test-runner: Add test/benchmark to excluded dirs
Don't generate .expected.* files for these benchmarks. We don't want to inspect their generated output. This was a great recommendation from jrprice here: https://dawn-review.googlesource.com/c/tint/+/77443/4#message-a91825492f67033c51326022dd1b4a340aa75dd7 Change-Id: I2a8a5f0ac747531228b78675b96173875fb02851 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77446 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
parent
4183a574b0
commit
4b433dfe07
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@ -1,65 +0,0 @@
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cbuffer cbuffer_time : register(b0, space0) {
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uint4 time[1];
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};
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cbuffer cbuffer_uniforms : register(b1, space0) {
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uint4 uniforms[2];
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};
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struct VertexOutput {
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float4 Position;
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float4 v_color;
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};
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struct tint_symbol_1 {
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float4 position : TEXCOORD0;
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float4 color : TEXCOORD1;
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};
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struct tint_symbol_2 {
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float4 v_color : TEXCOORD0;
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float4 Position : SV_Position;
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};
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VertexOutput vert_main_inner(float4 position, float4 color) {
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float fade = ((asfloat(uniforms[1].x) + ((asfloat(time[0].x) * asfloat(uniforms[0].w)) / 10.0f)) % 1.0f);
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if ((fade < 0.5f)) {
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fade = (fade * 2.0f);
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} else {
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fade = ((1.0f - fade) * 2.0f);
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}
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float xpos = (position.x * asfloat(uniforms[0].x));
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float ypos = (position.y * asfloat(uniforms[0].x));
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float angle = ((3.141590118f * 2.0f) * fade);
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float xrot = ((xpos * cos(angle)) - (ypos * sin(angle)));
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float yrot = ((xpos * sin(angle)) + (ypos * cos(angle)));
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xpos = (xrot + asfloat(uniforms[0].y));
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ypos = (yrot + asfloat(uniforms[0].z));
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VertexOutput output = (VertexOutput)0;
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output.v_color = (float4(fade, (1.0f - fade), 0.0f, 1.0f) + color);
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output.Position = float4(xpos, ypos, 0.0f, 1.0f);
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return output;
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}
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tint_symbol_2 vert_main(tint_symbol_1 tint_symbol) {
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const VertexOutput inner_result = vert_main_inner(tint_symbol.position, tint_symbol.color);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.Position = inner_result.Position;
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wrapper_result.v_color = inner_result.v_color;
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return wrapper_result;
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}
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struct tint_symbol_4 {
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float4 v_color : TEXCOORD0;
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};
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struct tint_symbol_5 {
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float4 value : SV_Target0;
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};
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float4 frag_main_inner(float4 v_color) {
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return v_color;
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}
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tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3) {
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const float4 inner_result_1 = frag_main_inner(tint_symbol_3.v_color);
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tint_symbol_5 wrapper_result_1 = (tint_symbol_5)0;
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wrapper_result_1.value = inner_result_1;
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return wrapper_result_1;
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}
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@ -1,71 +0,0 @@
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#include <metal_stdlib>
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using namespace metal;
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struct Time {
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/* 0x0000 */ float value;
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};
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struct Uniforms {
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/* 0x0000 */ float scale;
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/* 0x0004 */ float offsetX;
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/* 0x0008 */ float offsetY;
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/* 0x000c */ float scalar;
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/* 0x0010 */ float scalarOffset;
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};
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struct VertexOutput {
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float4 Position;
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float4 v_color;
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};
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struct tint_symbol_1 {
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float4 position [[attribute(0)]];
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float4 color [[attribute(1)]];
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};
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struct tint_symbol_2 {
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float4 v_color [[user(locn0)]];
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float4 Position [[position]];
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};
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struct tint_symbol_4 {
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float4 v_color [[user(locn0)]];
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};
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struct tint_symbol_5 {
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float4 value [[color(0)]];
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};
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VertexOutput vert_main_inner(float4 position, float4 color, const constant Uniforms* const tint_symbol_6, const constant Time* const tint_symbol_7) {
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float fade = fmod(((*(tint_symbol_6)).scalarOffset + (((*(tint_symbol_7)).value * (*(tint_symbol_6)).scalar) / 10.0f)), 1.0f);
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if ((fade < 0.5f)) {
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fade = (fade * 2.0f);
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} else {
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fade = ((1.0f - fade) * 2.0f);
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}
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float xpos = (position[0] * (*(tint_symbol_6)).scale);
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float ypos = (position[1] * (*(tint_symbol_6)).scale);
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float angle = ((3.141590118f * 2.0f) * fade);
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float xrot = ((xpos * cos(angle)) - (ypos * sin(angle)));
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float yrot = ((xpos * sin(angle)) + (ypos * cos(angle)));
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xpos = (xrot + (*(tint_symbol_6)).offsetX);
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ypos = (yrot + (*(tint_symbol_6)).offsetY);
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VertexOutput output = {};
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output.v_color = (float4(fade, (1.0f - fade), 0.0f, 1.0f) + color);
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output.Position = float4(xpos, ypos, 0.0f, 1.0f);
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return output;
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}
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vertex tint_symbol_2 vert_main(const constant Uniforms* tint_symbol_8 [[buffer(0)]], const constant Time* tint_symbol_9 [[buffer(1)]], tint_symbol_1 tint_symbol [[stage_in]]) {
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VertexOutput const inner_result = vert_main_inner(tint_symbol.position, tint_symbol.color, tint_symbol_8, tint_symbol_9);
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tint_symbol_2 wrapper_result = {};
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wrapper_result.Position = inner_result.Position;
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wrapper_result.v_color = inner_result.v_color;
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return wrapper_result;
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}
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float4 frag_main_inner(float4 v_color) {
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return v_color;
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}
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fragment tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3 [[stage_in]]) {
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float4 const inner_result_1 = frag_main_inner(tint_symbol_3.v_color);
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tint_symbol_5 wrapper_result_1 = {};
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wrapper_result_1.value = inner_result_1;
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return wrapper_result_1;
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}
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@ -1,232 +0,0 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 138
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; Schema: 0
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OpCapability Shader
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%76 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vert_main "vert_main" %position_1 %color_1 %Position_1 %v_color_1 %vertex_point_size
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OpEntryPoint Fragment %frag_main "frag_main" %v_color_2 %value_1
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OpExecutionMode %frag_main OriginUpperLeft
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OpName %position_1 "position_1"
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OpName %color_1 "color_1"
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OpName %Position_1 "Position_1"
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OpName %v_color_1 "v_color_1"
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OpName %vertex_point_size "vertex_point_size"
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OpName %v_color_2 "v_color_2"
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OpName %value_1 "value_1"
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OpName %Time "Time"
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OpMemberName %Time 0 "value"
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OpName %time "time"
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OpName %Uniforms "Uniforms"
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OpMemberName %Uniforms 0 "scale"
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OpMemberName %Uniforms 1 "offsetX"
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OpMemberName %Uniforms 2 "offsetY"
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OpMemberName %Uniforms 3 "scalar"
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OpMemberName %Uniforms 4 "scalarOffset"
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OpName %uniforms "uniforms"
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OpName %VertexOutput "VertexOutput"
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OpMemberName %VertexOutput 0 "Position"
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OpMemberName %VertexOutput 1 "v_color"
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OpName %vert_main_inner "vert_main_inner"
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OpName %position "position"
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OpName %color "color"
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OpName %fade "fade"
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OpName %xpos "xpos"
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OpName %ypos "ypos"
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OpName %angle "angle"
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OpName %xrot "xrot"
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OpName %yrot "yrot"
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OpName %output "output"
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OpName %vert_main "vert_main"
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OpName %frag_main_inner "frag_main_inner"
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OpName %v_color "v_color"
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OpName %frag_main "frag_main"
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OpDecorate %position_1 Location 0
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OpDecorate %color_1 Location 1
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OpDecorate %Position_1 BuiltIn Position
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OpDecorate %v_color_1 Location 0
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OpDecorate %vertex_point_size BuiltIn PointSize
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OpDecorate %v_color_2 Location 0
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OpDecorate %value_1 Location 0
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OpDecorate %Time Block
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OpMemberDecorate %Time 0 Offset 0
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OpDecorate %time NonWritable
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OpDecorate %time Binding 0
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OpDecorate %time DescriptorSet 0
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OpDecorate %Uniforms Block
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OpMemberDecorate %Uniforms 0 Offset 0
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OpMemberDecorate %Uniforms 1 Offset 4
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OpMemberDecorate %Uniforms 2 Offset 8
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OpMemberDecorate %Uniforms 3 Offset 12
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OpMemberDecorate %Uniforms 4 Offset 16
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OpDecorate %uniforms NonWritable
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OpDecorate %uniforms Binding 1
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OpDecorate %uniforms DescriptorSet 0
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OpMemberDecorate %VertexOutput 0 Offset 0
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OpMemberDecorate %VertexOutput 1 Offset 16
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%position_1 = OpVariable %_ptr_Input_v4float Input
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%color_1 = OpVariable %_ptr_Input_v4float Input
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%8 = OpConstantNull %v4float
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%Position_1 = OpVariable %_ptr_Output_v4float Output %8
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%v_color_1 = OpVariable %_ptr_Output_v4float Output %8
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%_ptr_Output_float = OpTypePointer Output %float
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%12 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %12
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%v_color_2 = OpVariable %_ptr_Input_v4float Input
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%value_1 = OpVariable %_ptr_Output_v4float Output %8
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%Time = OpTypeStruct %float
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%_ptr_Uniform_Time = OpTypePointer Uniform %Time
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%time = OpVariable %_ptr_Uniform_Time Uniform
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%Uniforms = OpTypeStruct %float %float %float %float %float
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%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
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%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
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%VertexOutput = OpTypeStruct %v4float %v4float
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%21 = OpTypeFunction %VertexOutput %v4float %v4float
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%uint = OpTypeInt 32 0
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%uint_4 = OpConstant %uint 4
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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%uint_0 = OpConstant %uint 0
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%uint_3 = OpConstant %uint 3
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%float_10 = OpConstant %float 10
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%float_1 = OpConstant %float 1
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%_ptr_Function_float = OpTypePointer Function %float
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%float_0_5 = OpConstant %float 0.5
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%bool = OpTypeBool
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%float_2 = OpConstant %float 2
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%float_3_14159012 = OpConstant %float 3.14159012
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%uint_1 = OpConstant %uint 1
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%uint_2 = OpConstant %uint 2
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%_ptr_Function_VertexOutput = OpTypePointer Function %VertexOutput
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%107 = OpConstantNull %VertexOutput
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%float_0 = OpConstant %float 0
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%void = OpTypeVoid
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%121 = OpTypeFunction %void
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%130 = OpTypeFunction %v4float %v4float
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%vert_main_inner = OpFunction %VertexOutput None %21
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%position = OpFunctionParameter %v4float
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%color = OpFunctionParameter %v4float
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%26 = OpLabel
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%fade = OpVariable %_ptr_Function_float Function %12
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%xpos = OpVariable %_ptr_Function_float Function %12
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%ypos = OpVariable %_ptr_Function_float Function %12
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%angle = OpVariable %_ptr_Function_float Function %12
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%xrot = OpVariable %_ptr_Function_float Function %12
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%yrot = OpVariable %_ptr_Function_float Function %12
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%output = OpVariable %_ptr_Function_VertexOutput Function %107
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%30 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_4
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%31 = OpLoad %float %30
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%33 = OpAccessChain %_ptr_Uniform_float %time %uint_0
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%34 = OpLoad %float %33
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%36 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_3
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%37 = OpLoad %float %36
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%38 = OpFMul %float %34 %37
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%40 = OpFDiv %float %38 %float_10
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%41 = OpFAdd %float %31 %40
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%43 = OpFRem %float %41 %float_1
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OpStore %fade %43
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%46 = OpLoad %float %fade
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%48 = OpFOrdLessThan %bool %46 %float_0_5
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OpSelectionMerge %50 None
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OpBranchConditional %48 %51 %52
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%51 = OpLabel
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%53 = OpLoad %float %fade
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%55 = OpFMul %float %53 %float_2
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OpStore %fade %55
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OpBranch %50
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%52 = OpLabel
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%56 = OpLoad %float %fade
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%57 = OpFSub %float %float_1 %56
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%58 = OpFMul %float %57 %float_2
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OpStore %fade %58
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OpBranch %50
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%50 = OpLabel
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%59 = OpCompositeExtract %float %position 0
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%60 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_0
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%61 = OpLoad %float %60
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%62 = OpFMul %float %59 %61
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OpStore %xpos %62
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%64 = OpCompositeExtract %float %position 1
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%65 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_0
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%66 = OpLoad %float %65
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%67 = OpFMul %float %64 %66
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OpStore %ypos %67
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%70 = OpFMul %float %float_3_14159012 %float_2
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%71 = OpLoad %float %fade
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%72 = OpFMul %float %70 %71
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OpStore %angle %72
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%74 = OpLoad %float %xpos
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%77 = OpLoad %float %angle
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%75 = OpExtInst %float %76 Cos %77
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%78 = OpFMul %float %74 %75
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%79 = OpLoad %float %ypos
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%81 = OpLoad %float %angle
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%80 = OpExtInst %float %76 Sin %81
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%82 = OpFMul %float %79 %80
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%83 = OpFSub %float %78 %82
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OpStore %xrot %83
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%85 = OpLoad %float %xpos
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%87 = OpLoad %float %angle
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%86 = OpExtInst %float %76 Sin %87
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%88 = OpFMul %float %85 %86
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%89 = OpLoad %float %ypos
