "uint32_t"},

View File

@ -20,13 +20,25 @@
namespace dawn_native {
{% macro render_cpp_default_value(member) -%}
{%- if member.annotation in ["*", "const*", "const*const*"] and member.optional -%}
{{" "}}= nullptr
{%- elif member.type.category in ["enum", "bitmask"] and member.default_value != None -%}
{{" "}}= dawn::{{as_cppType(member.type.name)}}::{{as_cppEnum(Name(member.default_value))}}
{%- elif member.type.category == "native" and member.default_value != None -%}
{{" "}}= {{member.default_value}}
{%- else -%}
{{assert(member.default_value == None)}}
{%- endif -%}
{%- endmacro %}
{% for type in by_category["structure"] %}
struct {{as_cppType(type.name)}} {
{% if type.extensible %}
const void* nextInChain = nullptr;
{% endif %}
{% for member in type.members %}
{{as_annotated_frontendType(member)}};
{{as_annotated_frontendType(member)}} {{render_cpp_default_value(member)}};
{% endfor %}
};

View File

@ -277,7 +277,10 @@ namespace dawn_native {
descriptor->layout, ShaderStage::Vertex));
DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->fragmentStage,
descriptor->layout, ShaderStage::Fragment));
if (descriptor->rasterizationState) {
DAWN_TRY(ValidateRasterizationStateDescriptor(descriptor->rasterizationState));
}
if ((descriptor->vertexStage->module->GetUsedVertexAttributes() & ~attributesSetMask)
.any()) {
@ -347,7 +350,6 @@ namespace dawn_native {
mVertexInput(*descriptor->vertexInput),
mHasDepthStencilAttachment(descriptor->depthStencilState != nullptr),
mPrimitiveTopology(descriptor->primitiveTopology),
mRasterizationState(*descriptor->rasterizationState),
mSampleCount(descriptor->sampleCount),
mSampleMask(descriptor->sampleMask),
mAlphaToCoverageEnabled(descriptor->alphaToCoverageEnabled),
@ -376,6 +378,12 @@ namespace dawn_native {
}
}
if (descriptor->rasterizationState != nullptr) {
mRasterizationState = *descriptor->rasterizationState;
} else {
mRasterizationState = RasterizationStateDescriptor();
}
if (mHasDepthStencilAttachment) {
mDepthStencilState = *descriptor->depthStencilState;
} else {