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%91 = OpLoad %float %angle
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%90 = OpExtInst %float %76 Cos %91
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%92 = OpFMul %float %89 %90
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%93 = OpFAdd %float %88 %92
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OpStore %yrot %93
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%95 = OpLoad %float %xrot
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%97 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_1
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%98 = OpLoad %float %97
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%99 = OpFAdd %float %95 %98
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OpStore %xpos %99
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%100 = OpLoad %float %yrot
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%102 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_2
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%103 = OpLoad %float %102
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%104 = OpFAdd %float %100 %103
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OpStore %ypos %104
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%109 = OpAccessChain %_ptr_Function_v4float %output %uint_1
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%110 = OpLoad %float %fade
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%111 = OpLoad %float %fade
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%112 = OpFSub %float %float_1 %111
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%114 = OpCompositeConstruct %v4float %110 %112 %float_0 %float_1
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%115 = OpFAdd %v4float %114 %color
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OpStore %109 %115
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%116 = OpAccessChain %_ptr_Function_v4float %output %uint_0
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%117 = OpLoad %float %xpos
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%118 = OpLoad %float %ypos
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%119 = OpCompositeConstruct %v4float %117 %118 %float_0 %float_1
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OpStore %116 %119
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%120 = OpLoad %VertexOutput %output
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OpReturnValue %120
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OpFunctionEnd
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%vert_main = OpFunction %void None %121
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%124 = OpLabel
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%126 = OpLoad %v4float %position_1
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%127 = OpLoad %v4float %color_1
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%125 = OpFunctionCall %VertexOutput %vert_main_inner %126 %127
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%128 = OpCompositeExtract %v4float %125 0
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OpStore %Position_1 %128
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%129 = OpCompositeExtract %v4float %125 1
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OpStore %v_color_1 %129
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%frag_main_inner = OpFunction %v4float None %130
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%v_color = OpFunctionParameter %v4float
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%133 = OpLabel
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OpReturnValue %v_color
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OpFunctionEnd
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%frag_main = OpFunction %void None %121
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%135 = OpLabel
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%137 = OpLoad %v4float %v_color_2
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%136 = OpFunctionCall %v4float %frag_main_inner %137
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OpStore %value_1 %136
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OpReturn
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OpFunctionEnd
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@ -1,48 +0,0 @@
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struct Time {
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value : f32;
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}
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struct Uniforms {
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scale : f32;
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offsetX : f32;
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offsetY : f32;
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scalar : f32;
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scalarOffset : f32;
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}
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@binding(0) @group(0) var<uniform> time : Time;
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@binding(1) @group(0) var<uniform> uniforms : Uniforms;
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struct VertexOutput {
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@builtin(position)
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Position : vec4<f32>;
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@location(0)
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v_color : vec4<f32>;
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}
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@stage(vertex)
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fn vert_main(@location(0) position : vec4<f32>, @location(1) color : vec4<f32>) -> VertexOutput {
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var fade : f32 = ((uniforms.scalarOffset + ((time.value * uniforms.scalar) / 10.0)) % 1.0);
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if ((fade < 0.5)) {
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fade = (fade * 2.0);
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} else {
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fade = ((1.0 - fade) * 2.0);
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}
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var xpos : f32 = (position.x * uniforms.scale);
|
||||
var ypos : f32 = (position.y * uniforms.scale);
|
||||
var angle : f32 = ((3.141590118 * 2.0) * fade);
|
||||
var xrot : f32 = ((xpos * cos(angle)) - (ypos * sin(angle)));
|
||||
var yrot : f32 = ((xpos * sin(angle)) + (ypos * cos(angle)));
|
||||
xpos = (xrot + uniforms.offsetX);
|
||||
ypos = (yrot + uniforms.offsetY);
|
||||
var output : VertexOutput;
|
||||
output.v_color = (vec4<f32>(fade, (1.0 - fade), 0.0, 1.0) + color);
|
||||
output.Position = vec4<f32>(xpos, ypos, 0.0, 1.0);
|
||||
return output;
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn frag_main(@location(0) v_color : vec4<f32>) -> @location(0) vec4<f32> {
|
||||
return v_color;
|
||||
}
|
|
@ -1,67 +0,0 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
const vec2 bloomDir = vec2(0.0f, 1.0f);
|
||||
float weights[3] = float[3](0.227027029f, 0.31621623f, 0.07027027f);
|
||||
|
||||
struct BloomUniforms {
|
||||
float radius;
|
||||
float dim;
|
||||
};
|
||||
|
||||
layout (binding = 0) uniform BloomUniforms_1 {
|
||||
float radius;
|
||||
float dim;
|
||||
} bloom;
|
||||
uniform highp sampler2D bloomTexture;
|
||||
|
||||
|
||||
struct FragmentInput {
|
||||
vec2 texCoord;
|
||||
};
|
||||
|
||||
vec4 getGaussianBlur(vec2 texCoord) {
|
||||
vec2 texelRadius = (vec2(bloom.radius) / vec2(textureSize(bloomTexture, 0)));
|
||||
vec2 tint_symbol = (bloomDir * texelRadius);
|
||||
vec4 sum = vec4(0.0f);
|
||||
sum = (sum + (texture(bloomTexture, texCoord) * weights[0]));
|
||||
sum = (sum + (texture(bloomTexture, (texCoord + (tint_symbol * 1.0f))) * weights[1]));
|
||||
sum = (sum + (texture(bloomTexture, (texCoord - (tint_symbol * 1.0f))) * weights[1]));
|
||||
sum = (sum + (texture(bloomTexture, (texCoord + (tint_symbol * 2.0f))) * weights[2]));
|
||||
sum = (sum + (texture(bloomTexture, (texCoord - (tint_symbol * 2.0f))) * weights[2]));
|
||||
return vec4(sum.rgb, 1.0f);
|
||||
}
|
||||
|
||||
uniform highp sampler2D prevTexture;
|
||||
|
||||
struct tint_symbol_3 {
|
||||
vec2 texCoord;
|
||||
};
|
||||
struct tint_symbol_4 {
|
||||
vec4 value;
|
||||
};
|
||||
|
||||
vec4 fragmentMain_inner(FragmentInput tint_symbol_1) {
|
||||
vec4 blurColor = getGaussianBlur(tint_symbol_1.texCoord);
|
||||
vec4 dimColor = (texture(prevTexture, tint_symbol_1.texCoord) * bloom.dim);
|
||||
return (blurColor + dimColor);
|
||||
}
|
||||
|
||||
tint_symbol_4 fragmentMain(tint_symbol_3 tint_symbol_2) {
|
||||
FragmentInput tint_symbol_5 = FragmentInput(tint_symbol_2.texCoord);
|
||||
vec4 inner_result = fragmentMain_inner(tint_symbol_5);
|
||||
tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
in vec2 texCoord;
|
||||
out vec4 value;
|
||||
void main() {
|
||||
tint_symbol_3 inputs;
|
||||
inputs.texCoord = texCoord;
|
||||
tint_symbol_4 outputs;
|
||||
outputs = fragmentMain(inputs);
|
||||
value = outputs.value;
|
||||
}
|
||||
|
||||
|
|
@ -1,50 +0,0 @@
|
|||
static const float2 bloomDir = float2(0.0f, 1.0f);
|
||||
static float offsets[3] = {0.0f, 1.384615421f, 3.230769157f};
|
||||
static float weights[3] = {0.227027029f, 0.31621623f, 0.07027027f};
|
||||
|
||||
cbuffer cbuffer_bloom : register(b0, space0) {
|
||||
uint4 bloom[1];
|
||||
};
|
||||
Texture2D<float4> bloomTexture : register(t1, space0);
|
||||
SamplerState bloomSampler : register(s2, space0);
|
||||
|
||||
struct FragmentInput {
|
||||
float2 texCoord;
|
||||
};
|
||||
|
||||
float4 getGaussianBlur(float2 texCoord) {
|
||||
int2 tint_tmp;
|
||||
bloomTexture.GetDimensions(tint_tmp.x, tint_tmp.y);
|
||||
const float2 texelRadius = (float2((asfloat(bloom[0].x)).xx) / float2(tint_tmp));
|
||||
const float2 step = (bloomDir * texelRadius);
|
||||
float4 sum = float4((0.0f).xxxx);
|
||||
sum = (sum + (bloomTexture.Sample(bloomSampler, texCoord) * weights[0]));
|
||||
sum = (sum + (bloomTexture.Sample(bloomSampler, (texCoord + (step * 1.0f))) * weights[1]));
|
||||
sum = (sum + (bloomTexture.Sample(bloomSampler, (texCoord - (step * 1.0f))) * weights[1]));
|
||||
sum = (sum + (bloomTexture.Sample(bloomSampler, (texCoord + (step * 2.0f))) * weights[2]));
|
||||
sum = (sum + (bloomTexture.Sample(bloomSampler, (texCoord - (step * 2.0f))) * weights[2]));
|
||||
return float4(sum.rgb, 1.0f);
|
||||
}
|
||||
|
||||
Texture2D<float4> prevTexture : register(t3, space0);
|
||||
|
||||
struct tint_symbol_1 {
|
||||
float2 texCoord : TEXCOORD0;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 value : SV_Target0;
|
||||
};
|
||||
|
||||
float4 fragmentMain_inner(FragmentInput input) {
|
||||
const float4 blurColor = getGaussianBlur(input.texCoord);
|
||||
const float4 dimColor = (prevTexture.Sample(bloomSampler, input.texCoord) * asfloat(bloom[0].y));
|
||||
return (blurColor + dimColor);
|
||||
}
|
||||
|
||||
tint_symbol_2 fragmentMain(tint_symbol_1 tint_symbol) {
|
||||
const FragmentInput tint_symbol_4 = {tint_symbol.texCoord};
|
||||
const float4 inner_result = fragmentMain_inner(tint_symbol_4);
|
||||
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
|
@ -1,48 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct tint_array_wrapper {
|
||||
float arr[3];
|
||||
};
|
||||
struct BloomUniforms {
|
||||
/* 0x0000 */ float radius;
|
||||
/* 0x0004 */ float dim;
|
||||
};
|
||||
struct FragmentInput {
|
||||
float2 texCoord;
|
||||
};
|
||||
struct tint_symbol_1 {
|
||||
float2 texCoord [[user(locn0)]];
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 value [[color(0)]];
|
||||
};
|
||||
|
||||
constant float2 bloomDir = float2(0.0f, 1.0f);
|
||||
float4 getGaussianBlur(float2 texCoord, const constant BloomUniforms* const tint_symbol_4, texture2d<float, access::sample> tint_symbol_5, sampler tint_symbol_6, thread tint_array_wrapper* const tint_symbol_7) {
|
||||
float2 const texelRadius = (float2((*(tint_symbol_4)).radius) / float2(int2(tint_symbol_5.get_width(), tint_symbol_5.get_height())));
|
||||
float2 const step = (bloomDir * texelRadius);
|
||||
float4 sum = float4(0.0f);
|
||||
sum = (sum + (tint_symbol_5.sample(tint_symbol_6, texCoord) * (*(tint_symbol_7)).arr[0]));
|
||||
sum = (sum + (tint_symbol_5.sample(tint_symbol_6, (texCoord + (step * 1.0f))) * (*(tint_symbol_7)).arr[1]));
|
||||
sum = (sum + (tint_symbol_5.sample(tint_symbol_6, (texCoord - (step * 1.0f))) * (*(tint_symbol_7)).arr[1]));
|
||||
sum = (sum + (tint_symbol_5.sample(tint_symbol_6, (texCoord + (step * 2.0f))) * (*(tint_symbol_7)).arr[2]));
|
||||
sum = (sum + (tint_symbol_5.sample(tint_symbol_6, (texCoord - (step * 2.0f))) * (*(tint_symbol_7)).arr[2]));
|
||||
return float4(float4(sum).rgb, 1.0f);
|
||||
}
|
||||
|
||||
float4 fragmentMain_inner(FragmentInput input, const constant BloomUniforms* const tint_symbol_8, texture2d<float, access::sample> tint_symbol_9, sampler tint_symbol_10, thread tint_array_wrapper* const tint_symbol_11, texture2d<float, access::sample> tint_symbol_12) {
|
||||
float4 const blurColor = getGaussianBlur(input.texCoord, tint_symbol_8, tint_symbol_9, tint_symbol_10, tint_symbol_11);
|
||||
float4 const dimColor = (tint_symbol_12.sample(tint_symbol_10, input.texCoord) * (*(tint_symbol_8)).dim);
|
||||
return (blurColor + dimColor);
|
||||
}
|
||||
|
||||
fragment tint_symbol_2 fragmentMain(const constant BloomUniforms* tint_symbol_13 [[buffer(0)]], texture2d<float, access::sample> tint_symbol_14 [[texture(0)]], sampler tint_symbol_15 [[sampler(0)]], texture2d<float, access::sample> tint_symbol_17 [[texture(1)]], tint_symbol_1 tint_symbol [[stage_in]]) {
|
||||
thread tint_array_wrapper tint_symbol_16 = {.arr={0.227027029f, 0.31621623f, 0.07027027f}};
|
||||
FragmentInput const tint_symbol_3 = {.texCoord=tint_symbol.texCoord};
|
||||
float4 const inner_result = fragmentMain_inner(tint_symbol_3, tint_symbol_13, tint_symbol_14, tint_symbol_15, &(tint_symbol_16), tint_symbol_17);
|
||||
tint_symbol_2 wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
|
@ -1,202 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 144
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Fragment %fragmentMain "fragmentMain" %texCoord_1 %value
|
||||
OpExecutionMode %fragmentMain OriginUpperLeft
|
||||
OpName %texCoord_1 "texCoord_1"
|
||||
OpName %value "value"
|
||||
OpName %bloomDir "bloomDir"
|
||||
OpName %offsets "offsets"
|
||||
OpName %weights "weights"
|
||||
OpName %BloomUniforms "BloomUniforms"
|
||||
OpMemberName %BloomUniforms 0 "radius"
|
||||
OpMemberName %BloomUniforms 1 "dim"
|
||||
OpName %bloom "bloom"
|
||||
OpName %bloomTexture "bloomTexture"
|
||||
OpName %bloomSampler "bloomSampler"
|
||||
OpName %prevTexture "prevTexture"
|
||||
OpName %getGaussianBlur "getGaussianBlur"
|
||||
OpName %texCoord "texCoord"
|
||||
OpName %sum "sum"
|
||||
OpName %FragmentInput "FragmentInput"
|
||||
OpMemberName %FragmentInput 0 "texCoord"
|
||||
OpName %fragmentMain_inner "fragmentMain_inner"
|
||||
OpName %input "input"
|
||||
OpName %fragmentMain "fragmentMain"
|
||||
OpDecorate %texCoord_1 Location 0
|
||||
OpDecorate %value Location 0
|
||||
OpDecorate %_arr_float_uint_3 ArrayStride 4
|
||||
OpDecorate %BloomUniforms Block
|
||||
OpMemberDecorate %BloomUniforms 0 Offset 0
|
||||
OpMemberDecorate %BloomUniforms 1 Offset 4
|
||||
OpDecorate %bloom NonWritable
|
||||
OpDecorate %bloom DescriptorSet 0
|
||||
OpDecorate %bloom Binding 0
|
||||
OpDecorate %bloomTexture DescriptorSet 0
|
||||
OpDecorate %bloomTexture Binding 1
|
||||
OpDecorate %bloomSampler DescriptorSet 0
|
||||
OpDecorate %bloomSampler Binding 2
|
||||
OpDecorate %prevTexture DescriptorSet 0
|
||||
OpDecorate %prevTexture Binding 3
|
||||
OpMemberDecorate %FragmentInput 0 Offset 0
|
||||
%float = OpTypeFloat 32
|
||||
%v2float = OpTypeVector %float 2
|
||||
%_ptr_Input_v2float = OpTypePointer Input %v2float
|
||||
%texCoord_1 = OpVariable %_ptr_Input_v2float Input
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%8 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %8
|
||||
%float_0 = OpConstant %float 0
|
||||
%float_1 = OpConstant %float 1
|
||||
%bloomDir = OpConstantComposite %v2float %float_0 %float_1
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%_arr_float_uint_3 = OpTypeArray %float %uint_3
|
||||
%float_1_38461542 = OpConstant %float 1.38461542
|
||||
%float_3_23076916 = OpConstant %float 3.23076916
|
||||
%17 = OpConstantComposite %_arr_float_uint_3 %float_0 %float_1_38461542 %float_3_23076916
|
||||
%_ptr_Private__arr_float_uint_3 = OpTypePointer Private %_arr_float_uint_3
|
||||
%offsets = OpVariable %_ptr_Private__arr_float_uint_3 Private %17
|
||||
%float_0_227027029 = OpConstant %float 0.227027029
|
||||
%float_0_31621623 = OpConstant %float 0.31621623
|
||||
%float_0_0702702701 = OpConstant %float 0.0702702701
|
||||
%23 = OpConstantComposite %_arr_float_uint_3 %float_0_227027029 %float_0_31621623 %float_0_0702702701
|
||||
%weights = OpVariable %_ptr_Private__arr_float_uint_3 Private %23
|
||||
%BloomUniforms = OpTypeStruct %float %float
|
||||
%_ptr_Uniform_BloomUniforms = OpTypePointer Uniform %BloomUniforms
|
||||
%bloom = OpVariable %_ptr_Uniform_BloomUniforms Uniform
|
||||
%30 = OpTypeImage %float 2D 0 0 0 1 Unknown
|
||||
%_ptr_UniformConstant_30 = OpTypePointer UniformConstant %30
|
||||
%bloomTexture = OpVariable %_ptr_UniformConstant_30 UniformConstant
|
||||
%33 = OpTypeSampler
|
||||
%_ptr_UniformConstant_33 = OpTypePointer UniformConstant %33
|
||||
%bloomSampler = OpVariable %_ptr_UniformConstant_33 UniformConstant
|
||||
%prevTexture = OpVariable %_ptr_UniformConstant_30 UniformConstant
|
||||
%35 = OpTypeFunction %v4float %v2float
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Uniform_float = OpTypePointer Uniform %float
|
||||
%int = OpTypeInt 32 1
|
||||
%v2int = OpTypeVector %int 2
|
||||
%int_0 = OpConstant %int 0
|
||||
%52 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%59 = OpTypeSampledImage %30
|
||||
%_ptr_Private_float = OpTypePointer Private %float
|
||||
%int_1 = OpConstant %int 1
|
||||
%float_2 = OpConstant %float 2
|
||||
%int_2 = OpConstant %int 2
|
||||
%v3float = OpTypeVector %float 3
|
||||
%FragmentInput = OpTypeStruct %v2float
|
||||
%120 = OpTypeFunction %v4float %FragmentInput
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%void = OpTypeVoid
|
||||
%137 = OpTypeFunction %void
|
||||
%getGaussianBlur = OpFunction %v4float None %35
|
||||
%texCoord = OpFunctionParameter %v2float
|
||||
%38 = OpLabel
|
||||
%sum = OpVariable %_ptr_Function_v4float Function %8
|
||||
%41 = OpAccessChain %_ptr_Uniform_float %bloom %uint_0
|
||||
%42 = OpLoad %float %41
|
||||
%43 = OpCompositeConstruct %v2float %42 %42
|
||||
%48 = OpLoad %30 %bloomTexture
|
||||
%45 = OpImageQuerySizeLod %v2int %48 %int_0
|
||||
%44 = OpConvertSToF %v2float %45
|
||||
%50 = OpFDiv %v2float %43 %44
|
||||
%51 = OpFMul %v2float %bloomDir %50
|
||||
OpStore %sum %52
|
||||
%55 = OpLoad %v4float %sum
|
||||
%57 = OpLoad %33 %bloomSampler
|
||||
%58 = OpLoad %30 %bloomTexture
|
||||
%60 = OpSampledImage %59 %58 %57
|
||||
%56 = OpImageSampleImplicitLod %v4float %60 %texCoord
|
||||
%62 = OpAccessChain %_ptr_Private_float %weights %int_0
|
||||
%63 = OpLoad %float %62
|
||||
%64 = OpVectorTimesScalar %v4float %56 %63
|
||||
%65 = OpFAdd %v4float %55 %64
|
||||
OpStore %sum %65
|
||||
%66 = OpLoad %v4float %sum
|
||||
%68 = OpLoad %33 %bloomSampler
|
||||
%69 = OpLoad %30 %bloomTexture
|
||||
%70 = OpSampledImage %59 %69 %68
|
||||
%71 = OpVectorTimesScalar %v2float %51 %float_1
|
||||
%72 = OpFAdd %v2float %texCoord %71
|
||||
%67 = OpImageSampleImplicitLod %v4float %70 %72
|
||||
%74 = OpAccessChain %_ptr_Private_float %weights %int_1
|
||||
%75 = OpLoad %float %74
|
||||
%76 = OpVectorTimesScalar %v4float %67 %75
|
||||
%77 = OpFAdd %v4float %66 %76
|
||||
OpStore %sum %77
|
||||
%78 = OpLoad %v4float %sum
|
||||
%80 = OpLoad %33 %bloomSampler
|
||||
%81 = OpLoad %30 %bloomTexture
|
||||
%82 = OpSampledImage %59 %81 %80
|
||||
%83 = OpVectorTimesScalar %v2float %51 %float_1
|
||||
%84 = OpFSub %v2float %texCoord %83
|
||||
%79 = OpImageSampleImplicitLod %v4float %82 %84
|
||||
%85 = OpAccessChain %_ptr_Private_float %weights %int_1
|
||||
%86 = OpLoad %float %85
|
||||
%87 = OpVectorTimesScalar %v4float %79 %86
|
||||
%88 = OpFAdd %v4float %78 %87
|
||||
OpStore %sum %88
|
||||
%89 = OpLoad %v4float %sum
|
||||
%91 = OpLoad %33 %bloomSampler
|
||||
%92 = OpLoad %30 %bloomTexture
|
||||
%93 = OpSampledImage %59 %92 %91
|
||||
%95 = OpVectorTimesScalar %v2float %51 %float_2
|
||||
%96 = OpFAdd %v2float %texCoord %95
|
||||
%90 = OpImageSampleImplicitLod %v4float %93 %96
|
||||
%98 = OpAccessChain %_ptr_Private_float %weights %int_2
|
||||
%99 = OpLoad %float %98
|
||||
%100 = OpVectorTimesScalar %v4float %90 %99
|
||||
%101 = OpFAdd %v4float %89 %100
|
||||
OpStore %sum %101
|
||||
%102 = OpLoad %v4float %sum
|
||||
%104 = OpLoad %33 %bloomSampler
|
||||
%105 = OpLoad %30 %bloomTexture
|
||||
%106 = OpSampledImage %59 %105 %104
|
||||
%107 = OpVectorTimesScalar %v2float %51 %float_2
|
||||
%108 = OpFSub %v2float %texCoord %107
|
||||
%103 = OpImageSampleImplicitLod %v4float %106 %108
|
||||
%109 = OpAccessChain %_ptr_Private_float %weights %int_2
|
||||
%110 = OpLoad %float %109
|
||||
%111 = OpVectorTimesScalar %v4float %103 %110
|
||||
%112 = OpFAdd %v4float %102 %111
|
||||
OpStore %sum %112
|
||||
%114 = OpLoad %v4float %sum
|
||||
%115 = OpVectorShuffle %v3float %114 %114 0 1 2
|
||||
%116 = OpCompositeExtract %float %115 0
|
||||
%117 = OpCompositeExtract %float %115 1
|
||||
%118 = OpCompositeExtract %float %115 2
|
||||
%119 = OpCompositeConstruct %v4float %116 %117 %118 %float_1
|
||||
OpReturnValue %119
|
||||
OpFunctionEnd
|
||||
%fragmentMain_inner = OpFunction %v4float None %120
|
||||
%input = OpFunctionParameter %FragmentInput
|
||||
%124 = OpLabel
|
||||
%126 = OpCompositeExtract %v2float %input 0
|
||||
%125 = OpFunctionCall %v4float %getGaussianBlur %126
|
||||
%128 = OpLoad %33 %bloomSampler
|
||||
%129 = OpLoad %30 %prevTexture
|
||||
%130 = OpSampledImage %59 %129 %128
|
||||
%131 = OpCompositeExtract %v2float %input 0
|
||||
%127 = OpImageSampleImplicitLod %v4float %130 %131
|
||||
%133 = OpAccessChain %_ptr_Uniform_float %bloom %uint_1
|
||||
%134 = OpLoad %float %133
|
||||
%135 = OpVectorTimesScalar %v4float %127 %134
|
||||
%136 = OpFAdd %v4float %125 %135
|
||||
OpReturnValue %136
|
||||
OpFunctionEnd
|
||||
%fragmentMain = OpFunction %void None %137
|
||||
%140 = OpLabel
|
||||
%142 = OpLoad %v2float %texCoord_1
|
||||
%143 = OpCompositeConstruct %FragmentInput %142
|
||||
%141 = OpFunctionCall %v4float %fragmentMain_inner %143
|
||||
OpStore %value %141
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,42 +0,0 @@
|
|||
let bloomDir = vec2(0.0, 1.0);
|
||||
|
||||
var<private> offsets : array<f32, 3> = array<f32, 3>(0.0, 1.384615421, 3.230769157);
|
||||
|
||||
var<private> weights : array<f32, 3> = array<f32, 3>(0.227027029, 0.31621623, 0.07027027);
|
||||
|
||||
struct BloomUniforms {
|
||||
radius : f32;
|
||||
dim : f32;
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> bloom : BloomUniforms;
|
||||
|
||||
@group(0) @binding(1) var bloomTexture : texture_2d<f32>;
|
||||
|
||||
@group(0) @binding(2) var bloomSampler : sampler;
|
||||
|
||||
struct FragmentInput {
|
||||
@location(0)
|
||||
texCoord : vec2<f32>;
|
||||
}
|
||||
|
||||
fn getGaussianBlur(texCoord : vec2<f32>) -> vec4<f32> {
|
||||
let texelRadius = (vec2(bloom.radius) / vec2<f32>(textureDimensions(bloomTexture)));
|
||||
let step = (bloomDir * texelRadius);
|
||||
var sum = vec4(0.0);
|
||||
sum = (sum + (textureSample(bloomTexture, bloomSampler, texCoord) * weights[0]));
|
||||
sum = (sum + (textureSample(bloomTexture, bloomSampler, (texCoord + (step * 1.0))) * weights[1]));
|
||||
sum = (sum + (textureSample(bloomTexture, bloomSampler, (texCoord - (step * 1.0))) * weights[1]));
|
||||
sum = (sum + (textureSample(bloomTexture, bloomSampler, (texCoord + (step * 2.0))) * weights[2]));
|
||||
sum = (sum + (textureSample(bloomTexture, bloomSampler, (texCoord - (step * 2.0))) * weights[2]));
|
||||
return vec4(sum.rgb, 1.0);
|
||||
}
|
||||
|
||||
@group(0) @binding(3) var prevTexture : texture_2d<f32>;
|
||||
|
||||
@stage(fragment)
|
||||
fn fragmentMain(input : FragmentInput) -> @location(0) vec4<f32> {
|
||||
let blurColor = getGaussianBlur(input.texCoord);
|
||||
let dimColor = (textureSample(prevTexture, bloomSampler, input.texCoord) * bloom.dim);
|
||||
return (blurColor + dimColor);
|
||||
}
|
|
@ -1,137 +0,0 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
struct Camera {
|
||||
mat4 projection;
|
||||
mat4 inverseProjection;
|
||||
mat4 view;
|
||||
vec3 position;
|
||||
float time;
|
||||
vec2 outputSize;
|
||||
float zNear;
|
||||
float zFar;
|
||||
};
|
||||
|
||||
layout (binding = 0) uniform Camera_1 {
|
||||
mat4 projection;
|
||||
mat4 inverseProjection;
|
||||
mat4 view;
|
||||
vec3 position;
|
||||
float time;
|
||||
vec2 outputSize;
|
||||
float zNear;
|
||||
float zFar;
|
||||
} camera;
|
||||
|
||||
struct ClusterBounds {
|
||||
vec3 minAABB;
|
||||
vec3 maxAABB;
|
||||
};
|
||||
struct Clusters {
|
||||
ClusterBounds bounds[27648];
|
||||
};
|
||||
|
||||
layout (binding = 1) buffer Clusters_1 {
|
||||
ClusterBounds bounds[27648];
|
||||
} clusters;
|
||||
|
||||
struct ClusterLights {
|
||||
uint offset;
|
||||
uint count;
|
||||
};
|
||||
struct ClusterLightGroup {
|
||||
uint offset;
|
||||
ClusterLights lights[27648];
|
||||
uint indices[1769472];
|
||||
};
|
||||
|
||||
layout (binding = 2) buffer ClusterLightGroup_1 {
|
||||
uint offset;
|
||||
ClusterLights lights[27648];
|
||||
uint indices[1769472];
|
||||
} clusterLights;
|
||||
|
||||
struct Light {
|
||||
vec3 position;
|
||||
float range;
|
||||
vec3 color;
|
||||
float intensity;
|
||||
};
|
||||
|
||||
layout (binding = 3) buffer GlobalLights_1 {
|
||||
vec3 ambient;
|
||||
vec3 dirColor;
|
||||
float dirIntensity;
|
||||
vec3 dirDirection;
|
||||
uint lightCount;
|
||||
Light lights[];
|
||||
} globalLights;
|
||||
const uvec3 tileCount = uvec3(32u, 18u, 48u);
|
||||
|
||||
float sqDistPointAABB(vec3 point, vec3 minAABB, vec3 maxAABB) {
|
||||
float sqDist = 0.0f;
|
||||
{
|
||||
for(int i = 0; (i < 3); i = (i + 1)) {
|
||||
float v = point[i];
|
||||
if ((v < minAABB[i])) {
|
||||
sqDist = (sqDist + ((minAABB[i] - v) * (minAABB[i] - v)));
|
||||
}
|
||||
if ((v > maxAABB[i])) {
|
||||
sqDist = (sqDist + ((v - maxAABB[i]) * (v - maxAABB[i])));
|
||||
}
|
||||
}
|
||||
}
|
||||
return sqDist;
|
||||
}
|
||||
|
||||
struct tint_symbol_1 {
|
||||
uvec3 global_id;
|
||||
};
|
||||
|
||||
void computeMain_inner(uvec3 global_id) {
|
||||
uint tileIndex = ((global_id.x + (global_id.y * tileCount.x)) + ((global_id.z * tileCount.x) * tileCount.y));
|
||||
uint clusterLightCount = 0u;
|
||||
uint cluserLightIndices[256] = uint[256](0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u);
|
||||
{
|
||||
for(uint i = 0u; (i < globalLights.lightCount); i = (i + 1u)) {
|
||||
float range = globalLights.lights[i].range;
|
||||
bool lightInCluster = (range <= 0.0f);
|
||||
if (!(lightInCluster)) {
|
||||
vec4 lightViewPos = (camera.view * vec4(globalLights.lights[i].position, 1.0f));
|
||||
float sqDist = sqDistPointAABB(lightViewPos.xyz, clusters.bounds[tileIndex].minAABB, clusters.bounds[tileIndex].maxAABB);
|
||||
lightInCluster = (sqDist <= (range * range));
|
||||
}
|
||||
if (lightInCluster) {
|
||||
cluserLightIndices[clusterLightCount] = i;
|
||||
clusterLightCount = (clusterLightCount + 1u);
|
||||
}
|
||||
if ((clusterLightCount == 256u)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
uint offset = atomicAdd(clusterLights.offset, clusterLightCount);
|
||||
if ((offset >= 1769472u)) {
|
||||
return;
|
||||
}
|
||||
{
|
||||
for(uint i = 0u; (i < clusterLightCount); i = (i + 1u)) {
|
||||
clusterLights.indices[(offset + i)] = cluserLightIndices[i];
|
||||
}
|
||||
}
|
||||
clusterLights.lights[tileIndex].offset = offset;
|
||||
clusterLights.lights[tileIndex].count = clusterLightCount;
|
||||
}
|
||||
|
||||
layout(local_size_x = 4, local_size_y = 2, local_size_z = 4) in;
|
||||
void computeMain(tint_symbol_1 tint_symbol) {
|
||||
computeMain_inner(tint_symbol.global_id);
|
||||
return;
|
||||
}
|
||||
void main() {
|
||||
tint_symbol_1 inputs;
|
||||
inputs.global_id = gl_GlobalInvocationID;
|
||||
computeMain(inputs);
|
||||
}
|
||||
|
||||
|
|
@ -1,101 +0,0 @@
|
|||
uint atomicAdd_1(RWByteAddressBuffer buffer, uint offset, uint value) {
|
||||
uint original_value = 0;
|
||||
buffer.InterlockedAdd(offset, value, original_value);
|
||||
return original_value;
|
||||
}
|
||||
|
||||
cbuffer cbuffer_camera : register(b0, space0) {
|
||||
uint4 camera[14];
|
||||
};
|
||||
|
||||
ByteAddressBuffer clusters : register(t1, space0);
|
||||
|
||||
RWByteAddressBuffer clusterLights : register(u2, space0);
|
||||
|
||||
ByteAddressBuffer globalLights : register(t3, space0);
|
||||
static const uint3 tileCount = uint3(32u, 18u, 48u);
|
||||
|
||||
float linearDepth(float depthSample) {
|
||||
return ((asfloat(camera[13].w) * asfloat(camera[13].z)) / mad(depthSample, (asfloat(camera[13].z) - asfloat(camera[13].w)), asfloat(camera[13].w)));
|
||||
}
|
||||
|
||||
uint3 getTile(float4 fragCoord) {
|
||||
const float sliceScale = (float(tileCount.z) / log2((asfloat(camera[13].w) / asfloat(camera[13].z))));
|
||||
const float sliceBias = -(((float(tileCount.z) * log2(asfloat(camera[13].z))) / log2((asfloat(camera[13].w) / asfloat(camera[13].z)))));
|
||||
const uint zTile = uint(max(((log2(linearDepth(fragCoord.z)) * sliceScale) + sliceBias), 0.0f));
|
||||
return uint3(uint((fragCoord.x / (asfloat(camera[13].x) / float(tileCount.x)))), uint((fragCoord.y / (asfloat(camera[13].y) / float(tileCount.y)))), zTile);
|
||||
}
|
||||
|
||||
uint getClusterIndex(float4 fragCoord) {
|
||||
const uint3 tile = getTile(fragCoord);
|
||||
return ((tile.x + (tile.y * tileCount.x)) + ((tile.z * tileCount.x) * tileCount.y));
|
||||
}
|
||||
|
||||
float sqDistPointAABB(float3 tint_symbol, float3 minAABB, float3 maxAABB) {
|
||||
float sqDist = 0.0f;
|
||||
{
|
||||
[loop] for(int i = 0; (i < 3); i = (i + 1)) {
|
||||
const float v = tint_symbol[i];
|
||||
if ((v < minAABB[i])) {
|
||||
sqDist = (sqDist + ((minAABB[i] - v) * (minAABB[i] - v)));
|
||||
}
|
||||
if ((v > maxAABB[i])) {
|
||||
sqDist = (sqDist + ((v - maxAABB[i]) * (v - maxAABB[i])));
|
||||
}
|
||||
}
|
||||
}
|
||||
return sqDist;
|
||||
}
|
||||
|
||||
struct tint_symbol_2 {
|
||||
uint3 global_id : SV_DispatchThreadID;
|
||||
};
|
||||
|
||||
float4x4 tint_symbol_6(uint4 buffer[14], uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_2 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_3 = ((offset + 48u)) / 4;
|
||||
return float4x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]), asfloat(buffer[scalar_offset_3 / 4]));
|
||||
}
|
||||
|
||||
void computeMain_inner(uint3 global_id) {
|
||||
const uint tileIndex = ((global_id.x + (global_id.y * tileCount.x)) + ((global_id.z * tileCount.x) * tileCount.y));
|
||||
uint clusterLightCount = 0u;
|
||||
uint cluserLightIndices[256] = (uint[256])0;
|
||||
{
|
||||
[loop] for(uint i = 0u; (i < globalLights.Load(44u)); i = (i + 1u)) {
|
||||
const float range = asfloat(globalLights.Load(((48u + (32u * i)) + 12u)));
|
||||
bool lightInCluster = (range <= 0.0f);
|
||||
if (!(lightInCluster)) {
|
||||
const float4 lightViewPos = mul(float4(asfloat(globalLights.Load3((48u + (32u * i)))), 1.0f), tint_symbol_6(camera, 128u));
|
||||
const float sqDist = sqDistPointAABB(lightViewPos.xyz, asfloat(clusters.Load3((32u * tileIndex))), asfloat(clusters.Load3(((32u * tileIndex) + 16u))));
|
||||
lightInCluster = (sqDist <= (range * range));
|
||||
}
|
||||
if (lightInCluster) {
|
||||
cluserLightIndices[clusterLightCount] = i;
|
||||
clusterLightCount = (clusterLightCount + 1u);
|
||||
}
|
||||
if ((clusterLightCount == 256u)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
uint offset = atomicAdd_1(clusterLights, 0u, clusterLightCount);
|
||||
if ((offset >= 1769472u)) {
|
||||
return;
|
||||
}
|
||||
{
|
||||
[loop] for(uint i = 0u; (i < clusterLightCount); i = (i + 1u)) {
|
||||
clusterLights.Store((221188u + (4u * (offset + i))), asuint(cluserLightIndices[i]));
|
||||
}
|
||||
}
|
||||
clusterLights.Store((4u + (8u * tileIndex)), asuint(offset));
|
||||
clusterLights.Store(((4u + (8u * tileIndex)) + 4u), asuint(clusterLightCount));
|
||||
}
|
||||
|
||||
[numthreads(4, 2, 4)]
|
||||
void computeMain(tint_symbol_2 tint_symbol_1) {
|
||||
computeMain_inner(tint_symbol_1.global_id);
|
||||
return;
|
||||
}
|
|
@ -1,138 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
|
||||
return lhs * vec<T, N>(rhs);
|
||||
}
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
|
||||
return vec<T, M>(lhs) * rhs;
|
||||
}
|
||||
|
||||
struct Camera {
|
||||
/* 0x0000 */ float4x4 projection;
|
||||
/* 0x0040 */ float4x4 inverseProjection;
|
||||
/* 0x0080 */ float4x4 view;
|
||||
/* 0x00c0 */ packed_float3 position;
|
||||
/* 0x00cc */ float time;
|
||||
/* 0x00d0 */ float2 outputSize;
|
||||
/* 0x00d8 */ float zNear;
|
||||
/* 0x00dc */ float zFar;
|
||||
};
|
||||
struct ClusterBounds {
|
||||
/* 0x0000 */ packed_float3 minAABB;
|
||||
/* 0x000c */ int8_t tint_pad[4];
|
||||
/* 0x0010 */ packed_float3 maxAABB;
|
||||
/* 0x001c */ int8_t tint_pad_1[4];
|
||||
};
|
||||
struct tint_array_wrapper {
|
||||
/* 0x0000 */ ClusterBounds arr[27648];
|
||||
};
|
||||
struct Clusters {
|
||||
/* 0x0000 */ tint_array_wrapper bounds;
|
||||
};
|
||||
struct ClusterLights {
|
||||
/* 0x0000 */ uint offset;
|
||||
/* 0x0004 */ uint count;
|
||||
};
|
||||
struct tint_array_wrapper_1 {
|
||||
/* 0x0000 */ ClusterLights arr[27648];
|
||||
};
|
||||
struct tint_array_wrapper_2 {
|
||||
/* 0x0000 */ uint arr[1769472];
|
||||
};
|
||||
struct ClusterLightGroup {
|
||||
/* 0x0000 */ atomic_uint offset;
|
||||
/* 0x0004 */ tint_array_wrapper_1 lights;
|
||||
/* 0x36004 */ tint_array_wrapper_2 indices;
|
||||
};
|
||||
struct Light {
|
||||
/* 0x0000 */ packed_float3 position;
|
||||
/* 0x000c */ float range;
|
||||
/* 0x0010 */ packed_float3 color;
|
||||
/* 0x001c */ float intensity;
|
||||
};
|
||||
struct GlobalLights {
|
||||
/* 0x0000 */ packed_float3 ambient;
|
||||
/* 0x000c */ int8_t tint_pad_2[4];
|
||||
/* 0x0010 */ packed_float3 dirColor;
|
||||
/* 0x001c */ float dirIntensity;
|
||||
/* 0x0020 */ packed_float3 dirDirection;
|
||||
/* 0x002c */ uint lightCount;
|
||||
/* 0x0030 */ Light lights[1];
|
||||
};
|
||||
struct tint_array_wrapper_3 {
|
||||
uint arr[256];
|
||||
};
|
||||
|
||||
constant uint3 tileCount = uint3(32u, 18u, 48u);
|
||||
float linearDepth(float depthSample, const constant Camera* const tint_symbol) {
|
||||
return (((*(tint_symbol)).zFar * (*(tint_symbol)).zNear) / fma(depthSample, ((*(tint_symbol)).zNear - (*(tint_symbol)).zFar), (*(tint_symbol)).zFar));
|
||||
}
|
||||
|
||||
uint3 getTile(float4 fragCoord, const constant Camera* const tint_symbol_1) {
|
||||
float const sliceScale = (float(tileCount[2]) / log2(((*(tint_symbol_1)).zFar / (*(tint_symbol_1)).zNear)));
|
||||
float const sliceBias = -(((float(tileCount[2]) * log2((*(tint_symbol_1)).zNear)) / log2(((*(tint_symbol_1)).zFar / (*(tint_symbol_1)).zNear))));
|
||||
uint const zTile = uint(fmax(((log2(linearDepth(fragCoord[2], tint_symbol_1)) * sliceScale) + sliceBias), 0.0f));
|
||||
return uint3(uint((fragCoord[0] / ((*(tint_symbol_1)).outputSize[0] / float(tileCount[0])))), uint((fragCoord[1] / ((*(tint_symbol_1)).outputSize[1] / float(tileCount[1])))), zTile);
|
||||
}
|
||||
|
||||
uint getClusterIndex(float4 fragCoord, const constant Camera* const tint_symbol_2) {
|
||||
uint3 const tile = getTile(fragCoord, tint_symbol_2);
|
||||
return ((tile[0] + (tile[1] * tileCount[0])) + ((tile[2] * tileCount[0]) * tileCount[1]));
|
||||
}
|
||||
|
||||
float sqDistPointAABB(float3 point, float3 minAABB, float3 maxAABB) {
|
||||
float sqDist = 0.0f;
|
||||
for(int i = 0; (i < 3); i = as_type<int>((as_type<uint>(i) + as_type<uint>(1)))) {
|
||||
float const v = point[i];
|
||||
if ((v < minAABB[i])) {
|
||||
sqDist = (sqDist + ((minAABB[i] - v) * (minAABB[i] - v)));
|
||||
}
|
||||
if ((v > maxAABB[i])) {
|
||||
sqDist = (sqDist + ((v - maxAABB[i]) * (v - maxAABB[i])));
|
||||
}
|
||||
}
|
||||
return sqDist;
|
||||
}
|
||||
|
||||
void computeMain_inner(uint3 global_id, const device GlobalLights* const tint_symbol_3, const constant Camera* const tint_symbol_4, const device Clusters* const tint_symbol_5, device ClusterLightGroup* const tint_symbol_6) {
|
||||
uint const tileIndex = ((global_id[0] + (global_id[1] * tileCount[0])) + ((global_id[2] * tileCount[0]) * tileCount[1]));
|
||||
uint clusterLightCount = 0u;
|
||||
tint_array_wrapper_3 cluserLightIndices = {};
|
||||
for(uint i = 0u; (i < (*(tint_symbol_3)).lightCount); i = (i + 1u)) {
|
||||
float const range = (*(tint_symbol_3)).lights[i].range;
|
||||
bool lightInCluster = (range <= 0.0f);
|
||||
if (!(lightInCluster)) {
|
||||
float4 const lightViewPos = ((*(tint_symbol_4)).view * float4((*(tint_symbol_3)).lights[i].position, 1.0f));
|
||||
float const sqDist = sqDistPointAABB(float4(lightViewPos).xyz, (*(tint_symbol_5)).bounds.arr[tileIndex].minAABB, (*(tint_symbol_5)).bounds.arr[tileIndex].maxAABB);
|
||||
lightInCluster = (sqDist <= (range * range));
|
||||
}
|
||||
if (lightInCluster) {
|
||||
cluserLightIndices.arr[clusterLightCount] = i;
|
||||
clusterLightCount = (clusterLightCount + 1u);
|
||||
}
|
||||
if ((clusterLightCount == 256u)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
uint const lightCount = clusterLightCount;
|
||||
uint offset = atomic_fetch_add_explicit(&((*(tint_symbol_6)).offset), lightCount, memory_order_relaxed);
|
||||
if ((offset >= 1769472u)) {
|
||||
return;
|
||||
}
|
||||
for(uint i = 0u; (i < clusterLightCount); i = (i + 1u)) {
|
||||
(*(tint_symbol_6)).indices.arr[(offset + i)] = cluserLightIndices.arr[i];
|
||||
}
|
||||
(*(tint_symbol_6)).lights.arr[tileIndex].offset = offset;
|
||||
(*(tint_symbol_6)).lights.arr[tileIndex].count = clusterLightCount;
|
||||
}
|
||||
|
||||
kernel void computeMain(const device GlobalLights* tint_symbol_7 [[buffer(2)]], const constant Camera* tint_symbol_8 [[buffer(0)]], const device Clusters* tint_symbol_9 [[buffer(3)]], device ClusterLightGroup* tint_symbol_10 [[buffer(1)]], uint3 global_id [[thread_position_in_grid]]) {
|
||||
computeMain_inner(global_id, tint_symbol_7, tint_symbol_8, tint_symbol_9, tint_symbol_10);
|
||||
return;
|
||||
}
|
||||
|
|
@ -1,504 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 312
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%48 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %computeMain "computeMain" %global_id_1
|
||||
OpExecutionMode %computeMain LocalSize 4 2 4
|
||||
OpName %global_id_1 "global_id_1"
|
||||
OpName %Camera "Camera"
|
||||
OpMemberName %Camera 0 "projection"
|
||||
OpMemberName %Camera 1 "inverseProjection"
|
||||
OpMemberName %Camera 2 "view"
|
||||
OpMemberName %Camera 3 "position"
|
||||
OpMemberName %Camera 4 "time"
|
||||
OpMemberName %Camera 5 "outputSize"
|
||||
OpMemberName %Camera 6 "zNear"
|
||||
OpMemberName %Camera 7 "zFar"
|
||||
OpName %camera "camera"
|
||||
OpName %Clusters "Clusters"
|
||||
OpMemberName %Clusters 0 "bounds"
|
||||
OpName %ClusterBounds "ClusterBounds"
|
||||
OpMemberName %ClusterBounds 0 "minAABB"
|
||||
OpMemberName %ClusterBounds 1 "maxAABB"
|
||||
OpName %clusters "clusters"
|
||||
OpName %ClusterLightGroup "ClusterLightGroup"
|
||||
OpMemberName %ClusterLightGroup 0 "offset"
|
||||
OpMemberName %ClusterLightGroup 1 "lights"
|
||||
OpName %ClusterLights "ClusterLights"
|
||||
OpMemberName %ClusterLights 0 "offset"
|
||||
OpMemberName %ClusterLights 1 "count"
|
||||
OpMemberName %ClusterLightGroup 2 "indices"
|
||||
OpName %clusterLights "clusterLights"
|
||||
OpName %GlobalLights "GlobalLights"
|
||||
OpMemberName %GlobalLights 0 "ambient"
|
||||
OpMemberName %GlobalLights 1 "dirColor"
|
||||
OpMemberName %GlobalLights 2 "dirIntensity"
|
||||
OpMemberName %GlobalLights 3 "dirDirection"
|
||||
OpMemberName %GlobalLights 4 "lightCount"
|
||||
OpMemberName %GlobalLights 5 "lights"
|
||||
OpName %Light "Light"
|
||||
OpMemberName %Light 0 "position"
|
||||
OpMemberName %Light 1 "range"
|
||||
OpMemberName %Light 2 "color"
|
||||
OpMemberName %Light 3 "intensity"
|
||||
OpName %globalLights "globalLights"
|
||||
OpName %tileCount "tileCount"
|
||||
OpName %linearDepth "linearDepth"
|
||||
OpName %depthSample "depthSample"
|
||||
OpName %getTile "getTile"
|
||||
OpName %fragCoord "fragCoord"
|
||||
OpName %getClusterIndex "getClusterIndex"
|
||||
OpName %fragCoord_0 "fragCoord"
|
||||
OpName %sqDistPointAABB "sqDistPointAABB"
|
||||
OpName %point "point"
|
||||
OpName %minAABB "minAABB"
|
||||
OpName %maxAABB "maxAABB"
|
||||
OpName %sqDist "sqDist"
|
||||
OpName %i "i"
|
||||
OpName %computeMain_inner "computeMain_inner"
|
||||
OpName %global_id "global_id"
|
||||
OpName %clusterLightCount "clusterLightCount"
|
||||
OpName %cluserLightIndices "cluserLightIndices"
|
||||
OpName %i_0 "i"
|
||||
OpName %lightInCluster "lightInCluster"
|
||||
OpName %offset "offset"
|
||||
OpName %i_1 "i"
|
||||
OpName %computeMain "computeMain"
|
||||
OpDecorate %global_id_1 BuiltIn GlobalInvocationId
|
||||
OpDecorate %Camera Block
|
||||
OpMemberDecorate %Camera 0 Offset 0
|
||||
OpMemberDecorate %Camera 0 ColMajor
|
||||
OpMemberDecorate %Camera 0 MatrixStride 16
|
||||
OpMemberDecorate %Camera 1 Offset 64
|
||||
OpMemberDecorate %Camera 1 ColMajor
|
||||
OpMemberDecorate %Camera 1 MatrixStride 16
|
||||
OpMemberDecorate %Camera 2 Offset 128
|
||||
OpMemberDecorate %Camera 2 ColMajor
|
||||
OpMemberDecorate %Camera 2 MatrixStride 16
|
||||
OpMemberDecorate %Camera 3 Offset 192
|
||||
OpMemberDecorate %Camera 4 Offset 204
|
||||
OpMemberDecorate %Camera 5 Offset 208
|
||||
OpMemberDecorate %Camera 6 Offset 216
|
||||
OpMemberDecorate %Camera 7 Offset 220
|
||||
OpDecorate %camera NonWritable
|
||||
OpDecorate %camera DescriptorSet 0
|
||||
OpDecorate %camera Binding 0
|
||||
OpDecorate %Clusters Block
|
||||
OpMemberDecorate %Clusters 0 Offset 0
|
||||
OpMemberDecorate %ClusterBounds 0 Offset 0
|
||||
OpMemberDecorate %ClusterBounds 1 Offset 16
|
||||
OpDecorate %_arr_ClusterBounds_uint_27648 ArrayStride 32
|
||||
OpDecorate %clusters NonWritable
|
||||
OpDecorate %clusters DescriptorSet 0
|
||||
OpDecorate %clusters Binding 1
|
||||
OpDecorate %ClusterLightGroup Block
|
||||
OpMemberDecorate %ClusterLightGroup 0 Offset 0
|
||||
OpMemberDecorate %ClusterLightGroup 1 Offset 4
|
||||
OpMemberDecorate %ClusterLights 0 Offset 0
|
||||
OpMemberDecorate %ClusterLights 1 Offset 4
|
||||
OpDecorate %_arr_ClusterLights_uint_27648 ArrayStride 8
|
||||
OpMemberDecorate %ClusterLightGroup 2 Offset 221188
|
||||
OpDecorate %_arr_uint_uint_1769472 ArrayStride 4
|
||||
OpDecorate %clusterLights DescriptorSet 0
|
||||
OpDecorate %clusterLights Binding 2
|
||||
OpDecorate %GlobalLights Block
|
||||
OpMemberDecorate %GlobalLights 0 Offset 0
|
||||
OpMemberDecorate %GlobalLights 1 Offset 16
|
||||
OpMemberDecorate %GlobalLights 2 Offset 28
|
||||
OpMemberDecorate %GlobalLights 3 Offset 32
|
||||
OpMemberDecorate %GlobalLights 4 Offset 44
|
||||
OpMemberDecorate %GlobalLights 5 Offset 48
|
||||
OpMemberDecorate %Light 0 Offset 0
|
||||
OpMemberDecorate %Light 1 Offset 12
|
||||
OpMemberDecorate %Light 2 Offset 16
|
||||
OpMemberDecorate %Light 3 Offset 28
|
||||
OpDecorate %_runtimearr_Light ArrayStride 32
|
||||
OpDecorate %globalLights NonWritable
|
||||
OpDecorate %globalLights DescriptorSet 0
|
||||
OpDecorate %globalLights Binding 3
|
||||
OpDecorate %_arr_uint_uint_256 ArrayStride 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
|
||||
%global_id_1 = OpVariable %_ptr_Input_v3uint Input
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%mat4v4float = OpTypeMatrix %v4float 4
|
||||
%v3float = OpTypeVector %float 3
|
||||
%v2float = OpTypeVector %float 2
|
||||
%Camera = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %v3float %float %v2float %float %float
|
||||
%_ptr_Uniform_Camera = OpTypePointer Uniform %Camera
|
||||
%camera = OpVariable %_ptr_Uniform_Camera Uniform
|
||||
%ClusterBounds = OpTypeStruct %v3float %v3float
|
||||
%uint_27648 = OpConstant %uint 27648
|
||||
%_arr_ClusterBounds_uint_27648 = OpTypeArray %ClusterBounds %uint_27648
|
||||
%Clusters = OpTypeStruct %_arr_ClusterBounds_uint_27648
|
||||
%_ptr_StorageBuffer_Clusters = OpTypePointer StorageBuffer %Clusters
|
||||
%clusters = OpVariable %_ptr_StorageBuffer_Clusters StorageBuffer
|
||||
%ClusterLights = OpTypeStruct %uint %uint
|
||||
%_arr_ClusterLights_uint_27648 = OpTypeArray %ClusterLights %uint_27648
|
||||
%uint_1769472 = OpConstant %uint 1769472
|
||||
%_arr_uint_uint_1769472 = OpTypeArray %uint %uint_1769472
|
||||
%ClusterLightGroup = OpTypeStruct %uint %_arr_ClusterLights_uint_27648 %_arr_uint_uint_1769472
|
||||
%_ptr_StorageBuffer_ClusterLightGroup = OpTypePointer StorageBuffer %ClusterLightGroup
|
||||
%clusterLights = OpVariable %_ptr_StorageBuffer_ClusterLightGroup StorageBuffer
|
||||
%Light = OpTypeStruct %v3float %float %v3float %float
|
||||
%_runtimearr_Light = OpTypeRuntimeArray %Light
|
||||
%GlobalLights = OpTypeStruct %v3float %v3float %float %v3float %uint %_runtimearr_Light
|
||||
%_ptr_StorageBuffer_GlobalLights = OpTypePointer StorageBuffer %GlobalLights
|
||||
%globalLights = OpVariable %_ptr_StorageBuffer_GlobalLights StorageBuffer
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%uint_18 = OpConstant %uint 18
|
||||
%uint_48 = OpConstant %uint 48
|
||||
%tileCount = OpConstantComposite %v3uint %uint_32 %uint_18 %uint_48
|
||||
%35 = OpTypeFunction %float %float
|
||||
%uint_7 = OpConstant %uint 7
|
||||
%_ptr_Uniform_float = OpTypePointer Uniform %float
|
||||
%uint_6 = OpConstant %uint 6
|
||||
%57 = OpTypeFunction %v3uint %v4float
|
||||
%float_0 = OpConstant %float 0
|
||||
%uint_5 = OpConstant %uint 5
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%112 = OpTypeFunction %uint %v4float
|
||||
%128 = OpTypeFunction %float %v3float %v3float %v3float
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%136 = OpConstantNull %float
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%141 = OpConstantNull %int
|
||||
%int_3 = OpConstant %int 3
|
||||
%bool = OpTypeBool
|
||||
%int_1 = OpConstant %int 1
|
||||
%void = OpTypeVoid
|
||||
%187 = OpTypeFunction %void %v3uint
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%205 = OpConstantNull %uint
|
||||
%uint_256 = OpConstant %uint 256
|
||||
%_arr_uint_uint_256 = OpTypeArray %uint %uint_256
|
||||
%_ptr_Function__arr_uint_uint_256 = OpTypePointer Function %_arr_uint_uint_256
|
||||
%210 = OpConstantNull %_arr_uint_uint_256
|
||||
%uint_4 = OpConstant %uint 4
|
||||
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
|
||||
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
|
||||
%_ptr_Function_bool = OpTypePointer Function %bool
|
||||
%232 = OpConstantNull %bool
|
||||
%uint_2 = OpConstant %uint 2
|
||||
%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float
|
||||
%_ptr_StorageBuffer_v3float = OpTypePointer StorageBuffer %v3float
|
||||
%float_1 = OpConstant %float 1
|
||||
%_ptr_StorageBuffer_uint_0 = OpTypePointer StorageBuffer %uint
|
||||
%307 = OpTypeFunction %void
|
||||
%linearDepth = OpFunction %float None %35
|
||||
%depthSample = OpFunctionParameter %float
|
||||
%38 = OpLabel
|
||||
%41 = OpAccessChain %_ptr_Uniform_float %camera %uint_7
|
||||
%42 = OpLoad %float %41
|
||||
%44 = OpAccessChain %_ptr_Uniform_float %camera %uint_6
|
||||
%45 = OpLoad %float %44
|
||||
%46 = OpFMul %float %42 %45
|
||||
%49 = OpAccessChain %_ptr_Uniform_float %camera %uint_6
|
||||
%50 = OpLoad %float %49
|
||||
%51 = OpAccessChain %_ptr_Uniform_float %camera %uint_7
|
||||
%52 = OpLoad %float %51
|
||||
%53 = OpFSub %float %50 %52
|
||||
%54 = OpAccessChain %_ptr_Uniform_float %camera %uint_7
|
||||
%55 = OpLoad %float %54
|
||||
%47 = OpExtInst %float %48 Fma %depthSample %53 %55
|
||||
%56 = OpFDiv %float %46 %47
|
||||
OpReturnValue %56
|
||||
OpFunctionEnd
|
||||
%getTile = OpFunction %v3uint None %57
|
||||
%fragCoord = OpFunctionParameter %v4float
|
||||
%60 = OpLabel
|
||||
%62 = OpCompositeExtract %uint %tileCount 2
|
||||
%61 = OpConvertUToF %float %62
|
||||
%64 = OpAccessChain %_ptr_Uniform_float %camera %uint_7
|
||||
%65 = OpLoad %float %64
|
||||
%66 = OpAccessChain %_ptr_Uniform_float %camera %uint_6
|
||||
%67 = OpLoad %float %66
|
||||
%68 = OpFDiv %float %65 %67
|
||||
%63 = OpExtInst %float %48 Log2 %68
|
||||
%69 = OpFDiv %float %61 %63
|
||||
%72 = OpCompositeExtract %uint %tileCount 2
|
||||
%71 = OpConvertUToF %float %72
|
||||
%74 = OpAccessChain %_ptr_Uniform_float %camera %uint_6
|
||||
%75 = OpLoad %float %74
|
||||
%73 = OpExtInst %float %48 Log2 %75
|
||||
%76 = OpFMul %float %71 %73
|
||||
%78 = OpAccessChain %_ptr_Uniform_float %camera %uint_7
|
||||
%79 = OpLoad %float %78
|
||||
%80 = OpAccessChain %_ptr_Uniform_float %camera %uint_6
|
||||
%81 = OpLoad %float %80
|
||||
%82 = OpFDiv %float %79 %81
|
||||
%77 = OpExtInst %float %48 Log2 %82
|
||||
%83 = OpFDiv %float %76 %77
|
||||
%70 = OpFNegate %float %83
|
||||
%88 = OpCompositeExtract %float %fragCoord 2
|
||||
%87 = OpFunctionCall %float %linearDepth %88
|
||||
%86 = OpExtInst %float %48 Log2 %87
|
||||
%89 = OpFMul %float %86 %69
|
||||
%90 = OpFAdd %float %89 %70
|
||||
%85 = OpExtInst %float %48 NMax %90 %float_0
|
||||
%84 = OpConvertFToU %uint %85
|
||||
%93 = OpCompositeExtract %float %fragCoord 0
|
||||
%96 = OpAccessChain %_ptr_Uniform_float %camera %uint_5 %uint_0
|
||||
%97 = OpLoad %float %96
|
||||
%99 = OpCompositeExtract %uint %tileCount 0
|
||||
%98 = OpConvertUToF %float %99
|
||||
%100 = OpFDiv %float %97 %98
|
||||
%101 = OpFDiv %float %93 %100
|
||||
%92 = OpConvertFToU %uint %101
|
||||
%103 = OpCompositeExtract %float %fragCoord 1
|
||||
%105 = OpAccessChain %_ptr_Uniform_float %camera %uint_5 %uint_1
|
||||
%106 = OpLoad %float %105
|
||||
%108 = OpCompositeExtract %uint %tileCount 1
|
||||
%107 = OpConvertUToF %float %108
|
||||
%109 = OpFDiv %float %106 %107
|
||||
%110 = OpFDiv %float %103 %109
|
||||
%102 = OpConvertFToU %uint %110
|
||||
%111 = OpCompositeConstruct %v3uint %92 %102 %84
|
||||
OpReturnValue %111
|
||||
OpFunctionEnd
|
||||
%getClusterIndex = OpFunction %uint None %112
|
||||
%fragCoord_0 = OpFunctionParameter %v4float
|
||||
%115 = OpLabel
|
||||
%116 = OpFunctionCall %v3uint %getTile %fragCoord_0
|
||||
%117 = OpCompositeExtract %uint %116 0
|
||||
%118 = OpCompositeExtract %uint %116 1
|
||||
%119 = OpCompositeExtract %uint %tileCount 0
|
||||
%120 = OpIMul %uint %118 %119
|
||||
%121 = OpIAdd %uint %117 %120
|
||||
%122 = OpCompositeExtract %uint %116 2
|
||||
%123 = OpCompositeExtract %uint %tileCount 0
|
||||
%124 = OpIMul %uint %122 %123
|
||||
%125 = OpCompositeExtract %uint %tileCount 1
|
||||
%126 = OpIMul %uint %124 %125
|
||||
%127 = OpIAdd %uint %121 %126
|
||||
OpReturnValue %127
|
||||
OpFunctionEnd
|
||||
%sqDistPointAABB = OpFunction %float None %128
|
||||
%point = OpFunctionParameter %v3float
|
||||
%minAABB = OpFunctionParameter %v3float
|
||||
%maxAABB = OpFunctionParameter %v3float
|
||||
%133 = OpLabel
|
||||
%sqDist = OpVariable %_ptr_Function_float Function %136
|
||||
%i = OpVariable %_ptr_Function_int Function %141
|
||||
OpStore %sqDist %float_0
|
||||
OpStore %i %int_0
|
||||
OpBranch %142
|
||||
%142 = OpLabel
|
||||
OpLoopMerge %143 %144 None
|
||||
OpBranch %145
|
||||
%145 = OpLabel
|
||||
%147 = OpLoad %int %i
|
||||
%149 = OpSLessThan %bool %147 %int_3
|
||||
%146 = OpLogicalNot %bool %149
|
||||
OpSelectionMerge %151 None
|
||||
OpBranchConditional %146 %152 %151
|
||||
%152 = OpLabel
|
||||
OpBranch %143
|
||||
%151 = OpLabel
|
||||
%153 = OpLoad %int %i
|
||||
%154 = OpVectorExtractDynamic %float %point %153
|
||||
%155 = OpLoad %int %i
|
||||
%156 = OpVectorExtractDynamic %float %minAABB %155
|
||||
%157 = OpFOrdLessThan %bool %154 %156
|
||||
OpSelectionMerge %158 None
|
||||
OpBranchConditional %157 %159 %158
|
||||
%159 = OpLabel
|
||||
%160 = OpLoad %float %sqDist
|
||||
%161 = OpLoad %int %i
|
||||
%162 = OpVectorExtractDynamic %float %minAABB %161
|
||||
%163 = OpFSub %float %162 %154
|
||||
%164 = OpLoad %int %i
|
||||
%165 = OpVectorExtractDynamic %float %minAABB %164
|
||||
%166 = OpFSub %float %165 %154
|
||||
%167 = OpFMul %float %163 %166
|
||||
%168 = OpFAdd %float %160 %167
|
||||
OpStore %sqDist %168
|
||||
OpBranch %158
|
||||
%158 = OpLabel
|
||||
%169 = OpLoad %int %i
|
||||
%170 = OpVectorExtractDynamic %float %maxAABB %169
|
||||
%171 = OpFOrdGreaterThan %bool %154 %170
|
||||
OpSelectionMerge %172 None
|
||||
OpBranchConditional %171 %173 %172
|
||||
%173 = OpLabel
|
||||
%174 = OpLoad %float %sqDist
|
||||
%175 = OpLoad %int %i
|
||||
%176 = OpVectorExtractDynamic %float %maxAABB %175
|
||||
%177 = OpFSub %float %154 %176
|
||||
%178 = OpLoad %int %i
|
||||
%179 = OpVectorExtractDynamic %float %maxAABB %178
|
||||
%180 = OpFSub %float %154 %179
|
||||
%181 = OpFMul %float %177 %180
|
||||
%182 = OpFAdd %float %174 %181
|
||||
OpStore %sqDist %182
|
||||
OpBranch %172
|
||||
%172 = OpLabel
|
||||
OpBranch %144
|
||||
%144 = OpLabel
|
||||
%183 = OpLoad %int %i
|
||||
%185 = OpIAdd %int %183 %int_1
|
||||
OpStore %i %185
|
||||
OpBranch %142
|
||||
%143 = OpLabel
|
||||
%186 = OpLoad %float %sqDist
|
||||
OpReturnValue %186
|
||||
OpFunctionEnd
|
||||
%computeMain_inner = OpFunction %void None %187
|
||||
%global_id = OpFunctionParameter %v3uint
|
||||
%191 = OpLabel
|
||||
%clusterLightCount = OpVariable %_ptr_Function_uint Function %205
|
||||
%cluserLightIndices = OpVariable %_ptr_Function__arr_uint_uint_256 Function %210
|
||||
%i_0 = OpVariable %_ptr_Function_uint Function %205
|
||||
%lightInCluster = OpVariable %_ptr_Function_bool Function %232
|
||||
%offset = OpVariable %_ptr_Function_uint Function %205
|
||||
%i_1 = OpVariable %_ptr_Function_uint Function %205
|
||||
%192 = OpCompositeExtract %uint %global_id 0
|
||||
%193 = OpCompositeExtract %uint %global_id 1
|
||||
%194 = OpCompositeExtract %uint %tileCount 0
|
||||
%195 = OpIMul %uint %193 %194
|
||||
%196 = OpIAdd %uint %192 %195
|
||||
%197 = OpCompositeExtract %uint %global_id 2
|
||||
%198 = OpCompositeExtract %uint %tileCount 0
|
||||
%199 = OpIMul %uint %197 %198
|
||||
%200 = OpCompositeExtract %uint %tileCount 1
|
||||
%201 = OpIMul %uint %199 %200
|
||||
%202 = OpIAdd %uint %196 %201
|
||||
OpStore %clusterLightCount %uint_0
|
||||
OpStore %i_0 %uint_0
|
||||
OpBranch %212
|
||||
%212 = OpLabel
|
||||
OpLoopMerge %213 %214 None
|
||||
OpBranch %215
|
||||
%215 = OpLabel
|
||||
%217 = OpLoad %uint %i_0
|
||||
%220 = OpAccessChain %_ptr_StorageBuffer_uint %globalLights %uint_4
|
||||
%221 = OpLoad %uint %220
|
||||
%222 = OpULessThan %bool %217 %221
|
||||
%216 = OpLogicalNot %bool %222
|
||||
OpSelectionMerge %223 None
|
||||
OpBranchConditional %216 %224 %223
|
||||
%224 = OpLabel
|
||||
OpBranch %213
|
||||
%223 = OpLabel
|
||||
%225 = OpLoad %uint %i_0
|
||||
%227 = OpAccessChain %_ptr_StorageBuffer_float %globalLights %uint_5 %225 %uint_1
|
||||
%228 = OpLoad %float %227
|
||||
%229 = OpFOrdLessThanEqual %bool %228 %float_0
|
||||
OpStore %lightInCluster %229
|
||||
%234 = OpLoad %bool %lightInCluster
|
||||
%233 = OpLogicalNot %bool %234
|
||||
OpSelectionMerge %235 None
|
||||
OpBranchConditional %233 %236 %235
|
||||
%236 = OpLabel
|
||||
%239 = OpAccessChain %_ptr_Uniform_mat4v4float %camera %uint_2
|
||||
%240 = OpLoad %mat4v4float %239
|
||||
%241 = OpLoad %uint %i_0
|
||||
%243 = OpAccessChain %_ptr_StorageBuffer_v3float %globalLights %uint_5 %241 %uint_0
|
||||
%244 = OpLoad %v3float %243
|
||||
%245 = OpCompositeExtract %float %244 0
|
||||
%246 = OpCompositeExtract %float %244 1
|
||||
%247 = OpCompositeExtract %float %244 2
|
||||
%249 = OpCompositeConstruct %v4float %245 %246 %247 %float_1
|
||||
%250 = OpMatrixTimesVector %v4float %240 %249
|
||||
%252 = OpVectorShuffle %v3float %250 %250 0 1 2
|
||||
%253 = OpAccessChain %_ptr_StorageBuffer_v3float %clusters %uint_0 %202 %uint_0
|
||||
%254 = OpLoad %v3float %253
|
||||
%255 = OpAccessChain %_ptr_StorageBuffer_v3float %clusters %uint_0 %202 %uint_1
|
||||
%256 = OpLoad %v3float %255
|
||||
%251 = OpFunctionCall %float %sqDistPointAABB %252 %254 %256
|
||||
%257 = OpFMul %float %228 %228
|
||||
%258 = OpFOrdLessThanEqual %bool %251 %257
|
||||
OpStore %lightInCluster %258
|
||||
OpBranch %235
|
||||
%235 = OpLabel
|
||||
%259 = OpLoad %bool %lightInCluster
|
||||
OpSelectionMerge %260 None
|
||||
OpBranchConditional %259 %261 %260
|
||||
%261 = OpLabel
|
||||
%262 = OpLoad %uint %clusterLightCount
|
||||
%263 = OpAccessChain %_ptr_Function_uint %cluserLightIndices %262
|
||||
%264 = OpLoad %uint %i_0
|
||||
OpStore %263 %264
|
||||
%265 = OpLoad %uint %clusterLightCount
|
||||
%266 = OpIAdd %uint %265 %uint_1
|
||||
OpStore %clusterLightCount %266
|
||||
OpBranch %260
|
||||
%260 = OpLabel
|
||||
%267 = OpLoad %uint %clusterLightCount
|
||||
%268 = OpIEqual %bool %267 %uint_256
|
||||
OpSelectionMerge %269 None
|
||||
OpBranchConditional %268 %270 %269
|
||||
%270 = OpLabel
|
||||
OpBranch %213
|
||||
%269 = OpLabel
|
||||
OpBranch %214
|
||||
%214 = OpLabel
|
||||
%271 = OpLoad %uint %i_0
|
||||
%272 = OpIAdd %uint %271 %uint_1
|
||||
OpStore %i_0 %272
|
||||
OpBranch %212
|
||||
%213 = OpLabel
|
||||
%273 = OpLoad %uint %clusterLightCount
|
||||
%277 = OpAccessChain %_ptr_StorageBuffer_uint_0 %clusterLights %uint_0
|
||||
%274 = OpAtomicIAdd %uint %277 %uint_1 %uint_0 %273
|
||||
OpStore %offset %274
|
||||
%279 = OpLoad %uint %offset
|
||||
%280 = OpUGreaterThanEqual %bool %279 %uint_1769472
|
||||
OpSelectionMerge %281 None
|
||||
OpBranchConditional %280 %282 %281
|
||||
%282 = OpLabel
|
||||
OpReturn
|
||||
%281 = OpLabel
|
||||
OpStore %i_1 %uint_0
|
||||
OpBranch %284
|
||||
%284 = OpLabel
|
||||
OpLoopMerge %285 %286 None
|
||||
OpBranch %287
|
||||
%287 = OpLabel
|
||||
%289 = OpLoad %uint %i_1
|
||||
%290 = OpLoad %uint %clusterLightCount
|
||||
%291 = OpULessThan %bool %289 %290
|
||||
%288 = OpLogicalNot %bool %291
|
||||
OpSelectionMerge %292 None
|
||||
OpBranchConditional %288 %293 %292
|
||||
%293 = OpLabel
|
||||
OpBranch %285
|
||||
%292 = OpLabel
|
||||
%294 = OpLoad %uint %offset
|
||||
%295 = OpLoad %uint %i_1
|
||||
%296 = OpIAdd %uint %294 %295
|
||||
%297 = OpAccessChain %_ptr_StorageBuffer_uint %clusterLights %uint_2 %296
|
||||
%298 = OpLoad %uint %i_1
|
||||
%299 = OpAccessChain %_ptr_Function_uint %cluserLightIndices %298
|
||||
%300 = OpLoad %uint %299
|
||||
OpStore %297 %300
|
||||
OpBranch %286
|
||||
%286 = OpLabel
|
||||
%301 = OpLoad %uint %i_1
|
||||
%302 = OpIAdd %uint %301 %uint_1
|
||||
OpStore %i_1 %302
|
||||
OpBranch %284
|
||||
%285 = OpLabel
|
||||
%303 = OpAccessChain %_ptr_StorageBuffer_uint %clusterLights %uint_1 %202 %uint_0
|
||||
%304 = OpLoad %uint %offset
|
||||
OpStore %303 %304
|
||||
%305 = OpAccessChain %_ptr_StorageBuffer_uint %clusterLights %uint_1 %202 %uint_1
|
||||
%306 = OpLoad %uint %clusterLightCount
|
||||
OpStore %305 %306
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%computeMain = OpFunction %void None %307
|
||||
%309 = OpLabel
|
||||
%311 = OpLoad %v3uint %global_id_1
|
||||
%310 = OpFunctionCall %void %computeMain_inner %311
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,119 +0,0 @@
|
|||
struct Camera {
|
||||
projection : mat4x4<f32>;
|
||||
inverseProjection : mat4x4<f32>;
|
||||
view : mat4x4<f32>;
|
||||
position : vec3<f32>;
|
||||
time : f32;
|
||||
outputSize : vec2<f32>;
|
||||
zNear : f32;
|
||||
zFar : f32;
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> camera : Camera;
|
||||
|
||||
struct ClusterBounds {
|
||||
minAABB : vec3<f32>;
|
||||
maxAABB : vec3<f32>;
|
||||
}
|
||||
|
||||
struct Clusters {
|
||||
bounds : array<ClusterBounds, 27648>;
|
||||
}
|
||||
|
||||
@group(0) @binding(1) var<storage, read> clusters : Clusters;
|
||||
|
||||
struct ClusterLights {
|
||||
offset : u32;
|
||||
count : u32;
|
||||
}
|
||||
|
||||
struct ClusterLightGroup {
|
||||
offset : atomic<u32>;
|
||||
lights : array<ClusterLights, 27648>;
|
||||
indices : array<u32, 1769472>;
|
||||
}
|
||||
|
||||
@group(0) @binding(2) var<storage, read_write> clusterLights : ClusterLightGroup;
|
||||
|
||||
struct Light {
|
||||
position : vec3<f32>;
|
||||
range : f32;
|
||||
color : vec3<f32>;
|
||||
intensity : f32;
|
||||
}
|
||||
|
||||
struct GlobalLights {
|
||||
ambient : vec3<f32>;
|
||||
dirColor : vec3<f32>;
|
||||
dirIntensity : f32;
|
||||
dirDirection : vec3<f32>;
|
||||
lightCount : u32;
|
||||
lights : array<Light>;
|
||||
}
|
||||
|
||||
@group(0) @binding(3) var<storage, read> globalLights : GlobalLights;
|
||||
|
||||
let tileCount = vec3(32u, 18u, 48u);
|
||||
|
||||
fn linearDepth(depthSample : f32) -> f32 {
|
||||
return ((camera.zFar * camera.zNear) / fma(depthSample, (camera.zNear - camera.zFar), camera.zFar));
|
||||
}
|
||||
|
||||
fn getTile(fragCoord : vec4<f32>) -> vec3<u32> {
|
||||
let sliceScale = (f32(tileCount.z) / log2((camera.zFar / camera.zNear)));
|
||||
let sliceBias = -(((f32(tileCount.z) * log2(camera.zNear)) / log2((camera.zFar / camera.zNear))));
|
||||
let zTile = u32(max(((log2(linearDepth(fragCoord.z)) * sliceScale) + sliceBias), 0.0));
|
||||
return vec3(u32((fragCoord.x / (camera.outputSize.x / f32(tileCount.x)))), u32((fragCoord.y / (camera.outputSize.y / f32(tileCount.y)))), zTile);
|
||||
}
|
||||
|
||||
fn getClusterIndex(fragCoord : vec4<f32>) -> u32 {
|
||||
let tile = getTile(fragCoord);
|
||||
return ((tile.x + (tile.y * tileCount.x)) + ((tile.z * tileCount.x) * tileCount.y));
|
||||
}
|
||||
|
||||
fn sqDistPointAABB(point : vec3<f32>, minAABB : vec3<f32>, maxAABB : vec3<f32>) -> f32 {
|
||||
var sqDist = 0.0;
|
||||
for(var i : i32 = 0; (i < 3); i = (i + 1)) {
|
||||
let v = point[i];
|
||||
if ((v < minAABB[i])) {
|
||||
sqDist = (sqDist + ((minAABB[i] - v) * (minAABB[i] - v)));
|
||||
}
|
||||
if ((v > maxAABB[i])) {
|
||||
sqDist = (sqDist + ((v - maxAABB[i]) * (v - maxAABB[i])));
|
||||
}
|
||||
}
|
||||
return sqDist;
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(4, 2, 4)
|
||||
fn computeMain(@builtin(global_invocation_id) global_id : vec3<u32>) {
|
||||
let tileIndex = ((global_id.x + (global_id.y * tileCount.x)) + ((global_id.z * tileCount.x) * tileCount.y));
|
||||
var clusterLightCount = 0u;
|
||||
var cluserLightIndices : array<u32, 256>;
|
||||
for(var i = 0u; (i < globalLights.lightCount); i = (i + 1u)) {
|
||||
let range = globalLights.lights[i].range;
|
||||
var lightInCluster : bool = (range <= 0.0);
|
||||
if (!(lightInCluster)) {
|
||||
let lightViewPos = (camera.view * vec4(globalLights.lights[i].position, 1.0));
|
||||
let sqDist = sqDistPointAABB(lightViewPos.xyz, clusters.bounds[tileIndex].minAABB, clusters.bounds[tileIndex].maxAABB);
|
||||
lightInCluster = (sqDist <= (range * range));
|
||||
}
|
||||
if (lightInCluster) {
|
||||
cluserLightIndices[clusterLightCount] = i;
|
||||
clusterLightCount = (clusterLightCount + 1u);
|
||||
}
|
||||
if ((clusterLightCount == 256u)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let lightCount = clusterLightCount;
|
||||
var offset = atomicAdd(&(clusterLights.offset), lightCount);
|
||||
if ((offset >= 1769472u)) {
|
||||
return;
|
||||
}
|
||||
for(var i = 0u; (i < clusterLightCount); i = (i + 1u)) {
|
||||
clusterLights.indices[(offset + i)] = cluserLightIndices[i];
|
||||
}
|
||||
clusterLights.lights[tileIndex].offset = offset;
|
||||
clusterLights.lights[tileIndex].count = clusterLightCount;
|
||||
}
|
|
@ -1,12 +0,0 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
void main() {
|
||||
unused_entry_point();
|
||||
}
|
||||
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
[numthreads(1, 1, 1)]
|
||||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
|
@ -1,16 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 5
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
|
||||
OpExecutionMode %unused_entry_point LocalSize 1 1 1
|
||||
OpName %unused_entry_point "unused_entry_point"
|
||||
%void = OpTypeVoid
|
||||
%1 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %1
|
||||
%4 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,232 +0,0 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
struct Tables {
|
||||
uint edges[256];
|
||||
int tris[4096];
|
||||
};
|
||||
|
||||
layout (binding = 0) buffer Tables_1 {
|
||||
uint edges[256];
|
||||
int tris[4096];
|
||||
} tables;
|
||||
|
||||
layout (binding = 1) buffer IsosurfaceVolume_1 {
|
||||
vec3 tint_symbol;
|
||||
vec3 tint_symbol_1;
|
||||
vec3 tint_symbol_2;
|
||||
uvec3 size;
|
||||
float threshold;
|
||||
float values[];
|
||||
} volume;
|
||||
|
||||
layout (binding = 2) buffer PositionBuffer_1 {
|
||||
float values[];
|
||||
} positionsOut;
|
||||
|
||||
layout (binding = 3) buffer NormalBuffer_1 {
|
||||
float values[];
|
||||
} normalsOut;
|
||||
|
||||
layout (binding = 4) buffer IndexBuffer_1 {
|
||||
uint tris[];
|
||||
} indicesOut;
|
||||
|
||||
struct DrawIndirectArgs {
|
||||
uint vc;
|
||||
uint vertexCount;
|
||||
uint firstVertex;
|
||||
uint firstInstance;
|
||||
uint indexCount;
|
||||
uint indexedInstanceCount;
|
||||
uint indexedFirstIndex;
|
||||
uint indexedBaseVertex;
|
||||
uint indexedFirstInstance;
|
||||
};
|
||||
|
||||
layout (binding = 5) buffer DrawIndirectArgs_1 {
|
||||
uint vc;
|
||||
uint vertexCount;
|
||||
uint firstVertex;
|
||||
uint firstInstance;
|
||||
uint indexCount;
|
||||
uint indexedInstanceCount;
|
||||
uint indexedFirstIndex;
|
||||
uint indexedBaseVertex;
|
||||
uint indexedFirstInstance;
|
||||
} drawOut;
|
||||
|
||||
float valueAt(uvec3 index) {
|
||||
if (any(greaterThanEqual(index, volume.size))) {
|
||||
return 0.0f;
|
||||
}
|
||||
uint valueIndex = ((index.x + (index.y * volume.size.x)) + ((index.z * volume.size.x) * volume.size.y));
|
||||
return volume.values[valueIndex];
|
||||
}
|
||||
|
||||
vec3 positionAt(uvec3 index) {
|
||||
return (volume.tint_symbol + (volume.tint_symbol_2 * vec3(index.xyz)));
|
||||
}
|
||||
|
||||
vec3 normalAt(uvec3 index) {
|
||||
return vec3((valueAt((index - uvec3(1u, 0u, 0u))) - valueAt((index + uvec3(1u, 0u, 0u)))), (valueAt((index - uvec3(0u, 1u, 0u))) - valueAt((index + uvec3(0u, 1u, 0u)))), (valueAt((index - uvec3(0u, 0u, 1u))) - valueAt((index + uvec3(0u, 0u, 1u)))));
|
||||
}
|
||||
|
||||
vec3 positions[12] = vec3[12](vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
|
||||
vec3 normals[12] = vec3[12](vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
|
||||
uint indices[12] = uint[12](0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u);
|
||||
uint cubeVerts = 0u;
|
||||
|
||||
void interpX(uint index, uvec3 i, float va, float vb) {
|
||||
float mu = ((volume.threshold - va) / (vb - va));
|
||||
positions[cubeVerts] = (positionAt(i) + vec3((volume.tint_symbol_2.x * mu), 0.0f, 0.0f));
|
||||
vec3 na = normalAt(i);
|
||||
vec3 nb = normalAt((i + uvec3(1u, 0u, 0u)));
|
||||
normals[cubeVerts] = mix(na, nb, vec3(mu, mu, mu));
|
||||
indices[index] = cubeVerts;
|
||||
cubeVerts = (cubeVerts + 1u);
|
||||
}
|
||||
|
||||
void interpY(uint index, uvec3 i, float va, float vb) {
|
||||
float mu = ((volume.threshold - va) / (vb - va));
|
||||
positions[cubeVerts] = (positionAt(i) + vec3(0.0f, (volume.tint_symbol_2.y * mu), 0.0f));
|
||||
vec3 na = normalAt(i);
|
||||
vec3 nb = normalAt((i + uvec3(0u, 1u, 0u)));
|
||||
normals[cubeVerts] = mix(na, nb, vec3(mu, mu, mu));
|
||||
indices[index] = cubeVerts;
|
||||
cubeVerts = (cubeVerts + 1u);
|
||||
}
|
||||
|
||||
void interpZ(uint index, uvec3 i, float va, float vb) {
|
||||
float mu = ((volume.threshold - va) / (vb - va));
|
||||
positions[cubeVerts] = (positionAt(i) + vec3(0.0f, 0.0f, (volume.tint_symbol_2.z * mu)));
|
||||
vec3 na = normalAt(i);
|
||||
vec3 nb = normalAt((i + uvec3(0u, 0u, 1u)));
|
||||
normals[cubeVerts] = mix(na, nb, vec3(mu, mu, mu));
|
||||
indices[index] = cubeVerts;
|
||||
cubeVerts = (cubeVerts + 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol_4 {
|
||||
uvec3 global_id;
|
||||
};
|
||||
|
||||
void computeMain_inner(uvec3 global_id) {
|
||||
uvec3 i0 = global_id;
|
||||
uvec3 i1 = (global_id + uvec3(1u, 0u, 0u));
|
||||
uvec3 i2 = (global_id + uvec3(1u, 1u, 0u));
|
||||
uvec3 i3 = (global_id + uvec3(0u, 1u, 0u));
|
||||
uvec3 i4 = (global_id + uvec3(0u, 0u, 1u));
|
||||
uvec3 i5 = (global_id + uvec3(1u, 0u, 1u));
|
||||
uvec3 i6 = (global_id + uvec3(1u, 1u, 1u));
|
||||
uvec3 i7 = (global_id + uvec3(0u, 1u, 1u));
|
||||
float v0 = valueAt(i0);
|
||||
float v1 = valueAt(i1);
|
||||
float v2 = valueAt(i2);
|
||||
float v3 = valueAt(i3);
|
||||
float v4 = valueAt(i4);
|
||||
float v5 = valueAt(i5);
|
||||
float v6 = valueAt(i6);
|
||||
float v7 = valueAt(i7);
|
||||
uint cubeIndex = 0u;
|
||||
if ((v0 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 1u);
|
||||
}
|
||||
if ((v1 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 2u);
|
||||
}
|
||||
if ((v2 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 4u);
|
||||
}
|
||||
if ((v3 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 8u);
|
||||
}
|
||||
if ((v4 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 16u);
|
||||
}
|
||||
if ((v5 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 32u);
|
||||
}
|
||||
if ((v6 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 64u);
|
||||
}
|
||||
if ((v7 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 128u);
|
||||
}
|
||||
uint edges = tables.edges[cubeIndex];
|
||||
if (((edges & 1u) != 0u)) {
|
||||
interpX(0u, i0, v0, v1);
|
||||
}
|
||||
if (((edges & 2u) != 0u)) {
|
||||
interpY(1u, i1, v1, v2);
|
||||
}
|
||||
if (((edges & 4u) != 0u)) {
|
||||
interpX(2u, i3, v3, v2);
|
||||
}
|
||||
if (((edges & 8u) != 0u)) {
|
||||
interpY(3u, i0, v0, v3);
|
||||
}
|
||||
if (((edges & 16u) != 0u)) {
|
||||
interpX(4u, i4, v4, v5);
|
||||
}
|
||||
if (((edges & 32u) != 0u)) {
|
||||
interpY(5u, i5, v5, v6);
|
||||
}
|
||||
if (((edges & 64u) != 0u)) {
|
||||
interpX(6u, i7, v7, v6);
|
||||
}
|
||||
if (((edges & 128u) != 0u)) {
|
||||
interpY(7u, i4, v4, v7);
|
||||
}
|
||||
if (((edges & 256u) != 0u)) {
|
||||
interpZ(8u, i0, v0, v4);
|
||||
}
|
||||
if (((edges & 512u) != 0u)) {
|
||||
interpZ(9u, i1, v1, v5);
|
||||
}
|
||||
if (((edges & 1024u) != 0u)) {
|
||||
interpZ(10u, i2, v2, v6);
|
||||
}
|
||||
if (((edges & 2048u) != 0u)) {
|
||||
interpZ(11u, i3, v3, v7);
|
||||
}
|
||||
uint triTableOffset = ((cubeIndex << 4u) + 1u);
|
||||
uint indexCount = uint(tables.tris[(triTableOffset - 1u)]);
|
||||
uint firstVertex = atomicAdd(drawOut.vertexCount, cubeVerts);
|
||||
uint bufferOffset = ((global_id.x + (global_id.y * volume.size.x)) + ((global_id.z * volume.size.x) * volume.size.y));
|
||||
uint firstIndex = (bufferOffset * 15u);
|
||||
{
|
||||
for(uint i = 0u; (i < cubeVerts); i = (i + 1u)) {
|
||||
positionsOut.values[((firstVertex * 3u) + (i * 3u))] = positions[i].x;
|
||||
positionsOut.values[(((firstVertex * 3u) + (i * 3u)) + 1u)] = positions[i].y;
|
||||
positionsOut.values[(((firstVertex * 3u) + (i * 3u)) + 2u)] = positions[i].z;
|
||||
normalsOut.values[((firstVertex * 3u) + (i * 3u))] = normals[i].x;
|
||||
normalsOut.values[(((firstVertex * 3u) + (i * 3u)) + 1u)] = normals[i].y;
|
||||
normalsOut.values[(((firstVertex * 3u) + (i * 3u)) + 2u)] = normals[i].z;
|
||||
}
|
||||
}
|
||||
{
|
||||
for(uint i = 0u; (i < indexCount); i = (i + 1u)) {
|
||||
int index = tables.tris[(triTableOffset + i)];
|
||||
indicesOut.tris[(firstIndex + i)] = (firstVertex + indices[index]);
|
||||
}
|
||||
}
|
||||
{
|
||||
for(uint i = indexCount; (i < 15u); i = (i + 1u)) {
|
||||
indicesOut.tris[(firstIndex + i)] = firstVertex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;
|
||||
void computeMain(tint_symbol_4 tint_symbol_3) {
|
||||
computeMain_inner(tint_symbol_3.global_id);
|
||||
return;
|
||||
}
|
||||
void main() {
|
||||
tint_symbol_4 inputs;
|
||||
inputs.global_id = gl_GlobalInvocationID;
|
||||
computeMain(inputs);
|
||||
}
|
||||
|
||||
|
|
@ -1,185 +0,0 @@
|
|||
uint atomicAdd_1(RWByteAddressBuffer buffer, uint offset, uint value) {
|
||||
uint original_value = 0;
|
||||
buffer.InterlockedAdd(offset, value, original_value);
|
||||
return original_value;
|
||||
}
|
||||
|
||||
ByteAddressBuffer tables : register(t0, space0);
|
||||
|
||||
RWByteAddressBuffer volume : register(u1, space0);
|
||||
|
||||
RWByteAddressBuffer positionsOut : register(u2, space0);
|
||||
|
||||
RWByteAddressBuffer normalsOut : register(u3, space0);
|
||||
|
||||
RWByteAddressBuffer indicesOut : register(u4, space0);
|
||||
|
||||
RWByteAddressBuffer drawOut : register(u5, space0);
|
||||
|
||||
float valueAt(uint3 index) {
|
||||
if (any((index >= volume.Load3(48u)))) {
|
||||
return 0.0f;
|
||||
}
|
||||
const uint valueIndex = ((index.x + (index.y * volume.Load(48u))) + ((index.z * volume.Load(48u)) * volume.Load(52u)));
|
||||
return asfloat(volume.Load((64u + (4u * valueIndex))));
|
||||
}
|
||||
|
||||
float3 positionAt(uint3 index) {
|
||||
return (asfloat(volume.Load3(0u)) + (asfloat(volume.Load3(32u)) * float3(index.xyz)));
|
||||
}
|
||||
|
||||
float3 normalAt(uint3 index) {
|
||||
return float3((valueAt((index - uint3(1u, 0u, 0u))) - valueAt((index + uint3(1u, 0u, 0u)))), (valueAt((index - uint3(0u, 1u, 0u))) - valueAt((index + uint3(0u, 1u, 0u)))), (valueAt((index - uint3(0u, 0u, 1u))) - valueAt((index + uint3(0u, 0u, 1u)))));
|
||||
}
|
||||
|
||||
static float3 positions[12] = (float3[12])0;
|
||||
static float3 normals[12] = (float3[12])0;
|
||||
static uint indices[12] = (uint[12])0;
|
||||
static uint cubeVerts = 0u;
|
||||
|
||||
void interpX(uint index, uint3 i, float va, float vb) {
|
||||
const float mu = ((asfloat(volume.Load(60u)) - va) / (vb - va));
|
||||
positions[cubeVerts] = (positionAt(i) + float3((asfloat(volume.Load(32u)) * mu), 0.0f, 0.0f));
|
||||
const float3 na = normalAt(i);
|
||||
const float3 nb = normalAt((i + uint3(1u, 0u, 0u)));
|
||||
normals[cubeVerts] = lerp(na, nb, float3(mu, mu, mu));
|
||||
indices[index] = cubeVerts;
|
||||
cubeVerts = (cubeVerts + 1u);
|
||||
}
|
||||
|
||||
void interpY(uint index, uint3 i, float va, float vb) {
|
||||
const float mu = ((asfloat(volume.Load(60u)) - va) / (vb - va));
|
||||
positions[cubeVerts] = (positionAt(i) + float3(0.0f, (asfloat(volume.Load(36u)) * mu), 0.0f));
|
||||
const float3 na = normalAt(i);
|
||||
const float3 nb = normalAt((i + uint3(0u, 1u, 0u)));
|
||||
normals[cubeVerts] = lerp(na, nb, float3(mu, mu, mu));
|
||||
indices[index] = cubeVerts;
|
||||
cubeVerts = (cubeVerts + 1u);
|
||||
}
|
||||
|
||||
void interpZ(uint index, uint3 i, float va, float vb) {
|
||||
const float mu = ((asfloat(volume.Load(60u)) - va) / (vb - va));
|
||||
positions[cubeVerts] = (positionAt(i) + float3(0.0f, 0.0f, (asfloat(volume.Load(40u)) * mu)));
|
||||
const float3 na = normalAt(i);
|
||||
const float3 nb = normalAt((i + uint3(0u, 0u, 1u)));
|
||||
normals[cubeVerts] = lerp(na, nb, float3(mu, mu, mu));
|
||||
indices[index] = cubeVerts;
|
||||
cubeVerts = (cubeVerts + 1u);
|
||||
}
|
||||
|
||||
struct tint_symbol_1 {
|
||||
uint3 global_id : SV_DispatchThreadID;
|
||||
};
|
||||
|
||||
void computeMain_inner(uint3 global_id) {
|
||||
const uint3 i0 = global_id;
|
||||
const uint3 i1 = (global_id + uint3(1u, 0u, 0u));
|
||||
const uint3 i2 = (global_id + uint3(1u, 1u, 0u));
|
||||
const uint3 i3 = (global_id + uint3(0u, 1u, 0u));
|
||||
const uint3 i4 = (global_id + uint3(0u, 0u, 1u));
|
||||
const uint3 i5 = (global_id + uint3(1u, 0u, 1u));
|
||||
const uint3 i6 = (global_id + uint3(1u, 1u, 1u));
|
||||
const uint3 i7 = (global_id + uint3(0u, 1u, 1u));
|
||||
const float v0 = valueAt(i0);
|
||||
const float v1 = valueAt(i1);
|
||||
const float v2 = valueAt(i2);
|
||||
const float v3 = valueAt(i3);
|
||||
const float v4 = valueAt(i4);
|
||||
const float v5 = valueAt(i5);
|
||||
const float v6 = valueAt(i6);
|
||||
const float v7 = valueAt(i7);
|
||||
uint cubeIndex = 0u;
|
||||
if ((v0 < asfloat(volume.Load(60u)))) {
|
||||
cubeIndex = (cubeIndex | 1u);
|
||||
}
|
||||
if ((v1 < asfloat(volume.Load(60u)))) {
|
||||
cubeIndex = (cubeIndex | 2u);
|
||||
}
|
||||
if ((v2 < asfloat(volume.Load(60u)))) {
|
||||
cubeIndex = (cubeIndex | 4u);
|
||||
}
|
||||
if ((v3 < asfloat(volume.Load(60u)))) {
|
||||
cubeIndex = (cubeIndex | 8u);
|
||||
}
|
||||
if ((v4 < asfloat(volume.Load(60u)))) {
|
||||
cubeIndex = (cubeIndex | 16u);
|
||||
}
|
||||
if ((v5 < asfloat(volume.Load(60u)))) {
|
||||
cubeIndex = (cubeIndex | 32u);
|
||||
}
|
||||
if ((v6 < asfloat(volume.Load(60u)))) {
|
||||
cubeIndex = (cubeIndex | 64u);
|
||||
}
|
||||
if ((v7 < asfloat(volume.Load(60u)))) {
|
||||
cubeIndex = (cubeIndex | 128u);
|
||||
}
|
||||
const uint edges = tables.Load((4u * cubeIndex));
|
||||
if (((edges & 1u) != 0u)) {
|
||||
interpX(0u, i0, v0, v1);
|
||||
}
|
||||
if (((edges & 2u) != 0u)) {
|
||||
interpY(1u, i1, v1, v2);
|
||||
}
|
||||
if (((edges & 4u) != 0u)) {
|
||||
interpX(2u, i3, v3, v2);
|
||||
}
|
||||
if (((edges & 8u) != 0u)) {
|
||||
interpY(3u, i0, v0, v3);
|
||||
}
|
||||
if (((edges & 16u) != 0u)) {
|
||||
interpX(4u, i4, v4, v5);
|
||||
}
|
||||
if (((edges & 32u) != 0u)) {
|
||||
interpY(5u, i5, v5, v6);
|
||||
}
|
||||
if (((edges & 64u) != 0u)) {
|
||||
interpX(6u, i7, v7, v6);
|
||||
}
|
||||
if (((edges & 128u) != 0u)) {
|
||||
interpY(7u, i4, v4, v7);
|
||||
}
|
||||
if (((edges & 256u) != 0u)) {
|
||||
interpZ(8u, i0, v0, v4);
|
||||
}
|
||||
if (((edges & 512u) != 0u)) {
|
||||
interpZ(9u, i1, v1, v5);
|
||||
}
|
||||
if (((edges & 1024u) != 0u)) {
|
||||
interpZ(10u, i2, v2, v6);
|
||||
}
|
||||
if (((edges & 2048u) != 0u)) {
|
||||
interpZ(11u, i3, v3, v7);
|
||||
}
|
||||
const uint triTableOffset = ((cubeIndex << 4u) + 1u);
|
||||
const uint indexCount = uint(asint(tables.Load((1024u + (4u * (triTableOffset - 1u))))));
|
||||
uint firstVertex = atomicAdd_1(drawOut, 4u, cubeVerts);
|
||||
const uint bufferOffset = ((global_id.x + (global_id.y * volume.Load(48u))) + ((global_id.z * volume.Load(48u)) * volume.Load(52u)));
|
||||
const uint firstIndex = (bufferOffset * 15u);
|
||||
{
|
||||
[loop] for(uint i = 0u; (i < cubeVerts); i = (i + 1u)) {
|
||||
positionsOut.Store((4u * ((firstVertex * 3u) + (i * 3u))), asuint(positions[i].x));
|
||||
positionsOut.Store((4u * (((firstVertex * 3u) + (i * 3u)) + 1u)), asuint(positions[i].y));
|
||||
positionsOut.Store((4u * (((firstVertex * 3u) + (i * 3u)) + 2u)), asuint(positions[i].z));
|
||||
normalsOut.Store((4u * ((firstVertex * 3u) + (i * 3u))), asuint(normals[i].x));
|
||||
normalsOut.Store((4u * (((firstVertex * 3u) + (i * 3u)) + 1u)), asuint(normals[i].y));
|
||||
normalsOut.Store((4u * (((firstVertex * 3u) + (i * 3u)) + 2u)), asuint(normals[i].z));
|
||||
}
|
||||
}
|
||||
{
|
||||
[loop] for(uint i = 0u; (i < indexCount); i = (i + 1u)) {
|
||||
const int index = asint(tables.Load((1024u + (4u * (triTableOffset + i)))));
|
||||
indicesOut.Store((4u * (firstIndex + i)), asuint((firstVertex + indices[index])));
|
||||
}
|
||||
}
|
||||
{
|
||||
[loop] for(uint i = indexCount; (i < 15u); i = (i + 1u)) {
|
||||
indicesOut.Store((4u * (firstIndex + i)), asuint(firstVertex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[numthreads(4, 4, 4)]
|
||||
void computeMain(tint_symbol_1 tint_symbol) {
|
||||
computeMain_inner(tint_symbol.global_id);
|
||||
return;
|
||||
}
|
|
@ -1,219 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
|
||||
return lhs * vec<T, N>(rhs);
|
||||
}
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
|
||||
return vec<T, M>(lhs) * rhs;
|
||||
}
|
||||
|
||||
struct tint_array_wrapper {
|
||||
/* 0x0000 */ uint arr[256];
|
||||
};
|
||||
struct tint_array_wrapper_1 {
|
||||
/* 0x0000 */ int arr[4096];
|
||||
};
|
||||
struct Tables {
|
||||
/* 0x0000 */ tint_array_wrapper edges;
|
||||
/* 0x0400 */ tint_array_wrapper_1 tris;
|
||||
};
|
||||
struct IsosurfaceVolume {
|
||||
/* 0x0000 */ packed_float3 min;
|
||||
/* 0x000c */ int8_t tint_pad[4];
|
||||
/* 0x0010 */ packed_float3 max;
|
||||
/* 0x001c */ int8_t tint_pad_1[4];
|
||||
/* 0x0020 */ packed_float3 step;
|
||||
/* 0x002c */ int8_t tint_pad_2[4];
|
||||
/* 0x0030 */ packed_uint3 size;
|
||||
/* 0x003c */ float threshold;
|
||||
/* 0x0040 */ float values[1];
|
||||
/* 0x0044 */ int8_t tint_pad_3[12];
|
||||
};
|
||||
struct PositionBuffer {
|
||||
/* 0x0000 */ float values[1];
|
||||
};
|
||||
struct NormalBuffer {
|
||||
/* 0x0000 */ float values[1];
|
||||
};
|
||||
struct IndexBuffer {
|
||||
/* 0x0000 */ uint tris[1];
|
||||
};
|
||||
struct DrawIndirectArgs {
|
||||
/* 0x0000 */ uint vc;
|
||||
/* 0x0004 */ atomic_uint vertexCount;
|
||||
/* 0x0008 */ uint firstVertex;
|
||||
/* 0x000c */ uint firstInstance;
|
||||
/* 0x0010 */ atomic_uint indexCount;
|
||||
/* 0x0014 */ uint indexedInstanceCount;
|
||||
/* 0x0018 */ uint indexedFirstIndex;
|
||||
/* 0x001c */ uint indexedBaseVertex;
|
||||
/* 0x0020 */ uint indexedFirstInstance;
|
||||
};
|
||||
struct tint_array_wrapper_2 {
|
||||
float3 arr[12];
|
||||
};
|
||||
struct tint_array_wrapper_3 {
|
||||
uint arr[12];
|
||||
};
|
||||
|
||||
float valueAt(uint3 index, device IsosurfaceVolume* const tint_symbol) {
|
||||
if (any((index >= (*(tint_symbol)).size))) {
|
||||
return 0.0f;
|
||||
}
|
||||
uint const valueIndex = ((index[0] + (index[1] * (*(tint_symbol)).size[0])) + ((index[2] * (*(tint_symbol)).size[0]) * (*(tint_symbol)).size[1]));
|
||||
return (*(tint_symbol)).values[valueIndex];
|
||||
}
|
||||
|
||||
float3 positionAt(uint3 index, device IsosurfaceVolume* const tint_symbol_1) {
|
||||
return ((*(tint_symbol_1)).min + ((*(tint_symbol_1)).step * float3(uint3(index).xyz)));
|
||||
}
|
||||
|
||||
float3 normalAt(uint3 index, device IsosurfaceVolume* const tint_symbol_2) {
|
||||
return float3((valueAt((index - uint3(1u, 0u, 0u)), tint_symbol_2) - valueAt((index + uint3(1u, 0u, 0u)), tint_symbol_2)), (valueAt((index - uint3(0u, 1u, 0u)), tint_symbol_2) - valueAt((index + uint3(0u, 1u, 0u)), tint_symbol_2)), (valueAt((index - uint3(0u, 0u, 1u)), tint_symbol_2) - valueAt((index + uint3(0u, 0u, 1u)), tint_symbol_2)));
|
||||
}
|
||||
|
||||
void interpX(uint index, uint3 i, float va, float vb, device IsosurfaceVolume* const tint_symbol_3, thread tint_array_wrapper_2* const tint_symbol_4, thread uint* const tint_symbol_5, thread tint_array_wrapper_2* const tint_symbol_6, thread tint_array_wrapper_3* const tint_symbol_7) {
|
||||
float const mu = (((*(tint_symbol_3)).threshold - va) / (vb - va));
|
||||
(*(tint_symbol_4)).arr[*(tint_symbol_5)] = (positionAt(i, tint_symbol_3) + float3(((*(tint_symbol_3)).step[0] * mu), 0.0f, 0.0f));
|
||||
float3 const na = normalAt(i, tint_symbol_3);
|
||||
float3 const nb = normalAt((i + uint3(1u, 0u, 0u)), tint_symbol_3);
|
||||
(*(tint_symbol_6)).arr[*(tint_symbol_5)] = mix(na, nb, float3(mu, mu, mu));
|
||||
(*(tint_symbol_7)).arr[index] = *(tint_symbol_5);
|
||||
*(tint_symbol_5) = (*(tint_symbol_5) + 1u);
|
||||
}
|
||||
|
||||
void interpY(uint index, uint3 i, float va, float vb, device IsosurfaceVolume* const tint_symbol_8, thread tint_array_wrapper_2* const tint_symbol_9, thread uint* const tint_symbol_10, thread tint_array_wrapper_2* const tint_symbol_11, thread tint_array_wrapper_3* const tint_symbol_12) {
|
||||
float const mu = (((*(tint_symbol_8)).threshold - va) / (vb - va));
|
||||
(*(tint_symbol_9)).arr[*(tint_symbol_10)] = (positionAt(i, tint_symbol_8) + float3(0.0f, ((*(tint_symbol_8)).step[1] * mu), 0.0f));
|
||||
float3 const na = normalAt(i, tint_symbol_8);
|
||||
float3 const nb = normalAt((i + uint3(0u, 1u, 0u)), tint_symbol_8);
|
||||
(*(tint_symbol_11)).arr[*(tint_symbol_10)] = mix(na, nb, float3(mu, mu, mu));
|
||||
(*(tint_symbol_12)).arr[index] = *(tint_symbol_10);
|
||||
*(tint_symbol_10) = (*(tint_symbol_10) + 1u);
|
||||
}
|
||||
|
||||
void interpZ(uint index, uint3 i, float va, float vb, device IsosurfaceVolume* const tint_symbol_13, thread tint_array_wrapper_2* const tint_symbol_14, thread uint* const tint_symbol_15, thread tint_array_wrapper_2* const tint_symbol_16, thread tint_array_wrapper_3* const tint_symbol_17) {
|
||||
float const mu = (((*(tint_symbol_13)).threshold - va) / (vb - va));
|
||||
(*(tint_symbol_14)).arr[*(tint_symbol_15)] = (positionAt(i, tint_symbol_13) + float3(0.0f, 0.0f, ((*(tint_symbol_13)).step[2] * mu)));
|
||||
float3 const na = normalAt(i, tint_symbol_13);
|
||||
float3 const nb = normalAt((i + uint3(0u, 0u, 1u)), tint_symbol_13);
|
||||
(*(tint_symbol_16)).arr[*(tint_symbol_15)] = mix(na, nb, float3(mu, mu, mu));
|
||||
(*(tint_symbol_17)).arr[index] = *(tint_symbol_15);
|
||||
*(tint_symbol_15) = (*(tint_symbol_15) + 1u);
|
||||
}
|
||||
|
||||
void computeMain_inner(uint3 global_id, device IsosurfaceVolume* const tint_symbol_18, const device Tables* const tint_symbol_19, thread tint_array_wrapper_2* const tint_symbol_20, thread uint* const tint_symbol_21, thread tint_array_wrapper_2* const tint_symbol_22, thread tint_array_wrapper_3* const tint_symbol_23, device DrawIndirectArgs* const tint_symbol_24, device PositionBuffer* const tint_symbol_25, device NormalBuffer* const tint_symbol_26, device IndexBuffer* const tint_symbol_27) {
|
||||
uint3 const i0 = global_id;
|
||||
uint3 const i1 = (global_id + uint3(1u, 0u, 0u));
|
||||
uint3 const i2 = (global_id + uint3(1u, 1u, 0u));
|
||||
uint3 const i3 = (global_id + uint3(0u, 1u, 0u));
|
||||
uint3 const i4 = (global_id + uint3(0u, 0u, 1u));
|
||||
uint3 const i5 = (global_id + uint3(1u, 0u, 1u));
|
||||
uint3 const i6 = (global_id + uint3(1u, 1u, 1u));
|
||||
uint3 const i7 = (global_id + uint3(0u, 1u, 1u));
|
||||
float const v0 = valueAt(i0, tint_symbol_18);
|
||||
float const v1 = valueAt(i1, tint_symbol_18);
|
||||
float const v2 = valueAt(i2, tint_symbol_18);
|
||||
float const v3 = valueAt(i3, tint_symbol_18);
|
||||
float const v4 = valueAt(i4, tint_symbol_18);
|
||||
float const v5 = valueAt(i5, tint_symbol_18);
|
||||
float const v6 = valueAt(i6, tint_symbol_18);
|
||||
float const v7 = valueAt(i7, tint_symbol_18);
|
||||
uint cubeIndex = 0u;
|
||||
if ((v0 < (*(tint_symbol_18)).threshold)) {
|
||||
cubeIndex = (cubeIndex | 1u);
|
||||
}
|
||||
if ((v1 < (*(tint_symbol_18)).threshold)) {
|
||||
cubeIndex = (cubeIndex | 2u);
|
||||
}
|
||||
if ((v2 < (*(tint_symbol_18)).threshold)) {
|
||||
cubeIndex = (cubeIndex | 4u);
|
||||
}
|
||||
if ((v3 < (*(tint_symbol_18)).threshold)) {
|
||||
cubeIndex = (cubeIndex | 8u);
|
||||
}
|
||||
if ((v4 < (*(tint_symbol_18)).threshold)) {
|
||||
cubeIndex = (cubeIndex | 16u);
|
||||
}
|
||||
if ((v5 < (*(tint_symbol_18)).threshold)) {
|
||||
cubeIndex = (cubeIndex | 32u);
|
||||
}
|
||||
if ((v6 < (*(tint_symbol_18)).threshold)) {
|
||||
cubeIndex = (cubeIndex | 64u);
|
||||
}
|
||||
if ((v7 < (*(tint_symbol_18)).threshold)) {
|
||||
cubeIndex = (cubeIndex | 128u);
|
||||
}
|
||||
uint const edges = (*(tint_symbol_19)).edges.arr[cubeIndex];
|
||||
if (((edges & 1u) != 0u)) {
|
||||
interpX(0u, i0, v0, v1, tint_symbol_18, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23);
|
||||
}
|
||||
if (((edges & 2u) != 0u)) {
|
||||
interpY(1u, i1, v1, v2, tint_symbol_18, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23);
|
||||
}
|
||||
if (((edges & 4u) != 0u)) {
|
||||
interpX(2u, i3, v3, v2, tint_symbol_18, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23);
|
||||
}
|
||||
if (((edges & 8u) != 0u)) {
|
||||
interpY(3u, i0, v0, v3, tint_symbol_18, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23);
|
||||
}
|
||||
if (((edges & 16u) != 0u)) {
|
||||
interpX(4u, i4, v4, v5, tint_symbol_18, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23);
|
||||
}
|
||||
if (((edges & 32u) != 0u)) {
|
||||
interpY(5u, i5, v5, v6, tint_symbol_18, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23);
|
||||
}
|
||||
if (((edges & 64u) != 0u)) {
|
||||
interpX(6u, i7, v7, v6, tint_symbol_18, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23);
|
||||
}
|
||||
if (((edges & 128u) != 0u)) {
|
||||
interpY(7u, i4, v4, v7, tint_symbol_18, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23);
|
||||
}
|
||||
if (((edges & 256u) != 0u)) {
|
||||
interpZ(8u, i0, v0, v4, tint_symbol_18, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23);
|
||||
}
|
||||
if (((edges & 512u) != 0u)) {
|
||||
interpZ(9u, i1, v1, v5, tint_symbol_18, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23);
|
||||
}
|
||||
if (((edges & 1024u) != 0u)) {
|
||||
interpZ(10u, i2, v2, v6, tint_symbol_18, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23);
|
||||
}
|
||||
if (((edges & 2048u) != 0u)) {
|
||||
interpZ(11u, i3, v3, v7, tint_symbol_18, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23);
|
||||
}
|
||||
uint const triTableOffset = ((cubeIndex << 4u) + 1u);
|
||||
uint const indexCount = uint((*(tint_symbol_19)).tris.arr[(triTableOffset - 1u)]);
|
||||
uint firstVertex = atomic_fetch_add_explicit(&((*(tint_symbol_24)).vertexCount), *(tint_symbol_21), memory_order_relaxed);
|
||||
uint const bufferOffset = ((global_id[0] + (global_id[1] * (*(tint_symbol_18)).size[0])) + ((global_id[2] * (*(tint_symbol_18)).size[0]) * (*(tint_symbol_18)).size[1]));
|
||||
uint const firstIndex = (bufferOffset * 15u);
|
||||
for(uint i = 0u; (i < *(tint_symbol_21)); i = (i + 1u)) {
|
||||
(*(tint_symbol_25)).values[((firstVertex * 3u) + (i * 3u))] = (*(tint_symbol_20)).arr[i][0];
|
||||
(*(tint_symbol_25)).values[(((firstVertex * 3u) + (i * 3u)) + 1u)] = (*(tint_symbol_20)).arr[i][1];
|
||||
(*(tint_symbol_25)).values[(((firstVertex * 3u) + (i * 3u)) + 2u)] = (*(tint_symbol_20)).arr[i][2];
|
||||
(*(tint_symbol_26)).values[((firstVertex * 3u) + (i * 3u))] = (*(tint_symbol_22)).arr[i][0];
|
||||
(*(tint_symbol_26)).values[(((firstVertex * 3u) + (i * 3u)) + 1u)] = (*(tint_symbol_22)).arr[i][1];
|
||||
(*(tint_symbol_26)).values[(((firstVertex * 3u) + (i * 3u)) + 2u)] = (*(tint_symbol_22)).arr[i][2];
|
||||
}
|
||||
for(uint i = 0u; (i < indexCount); i = (i + 1u)) {
|
||||
int const index = (*(tint_symbol_19)).tris.arr[(triTableOffset + i)];
|
||||
(*(tint_symbol_27)).tris[(firstIndex + i)] = (firstVertex + (*(tint_symbol_23)).arr[index]);
|
||||
}
|
||||
for(uint i = indexCount; (i < 15u); i = (i + 1u)) {
|
||||
(*(tint_symbol_27)).tris[(firstIndex + i)] = firstVertex;
|
||||
}
|
||||
}
|
||||
|
||||
kernel void computeMain(device IsosurfaceVolume* tint_symbol_28 [[buffer(0)]], const device Tables* tint_symbol_29 [[buffer(5)]], device DrawIndirectArgs* tint_symbol_34 [[buffer(1)]], device PositionBuffer* tint_symbol_35 [[buffer(2)]], device NormalBuffer* tint_symbol_36 [[buffer(3)]], device IndexBuffer* tint_symbol_37 [[buffer(4)]], uint3 global_id [[thread_position_in_grid]]) {
|
||||
thread tint_array_wrapper_2 tint_symbol_30 = {};
|
||||
thread uint tint_symbol_31 = 0u;
|
||||
thread tint_array_wrapper_2 tint_symbol_32 = {};
|
||||
thread tint_array_wrapper_3 tint_symbol_33 = {};
|
||||
computeMain_inner(global_id, tint_symbol_28, tint_symbol_29, &(tint_symbol_30), &(tint_symbol_31), &(tint_symbol_32), &(tint_symbol_33), tint_symbol_34, tint_symbol_35, tint_symbol_36, tint_symbol_37);
|
||||
return;
|
||||
}
|
||||
|
|
@ -1,777 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 515
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%145 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %computeMain "computeMain" %global_id_1
|
||||
OpExecutionMode %computeMain LocalSize 4 4 4
|
||||
OpName %global_id_1 "global_id_1"
|
||||
OpName %Tables "Tables"
|
||||
OpMemberName %Tables 0 "edges"
|
||||
OpMemberName %Tables 1 "tris"
|
||||
OpName %tables "tables"
|
||||
OpName %IsosurfaceVolume "IsosurfaceVolume"
|
||||
OpMemberName %IsosurfaceVolume 0 "min"
|
||||
OpMemberName %IsosurfaceVolume 1 "max"
|
||||
OpMemberName %IsosurfaceVolume 2 "step"
|
||||
OpMemberName %IsosurfaceVolume 3 "size"
|
||||
OpMemberName %IsosurfaceVolume 4 "threshold"
|
||||
OpMemberName %IsosurfaceVolume 5 "values"
|
||||
OpName %volume "volume"
|
||||
OpName %PositionBuffer "PositionBuffer"
|
||||
OpMemberName %PositionBuffer 0 "values"
|
||||
OpName %positionsOut "positionsOut"
|
||||
OpName %NormalBuffer "NormalBuffer"
|
||||
OpMemberName %NormalBuffer 0 "values"
|
||||
OpName %normalsOut "normalsOut"
|
||||
OpName %IndexBuffer "IndexBuffer"
|
||||
OpMemberName %IndexBuffer 0 "tris"
|
||||
OpName %indicesOut "indicesOut"
|
||||
OpName %DrawIndirectArgs "DrawIndirectArgs"
|
||||
OpMemberName %DrawIndirectArgs 0 "vc"
|
||||
OpMemberName %DrawIndirectArgs 1 "vertexCount"
|
||||
OpMemberName %DrawIndirectArgs 2 "firstVertex"
|
||||
OpMemberName %DrawIndirectArgs 3 "firstInstance"
|
||||
OpMemberName %DrawIndirectArgs 4 "indexCount"
|
||||
OpMemberName %DrawIndirectArgs 5 "indexedInstanceCount"
|
||||
OpMemberName %DrawIndirectArgs 6 "indexedFirstIndex"
|
||||
OpMemberName %DrawIndirectArgs 7 "indexedBaseVertex"
|
||||
OpMemberName %DrawIndirectArgs 8 "indexedFirstInstance"
|
||||
OpName %drawOut "drawOut"
|
||||
OpName %positions "positions"
|
||||
OpName %normals "normals"
|
||||
OpName %indices "indices"
|
||||
OpName %cubeVerts "cubeVerts"
|
||||
OpName %valueAt "valueAt"
|
||||
OpName %index "index"
|
||||
OpName %positionAt "positionAt"
|
||||
OpName %index_0 "index"
|
||||
OpName %normalAt "normalAt"
|
||||
OpName %index_1 "index"
|
||||
OpName %interpX "interpX"
|
||||
OpName %index_2 "index"
|
||||
OpName %i "i"
|
||||
OpName %va "va"
|
||||
OpName %vb "vb"
|
||||
OpName %interpY "interpY"
|
||||
OpName %index_3 "index"
|
||||
OpName %i_0 "i"
|
||||
OpName %va_0 "va"
|
||||
OpName %vb_0 "vb"
|
||||
OpName %interpZ "interpZ"
|
||||
OpName %index_4 "index"
|
||||
OpName %i_1 "i"
|
||||
OpName %va_1 "va"
|
||||
OpName %vb_1 "vb"
|
||||
OpName %computeMain_inner "computeMain_inner"
|
||||
OpName %global_id "global_id"
|
||||
OpName %cubeIndex "cubeIndex"
|
||||
OpName %firstVertex "firstVertex"
|
||||
OpName %i_2 "i"
|
||||
OpName %i_3 "i"
|
||||
OpName %i_4 "i"
|
||||
OpName %computeMain "computeMain"
|
||||
OpDecorate %global_id_1 BuiltIn GlobalInvocationId
|
||||
OpDecorate %Tables Block
|
||||
OpMemberDecorate %Tables 0 Offset 0
|
||||
OpDecorate %_arr_uint_uint_256 ArrayStride 4
|
||||
OpMemberDecorate %Tables 1 Offset 1024
|
||||
OpDecorate %_arr_int_uint_4096 ArrayStride 4
|
||||
OpDecorate %tables NonWritable
|
||||
OpDecorate %tables DescriptorSet 0
|
||||
OpDecorate %tables Binding 0
|
||||
OpDecorate %IsosurfaceVolume Block
|
||||
OpMemberDecorate %IsosurfaceVolume 0 Offset 0
|
||||
OpMemberDecorate %IsosurfaceVolume 1 Offset 16
|
||||
OpMemberDecorate %IsosurfaceVolume 2 Offset 32
|
||||
OpMemberDecorate %IsosurfaceVolume 3 Offset 48
|
||||
OpMemberDecorate %IsosurfaceVolume 4 Offset 60
|
||||
OpMemberDecorate %IsosurfaceVolume 5 Offset 64
|
||||
OpDecorate %_runtimearr_float ArrayStride 4
|
||||
OpDecorate %volume NonReadable
|
||||
OpDecorate %volume DescriptorSet 0
|
||||
OpDecorate %volume Binding 1
|
||||
OpDecorate %PositionBuffer Block
|
||||
OpMemberDecorate %PositionBuffer 0 Offset 0
|
||||
OpDecorate %positionsOut NonReadable
|
||||
OpDecorate %positionsOut DescriptorSet 0
|
||||
OpDecorate %positionsOut Binding 2
|
||||
OpDecorate %NormalBuffer Block
|
||||
OpMemberDecorate %NormalBuffer 0 Offset 0
|
||||
OpDecorate %normalsOut NonReadable
|
||||
OpDecorate %normalsOut DescriptorSet 0
|
||||
OpDecorate %normalsOut Binding 3
|
||||
OpDecorate %IndexBuffer Block
|
||||
OpMemberDecorate %IndexBuffer 0 Offset 0
|
||||
OpDecorate %_runtimearr_uint ArrayStride 4
|
||||
OpDecorate %indicesOut NonReadable
|
||||
OpDecorate %indicesOut DescriptorSet 0
|
||||
OpDecorate %indicesOut Binding 4
|
||||
OpDecorate %DrawIndirectArgs Block
|
||||
OpMemberDecorate %DrawIndirectArgs 0 Offset 0
|
||||
OpMemberDecorate %DrawIndirectArgs 1 Offset 4
|
||||
OpMemberDecorate %DrawIndirectArgs 2 Offset 8
|
||||
OpMemberDecorate %DrawIndirectArgs 3 Offset 12
|
||||
OpMemberDecorate %DrawIndirectArgs 4 Offset 16
|
||||
OpMemberDecorate %DrawIndirectArgs 5 Offset 20
|
||||
OpMemberDecorate %DrawIndirectArgs 6 Offset 24
|
||||
OpMemberDecorate %DrawIndirectArgs 7 Offset 28
|
||||
OpMemberDecorate %DrawIndirectArgs 8 Offset 32
|
||||
OpDecorate %drawOut DescriptorSet 0
|
||||
OpDecorate %drawOut Binding 5
|
||||
OpDecorate %_arr_v3float_uint_12 ArrayStride 16
|
||||
OpDecorate %_arr_uint_uint_12 ArrayStride 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
|
||||
%global_id_1 = OpVariable %_ptr_Input_v3uint Input
|
||||
%uint_256 = OpConstant %uint 256
|
||||
%_arr_uint_uint_256 = OpTypeArray %uint %uint_256
|
||||
%int = OpTypeInt 32 1
|
||||
%uint_4096 = OpConstant %uint 4096
|
||||
%_arr_int_uint_4096 = OpTypeArray %int %uint_4096
|
||||
%Tables = OpTypeStruct %_arr_uint_uint_256 %_arr_int_uint_4096
|
||||
%_ptr_StorageBuffer_Tables = OpTypePointer StorageBuffer %Tables
|
||||
%tables = OpVariable %_ptr_StorageBuffer_Tables StorageBuffer
|
||||
%float = OpTypeFloat 32
|
||||
%v3float = OpTypeVector %float 3
|
||||
%_runtimearr_float = OpTypeRuntimeArray %float
|
||||
%IsosurfaceVolume = OpTypeStruct %v3float %v3float %v3float %v3uint %float %_runtimearr_float
|
||||
%_ptr_StorageBuffer_IsosurfaceVolume = OpTypePointer StorageBuffer %IsosurfaceVolume
|
||||
%volume = OpVariable %_ptr_StorageBuffer_IsosurfaceVolume StorageBuffer
|
||||
%PositionBuffer = OpTypeStruct %_runtimearr_float
|
||||
%_ptr_StorageBuffer_PositionBuffer = OpTypePointer StorageBuffer %PositionBuffer
|
||||
%positionsOut = OpVariable %_ptr_StorageBuffer_PositionBuffer StorageBuffer
|
||||
%NormalBuffer = OpTypeStruct %_runtimearr_float
|
||||
%_ptr_StorageBuffer_NormalBuffer = OpTypePointer StorageBuffer %NormalBuffer
|
||||
%normalsOut = OpVariable %_ptr_StorageBuffer_NormalBuffer StorageBuffer
|
||||
%_runtimearr_uint = OpTypeRuntimeArray %uint
|
||||
%IndexBuffer = OpTypeStruct %_runtimearr_uint
|
||||
%_ptr_StorageBuffer_IndexBuffer = OpTypePointer StorageBuffer %IndexBuffer
|
||||
%indicesOut = OpVariable %_ptr_StorageBuffer_IndexBuffer StorageBuffer
|
||||
%DrawIndirectArgs = OpTypeStruct %uint %uint %uint %uint %uint %uint %uint %uint %uint
|
||||
%_ptr_StorageBuffer_DrawIndirectArgs = OpTypePointer StorageBuffer %DrawIndirectArgs
|
||||
%drawOut = OpVariable %_ptr_StorageBuffer_DrawIndirectArgs StorageBuffer
|
||||
%uint_12 = OpConstant %uint 12
|
||||
%_arr_v3float_uint_12 = OpTypeArray %v3float %uint_12
|
||||
%_ptr_Private__arr_v3float_uint_12 = OpTypePointer Private %_arr_v3float_uint_12
|
||||
%36 = OpConstantNull %_arr_v3float_uint_12
|
||||
%positions = OpVariable %_ptr_Private__arr_v3float_uint_12 Private %36
|
||||
%normals = OpVariable %_ptr_Private__arr_v3float_uint_12 Private %36
|
||||
%_arr_uint_uint_12 = OpTypeArray %uint %uint_12
|
||||
%_ptr_Private__arr_uint_uint_12 = OpTypePointer Private %_arr_uint_uint_12
|
||||
%41 = OpConstantNull %_arr_uint_uint_12
|
||||
%indices = OpVariable %_ptr_Private__arr_uint_uint_12 Private %41
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Private_uint = OpTypePointer Private %uint
|
||||
%cubeVerts = OpVariable %_ptr_Private_uint Private %uint_0
|
||||
%45 = OpTypeFunction %float %v3uint
|
||||
%bool = OpTypeBool
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%_ptr_StorageBuffer_v3uint = OpTypePointer StorageBuffer %v3uint
|
||||
%v3bool = OpTypeVector %bool 3
|
||||
%float_0 = OpConstant %float 0
|
||||
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%uint_5 = OpConstant %uint 5
|
||||
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
|
||||
%80 = OpTypeFunction %v3float %v3uint
|
||||
%_ptr_StorageBuffer_v3float = OpTypePointer StorageBuffer %v3float
|
||||
%uint_2 = OpConstant %uint 2
|
||||
%98 = OpConstantComposite %v3uint %uint_1 %uint_0 %uint_0
|
||||
%104 = OpConstantComposite %v3uint %uint_0 %uint_1 %uint_0
|
||||
%110 = OpConstantComposite %v3uint %uint_0 %uint_0 %uint_1
|
||||
%void = OpTypeVoid
|
||||
%116 = OpTypeFunction %void %uint %v3uint %float %float
|
||||
%uint_4 = OpConstant %uint 4
|
||||
%_ptr_Private_v3float = OpTypePointer Private %v3float
|
||||
%211 = OpTypeFunction %void %v3uint
|
||||
%216 = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_0
|
||||
%220 = OpConstantComposite %v3uint %uint_1 %uint_0 %uint_1
|
||||
%222 = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
|
||||
%224 = OpConstantComposite %v3uint %uint_0 %uint_1 %uint_1
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%236 = OpConstantNull %uint
|
||||
%uint_8 = OpConstant %uint 8
|
||||
%uint_16 = OpConstant %uint 16
|
||||
%uint_32 = OpConstant %uint 32
|
||||
%uint_64 = OpConstant %uint 64
|
||||
%uint_128 = OpConstant %uint 128
|
||||
%uint_6 = OpConstant %uint 6
|
||||
%uint_7 = OpConstant %uint 7
|
||||
%uint_512 = OpConstant %uint 512
|
||||
%uint_9 = OpConstant %uint 9
|
||||
%uint_1024 = OpConstant %uint 1024
|
||||
%uint_10 = OpConstant %uint 10
|
||||
%uint_2048 = OpConstant %uint 2048
|
||||
%uint_11 = OpConstant %uint 11
|
||||
%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
|
||||
%_ptr_StorageBuffer_uint_0 = OpTypePointer StorageBuffer %uint
|
||||
%uint_15 = OpConstant %uint 15
|
||||
%_ptr_Private_float = OpTypePointer Private %float
|
||||
%510 = OpTypeFunction %void
|
||||
%valueAt = OpFunction %float None %45
|
||||
%index = OpFunctionParameter %v3uint
|
||||
%48 = OpLabel
|
||||
%53 = OpAccessChain %_ptr_StorageBuffer_v3uint %volume %uint_3
|
||||
%54 = OpLoad %v3uint %53
|
||||
%55 = OpUGreaterThanEqual %v3bool %index %54
|
||||
%49 = OpAny %bool %55
|
||||
OpSelectionMerge %57 None
|
||||
OpBranchConditional %49 %58 %57
|
||||
%58 = OpLabel
|
||||
OpReturnValue %float_0
|
||||
%57 = OpLabel
|
||||
%60 = OpCompositeExtract %uint %index 0
|
||||
%61 = OpCompositeExtract %uint %index 1
|
||||
%63 = OpAccessChain %_ptr_StorageBuffer_uint %volume %uint_3 %uint_0
|
||||
%64 = OpLoad %uint %63
|
||||
%65 = OpIMul %uint %61 %64
|
||||
%66 = OpIAdd %uint %60 %65
|
||||
%67 = OpCompositeExtract %uint %index 2
|
||||
%68 = OpAccessChain %_ptr_StorageBuffer_uint %volume %uint_3 %uint_0
|
||||
%69 = OpLoad %uint %68
|
||||
%70 = OpIMul %uint %67 %69
|
||||
%72 = OpAccessChain %_ptr_StorageBuffer_uint %volume %uint_3 %uint_1
|
||||
%73 = OpLoad %uint %72
|
||||
%74 = OpIMul %uint %70 %73
|
||||
%75 = OpIAdd %uint %66 %74
|
||||
%78 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_5 %75
|
||||
%79 = OpLoad %float %78
|
||||
OpReturnValue %79
|
||||
OpFunctionEnd
|
||||
%positionAt = OpFunction %v3float None %80
|
||||
%index_0 = OpFunctionParameter %v3uint
|
||||
%83 = OpLabel
|
||||
%85 = OpAccessChain %_ptr_StorageBuffer_v3float %volume %uint_0
|
||||
%86 = OpLoad %v3float %85
|
||||
%88 = OpAccessChain %_ptr_StorageBuffer_v3float %volume %uint_2
|
||||
%89 = OpLoad %v3float %88
|
||||
%91 = OpVectorShuffle %v3uint %index_0 %index_0 0 1 2
|
||||
%90 = OpConvertUToF %v3float %91
|
||||
%92 = OpFMul %v3float %89 %90
|
||||
%93 = OpFAdd %v3float %86 %92
|
||||
OpReturnValue %93
|
||||
OpFunctionEnd
|
||||
%normalAt = OpFunction %v3float None %80
|
||||
%index_1 = OpFunctionParameter %v3uint
|
||||
%96 = OpLabel
|
||||
%99 = OpISub %v3uint %index_1 %98
|
||||
%97 = OpFunctionCall %float %valueAt %99
|
||||
%101 = OpIAdd %v3uint %index_1 %98
|
||||
%100 = OpFunctionCall %float %valueAt %101
|
||||
%102 = OpFSub %float %97 %100
|
||||
%105 = OpISub %v3uint %index_1 %104
|
||||
%103 = OpFunctionCall %float %valueAt %105
|
||||
%107 = OpIAdd %v3uint %index_1 %104
|
||||
%106 = OpFunctionCall %float %valueAt %107
|
||||
%108 = OpFSub %float %103 %106
|
||||
%111 = OpISub %v3uint %index_1 %110
|
||||
%109 = OpFunctionCall %float %valueAt %111
|
||||
%113 = OpIAdd %v3uint %index_1 %110
|
||||
%112 = OpFunctionCall %float %valueAt %113
|
||||
%114 = OpFSub %float %109 %112
|
||||
%115 = OpCompositeConstruct %v3float %102 %108 %114
|
||||
OpReturnValue %115
|
||||
OpFunctionEnd
|
||||
%interpX = OpFunction %void None %116
|
||||
%index_2 = OpFunctionParameter %uint
|
||||
%i = OpFunctionParameter %v3uint
|
||||
%va = OpFunctionParameter %float
|
||||
%vb = OpFunctionParameter %float
|
||||
%123 = OpLabel
|
||||
%125 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_4
|
||||
%126 = OpLoad %float %125
|
||||
%127 = OpFSub %float %126 %va
|
||||
%128 = OpFSub %float %vb %va
|
||||
%129 = OpFDiv %float %127 %128
|
||||
%130 = OpLoad %uint %cubeVerts
|
||||
%132 = OpAccessChain %_ptr_Private_v3float %positions %130
|
||||
%133 = OpFunctionCall %v3float %positionAt %i
|
||||
%134 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_2 %uint_0
|
||||
%135 = OpLoad %float %134
|
||||
%136 = OpFMul %float %135 %129
|
||||
%137 = OpCompositeConstruct %v3float %136 %float_0 %float_0
|
||||
%138 = OpFAdd %v3float %133 %137
|
||||
OpStore %132 %138
|
||||
%139 = OpFunctionCall %v3float %normalAt %i
|
||||
%141 = OpIAdd %v3uint %i %98
|
||||
%140 = OpFunctionCall %v3float %normalAt %141
|
||||
%142 = OpLoad %uint %cubeVerts
|
||||
%143 = OpAccessChain %_ptr_Private_v3float %normals %142
|
||||
%146 = OpCompositeConstruct %v3float %129 %129 %129
|
||||
%144 = OpExtInst %v3float %145 FMix %139 %140 %146
|
||||
OpStore %143 %144
|
||||
%147 = OpAccessChain %_ptr_Private_uint %indices %index_2
|
||||
%148 = OpLoad %uint %cubeVerts
|
||||
OpStore %147 %148
|
||||
%149 = OpLoad %uint %cubeVerts
|
||||
%150 = OpIAdd %uint %149 %uint_1
|
||||
OpStore %cubeVerts %150
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%interpY = OpFunction %void None %116
|
||||
%index_3 = OpFunctionParameter %uint
|
||||
%i_0 = OpFunctionParameter %v3uint
|
||||
%va_0 = OpFunctionParameter %float
|
||||
%vb_0 = OpFunctionParameter %float
|
||||
%156 = OpLabel
|
||||
%157 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_4
|
||||
%158 = OpLoad %float %157
|
||||
%159 = OpFSub %float %158 %va_0
|
||||
%160 = OpFSub %float %vb_0 %va_0
|
||||
%161 = OpFDiv %float %159 %160
|
||||
%162 = OpLoad %uint %cubeVerts
|
||||
%163 = OpAccessChain %_ptr_Private_v3float %positions %162
|
||||
%164 = OpFunctionCall %v3float %positionAt %i_0
|
||||
%165 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_2 %uint_1
|
||||
%166 = OpLoad %float %165
|
||||
%167 = OpFMul %float %166 %161
|
||||
%168 = OpCompositeConstruct %v3float %float_0 %167 %float_0
|
||||
%169 = OpFAdd %v3float %164 %168
|
||||
OpStore %163 %169
|
||||
%170 = OpFunctionCall %v3float %normalAt %i_0
|
||||
%172 = OpIAdd %v3uint %i_0 %104
|
||||
%171 = OpFunctionCall %v3float %normalAt %172
|
||||
%173 = OpLoad %uint %cubeVerts
|
||||
%174 = OpAccessChain %_ptr_Private_v3float %normals %173
|
||||
%176 = OpCompositeConstruct %v3float %161 %161 %161
|
||||
%175 = OpExtInst %v3float %145 FMix %170 %171 %176
|
||||
OpStore %174 %175
|
||||
%177 = OpAccessChain %_ptr_Private_uint %indices %index_3
|
||||
%178 = OpLoad %uint %cubeVerts
|
||||
OpStore %177 %178
|
||||
%179 = OpLoad %uint %cubeVerts
|
||||
%180 = OpIAdd %uint %179 %uint_1
|
||||
OpStore %cubeVerts %180
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%interpZ = OpFunction %void None %116
|
||||
%index_4 = OpFunctionParameter %uint
|
||||
%i_1 = OpFunctionParameter %v3uint
|
||||
%va_1 = OpFunctionParameter %float
|
||||
%vb_1 = OpFunctionParameter %float
|
||||
%186 = OpLabel
|
||||
%187 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_4
|
||||
%188 = OpLoad %float %187
|
||||
%189 = OpFSub %float %188 %va_1
|
||||
%190 = OpFSub %float %vb_1 %va_1
|
||||
%191 = OpFDiv %float %189 %190
|
||||
%192 = OpLoad %uint %cubeVerts
|
||||
%193 = OpAccessChain %_ptr_Private_v3float %positions %192
|
||||
%194 = OpFunctionCall %v3float %positionAt %i_1
|
||||
%195 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_2 %uint_2
|
||||
%196 = OpLoad %float %195
|
||||
%197 = OpFMul %float %196 %191
|
||||
%198 = OpCompositeConstruct %v3float %float_0 %float_0 %197
|
||||
%199 = OpFAdd %v3float %194 %198
|
||||
OpStore %193 %199
|
||||
%200 = OpFunctionCall %v3float %normalAt %i_1
|
||||
%202 = OpIAdd %v3uint %i_1 %110
|
||||
%201 = OpFunctionCall %v3float %normalAt %202
|
||||
%203 = OpLoad %uint %cubeVerts
|
||||
%204 = OpAccessChain %_ptr_Private_v3float %normals %203
|
||||
%206 = OpCompositeConstruct %v3float %191 %191 %191
|
||||
%205 = OpExtInst %v3float %145 FMix %200 %201 %206
|
||||
OpStore %204 %205
|
||||
%207 = OpAccessChain %_ptr_Private_uint %indices %index_4
|
||||
%208 = OpLoad %uint %cubeVerts
|
||||
OpStore %207 %208
|
||||
%209 = OpLoad %uint %cubeVerts
|
||||
%210 = OpIAdd %uint %209 %uint_1
|
||||
OpStore %cubeVerts %210
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%computeMain_inner = OpFunction %void None %211
|
||||
%global_id = OpFunctionParameter %v3uint
|
||||
%214 = OpLabel
|
||||
%cubeIndex = OpVariable %_ptr_Function_uint Function %236
|
||||
%firstVertex = OpVariable %_ptr_Function_uint Function %236
|
||||
%i_2 = OpVariable %_ptr_Function_uint Function %236
|
||||
%i_3 = OpVariable %_ptr_Function_uint Function %236
|
||||
%i_4 = OpVariable %_ptr_Function_uint Function %236
|
||||
%215 = OpIAdd %v3uint %global_id %98
|
||||
%217 = OpIAdd %v3uint %global_id %216
|
||||
%218 = OpIAdd %v3uint %global_id %104
|
||||
%219 = OpIAdd %v3uint %global_id %110
|
||||
%221 = OpIAdd %v3uint %global_id %220
|
||||
%223 = OpIAdd %v3uint %global_id %222
|
||||
%225 = OpIAdd %v3uint %global_id %224
|
||||
%226 = OpFunctionCall %float %valueAt %global_id
|
||||
%227 = OpFunctionCall %float %valueAt %215
|
||||
%228 = OpFunctionCall %float %valueAt %217
|
||||
%229 = OpFunctionCall %float %valueAt %218
|
||||
%230 = OpFunctionCall %float %valueAt %219
|
||||
%231 = OpFunctionCall %float %valueAt %221
|
||||
%232 = OpFunctionCall %float %valueAt %223
|
||||
%233 = OpFunctionCall %float %valueAt %225
|
||||
OpStore %cubeIndex %uint_0
|
||||
%237 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_4
|
||||
%238 = OpLoad %float %237
|
||||
%239 = OpFOrdLessThan %bool %226 %238
|
||||
OpSelectionMerge %240 None
|
||||
OpBranchConditional %239 %241 %240
|
||||
%241 = OpLabel
|
||||
%242 = OpLoad %uint %cubeIndex
|
||||
%243 = OpBitwiseOr %uint %242 %uint_1
|
||||
OpStore %cubeIndex %243
|
||||
OpBranch %240
|
||||
%240 = OpLabel
|
||||
%244 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_4
|
||||
%245 = OpLoad %float %244
|
||||
%246 = OpFOrdLessThan %bool %227 %245
|
||||
OpSelectionMerge %247 None
|
||||
OpBranchConditional %246 %248 %247
|
||||
%248 = OpLabel
|
||||
%249 = OpLoad %uint %cubeIndex
|
||||
%250 = OpBitwiseOr %uint %249 %uint_2
|
||||
OpStore %cubeIndex %250
|
||||
OpBranch %247
|
||||
%247 = OpLabel
|
||||
%251 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_4
|
||||
%252 = OpLoad %float %251
|
||||
%253 = OpFOrdLessThan %bool %228 %252
|
||||
OpSelectionMerge %254 None
|
||||
OpBranchConditional %253 %255 %254
|
||||
%255 = OpLabel
|
||||
%256 = OpLoad %uint %cubeIndex
|
||||
%257 = OpBitwiseOr %uint %256 %uint_4
|
||||
OpStore %cubeIndex %257
|
||||
OpBranch %254
|
||||
%254 = OpLabel
|
||||
%258 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_4
|
||||
%259 = OpLoad %float %258
|
||||
%260 = OpFOrdLessThan %bool %229 %259
|
||||
OpSelectionMerge %261 None
|
||||
OpBranchConditional %260 %262 %261
|
||||
%262 = OpLabel
|
||||
%263 = OpLoad %uint %cubeIndex
|
||||
%265 = OpBitwiseOr %uint %263 %uint_8
|
||||
OpStore %cubeIndex %265
|
||||
OpBranch %261
|
||||
%261 = OpLabel
|
||||
%266 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_4
|
||||
%267 = OpLoad %float %266
|
||||
%268 = OpFOrdLessThan %bool %230 %267
|
||||
OpSelectionMerge %269 None
|
||||
OpBranchConditional %268 %270 %269
|
||||
%270 = OpLabel
|
||||
%271 = OpLoad %uint %cubeIndex
|
||||
%273 = OpBitwiseOr %uint %271 %uint_16
|
||||
OpStore %cubeIndex %273
|
||||
OpBranch %269
|
||||
%269 = OpLabel
|
||||
%274 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_4
|
||||
%275 = OpLoad %float %274
|
||||
%276 = OpFOrdLessThan %bool %231 %275
|
||||
OpSelectionMerge %277 None
|
||||
OpBranchConditional %276 %278 %277
|
||||
%278 = OpLabel
|
||||
%279 = OpLoad %uint %cubeIndex
|
||||
%281 = OpBitwiseOr %uint %279 %uint_32
|
||||
OpStore %cubeIndex %281
|
||||
OpBranch %277
|
||||
%277 = OpLabel
|
||||
%282 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_4
|
||||
%283 = OpLoad %float %282
|
||||
%284 = OpFOrdLessThan %bool %232 %283
|
||||
OpSelectionMerge %285 None
|
||||
OpBranchConditional %284 %286 %285
|
||||
%286 = OpLabel
|
||||
%287 = OpLoad %uint %cubeIndex
|
||||
%289 = OpBitwiseOr %uint %287 %uint_64
|
||||
OpStore %cubeIndex %289
|
||||
OpBranch %285
|
||||
%285 = OpLabel
|
||||
%290 = OpAccessChain %_ptr_StorageBuffer_float %volume %uint_4
|
||||
%291 = OpLoad %float %290
|
||||
%292 = OpFOrdLessThan %bool %233 %291
|
||||
OpSelectionMerge %293 None
|
||||
OpBranchConditional %292 %294 %293
|
||||
%294 = OpLabel
|
||||
%295 = OpLoad %uint %cubeIndex
|
||||
%297 = OpBitwiseOr %uint %295 %uint_128
|
||||
OpStore %cubeIndex %297
|
||||
OpBranch %293
|
||||
%293 = OpLabel
|
||||
%298 = OpLoad %uint %cubeIndex
|
||||
%299 = OpAccessChain %_ptr_StorageBuffer_uint %tables %uint_0 %298
|
||||
%300 = OpLoad %uint %299
|
||||
%301 = OpBitwiseAnd %uint %300 %uint_1
|
||||
%302 = OpINotEqual %bool %301 %uint_0
|
||||
OpSelectionMerge %303 None
|
||||
OpBranchConditional %302 %304 %303
|
||||
%304 = OpLabel
|
||||
%305 = OpFunctionCall %void %interpX %uint_0 %global_id %226 %227
|
||||
OpBranch %303
|
||||
%303 = OpLabel
|
||||
%306 = OpBitwiseAnd %uint %300 %uint_2
|
||||
%307 = OpINotEqual %bool %306 %uint_0
|
||||
OpSelectionMerge %308 None
|
||||
OpBranchConditional %307 %309 %308
|
||||
%309 = OpLabel
|
||||
%310 = OpFunctionCall %void %interpY %uint_1 %215 %227 %228
|
||||
OpBranch %308
|
||||
%308 = OpLabel
|
||||
%311 = OpBitwiseAnd %uint %300 %uint_4
|
||||
%312 = OpINotEqual %bool %311 %uint_0
|
||||
OpSelectionMerge %313 None
|
||||
OpBranchConditional %312 %314 %313
|
||||
%314 = OpLabel
|
||||
%315 = OpFunctionCall %void %interpX %uint_2 %218 %229 %228
|
||||
OpBranch %313
|
||||
%313 = OpLabel
|
||||
%316 = OpBitwiseAnd %uint %300 %uint_8
|
||||
%317 = OpINotEqual %bool %316 %uint_0
|
||||
OpSelectionMerge %318 None
|
||||
OpBranchConditional %317 %319 %318
|
||||
%319 = OpLabel
|
||||
%320 = OpFunctionCall %void %interpY %uint_3 %global_id %226 %229
|
||||
OpBranch %318
|
||||
%318 = OpLabel
|
||||
%321 = OpBitwiseAnd %uint %300 %uint_16
|
||||
%322 = OpINotEqual %bool %321 %uint_0
|
||||
OpSelectionMerge %323 None
|
||||
OpBranchConditional %322 %324 %323
|
||||
%324 = OpLabel
|
||||
%325 = OpFunctionCall %void %interpX %uint_4 %219 %230 %231
|
||||
OpBranch %323
|
||||
%323 = OpLabel
|
||||
%326 = OpBitwiseAnd %uint %300 %uint_32
|
||||
%327 = OpINotEqual %bool %326 %uint_0
|
||||
OpSelectionMerge %328 None
|
||||
OpBranchConditional %327 %329 %328
|
||||
%329 = OpLabel
|
||||
%330 = OpFunctionCall %void %interpY %uint_5 %221 %231 %232
|
||||
OpBranch %328
|
||||
%328 = OpLabel
|
||||
%331 = OpBitwiseAnd %uint %300 %uint_64
|
||||
%332 = OpINotEqual %bool %331 %uint_0
|
||||
OpSelectionMerge %333 None
|
||||
OpBranchConditional %332 %334 %333
|
||||
%334 = OpLabel
|
||||
%335 = OpFunctionCall %void %interpX %uint_6 %225 %233 %232
|
||||
OpBranch %333
|
||||
%333 = OpLabel
|
||||
%337 = OpBitwiseAnd %uint %300 %uint_128
|
||||
%338 = OpINotEqual %bool %337 %uint_0
|
||||
OpSelectionMerge %339 None
|
||||
OpBranchConditional %338 %340 %339
|
||||
%340 = OpLabel
|
||||
%341 = OpFunctionCall %void %interpY %uint_7 %219 %230 %233
|
||||
OpBranch %339
|
||||
%339 = OpLabel
|
||||
%343 = OpBitwiseAnd %uint %300 %uint_256
|
||||
%344 = OpINotEqual %bool %343 %uint_0
|
||||
OpSelectionMerge %345 None
|
||||
OpBranchConditional %344 %346 %345
|
||||
%346 = OpLabel
|
||||
%347 = OpFunctionCall %void %interpZ %uint_8 %global_id %226 %230
|
||||
OpBranch %345
|
||||
%345 = OpLabel
|
||||
%349 = OpBitwiseAnd %uint %300 %uint_512
|
||||
%350 = OpINotEqual %bool %349 %uint_0
|
||||
OpSelectionMerge %351 None
|
||||
OpBranchConditional %350 %352 %351
|
||||
%352 = OpLabel
|
||||
%353 = OpFunctionCall %void %interpZ %uint_9 %215 %227 %231
|
||||
OpBranch %351
|
||||
%351 = OpLabel
|
||||
%356 = OpBitwiseAnd %uint %300 %uint_1024
|
||||
%357 = OpINotEqual %bool %356 %uint_0
|
||||
OpSelectionMerge %358 None
|
||||
OpBranchConditional %357 %359 %358
|
||||
%359 = OpLabel
|
||||
%360 = OpFunctionCall %void %interpZ %uint_10 %217 %228 %232
|
||||
OpBranch %358
|
||||
%358 = OpLabel
|
||||
%363 = OpBitwiseAnd %uint %300 %uint_2048
|
||||
%364 = OpINotEqual %bool %363 %uint_0
|
||||
OpSelectionMerge %365 None
|
||||
OpBranchConditional %364 %366 %365
|
||||
%366 = OpLabel
|
||||
%367 = OpFunctionCall %void %interpZ %uint_11 %218 %229 %233
|
||||
OpBranch %365
|
||||
%365 = OpLabel
|
||||
%369 = OpLoad %uint %cubeIndex
|
||||
%370 = OpShiftLeftLogical %uint %369 %uint_4
|
||||
%371 = OpIAdd %uint %370 %uint_1
|
||||
%373 = OpISub %uint %371 %uint_1
|
||||
%375 = OpAccessChain %_ptr_StorageBuffer_int %tables %uint_1 %373
|
||||
%376 = OpLoad %int %375
|
||||
%372 = OpBitcast %uint %376
|
||||
%380 = OpAccessChain %_ptr_StorageBuffer_uint_0 %drawOut %uint_1
|
||||
%381 = OpLoad %uint %cubeVerts
|
||||
%377 = OpAtomicIAdd %uint %380 %uint_1 %uint_0 %381
|
||||
OpStore %firstVertex %377
|
||||
%383 = OpCompositeExtract %uint %global_id 0
|
||||
%384 = OpCompositeExtract %uint %global_id 1
|
||||
%385 = OpAccessChain %_ptr_StorageBuffer_uint %volume %uint_3 %uint_0
|
||||
%386 = OpLoad %uint %385
|
||||
%387 = OpIMul %uint %384 %386
|
||||
%388 = OpIAdd %uint %383 %387
|
||||
%389 = OpCompositeExtract %uint %global_id 2
|
||||
%390 = OpAccessChain %_ptr_StorageBuffer_uint %volume %uint_3 %uint_0
|
||||
%391 = OpLoad %uint %390
|
||||
%392 = OpIMul %uint %389 %391
|
||||
%393 = OpAccessChain %_ptr_StorageBuffer_uint %volume %uint_3 %uint_1
|
||||
%394 = OpLoad %uint %393
|
||||
%395 = OpIMul %uint %392 %394
|
||||
%396 = OpIAdd %uint %388 %395
|
||||
%398 = OpIMul %uint %396 %uint_15
|
||||
OpStore %i_2 %uint_0
|
||||
OpBranch %400
|
||||
%400 = OpLabel
|
||||
OpLoopMerge %401 %402 None
|
||||
OpBranch %403
|
||||
%403 = OpLabel
|
||||
%405 = OpLoad %uint %i_2
|
||||
%406 = OpLoad %uint %cubeVerts
|
||||
%407 = OpULessThan %bool %405 %406
|
||||
%404 = OpLogicalNot %bool %407
|
||||
OpSelectionMerge %408 None
|
||||
OpBranchConditional %404 %409 %408
|
||||
%409 = OpLabel
|
||||
OpBranch %401
|
||||
%408 = OpLabel
|
||||
%410 = OpLoad %uint %firstVertex
|
||||
%411 = OpIMul %uint %410 %uint_3
|
||||
%412 = OpLoad %uint %i_2
|
||||
%413 = OpIMul %uint %412 %uint_3
|
||||
%414 = OpIAdd %uint %411 %413
|
||||
%415 = OpAccessChain %_ptr_StorageBuffer_float %positionsOut %uint_0 %414
|
||||
%416 = OpLoad %uint %i_2
|
||||
%418 = OpAccessChain %_ptr_Private_float %positions %416 %uint_0
|
||||
%419 = OpLoad %float %418
|
||||
OpStore %415 %419
|
||||
%420 = OpLoad %uint %firstVertex
|
||||
%421 = OpIMul %uint %420 %uint_3
|
||||
%422 = OpLoad %uint %i_2
|
||||
%423 = OpIMul %uint %422 %uint_3
|
||||
%424 = OpIAdd %uint %421 %423
|
||||
%425 = OpIAdd %uint %424 %uint_1
|
||||
%426 = OpAccessChain %_ptr_StorageBuffer_float %positionsOut %uint_0 %425
|
||||
%427 = OpLoad %uint %i_2
|
||||
%428 = OpAccessChain %_ptr_Private_float %positions %427 %uint_1
|
||||
%429 = OpLoad %float %428
|
||||
OpStore %426 %429
|
||||
%430 = OpLoad %uint %firstVertex
|
||||
%431 = OpIMul %uint %430 %uint_3
|
||||
%432 = OpLoad %uint %i_2
|
||||
%433 = OpIMul %uint %432 %uint_3
|
||||
%434 = OpIAdd %uint %431 %433
|
||||
%435 = OpIAdd %uint %434 %uint_2
|
||||
%436 = OpAccessChain %_ptr_StorageBuffer_float %positionsOut %uint_0 %435
|
||||
%437 = OpLoad %uint %i_2
|
||||
%438 = OpAccessChain %_ptr_Private_float %positions %437 %uint_2
|
||||
%439 = OpLoad %float %438
|
||||
OpStore %436 %439
|
||||
%440 = OpLoad %uint %firstVertex
|
||||
%441 = OpIMul %uint %440 %uint_3
|
||||
%442 = OpLoad %uint %i_2
|
||||
%443 = OpIMul %uint %442 %uint_3
|
||||
%444 = OpIAdd %uint %441 %443
|
||||
%445 = OpAccessChain %_ptr_StorageBuffer_float %normalsOut %uint_0 %444
|
||||
%446 = OpLoad %uint %i_2
|
||||
%447 = OpAccessChain %_ptr_Private_float %normals %446 %uint_0
|
||||
%448 = OpLoad %float %447
|
||||
OpStore %445 %448
|
||||
%449 = OpLoad %uint %firstVertex
|
||||
%450 = OpIMul %uint %449 %uint_3
|
||||
%451 = OpLoad %uint %i_2
|
||||
%452 = OpIMul %uint %451 %uint_3
|
||||
%453 = OpIAdd %uint %450 %452
|
||||
%454 = OpIAdd %uint %453 %uint_1
|
||||
%455 = OpAccessChain %_ptr_StorageBuffer_float %normalsOut %uint_0 %454
|
||||
%456 = OpLoad %uint %i_2
|
||||
%457 = OpAccessChain %_ptr_Private_float %normals %456 %uint_1
|
||||
%458 = OpLoad %float %457
|
||||
OpStore %455 %458
|
||||
%459 = OpLoad %uint %firstVertex
|
||||
%460 = OpIMul %uint %459 %uint_3
|
||||
%461 = OpLoad %uint %i_2
|
||||
%462 = OpIMul %uint %461 %uint_3
|
||||
%463 = OpIAdd %uint %460 %462
|
||||
%464 = OpIAdd %uint %463 %uint_2
|
||||
%465 = OpAccessChain %_ptr_StorageBuffer_float %normalsOut %uint_0 %464
|
||||
%466 = OpLoad %uint %i_2
|
||||
%467 = OpAccessChain %_ptr_Private_float %normals %466 %uint_2
|
||||
%468 = OpLoad %float %467
|
||||
OpStore %465 %468
|
||||
OpBranch %402
|
||||
%402 = OpLabel
|
||||
%469 = OpLoad %uint %i_2
|
||||
%470 = OpIAdd %uint %469 %uint_1
|
||||
OpStore %i_2 %470
|
||||
OpBranch %400
|
||||
%401 = OpLabel
|
||||
OpStore %i_3 %uint_0
|
||||
OpBranch %472
|
||||
%472 = OpLabel
|
||||
OpLoopMerge %473 %474 None
|
||||
OpBranch %475
|
||||
%475 = OpLabel
|
||||
%477 = OpLoad %uint %i_3
|
||||
%478 = OpULessThan %bool %477 %372
|
||||
%476 = OpLogicalNot %bool %478
|
||||
OpSelectionMerge %479 None
|
||||
OpBranchConditional %476 %480 %479
|
||||
%480 = OpLabel
|
||||
OpBranch %473
|
||||
%479 = OpLabel
|
||||
%481 = OpLoad %uint %i_3
|
||||
%482 = OpIAdd %uint %371 %481
|
||||
%483 = OpAccessChain %_ptr_StorageBuffer_int %tables %uint_1 %482
|
||||
%484 = OpLoad %int %483
|
||||
%485 = OpLoad %uint %i_3
|
||||
%486 = OpIAdd %uint %398 %485
|
||||
%487 = OpAccessChain %_ptr_StorageBuffer_uint %indicesOut %uint_0 %486
|
||||
%488 = OpLoad %uint %firstVertex
|
||||
%489 = OpAccessChain %_ptr_Private_uint %indices %484
|
||||
%490 = OpLoad %uint %489
|
||||
%491 = OpIAdd %uint %488 %490
|
||||
OpStore %487 %491
|
||||
OpBranch %474
|
||||
%474 = OpLabel
|
||||
%492 = OpLoad %uint %i_3
|
||||
%493 = OpIAdd %uint %492 %uint_1
|
||||
OpStore %i_3 %493
|
||||
OpBranch %472
|
||||
%473 = OpLabel
|
||||
OpStore %i_4 %372
|
||||
OpBranch %495
|
||||
%495 = OpLabel
|
||||
OpLoopMerge %496 %497 None
|
||||
OpBranch %498
|
||||
%498 = OpLabel
|
||||
%500 = OpLoad %uint %i_4
|
||||
%501 = OpULessThan %bool %500 %uint_15
|
||||
%499 = OpLogicalNot %bool %501
|
||||
OpSelectionMerge %502 None
|
||||
OpBranchConditional %499 %503 %502
|
||||
%503 = OpLabel
|
||||
OpBranch %496
|
||||
%502 = OpLabel
|
||||
%504 = OpLoad %uint %i_4
|
||||
%505 = OpIAdd %uint %398 %504
|
||||
%506 = OpAccessChain %_ptr_StorageBuffer_uint %indicesOut %uint_0 %505
|
||||
%507 = OpLoad %uint %firstVertex
|
||||
OpStore %506 %507
|
||||
OpBranch %497
|
||||
%497 = OpLabel
|
||||
%508 = OpLoad %uint %i_4
|
||||
%509 = OpIAdd %uint %508 %uint_1
|
||||
OpStore %i_4 %509
|
||||
OpBranch %495
|
||||
%496 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%computeMain = OpFunction %void None %510
|
||||
%512 = OpLabel
|
||||
%514 = OpLoad %v3uint %global_id_1
|
||||
%513 = OpFunctionCall %void %computeMain_inner %514
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,205 +0,0 @@
|
|||
struct Tables {
|
||||
edges : array<u32, 256>;
|
||||
tris : array<i32, 4096>;
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage> tables : Tables;
|
||||
|
||||
struct IsosurfaceVolume {
|
||||
min : vec3<f32>;
|
||||
max : vec3<f32>;
|
||||
step : vec3<f32>;
|
||||
size : vec3<u32>;
|
||||
threshold : f32;
|
||||
values : array<f32>;
|
||||
}
|
||||
|
||||
@group(0) @binding(1) var<storage, write> volume : IsosurfaceVolume;
|
||||
|
||||
struct PositionBuffer {
|
||||
values : array<f32>;
|
||||
}
|
||||
|
||||
@group(0) @binding(2) var<storage, write> positionsOut : PositionBuffer;
|
||||
|
||||
struct NormalBuffer {
|
||||
values : array<f32>;
|
||||
}
|
||||
|
||||
@group(0) @binding(3) var<storage, write> normalsOut : NormalBuffer;
|
||||
|
||||
struct IndexBuffer {
|
||||
tris : array<u32>;
|
||||
}
|
||||
|
||||
@group(0) @binding(4) var<storage, write> indicesOut : IndexBuffer;
|
||||
|
||||
struct DrawIndirectArgs {
|
||||
vc : u32;
|
||||
vertexCount : atomic<u32>;
|
||||
firstVertex : u32;
|
||||
firstInstance : u32;
|
||||
indexCount : atomic<u32>;
|
||||
indexedInstanceCount : u32;
|
||||
indexedFirstIndex : u32;
|
||||
indexedBaseVertex : u32;
|
||||
indexedFirstInstance : u32;
|
||||
}
|
||||
|
||||
@group(0) @binding(5) var<storage, read_write> drawOut : DrawIndirectArgs;
|
||||
|
||||
fn valueAt(index : vec3<u32>) -> f32 {
|
||||
if (any((index >= volume.size))) {
|
||||
return 0.0;
|
||||
}
|
||||
let valueIndex = ((index.x + (index.y * volume.size.x)) + ((index.z * volume.size.x) * volume.size.y));
|
||||
return volume.values[valueIndex];
|
||||
}
|
||||
|
||||
fn positionAt(index : vec3<u32>) -> vec3<f32> {
|
||||
return (volume.min + (volume.step * vec3<f32>(index.xyz)));
|
||||
}
|
||||
|
||||
fn normalAt(index : vec3<u32>) -> vec3<f32> {
|
||||
return vec3<f32>((valueAt((index - vec3<u32>(1u, 0u, 0u))) - valueAt((index + vec3<u32>(1u, 0u, 0u)))), (valueAt((index - vec3<u32>(0u, 1u, 0u))) - valueAt((index + vec3<u32>(0u, 1u, 0u)))), (valueAt((index - vec3<u32>(0u, 0u, 1u))) - valueAt((index + vec3<u32>(0u, 0u, 1u)))));
|
||||
}
|
||||
|
||||
var<private> positions : array<vec3<f32>, 12>;
|
||||
|
||||
var<private> normals : array<vec3<f32>, 12>;
|
||||
|
||||
var<private> indices : array<u32, 12>;
|
||||
|
||||
var<private> cubeVerts : u32 = 0u;
|
||||
|
||||
fn interpX(index : u32, i : vec3<u32>, va : f32, vb : f32) {
|
||||
let mu = ((volume.threshold - va) / (vb - va));
|
||||
positions[cubeVerts] = (positionAt(i) + vec3<f32>((volume.step.x * mu), 0.0, 0.0));
|
||||
let na = normalAt(i);
|
||||
let nb = normalAt((i + vec3<u32>(1u, 0u, 0u)));
|
||||
normals[cubeVerts] = mix(na, nb, vec3<f32>(mu, mu, mu));
|
||||
indices[index] = cubeVerts;
|
||||
cubeVerts = (cubeVerts + 1u);
|
||||
}
|
||||
|
||||
fn interpY(index : u32, i : vec3<u32>, va : f32, vb : f32) {
|
||||
let mu = ((volume.threshold - va) / (vb - va));
|
||||
positions[cubeVerts] = (positionAt(i) + vec3<f32>(0.0, (volume.step.y * mu), 0.0));
|
||||
let na = normalAt(i);
|
||||
let nb = normalAt((i + vec3<u32>(0u, 1u, 0u)));
|
||||
normals[cubeVerts] = mix(na, nb, vec3<f32>(mu, mu, mu));
|
||||
indices[index] = cubeVerts;
|
||||
cubeVerts = (cubeVerts + 1u);
|
||||
}
|
||||
|
||||
fn interpZ(index : u32, i : vec3<u32>, va : f32, vb : f32) {
|
||||
let mu = ((volume.threshold - va) / (vb - va));
|
||||
positions[cubeVerts] = (positionAt(i) + vec3<f32>(0.0, 0.0, (volume.step.z * mu)));
|
||||
let na = normalAt(i);
|
||||
let nb = normalAt((i + vec3<u32>(0u, 0u, 1u)));
|
||||
normals[cubeVerts] = mix(na, nb, vec3<f32>(mu, mu, mu));
|
||||
indices[index] = cubeVerts;
|
||||
cubeVerts = (cubeVerts + 1u);
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(4, 4, 4)
|
||||
fn computeMain(@builtin(global_invocation_id) global_id : vec3<u32>) {
|
||||
let i0 = global_id;
|
||||
let i1 = (global_id + vec3<u32>(1u, 0u, 0u));
|
||||
let i2 = (global_id + vec3<u32>(1u, 1u, 0u));
|
||||
let i3 = (global_id + vec3<u32>(0u, 1u, 0u));
|
||||
let i4 = (global_id + vec3<u32>(0u, 0u, 1u));
|
||||
let i5 = (global_id + vec3<u32>(1u, 0u, 1u));
|
||||
let i6 = (global_id + vec3<u32>(1u, 1u, 1u));
|
||||
let i7 = (global_id + vec3<u32>(0u, 1u, 1u));
|
||||
let v0 = valueAt(i0);
|
||||
let v1 = valueAt(i1);
|
||||
let v2 = valueAt(i2);
|
||||
let v3 = valueAt(i3);
|
||||
let v4 = valueAt(i4);
|
||||
let v5 = valueAt(i5);
|
||||
let v6 = valueAt(i6);
|
||||
let v7 = valueAt(i7);
|
||||
var cubeIndex = 0u;
|
||||
if ((v0 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 1u);
|
||||
}
|
||||
if ((v1 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 2u);
|
||||
}
|
||||
if ((v2 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 4u);
|
||||
}
|
||||
if ((v3 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 8u);
|
||||
}
|
||||
if ((v4 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 16u);
|
||||
}
|
||||
if ((v5 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 32u);
|
||||
}
|
||||
if ((v6 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 64u);
|
||||
}
|
||||
if ((v7 < volume.threshold)) {
|
||||
cubeIndex = (cubeIndex | 128u);
|
||||
}
|
||||
let edges = tables.edges[cubeIndex];
|
||||
if (((edges & 1u) != 0u)) {
|
||||
interpX(0u, i0, v0, v1);
|
||||
}
|
||||
if (((edges & 2u) != 0u)) {
|
||||
interpY(1u, i1, v1, v2);
|
||||
}
|
||||
if (((edges & 4u) != 0u)) {
|
||||
interpX(2u, i3, v3, v2);
|
||||
}
|
||||
if (((edges & 8u) != 0u)) {
|
||||
interpY(3u, i0, v0, v3);
|
||||
}
|
||||
if (((edges & 16u) != 0u)) {
|
||||
interpX(4u, i4, v4, v5);
|
||||
}
|
||||
if (((edges & 32u) != 0u)) {
|
||||
interpY(5u, i5, v5, v6);
|
||||
}
|
||||
if (((edges & 64u) != 0u)) {
|
||||
interpX(6u, i7, v7, v6);
|
||||
}
|
||||
if (((edges & 128u) != 0u)) {
|
||||
interpY(7u, i4, v4, v7);
|
||||
}
|
||||
if (((edges & 256u) != 0u)) {
|
||||
interpZ(8u, i0, v0, v4);
|
||||
}
|
||||
if (((edges & 512u) != 0u)) {
|
||||
interpZ(9u, i1, v1, v5);
|
||||
}
|
||||
if (((edges & 1024u) != 0u)) {
|
||||
interpZ(10u, i2, v2, v6);
|
||||
}
|
||||
if (((edges & 2048u) != 0u)) {
|
||||
interpZ(11u, i3, v3, v7);
|
||||
}
|
||||
let triTableOffset = ((cubeIndex << 4u) + 1u);
|
||||
let indexCount = u32(tables.tris[(triTableOffset - 1u)]);
|
||||
var firstVertex = atomicAdd(&(drawOut.vertexCount), cubeVerts);
|
||||
let bufferOffset = ((global_id.x + (global_id.y * volume.size.x)) + ((global_id.z * volume.size.x) * volume.size.y));
|
||||
let firstIndex = (bufferOffset * 15u);
|
||||
for(var i = 0u; (i < cubeVerts); i = (i + 1u)) {
|
||||
positionsOut.values[((firstVertex * 3u) + (i * 3u))] = positions[i].x;
|
||||
positionsOut.values[(((firstVertex * 3u) + (i * 3u)) + 1u)] = positions[i].y;
|
||||
positionsOut.values[(((firstVertex * 3u) + (i * 3u)) + 2u)] = positions[i].z;
|
||||
normalsOut.values[((firstVertex * 3u) + (i * 3u))] = normals[i].x;
|
||||
normalsOut.values[(((firstVertex * 3u) + (i * 3u)) + 1u)] = normals[i].y;
|
||||
normalsOut.values[(((firstVertex * 3u) + (i * 3u)) + 2u)] = normals[i].z;
|
||||
}
|
||||
for(var i = 0u; (i < indexCount); i = (i + 1u)) {
|
||||
let index = tables.tris[(triTableOffset + i)];
|
||||
indicesOut.tris[(firstIndex + i)] = (firstVertex + indices[index]);
|
||||
}
|
||||
for(var i = indexCount; (i < 15u); i = (i + 1u)) {
|
||||
indicesOut.tris[(firstIndex + i)] = firstVertex;
|
||||
}
|
||||
}
|
|
@ -1,204 +0,0 @@
|
|||
static float2 rand_seed = float2(0.0f, 0.0f);
|
||||
|
||||
float rand() {
|
||||
rand_seed.x = frac((cos(dot(rand_seed, float2(23.140779495f, 232.616897583f))) * 136.816802979f));
|
||||
rand_seed.y = frac((cos(dot(rand_seed, float2(54.478565216f, 345.841522217f))) * 534.764526367f));
|
||||
return rand_seed.y;
|
||||
}
|
||||
|
||||
cbuffer cbuffer_render_params : register(b0, space0) {
|
||||
uint4 render_params[6];
|
||||
};
|
||||
|
||||
struct VertexInput {
|
||||
float3 position;
|
||||
float4 color;
|
||||
float2 quad_pos;
|
||||
};
|
||||
struct VertexOutput {
|
||||
float4 position;
|
||||
float4 color;
|
||||
float2 quad_pos;
|
||||
};
|
||||
struct tint_symbol_5 {
|
||||
float3 position : TEXCOORD0;
|
||||
float4 color : TEXCOORD1;
|
||||
float2 quad_pos : TEXCOORD2;
|
||||
};
|
||||
struct tint_symbol_6 {
|
||||
float4 color : TEXCOORD0;
|
||||
float2 quad_pos : TEXCOORD1;
|
||||
float4 position : SV_Position;
|
||||
};
|
||||
|
||||
float4x4 tint_symbol_17(uint4 buffer[6], uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_2 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_3 = ((offset + 48u)) / 4;
|
||||
return float4x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]), asfloat(buffer[scalar_offset_3 / 4]));
|
||||
}
|
||||
|
||||
VertexOutput vs_main_inner(VertexInput tint_symbol) {
|
||||
float3 quad_pos = mul(tint_symbol.quad_pos, float2x3(asfloat(render_params[4].xyz), asfloat(render_params[5].xyz)));
|
||||
float3 position = (tint_symbol.position + (quad_pos * 0.01f));
|
||||
VertexOutput tint_symbol_1 = (VertexOutput)0;
|
||||
tint_symbol_1.position = mul(float4(position, 1.0f), tint_symbol_17(render_params, 0u));
|
||||
tint_symbol_1.color = tint_symbol.color;
|
||||
tint_symbol_1.quad_pos = tint_symbol.quad_pos;
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
tint_symbol_6 vs_main(tint_symbol_5 tint_symbol_4) {
|
||||
const VertexInput tint_symbol_32 = {tint_symbol_4.position, tint_symbol_4.color, tint_symbol_4.quad_pos};
|
||||
const VertexOutput inner_result = vs_main_inner(tint_symbol_32);
|
||||
tint_symbol_6 wrapper_result = (tint_symbol_6)0;
|
||||
wrapper_result.position = inner_result.position;
|
||||
wrapper_result.color = inner_result.color;
|
||||
wrapper_result.quad_pos = inner_result.quad_pos;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
struct tint_symbol_8 {
|
||||
float4 color : TEXCOORD0;
|
||||
float2 quad_pos : TEXCOORD1;
|
||||
float4 position : SV_Position;
|
||||
};
|
||||
struct tint_symbol_9 {
|
||||
float4 value : SV_Target0;
|
||||
};
|
||||
|
||||
float4 fs_main_inner(VertexOutput tint_symbol) {
|
||||
float4 color = tint_symbol.color;
|
||||
color.a = (color.a * max((1.0f - length(tint_symbol.quad_pos)), 0.0f));
|
||||
return color;
|
||||
}
|
||||
|
||||
tint_symbol_9 fs_main(tint_symbol_8 tint_symbol_7) {
|
||||
const VertexOutput tint_symbol_33 = {tint_symbol_7.position, tint_symbol_7.color, tint_symbol_7.quad_pos};
|
||||
const float4 inner_result_1 = fs_main_inner(tint_symbol_33);
|
||||
tint_symbol_9 wrapper_result_1 = (tint_symbol_9)0;
|
||||
wrapper_result_1.value = inner_result_1;
|
||||
return wrapper_result_1;
|
||||
}
|
||||
|
||||
struct Particle {
|
||||
float3 position;
|
||||
float lifetime;
|
||||
float4 color;
|
||||
float3 velocity;
|
||||
};
|
||||
|
||||
cbuffer cbuffer_sim_params : register(b0, space0) {
|
||||
uint4 sim_params[2];
|
||||
};
|
||||
RWByteAddressBuffer data : register(u1, space0);
|
||||
Texture2D<float4> tint_symbol_2 : register(t2, space0);
|
||||
|
||||
struct tint_symbol_11 {
|
||||
uint3 GlobalInvocationID : SV_DispatchThreadID;
|
||||
};
|
||||
|
||||
Particle tint_symbol_20(RWByteAddressBuffer buffer, uint offset) {
|
||||
const Particle tint_symbol_34 = {asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load((offset + 12u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load3((offset + 32u)))};
|
||||
return tint_symbol_34;
|
||||
}
|
||||
|
||||
void tint_symbol_25(RWByteAddressBuffer buffer, uint offset, Particle value) {
|
||||
buffer.Store3((offset + 0u), asuint(value.position));
|
||||
buffer.Store((offset + 12u), asuint(value.lifetime));
|
||||
buffer.Store4((offset + 16u), asuint(value.color));
|
||||
buffer.Store3((offset + 32u), asuint(value.velocity));
|
||||
}
|
||||
|
||||
void simulate_inner(uint3 GlobalInvocationID) {
|
||||
rand_seed = ((asfloat(sim_params[1]).xy + float2(GlobalInvocationID.xy)) * asfloat(sim_params[1]).zw);
|
||||
const uint idx = GlobalInvocationID.x;
|
||||
Particle particle = tint_symbol_20(data, (48u * idx));
|
||||
particle.velocity.z = (particle.velocity.z - (asfloat(sim_params[0].x) * 0.5f));
|
||||
particle.position = (particle.position + (asfloat(sim_params[0].x) * particle.velocity));
|
||||
particle.lifetime = (particle.lifetime - asfloat(sim_params[0].x));
|
||||
particle.color.a = smoothstep(0.0f, 0.5f, particle.lifetime);
|
||||
if ((particle.lifetime < 0.0f)) {
|
||||
int2 coord = int2(0, 0);
|
||||
{
|
||||
int3 tint_tmp;
|
||||
tint_symbol_2.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
int level = (tint_tmp.z - 1);
|
||||
[loop] for(; (level > 0); level = (level - 1)) {
|
||||
const float4 probabilites = tint_symbol_2.Load(int3(coord, level));
|
||||
const float4 value = float4((rand()).xxxx);
|
||||
const bool4 mask = ((value >= float4(0.0f, probabilites.xyz)) & (value < probabilites));
|
||||
coord = (coord * 2);
|
||||
coord.x = (coord.x + (any(mask.yw) ? 1 : 0));
|
||||
coord.y = (coord.y + (any(mask.zw) ? 1 : 0));
|
||||
}
|
||||
}
|
||||
int2 tint_tmp_1;
|
||||
tint_symbol_2.GetDimensions(tint_tmp_1.x, tint_tmp_1.y);
|
||||
const float2 uv = (float2(coord) / float2(tint_tmp_1));
|
||||
particle.position = float3((((uv - 0.5f) * 3.0f) * float2(1.0f, -1.0f)), 0.0f);
|
||||
particle.color = tint_symbol_2.Load(int3(coord, 0));
|
||||
particle.velocity.x = ((rand() - 0.5f) * 0.100000001f);
|
||||
particle.velocity.y = ((rand() - 0.5f) * 0.100000001f);
|
||||
particle.velocity.z = (rand() * 0.300000012f);
|
||||
particle.lifetime = (0.5f + (rand() * 2.0f));
|
||||
}
|
||||
tint_symbol_25(data, (48u * idx), particle);
|
||||
}
|
||||
|
||||
[numthreads(64, 1, 1)]
|
||||
void simulate(tint_symbol_11 tint_symbol_10) {
|
||||
simulate_inner(tint_symbol_10.GlobalInvocationID);
|
||||
return;
|
||||
}
|
||||
|
||||
cbuffer cbuffer_ubo : register(b3, space0) {
|
||||
uint4 ubo[1];
|
||||
};
|
||||
ByteAddressBuffer buf_in : register(t4, space0);
|
||||
RWByteAddressBuffer buf_out : register(u5, space0);
|
||||
Texture2D<float4> tex_in : register(t6, space0);
|
||||
RWTexture2D<float4> tex_out : register(u7, space0);
|
||||
|
||||
struct tint_symbol_13 {
|
||||
uint3 coord : SV_DispatchThreadID;
|
||||
};
|
||||
|
||||
void import_level_inner(uint3 coord) {
|
||||
const uint offset = (coord.x + (coord.y * ubo[0].x));
|
||||
buf_out.Store((4u * offset), asuint(tex_in.Load(int3(int2(coord.xy), 0)).w));
|
||||
}
|
||||
|
||||
[numthreads(64, 1, 1)]
|
||||
void import_level(tint_symbol_13 tint_symbol_12) {
|
||||
import_level_inner(tint_symbol_12.coord);
|
||||
return;
|
||||
}
|
||||
|
||||
struct tint_symbol_15 {
|
||||
uint3 coord : SV_DispatchThreadID;
|
||||
};
|
||||
|
||||
void export_level_inner(uint3 coord) {
|
||||
int2 tint_tmp_2;
|
||||
tex_out.GetDimensions(tint_tmp_2.x, tint_tmp_2.y);
|
||||
if (all((coord.xy < uint2(tint_tmp_2)))) {
|
||||
const uint dst_offset = (coord.x + (coord.y * ubo[0].x));
|
||||
const uint src_offset = ((coord.x * 2u) + ((coord.y * 2u) * ubo[0].x));
|
||||
const float a_1 = asfloat(buf_in.Load((4u * (src_offset + 0u))));
|
||||
const float b = asfloat(buf_in.Load((4u * (src_offset + 1u))));
|
||||
const float c = asfloat(buf_in.Load((4u * ((src_offset + 0u) + ubo[0].x))));
|
||||
const float d = asfloat(buf_in.Load((4u * ((src_offset + 1u) + ubo[0].x))));
|
||||
const float sum = dot(float4(a_1, b, c, d), float4((1.0f).xxxx));
|
||||
buf_out.Store((4u * dst_offset), asuint((sum / 4.0f)));
|
||||
const float4 probabilities = (float4(a_1, (a_1 + b), ((a_1 + b) + c), sum) / max(sum, 0.0001f));
|
||||
tex_out[int2(coord.xy)] = probabilities;
|
||||
}
|
||||
}
|
||||
|
||||
[numthreads(64, 1, 1)]
|
||||
void export_level(tint_symbol_15 tint_symbol_14) {
|
||||
export_level_inner(tint_symbol_14.coord);
|
||||
return;
|
||||
}
|
|
@ -1,175 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
|
||||
return lhs * vec<T, N>(rhs);
|
||||
}
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
|
||||
return vec<T, M>(lhs) * rhs;
|
||||
}
|
||||
|
||||
struct RenderParams {
|
||||
/* 0x0000 */ float4x4 modelViewProjectionMatrix;
|
||||
/* 0x0040 */ packed_float3 right;
|
||||
/* 0x004c */ int8_t tint_pad[4];
|
||||
/* 0x0050 */ packed_float3 up;
|
||||
/* 0x005c */ int8_t tint_pad_1[4];
|
||||
};
|
||||
struct VertexInput {
|
||||
float3 position;
|
||||
float4 color;
|
||||
float2 quad_pos;
|
||||
};
|
||||
struct VertexOutput {
|
||||
float4 position;
|
||||
float4 color;
|
||||
float2 quad_pos;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float3 position [[attribute(0)]];
|
||||
float4 color [[attribute(1)]];
|
||||
float2 quad_pos [[attribute(2)]];
|
||||
};
|
||||
struct tint_symbol_3 {
|
||||
float4 color [[user(locn0)]];
|
||||
float2 quad_pos [[user(locn1)]];
|
||||
float4 position [[position]];
|
||||
};
|
||||
struct tint_symbol_5 {
|
||||
float4 color [[user(locn0)]];
|
||||
float2 quad_pos [[user(locn1)]];
|
||||
};
|
||||
struct tint_symbol_6 {
|
||||
float4 value [[color(0)]];
|
||||
};
|
||||
struct SimulationParams {
|
||||
/* 0x0000 */ float deltaTime;
|
||||
/* 0x0004 */ int8_t tint_pad_2[12];
|
||||
/* 0x0010 */ float4 seed;
|
||||
};
|
||||
struct Particle {
|
||||
/* 0x0000 */ packed_float3 position;
|
||||
/* 0x000c */ float lifetime;
|
||||
/* 0x0010 */ float4 color;
|
||||
/* 0x0020 */ packed_float3 velocity;
|
||||
/* 0x002c */ int8_t tint_pad_3[4];
|
||||
};
|
||||
struct Particles {
|
||||
/* 0x0000 */ Particle particles[1];
|
||||
};
|
||||
struct UBO {
|
||||
/* 0x0000 */ uint width;
|
||||
};
|
||||
struct Buffer {
|
||||
/* 0x0000 */ float weights[1];
|
||||
};
|
||||
|
||||
float rand(thread float2* const tint_symbol_9) {
|
||||
(*(tint_symbol_9))[0] = fract((cos(dot(*(tint_symbol_9), float2(23.140779495f, 232.616897583f))) * 136.816802979f));
|
||||
(*(tint_symbol_9))[1] = fract((cos(dot(*(tint_symbol_9), float2(54.478565216f, 345.841522217f))) * 534.764526367f));
|
||||
return (*(tint_symbol_9))[1];
|
||||
}
|
||||
|
||||
VertexOutput vs_main_inner(VertexInput in, const constant RenderParams* const tint_symbol_10) {
|
||||
float3 quad_pos = (float2x3((*(tint_symbol_10)).right, (*(tint_symbol_10)).up) * in.quad_pos);
|
||||
float3 position = (in.position + (quad_pos * 0.01f));
|
||||
VertexOutput out = {};
|
||||
out.position = ((*(tint_symbol_10)).modelViewProjectionMatrix * float4(position, 1.0f));
|
||||
out.color = in.color;
|
||||
out.quad_pos = in.quad_pos;
|
||||
return out;
|
||||
}
|
||||
|
||||
vertex tint_symbol_3 vs_main(const constant RenderParams* tint_symbol_11 [[buffer(0)]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
|
||||
VertexInput const tint_symbol_7 = {.position=tint_symbol_1.position, .color=tint_symbol_1.color, .quad_pos=tint_symbol_1.quad_pos};
|
||||
VertexOutput const inner_result = vs_main_inner(tint_symbol_7, tint_symbol_11);
|
||||
tint_symbol_3 wrapper_result = {};
|
||||
wrapper_result.position = inner_result.position;
|
||||
wrapper_result.color = inner_result.color;
|
||||
wrapper_result.quad_pos = inner_result.quad_pos;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
float4 fs_main_inner(VertexOutput in) {
|
||||
float4 color = in.color;
|
||||
color[3] = (color[3] * fmax((1.0f - length(in.quad_pos)), 0.0f));
|
||||
return color;
|
||||
}
|
||||
|
||||
fragment tint_symbol_6 fs_main(float4 position [[position]], tint_symbol_5 tint_symbol_4 [[stage_in]]) {
|
||||
VertexOutput const tint_symbol_8 = {.position=position, .color=tint_symbol_4.color, .quad_pos=tint_symbol_4.quad_pos};
|
||||
float4 const inner_result_1 = fs_main_inner(tint_symbol_8);
|
||||
tint_symbol_6 wrapper_result_1 = {};
|
||||
wrapper_result_1.value = inner_result_1;
|
||||
return wrapper_result_1;
|
||||
}
|
||||
|
||||
void simulate_inner(uint3 GlobalInvocationID, thread float2* const tint_symbol_12, const constant SimulationParams* const tint_symbol_13, device Particles* const tint_symbol_14, texture2d<float, access::sample> tint_symbol_15) {
|
||||
*(tint_symbol_12) = ((float4((*(tint_symbol_13)).seed).xy + float2(uint3(GlobalInvocationID).xy)) * float4((*(tint_symbol_13)).seed).zw);
|
||||
uint const idx = GlobalInvocationID[0];
|
||||
Particle particle = (*(tint_symbol_14)).particles[idx];
|
||||
particle.velocity[2] = (particle.velocity[2] - ((*(tint_symbol_13)).deltaTime * 0.5f));
|
||||
particle.position = (particle.position + ((*(tint_symbol_13)).deltaTime * particle.velocity));
|
||||
particle.lifetime = (particle.lifetime - (*(tint_symbol_13)).deltaTime);
|
||||
particle.color[3] = smoothstep(0.0f, 0.5f, particle.lifetime);
|
||||
if ((particle.lifetime < 0.0f)) {
|
||||
int2 coord = int2(0, 0);
|
||||
for(int level = as_type<int>((as_type<uint>(int(tint_symbol_15.get_num_mip_levels())) - as_type<uint>(1))); (level > 0); level = as_type<int>((as_type<uint>(level) - as_type<uint>(1)))) {
|
||||
float4 const probabilites = tint_symbol_15.read(uint2(coord), level);
|
||||
float4 const value = float4(rand(tint_symbol_12));
|
||||
bool4 const mask = ((value >= float4(0.0f, float4(probabilites).xyz)) & (value < probabilites));
|
||||
coord = as_type<int2>((as_type<uint2>(coord) * as_type<uint>(2)));
|
||||
coord[0] = as_type<int>((as_type<uint>(coord[0]) + as_type<uint>(select(0, 1, any(bool4(mask).yw)))));
|
||||
coord[1] = as_type<int>((as_type<uint>(coord[1]) + as_type<uint>(select(0, 1, any(bool4(mask).zw)))));
|
||||
}
|
||||
float2 const uv = (float2(coord) / float2(int2(tint_symbol_15.get_width(), tint_symbol_15.get_height())));
|
||||
particle.position = float3((((uv - 0.5f) * 3.0f) * float2(1.0f, -1.0f)), 0.0f);
|
||||
particle.color = tint_symbol_15.read(uint2(coord), 0);
|
||||
particle.velocity[0] = ((rand(tint_symbol_12) - 0.5f) * 0.100000001f);
|
||||
particle.velocity[1] = ((rand(tint_symbol_12) - 0.5f) * 0.100000001f);
|
||||
particle.velocity[2] = (rand(tint_symbol_12) * 0.300000012f);
|
||||
particle.lifetime = (0.5f + (rand(tint_symbol_12) * 2.0f));
|
||||
}
|
||||
(*(tint_symbol_14)).particles[idx] = particle;
|
||||
}
|
||||
|
||||
kernel void simulate(const constant SimulationParams* tint_symbol_17 [[buffer(0)]], device Particles* tint_symbol_18 [[buffer(1)]], texture2d<float, access::sample> tint_symbol_19 [[texture(0)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) {
|
||||
thread float2 tint_symbol_16 = 0.0f;
|
||||
simulate_inner(GlobalInvocationID, &(tint_symbol_16), tint_symbol_17, tint_symbol_18, tint_symbol_19);
|
||||
return;
|
||||
}
|
||||
|
||||
void import_level_inner(uint3 coord, const constant UBO* const tint_symbol_20, device Buffer* const tint_symbol_21, texture2d<float, access::sample> tint_symbol_22) {
|
||||
uint const offset = (coord[0] + (coord[1] * (*(tint_symbol_20)).width));
|
||||
(*(tint_symbol_21)).weights[offset] = tint_symbol_22.read(uint2(int2(uint3(coord).xy)), 0)[3];
|
||||
}
|
||||
|
||||
kernel void import_level(const constant UBO* tint_symbol_23 [[buffer(2)]], device Buffer* tint_symbol_24 [[buffer(3)]], texture2d<float, access::sample> tint_symbol_25 [[texture(1)]], uint3 coord [[thread_position_in_grid]]) {
|
||||
import_level_inner(coord, tint_symbol_23, tint_symbol_24, tint_symbol_25);
|
||||
return;
|
||||
}
|
||||
|
||||
void export_level_inner(uint3 coord, texture2d<float, access::write> tint_symbol_26, const constant UBO* const tint_symbol_27, const device Buffer* const tint_symbol_28, device Buffer* const tint_symbol_29) {
|
||||
if (all((uint3(coord).xy < uint2(int2(tint_symbol_26.get_width(), tint_symbol_26.get_height()))))) {
|
||||
uint const dst_offset = (coord[0] + (coord[1] * (*(tint_symbol_27)).width));
|
||||
uint const src_offset = ((coord[0] * 2u) + ((coord[1] * 2u) * (*(tint_symbol_27)).width));
|
||||
float const a_1 = (*(tint_symbol_28)).weights[(src_offset + 0u)];
|
||||
float const b = (*(tint_symbol_28)).weights[(src_offset + 1u)];
|
||||
float const c = (*(tint_symbol_28)).weights[((src_offset + 0u) + (*(tint_symbol_27)).width)];
|
||||
float const d = (*(tint_symbol_28)).weights[((src_offset + 1u) + (*(tint_symbol_27)).width)];
|
||||
float const sum = dot(float4(a_1, b, c, d), float4(1.0f));
|
||||
(*(tint_symbol_29)).weights[dst_offset] = (sum / 4.0f);
|
||||
float4 const probabilities = (float4(a_1, (a_1 + b), ((a_1 + b) + c), sum) / fmax(sum, 0.0001f));
|
||||
tint_symbol_26.write(probabilities, uint2(int2(uint3(coord).xy)));
|
||||
}
|
||||
}
|
||||
|
||||
kernel void export_level(texture2d<float, access::write> tint_symbol_30 [[texture(2)]], const constant UBO* tint_symbol_31 [[buffer(2)]], const device Buffer* tint_symbol_32 [[buffer(4)]], device Buffer* tint_symbol_33 [[buffer(3)]], uint3 coord [[thread_position_in_grid]]) {
|
||||
export_level_inner(coord, tint_symbol_30, tint_symbol_31, tint_symbol_32, tint_symbol_33);
|
||||
return;
|
||||
}
|
||||
|
|
@ -1,646 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 423
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability ImageQuery
|
||||
%67 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vs_main "vs_main" %position_1 %color_1 %quad_pos_1 %position_2 %color_2 %quad_pos_2 %vertex_point_size
|
||||
OpEntryPoint Fragment %fs_main "fs_main" %position_3 %color_3 %quad_pos_3 %value_1
|
||||
OpEntryPoint GLCompute %simulate "simulate" %GlobalInvocationID_1
|
||||
OpEntryPoint GLCompute %import_level "import_level" %coord_1
|
||||
OpEntryPoint GLCompute %export_level "export_level" %coord_2
|
||||
OpExecutionMode %fs_main OriginUpperLeft
|
||||
OpExecutionMode %simulate LocalSize 64 1 1
|
||||
OpExecutionMode %import_level LocalSize 64 1 1
|
||||
OpExecutionMode %export_level LocalSize 64 1 1
|
||||
OpName %position_1 "position_1"
|
||||
OpName %color_1 "color_1"
|
||||
OpName %quad_pos_1 "quad_pos_1"
|
||||
OpName %position_2 "position_2"
|
||||
OpName %color_2 "color_2"
|
||||
OpName %quad_pos_2 "quad_pos_2"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %position_3 "position_3"
|
||||
OpName %color_3 "color_3"
|
||||
OpName %quad_pos_3 "quad_pos_3"
|
||||
OpName %value_1 "value_1"
|
||||
OpName %GlobalInvocationID_1 "GlobalInvocationID_1"
|
||||
OpName %coord_1 "coord_1"
|
||||
OpName %coord_2 "coord_2"
|
||||
OpName %rand_seed "rand_seed"
|
||||
OpName %RenderParams "RenderParams"
|
||||
OpMemberName %RenderParams 0 "modelViewProjectionMatrix"
|
||||
OpMemberName %RenderParams 1 "right"
|
||||
OpMemberName %RenderParams 2 "up"
|
||||
OpName %render_params "render_params"
|
||||
OpName %SimulationParams "SimulationParams"
|
||||
OpMemberName %SimulationParams 0 "deltaTime"
|
||||
OpMemberName %SimulationParams 1 "seed"
|
||||
OpName %sim_params "sim_params"
|
||||
OpName %Particles "Particles"
|
||||
OpMemberName %Particles 0 "particles"
|
||||
OpName %Particle "Particle"
|
||||
OpMemberName %Particle 0 "position"
|
||||
OpMemberName %Particle 1 "lifetime"
|
||||
OpMemberName %Particle 2 "color"
|
||||
OpMemberName %Particle 3 "velocity"
|
||||
OpName %data "data"
|
||||
OpName %texture "texture"
|
||||
OpName %UBO "UBO"
|
||||
OpMemberName %UBO 0 "width"
|
||||
OpName %ubo "ubo"
|
||||
OpName %Buffer "Buffer"
|
||||
OpMemberName %Buffer 0 "weights"
|
||||
OpName %buf_in "buf_in"
|
||||
OpName %buf_out "buf_out"
|
||||
OpName %tex_in "tex_in"
|
||||
OpName %tex_out "tex_out"
|
||||
OpName %rand "rand"
|
||||
OpName %VertexOutput "VertexOutput"
|
||||
OpMemberName %VertexOutput 0 "position"
|
||||
OpMemberName %VertexOutput 1 "color"
|
||||
OpMemberName %VertexOutput 2 "quad_pos"
|
||||
OpName %VertexInput "VertexInput"
|
||||
OpMemberName %VertexInput 0 "position"
|
||||
OpMemberName %VertexInput 1 "color"
|
||||
OpMemberName %VertexInput 2 "quad_pos"
|
||||
OpName %vs_main_inner "vs_main_inner"
|
||||
OpName %in "in"
|
||||
OpName %quad_pos "quad_pos"
|
||||
OpName %position "position"
|
||||
OpName %out "out"
|
||||
OpName %vs_main "vs_main"
|
||||
OpName %fs_main_inner "fs_main_inner"
|
||||
OpName %in_0 "in"
|
||||
OpName %color "color"
|
||||
OpName %fs_main "fs_main"
|
||||
OpName %simulate_inner "simulate_inner"
|
||||
OpName %GlobalInvocationID "GlobalInvocationID"
|
||||
OpName %particle "particle"
|
||||
OpName %coord "coord"
|
||||
OpName %level "level"
|
||||
OpName %simulate "simulate"
|
||||
OpName %import_level_inner "import_level_inner"
|
||||
OpName %coord_0 "coord"
|
||||
OpName %import_level "import_level"
|
||||
OpName %export_level_inner "export_level_inner"
|
||||
OpName %coord_3 "coord"
|
||||
OpName %export_level "export_level"
|
||||
OpDecorate %position_1 Location 0
|
||||
OpDecorate %color_1 Location 1
|
||||
OpDecorate %quad_pos_1 Location 2
|
||||
OpDecorate %position_2 BuiltIn Position
|
||||
OpDecorate %color_2 Location 0
|
||||
OpDecorate %quad_pos_2 Location 1
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpDecorate %position_3 BuiltIn FragCoord
|
||||
OpDecorate %color_3 Location 0
|
||||
OpDecorate %quad_pos_3 Location 1
|
||||
OpDecorate %value_1 Location 0
|
||||
OpDecorate %GlobalInvocationID_1 BuiltIn GlobalInvocationId
|
||||
OpDecorate %coord_1 BuiltIn GlobalInvocationId
|
||||
OpDecorate %coord_2 BuiltIn GlobalInvocationId
|
||||
OpDecorate %RenderParams Block
|
||||
OpMemberDecorate %RenderParams 0 Offset 0
|
||||
OpMemberDecorate %RenderParams 0 ColMajor
|
||||
OpMemberDecorate %RenderParams 0 MatrixStride 16
|
||||
OpMemberDecorate %RenderParams 1 Offset 64
|
||||
OpMemberDecorate %RenderParams 2 Offset 80
|
||||
OpDecorate %render_params NonWritable
|
||||
OpDecorate %render_params Binding 0
|
||||
OpDecorate %render_params DescriptorSet 0
|
||||
OpDecorate %SimulationParams Block
|
||||
OpMemberDecorate %SimulationParams 0 Offset 0
|
||||
OpMemberDecorate %SimulationParams 1 Offset 16
|
||||
OpDecorate %sim_params NonWritable
|
||||
OpDecorate %sim_params Binding 0
|
||||
OpDecorate %sim_params DescriptorSet 0
|
||||
OpDecorate %Particles Block
|
||||
OpMemberDecorate %Particles 0 Offset 0
|
||||
OpMemberDecorate %Particle 0 Offset 0
|
||||
OpMemberDecorate %Particle 1 Offset 12
|
||||
OpMemberDecorate %Particle 2 Offset 16
|
||||
OpMemberDecorate %Particle 3 Offset 32
|
||||
OpDecorate %_runtimearr_Particle ArrayStride 48
|
||||
OpDecorate %data Binding 1
|
||||
OpDecorate %data DescriptorSet 0
|
||||
OpDecorate %texture Binding 2
|
||||
OpDecorate %texture DescriptorSet 0
|
||||
OpDecorate %UBO Block
|
||||
OpMemberDecorate %UBO 0 Offset 0
|
||||
OpDecorate %ubo NonWritable
|
||||
OpDecorate %ubo Binding 3
|
||||
OpDecorate %ubo DescriptorSet 0
|
||||
OpDecorate %Buffer Block
|
||||
OpMemberDecorate %Buffer 0 Offset 0
|
||||
OpDecorate %_runtimearr_float ArrayStride 4
|
||||
OpDecorate %buf_in NonWritable
|
||||
OpDecorate %buf_in Binding 4
|
||||
OpDecorate %buf_in DescriptorSet 0
|
||||
OpDecorate %buf_out Binding 5
|
||||
OpDecorate %buf_out DescriptorSet 0
|
||||
OpDecorate %tex_in Binding 6
|
||||
OpDecorate %tex_in DescriptorSet 0
|
||||
OpDecorate %tex_out NonReadable
|
||||
OpDecorate %tex_out Binding 7
|
||||
OpDecorate %tex_out DescriptorSet 0
|
||||
OpMemberDecorate %VertexOutput 0 Offset 0
|
||||
OpMemberDecorate %VertexOutput 1 Offset 16
|
||||
OpMemberDecorate %VertexOutput 2 Offset 32
|
||||
OpMemberDecorate %VertexInput 0 Offset 0
|
||||
OpMemberDecorate %VertexInput 1 Offset 16
|
||||
OpMemberDecorate %VertexInput 2 Offset 32
|
||||
%float = OpTypeFloat 32
|
||||
%v3float = OpTypeVector %float 3
|
||||
%_ptr_Input_v3float = OpTypePointer Input %v3float
|
||||
%position_1 = OpVariable %_ptr_Input_v3float Input
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
||||
%color_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%v2float = OpTypeVector %float 2
|
||||
%_ptr_Input_v2float = OpTypePointer Input %v2float
|
||||
%quad_pos_1 = OpVariable %_ptr_Input_v2float Input
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%13 = OpConstantNull %v4float
|
||||
%position_2 = OpVariable %_ptr_Output_v4float Output %13
|
||||
%color_2 = OpVariable %_ptr_Output_v4float Output %13
|
||||
%_ptr_Output_v2float = OpTypePointer Output %v2float
|
||||
%17 = OpConstantNull %v2float
|
||||
%quad_pos_2 = OpVariable %_ptr_Output_v2float Output %17
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%20 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %20
|
||||
%position_3 = OpVariable %_ptr_Input_v4float Input
|
||||
%color_3 = OpVariable %_ptr_Input_v4float Input
|
||||
%quad_pos_3 = OpVariable %_ptr_Input_v2float Input
|
||||
%value_1 = OpVariable %_ptr_Output_v4float Output %13
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
|
||||
%GlobalInvocationID_1 = OpVariable %_ptr_Input_v3uint Input
|
||||
%coord_1 = OpVariable %_ptr_Input_v3uint Input
|
||||
%coord_2 = OpVariable %_ptr_Input_v3uint Input
|
||||
%_ptr_Private_v2float = OpTypePointer Private %v2float
|
||||
%rand_seed = OpVariable %_ptr_Private_v2float Private %17
|
||||
%mat4v4float = OpTypeMatrix %v4float 4
|
||||
%RenderParams = OpTypeStruct %mat4v4float %v3float %v3float
|
||||
%_ptr_Uniform_RenderParams = OpTypePointer Uniform %RenderParams
|
||||
%render_params = OpVariable %_ptr_Uniform_RenderParams Uniform
|
||||
%SimulationParams = OpTypeStruct %float %v4float
|
||||
%_ptr_Uniform_SimulationParams = OpTypePointer Uniform %SimulationParams
|
||||
%sim_params = OpVariable %_ptr_Uniform_SimulationParams Uniform
|
||||
%Particle = OpTypeStruct %v3float %float %v4float %v3float
|
||||
%_runtimearr_Particle = OpTypeRuntimeArray %Particle
|
||||
%Particles = OpTypeStruct %_runtimearr_Particle
|
||||
%_ptr_StorageBuffer_Particles = OpTypePointer StorageBuffer %Particles
|
||||
%data = OpVariable %_ptr_StorageBuffer_Particles StorageBuffer
|
||||
%47 = OpTypeImage %float 2D 0 0 0 1 Unknown
|
||||
%_ptr_UniformConstant_47 = OpTypePointer UniformConstant %47
|
||||
%texture = OpVariable %_ptr_UniformConstant_47 UniformConstant
|
||||
%UBO = OpTypeStruct %uint
|
||||
%_ptr_Uniform_UBO = OpTypePointer Uniform %UBO
|
||||
%ubo = OpVariable %_ptr_Uniform_UBO Uniform
|
||||
%_runtimearr_float = OpTypeRuntimeArray %float
|
||||
%Buffer = OpTypeStruct %_runtimearr_float
|
||||
%_ptr_StorageBuffer_Buffer = OpTypePointer StorageBuffer %Buffer
|
||||
%buf_in = OpVariable %_ptr_StorageBuffer_Buffer StorageBuffer
|
||||
%buf_out = OpVariable %_ptr_StorageBuffer_Buffer StorageBuffer
|
||||
%tex_in = OpVariable %_ptr_UniformConstant_47 UniformConstant
|
||||
%59 = OpTypeImage %float 2D 0 0 0 2 Rgba8
|
||||
%_ptr_UniformConstant_59 = OpTypePointer UniformConstant %59
|
||||
%tex_out = OpVariable %_ptr_UniformConstant_59 UniformConstant
|
||||
%60 = OpTypeFunction %float
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Private_float = OpTypePointer Private %float
|
||||
%float_23_1407795 = OpConstant %float 23.1407795
|
||||
%float_232_616898 = OpConstant %float 232.616898
|
||||
%73 = OpConstantComposite %v2float %float_23_1407795 %float_232_616898
|
||||
%float_136_816803 = OpConstant %float 136.816803
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%float_54_4785652 = OpConstant %float 54.4785652
|
||||
%float_345_841522 = OpConstant %float 345.841522
|
||||
%84 = OpConstantComposite %v2float %float_54_4785652 %float_345_841522
|
||||
%float_534_764526 = OpConstant %float 534.764526
|
||||
%VertexOutput = OpTypeStruct %v4float %v4float %v2float
|
||||
%VertexInput = OpTypeStruct %v3float %v4float %v2float
|
||||
%89 = OpTypeFunction %VertexOutput %VertexInput
|
||||
%mat2v3float = OpTypeMatrix %v3float 2
|
||||
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
|
||||
%uint_2 = OpConstant %uint 2
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%107 = OpConstantNull %v3float
|
||||
%float_0_00999999978 = OpConstant %float 0.00999999978
|
||||
%_ptr_Function_VertexOutput = OpTypePointer Function %VertexOutput
|
||||
%116 = OpConstantNull %VertexOutput
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%void = OpTypeVoid
|
||||
%135 = OpTypeFunction %void
|
||||
%147 = OpTypeFunction %v4float %VertexOutput
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%float_0 = OpConstant %float 0
|
||||
%172 = OpTypeFunction %void %v3uint
|
||||
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
|
||||
%v2uint = OpTypeVector %uint 2
|
||||
%_ptr_StorageBuffer_Particle = OpTypePointer StorageBuffer %Particle
|
||||
%_ptr_Function_Particle = OpTypePointer Function %Particle
|
||||
%194 = OpConstantNull %Particle
|
||||
%_ptr_Uniform_float = OpTypePointer Uniform %float
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%bool = OpTypeBool
|
||||
%int = OpTypeInt 32 1
|
||||
%v2int = OpTypeVector %int 2
|
||||
%int_0 = OpConstant %int 0
|
||||
%232 = OpConstantComposite %v2int %int_0 %int_0
|
||||
%_ptr_Function_v2int = OpTypePointer Function %v2int
|
||||
%235 = OpConstantNull %v2int
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%242 = OpConstantNull %int
|
||||
%v4bool = OpTypeVector %bool 4
|
||||
%int_2 = OpConstant %int 2
|
||||
%v2bool = OpTypeVector %bool 2
|
||||
%float_3 = OpConstant %float 3
|
||||
%float_n1 = OpConstant %float -1
|
||||
%302 = OpConstantComposite %v2float %float_1 %float_n1
|
||||
%float_0_100000001 = OpConstant %float 0.100000001
|
||||
%float_0_300000012 = OpConstant %float 0.300000012
|
||||
%float_2 = OpConstant %float 2
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
|
||||
%402 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%float_4 = OpConstant %float 4
|
||||
%float_9_99999975en05 = OpConstant %float 9.99999975e-05
|
||||
%rand = OpFunction %float None %60
|
||||
%62 = OpLabel
|
||||
%65 = OpAccessChain %_ptr_Private_float %rand_seed %uint_0
|
||||
%70 = OpLoad %v2float %rand_seed
|
||||
%69 = OpDot %float %70 %73
|
||||
%68 = OpExtInst %float %67 Cos %69
|
||||
%75 = OpFMul %float %68 %float_136_816803
|
||||
%66 = OpExtInst %float %67 Fract %75
|
||||
OpStore %65 %66
|
||||
%77 = OpAccessChain %_ptr_Private_float %rand_seed %uint_1
|
||||
%81 = OpLoad %v2float %rand_seed
|
||||
%80 = OpDot %float %81 %84
|
||||
%79 = OpExtInst %float %67 Cos %80
|
||||
%86 = OpFMul %float %79 %float_534_764526
|
||||
%78 = OpExtInst %float %67 Fract %86
|
||||
OpStore %77 %78
|
||||
%87 = OpAccessChain %_ptr_Private_float %rand_seed %uint_1
|
||||
%88 = OpLoad %float %87
|
||||
OpReturnValue %88
|
||||
OpFunctionEnd
|
||||
%vs_main_inner = OpFunction %VertexOutput None %89
|
||||
%in = OpFunctionParameter %VertexInput
|
||||
%94 = OpLabel
|
||||
%quad_pos = OpVariable %_ptr_Function_v3float Function %107
|
||||
%position = OpVariable %_ptr_Function_v3float Function %107
|
||||
%out = OpVariable %_ptr_Function_VertexOutput Function %116
|
||||
%97 = OpAccessChain %_ptr_Uniform_v3float %render_params %uint_1
|
||||
%98 = OpLoad %v3float %97
|
||||
%100 = OpAccessChain %_ptr_Uniform_v3float %render_params %uint_2
|
||||
%101 = OpLoad %v3float %100
|
||||
%102 = OpCompositeConstruct %mat2v3float %98 %101
|
||||
%103 = OpCompositeExtract %v2float %in 2
|
||||
%104 = OpMatrixTimesVector %v3float %102 %103
|
||||
OpStore %quad_pos %104
|
||||
%108 = OpCompositeExtract %v3float %in 0
|
||||
%109 = OpLoad %v3float %quad_pos
|
||||
%111 = OpVectorTimesScalar %v3float %109 %float_0_00999999978
|
||||
%112 = OpFAdd %v3float %108 %111
|
||||
OpStore %position %112
|
||||
%118 = OpAccessChain %_ptr_Function_v4float %out %uint_0
|
||||
%120 = OpAccessChain %_ptr_Uniform_mat4v4float %render_params %uint_0
|
||||
%121 = OpLoad %mat4v4float %120
|
||||
%122 = OpLoad %v3float %position
|
||||
%123 = OpCompositeExtract %float %122 0
|
||||
%124 = OpCompositeExtract %float %122 1
|
||||
%125 = OpCompositeExtract %float %122 2
|
||||
%127 = OpCompositeConstruct %v4float %123 %124 %125 %float_1
|
||||
%128 = OpMatrixTimesVector %v4float %121 %127
|
||||
OpStore %118 %128
|
||||
%129 = OpAccessChain %_ptr_Function_v4float %out %uint_1
|
||||
%130 = OpCompositeExtract %v4float %in 1
|
||||
OpStore %129 %130
|
||||
%132 = OpAccessChain %_ptr_Function_v2float %out %uint_2
|
||||
%133 = OpCompositeExtract %v2float %in 2
|
||||
OpStore %132 %133
|
||||
%134 = OpLoad %VertexOutput %out
|
||||
OpReturnValue %134
|
||||
OpFunctionEnd
|
||||
%vs_main = OpFunction %void None %135
|
||||
%138 = OpLabel
|
||||
%140 = OpLoad %v3float %position_1
|
||||
%141 = OpLoad %v4float %color_1
|
||||
%142 = OpLoad %v2float %quad_pos_1
|
||||
%143 = OpCompositeConstruct %VertexInput %140 %141 %142
|
||||
%139 = OpFunctionCall %VertexOutput %vs_main_inner %143
|
||||
%144 = OpCompositeExtract %v4float %139 0
|
||||
OpStore %position_2 %144
|
||||
%145 = OpCompositeExtract %v4float %139 1
|
||||
OpStore %color_2 %145
|
||||
%146 = OpCompositeExtract %v2float %139 2
|
||||
OpStore %quad_pos_2 %146
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fs_main_inner = OpFunction %v4float None %147
|
||||
%in_0 = OpFunctionParameter %VertexOutput
|
||||
%150 = OpLabel
|
||||
%color = OpVariable %_ptr_Function_v4float Function %13
|
||||
%151 = OpCompositeExtract %v4float %in_0 1
|
||||
OpStore %color %151
|
||||
%155 = OpAccessChain %_ptr_Function_float %color %uint_3
|
||||
%156 = OpAccessChain %_ptr_Function_float %color %uint_3
|
||||
%157 = OpLoad %float %156
|
||||
%160 = OpCompositeExtract %v2float %in_0 2
|
||||
%159 = OpExtInst %float %67 Length %160
|
||||
%161 = OpFSub %float %float_1 %159
|
||||
%158 = OpExtInst %float %67 NMax %161 %float_0
|
||||
%163 = OpFMul %float %157 %158
|
||||
OpStore %155 %163
|
||||
%164 = OpLoad %v4float %color
|
||||
OpReturnValue %164
|
||||
OpFunctionEnd
|
||||
%fs_main = OpFunction %void None %135
|
||||
%166 = OpLabel
|
||||
%168 = OpLoad %v4float %position_3
|
||||
%169 = OpLoad %v4float %color_3
|
||||
%170 = OpLoad %v2float %quad_pos_3
|
||||
%171 = OpCompositeConstruct %VertexOutput %168 %169 %170
|
||||
%167 = OpFunctionCall %v4float %fs_main_inner %171
|
||||
OpStore %value_1 %167
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%simulate_inner = OpFunction %void None %172
|
||||
%GlobalInvocationID = OpFunctionParameter %v3uint
|
||||
%175 = OpLabel
|
||||
%particle = OpVariable %_ptr_Function_Particle Function %194
|
||||
%coord = OpVariable %_ptr_Function_v2int Function %235
|
||||
%level = OpVariable %_ptr_Function_int Function %242
|
||||
%270 = OpVariable %_ptr_Function_v2int Function %235
|
||||
%297 = OpVariable %_ptr_Function_v2float Function %17
|
||||
%177 = OpAccessChain %_ptr_Uniform_v4float %sim_params %uint_1
|
||||
%178 = OpLoad %v4float %177
|
||||
%179 = OpVectorShuffle %v2float %178 %178 0 1
|
||||
%182 = OpVectorShuffle %v2uint %GlobalInvocationID %GlobalInvocationID 0 1
|
||||
%180 = OpConvertUToF %v2float %182
|
||||
%183 = OpFAdd %v2float %179 %180
|
||||
%184 = OpAccessChain %_ptr_Uniform_v4float %sim_params %uint_1
|
||||
%185 = OpLoad %v4float %184
|
||||
%186 = OpVectorShuffle %v2float %185 %185 2 3
|
||||
%187 = OpFMul %v2float %183 %186
|
||||
OpStore %rand_seed %187
|
||||
%188 = OpCompositeExtract %uint %GlobalInvocationID 0
|
||||
%190 = OpAccessChain %_ptr_StorageBuffer_Particle %data %uint_0 %188
|
||||
%191 = OpLoad %Particle %190
|
||||
OpStore %particle %191
|
||||
%195 = OpAccessChain %_ptr_Function_float %particle %uint_3 %uint_2
|
||||
%196 = OpAccessChain %_ptr_Function_float %particle %uint_3 %uint_2
|
||||
%197 = OpLoad %float %196
|
||||
%199 = OpAccessChain %_ptr_Uniform_float %sim_params %uint_0
|
||||
%200 = OpLoad %float %199
|
||||
%202 = OpFMul %float %200 %float_0_5
|
||||
%203 = OpFSub %float %197 %202
|
||||
OpStore %195 %203
|
||||
%204 = OpAccessChain %_ptr_Function_v3float %particle %uint_0
|
||||
%205 = OpAccessChain %_ptr_Function_v3float %particle %uint_0
|
||||
%206 = OpLoad %v3float %205
|
||||
%207 = OpAccessChain %_ptr_Uniform_float %sim_params %uint_0
|
||||
%208 = OpLoad %float %207
|
||||
%209 = OpAccessChain %_ptr_Function_v3float %particle %uint_3
|
||||
%210 = OpLoad %v3float %209
|
||||
%211 = OpVectorTimesScalar %v3float %210 %208
|
||||
%212 = OpFAdd %v3float %206 %211
|
||||
OpStore %204 %212
|
||||
%213 = OpAccessChain %_ptr_Function_float %particle %uint_1
|
||||
%214 = OpAccessChain %_ptr_Function_float %particle %uint_1
|
||||
%215 = OpLoad %float %214
|
||||
%216 = OpAccessChain %_ptr_Uniform_float %sim_params %uint_0
|
||||
%217 = OpLoad %float %216
|
||||
%218 = OpFSub %float %215 %217
|
||||
OpStore %213 %218
|
||||
%219 = OpAccessChain %_ptr_Function_float %particle %uint_2 %uint_3
|
||||
%221 = OpAccessChain %_ptr_Function_float %particle %uint_1
|
||||
%222 = OpLoad %float %221
|
||||
%220 = OpExtInst %float %67 SmoothStep %float_0 %float_0_5 %222
|
||||
OpStore %219 %220
|
||||
%223 = OpAccessChain %_ptr_Function_float %particle %uint_1
|
||||
%224 = OpLoad %float %223
|
||||
%225 = OpFOrdLessThan %bool %224 %float_0
|
||||
OpSelectionMerge %227 None
|
||||
OpBranchConditional %225 %228 %227
|
||||
%228 = OpLabel
|
||||
OpStore %coord %232
|
||||
%237 = OpLoad %47 %texture
|
||||
%236 = OpImageQueryLevels %int %237
|
||||
%239 = OpISub %int %236 %int_1
|
||||
OpStore %level %239
|
||||
OpBranch %243
|
||||
%243 = OpLabel
|
||||
OpLoopMerge %244 %245 None
|
||||
OpBranch %246
|
||||
%246 = OpLabel
|
||||
%248 = OpLoad %int %level
|
||||
%249 = OpSGreaterThan %bool %248 %int_0
|
||||
%247 = OpLogicalNot %bool %249
|
||||
OpSelectionMerge %250 None
|
||||
OpBranchConditional %247 %251 %250
|
||||
%251 = OpLabel
|
||||
OpBranch %244
|
||||
%250 = OpLabel
|
||||
%253 = OpLoad %47 %texture
|
||||
%254 = OpLoad %v2int %coord
|
||||
%255 = OpLoad %int %level
|
||||
%252 = OpImageFetch %v4float %253 %254 Lod %255
|
||||
%256 = OpFunctionCall %float %rand
|
||||
%257 = OpCompositeConstruct %v4float %256 %256 %256 %256
|
||||
%258 = OpVectorShuffle %v3float %252 %252 0 1 2
|
||||
%259 = OpCompositeExtract %float %258 0
|
||||
%260 = OpCompositeExtract %float %258 1
|
||||
%261 = OpCompositeExtract %float %258 2
|
||||
%262 = OpCompositeConstruct %v4float %float_0 %259 %260 %261
|
||||
%263 = OpFOrdGreaterThanEqual %v4bool %257 %262
|
||||
%265 = OpFOrdLessThan %v4bool %257 %252
|
||||
%266 = OpLogicalAnd %v4bool %263 %265
|
||||
%267 = OpLoad %v2int %coord
|
||||
%271 = OpCompositeConstruct %v2int %int_2 %int_2
|
||||
%269 = OpIMul %v2int %267 %271
|
||||
OpStore %coord %269
|
||||
%272 = OpAccessChain %_ptr_Function_int %coord %uint_0
|
||||
%273 = OpAccessChain %_ptr_Function_int %coord %uint_0
|
||||
%274 = OpLoad %int %273
|
||||
%278 = OpVectorShuffle %v2bool %266 %266 1 3
|
||||
%276 = OpAny %bool %278
|
||||
%275 = OpSelect %int %276 %int_1 %int_0
|
||||
%279 = OpIAdd %int %274 %275
|
||||
OpStore %272 %279
|
||||
%280 = OpAccessChain %_ptr_Function_int %coord %uint_1
|
||||
%281 = OpAccessChain %_ptr_Function_int %coord %uint_1
|
||||
%282 = OpLoad %int %281
|
||||
%285 = OpVectorShuffle %v2bool %266 %266 2 3
|
||||
%284 = OpAny %bool %285
|
||||
%283 = OpSelect %int %284 %int_1 %int_0
|
||||
%286 = OpIAdd %int %282 %283
|
||||
OpStore %280 %286
|
||||
OpBranch %245
|
||||
%245 = OpLabel
|
||||
%287 = OpLoad %int %level
|
||||
%288 = OpISub %int %287 %int_1
|
||||
OpStore %level %288
|
||||
OpBranch %243
|
||||
%244 = OpLabel
|
||||
%290 = OpLoad %v2int %coord
|
||||
%289 = OpConvertSToF %v2float %290
|
||||
%293 = OpLoad %47 %texture
|
||||
%292 = OpImageQuerySizeLod %v2int %293 %int_0
|
||||
%291 = OpConvertSToF %v2float %292
|
||||
%294 = OpFDiv %v2float %289 %291
|
||||
%295 = OpAccessChain %_ptr_Function_v3float %particle %uint_0
|
||||
%298 = OpCompositeConstruct %v2float %float_0_5 %float_0_5
|
||||
%296 = OpFSub %v2float %294 %298
|
||||
%300 = OpVectorTimesScalar %v2float %296 %float_3
|
||||
%303 = OpFMul %v2float %300 %302
|
||||
%304 = OpCompositeExtract %float %303 0
|
||||
%305 = OpCompositeExtract %float %303 1
|
||||
%306 = OpCompositeConstruct %v3float %304 %305 %float_0
|
||||
OpStore %295 %306
|
||||
%307 = OpAccessChain %_ptr_Function_v4float %particle %uint_2
|
||||
%309 = OpLoad %47 %texture
|
||||
%310 = OpLoad %v2int %coord
|
||||
%308 = OpImageFetch %v4float %309 %310 Lod %int_0
|
||||
OpStore %307 %308
|
||||
%311 = OpAccessChain %_ptr_Function_float %particle %uint_3 %uint_0
|
||||
%312 = OpFunctionCall %float %rand
|
||||
%313 = OpFSub %float %312 %float_0_5
|
||||
%315 = OpFMul %float %313 %float_0_100000001
|
||||
OpStore %311 %315
|
||||
%316 = OpAccessChain %_ptr_Function_float %particle %uint_3 %uint_1
|
||||
%317 = OpFunctionCall %float %rand
|
||||
%318 = OpFSub %float %317 %float_0_5
|
||||
%319 = OpFMul %float %318 %float_0_100000001
|
||||
OpStore %316 %319
|
||||
%320 = OpAccessChain %_ptr_Function_float %particle %uint_3 %uint_2
|
||||
%321 = OpFunctionCall %float %rand
|
||||
%323 = OpFMul %float %321 %float_0_300000012
|
||||
OpStore %320 %323
|
||||
%324 = OpAccessChain %_ptr_Function_float %particle %uint_1
|
||||
%325 = OpFunctionCall %float %rand
|
||||
%327 = OpFMul %float %325 %float_2
|
||||
%328 = OpFAdd %float %float_0_5 %327
|
||||
OpStore %324 %328
|
||||
OpBranch %227
|
||||
%227 = OpLabel
|
||||
%329 = OpAccessChain %_ptr_StorageBuffer_Particle %data %uint_0 %188
|
||||
%330 = OpLoad %Particle %particle
|
||||
OpStore %329 %330
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%simulate = OpFunction %void None %135
|
||||
%332 = OpLabel
|
||||
%334 = OpLoad %v3uint %GlobalInvocationID_1
|
||||
%333 = OpFunctionCall %void %simulate_inner %334
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%import_level_inner = OpFunction %void None %172
|
||||
%coord_0 = OpFunctionParameter %v3uint
|
||||
%337 = OpLabel
|
||||
%339 = OpCompositeExtract %uint %coord_0 0
|
||||
%340 = OpCompositeExtract %uint %coord_0 1
|
||||
%342 = OpAccessChain %_ptr_Uniform_uint %ubo %uint_0
|
||||
%343 = OpLoad %uint %342
|
||||
%344 = OpIMul %uint %340 %343
|
||||
%345 = OpIAdd %uint %339 %344
|
||||
%347 = OpAccessChain %_ptr_StorageBuffer_float %buf_out %uint_0 %345
|
||||
%349 = OpLoad %47 %tex_in
|
||||
%351 = OpVectorShuffle %v2uint %coord_0 %coord_0 0 1
|
||||
%350 = OpBitcast %v2int %351
|
||||
%348 = OpImageFetch %v4float %349 %350 Lod %int_0
|
||||
%352 = OpCompositeExtract %float %348 3
|
||||
OpStore %347 %352
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%import_level = OpFunction %void None %135
|
||||
%354 = OpLabel
|
||||
%356 = OpLoad %v3uint %coord_1
|
||||
%355 = OpFunctionCall %void %import_level_inner %356
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%export_level_inner = OpFunction %void None %172
|
||||
%coord_3 = OpFunctionParameter %v3uint
|
||||
%359 = OpLabel
|
||||
%413 = OpVariable %_ptr_Function_v4float Function %13
|
||||
%361 = OpVectorShuffle %v2uint %coord_3 %coord_3 0 1
|
||||
%364 = OpLoad %59 %tex_out
|
||||
%363 = OpImageQuerySize %v2int %364
|
||||
%362 = OpBitcast %v2uint %363
|
||||
%365 = OpULessThan %v2bool %361 %362
|
||||
%360 = OpAll %bool %365
|
||||
OpSelectionMerge %366 None
|
||||
OpBranchConditional %360 %367 %366
|
||||
%367 = OpLabel
|
||||
%368 = OpCompositeExtract %uint %coord_3 0
|
||||
%369 = OpCompositeExtract %uint %coord_3 1
|
||||
%370 = OpAccessChain %_ptr_Uniform_uint %ubo %uint_0
|
||||
%371 = OpLoad %uint %370
|
||||
%372 = OpIMul %uint %369 %371
|
||||
%373 = OpIAdd %uint %368 %372
|
||||
%374 = OpCompositeExtract %uint %coord_3 0
|
||||
%375 = OpIMul %uint %374 %uint_2
|
||||
%376 = OpCompositeExtract %uint %coord_3 1
|
||||
%377 = OpIMul %uint %376 %uint_2
|
||||
%378 = OpAccessChain %_ptr_Uniform_uint %ubo %uint_0
|
||||
%379 = OpLoad %uint %378
|
||||
%380 = OpIMul %uint %377 %379
|
||||
%381 = OpIAdd %uint %375 %380
|
||||
%382 = OpIAdd %uint %381 %uint_0
|
||||
%383 = OpAccessChain %_ptr_StorageBuffer_float %buf_in %uint_0 %382
|
||||
%384 = OpLoad %float %383
|
||||
%385 = OpIAdd %uint %381 %uint_1
|
||||
%386 = OpAccessChain %_ptr_StorageBuffer_float %buf_in %uint_0 %385
|
||||
%387 = OpLoad %float %386
|
||||
%388 = OpIAdd %uint %381 %uint_0
|
||||
%389 = OpAccessChain %_ptr_Uniform_uint %ubo %uint_0
|
||||
%390 = OpLoad %uint %389
|
||||
%391 = OpIAdd %uint %388 %390
|
||||
%392 = OpAccessChain %_ptr_StorageBuffer_float %buf_in %uint_0 %391
|
||||
%393 = OpLoad %float %392
|
||||
%394 = OpIAdd %uint %381 %uint_1
|
||||
%395 = OpAccessChain %_ptr_Uniform_uint %ubo %uint_0
|
||||
%396 = OpLoad %uint %395
|
||||
%397 = OpIAdd %uint %394 %396
|
||||
%398 = OpAccessChain %_ptr_StorageBuffer_float %buf_in %uint_0 %397
|
||||
%399 = OpLoad %float %398
|
||||
%401 = OpCompositeConstruct %v4float %384 %387 %393 %399
|
||||
%400 = OpDot %float %401 %402
|
||||
%403 = OpAccessChain %_ptr_StorageBuffer_float %buf_out %uint_0 %373
|
||||
%405 = OpFDiv %float %400 %float_4
|
||||
OpStore %403 %405
|
||||
%406 = OpFAdd %float %384 %387
|
||||
%407 = OpFAdd %float %384 %387
|
||||
%408 = OpFAdd %float %407 %393
|
||||
%409 = OpCompositeConstruct %v4float %384 %406 %408 %400
|
||||
%410 = OpExtInst %float %67 NMax %400 %float_9_99999975en05
|
||||
%414 = OpCompositeConstruct %v4float %410 %410 %410 %410
|
||||
%412 = OpFDiv %v4float %409 %414
|
||||
%416 = OpLoad %59 %tex_out
|
||||
%418 = OpVectorShuffle %v2uint %coord_3 %coord_3 0 1
|
||||
%417 = OpBitcast %v2int %418
|
||||
OpImageWrite %416 %417 %412
|
||||
OpBranch %366
|
||||
%366 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%export_level = OpFunction %void None %135
|
||||
%420 = OpLabel
|
||||
%422 = OpLoad %v3uint %coord_2
|
||||
%421 = OpFunctionCall %void %export_level_inner %422
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,144 +0,0 @@
|
|||
var<private> rand_seed : vec2<f32>;
|
||||
|
||||
fn rand() -> f32 {
|
||||
rand_seed.x = fract((cos(dot(rand_seed, vec2<f32>(23.140779495, 232.616897583))) * 136.816802979));
|
||||
rand_seed.y = fract((cos(dot(rand_seed, vec2<f32>(54.478565216, 345.841522217))) * 534.764526367));
|
||||
return rand_seed.y;
|
||||
}
|
||||
|
||||
struct RenderParams {
|
||||
modelViewProjectionMatrix : mat4x4<f32>;
|
||||
right : vec3<f32>;
|
||||
up : vec3<f32>;
|
||||
}
|
||||
|
||||
@binding(0) @group(0) var<uniform> render_params : RenderParams;
|
||||
|
||||
struct VertexInput {
|
||||
@location(0)
|
||||
position : vec3<f32>;
|
||||
@location(1)
|
||||
color : vec4<f32>;
|
||||
@location(2)
|
||||
quad_pos : vec2<f32>;
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position)
|
||||
position : vec4<f32>;
|
||||
@location(0)
|
||||
color : vec4<f32>;
|
||||
@location(1)
|
||||
quad_pos : vec2<f32>;
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vs_main(in : VertexInput) -> VertexOutput {
|
||||
var quad_pos = (mat2x3<f32>(render_params.right, render_params.up) * in.quad_pos);
|
||||
var position = (in.position + (quad_pos * 0.01));
|
||||
var out : VertexOutput;
|
||||
out.position = (render_params.modelViewProjectionMatrix * vec4<f32>(position, 1.0));
|
||||
out.color = in.color;
|
||||
out.quad_pos = in.quad_pos;
|
||||
return out;
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fs_main(in : VertexOutput) -> @location(0) vec4<f32> {
|
||||
var color = in.color;
|
||||
color.a = (color.a * max((1.0 - length(in.quad_pos)), 0.0));
|
||||
return color;
|
||||
}
|
||||
|
||||
struct SimulationParams {
|
||||
deltaTime : f32;
|
||||
seed : vec4<f32>;
|
||||
}
|
||||
|
||||
struct Particle {
|
||||
position : vec3<f32>;
|
||||
lifetime : f32;
|
||||
color : vec4<f32>;
|
||||
velocity : vec3<f32>;
|
||||
}
|
||||
|
||||
struct Particles {
|
||||
particles : array<Particle>;
|
||||
}
|
||||
|
||||
@binding(0) @group(0) var<uniform> sim_params : SimulationParams;
|
||||
|
||||
@binding(1) @group(0) var<storage, read_write> data : Particles;
|
||||
|
||||
@binding(2) @group(0) var texture : texture_2d<f32>;
|
||||
|
||||
@stage(compute) @workgroup_size(64)
|
||||
fn simulate(@builtin(global_invocation_id) GlobalInvocationID : vec3<u32>) {
|
||||
rand_seed = ((sim_params.seed.xy + vec2<f32>(GlobalInvocationID.xy)) * sim_params.seed.zw);
|
||||
let idx = GlobalInvocationID.x;
|
||||
var particle = data.particles[idx];
|
||||
particle.velocity.z = (particle.velocity.z - (sim_params.deltaTime * 0.5));
|
||||
particle.position = (particle.position + (sim_params.deltaTime * particle.velocity));
|
||||
particle.lifetime = (particle.lifetime - sim_params.deltaTime);
|
||||
particle.color.a = smoothStep(0.0, 0.5, particle.lifetime);
|
||||
if ((particle.lifetime < 0.0)) {
|
||||
var coord = vec2<i32>(0, 0);
|
||||
for(var level = (textureNumLevels(texture) - 1); (level > 0); level = (level - 1)) {
|
||||
let probabilites = textureLoad(texture, coord, level);
|
||||
let value = vec4<f32>(rand());
|
||||
let mask = ((value >= vec4<f32>(0.0, probabilites.xyz)) & (value < probabilites));
|
||||
coord = (coord * 2);
|
||||
coord.x = (coord.x + select(0, 1, any(mask.yw)));
|
||||
coord.y = (coord.y + select(0, 1, any(mask.zw)));
|
||||
}
|
||||
let uv = (vec2<f32>(coord) / vec2<f32>(textureDimensions(texture)));
|
||||
particle.position = vec3<f32>((((uv - 0.5) * 3.0) * vec2<f32>(1.0, -1.0)), 0.0);
|
||||
particle.color = textureLoad(texture, coord, 0);
|
||||
particle.velocity.x = ((rand() - 0.5) * 0.100000001);
|
||||
particle.velocity.y = ((rand() - 0.5) * 0.100000001);
|
||||
particle.velocity.z = (rand() * 0.300000012);
|
||||
particle.lifetime = (0.5 + (rand() * 2.0));
|
||||
}
|
||||
data.particles[idx] = particle;
|
||||
}
|
||||
|
||||
struct UBO {
|
||||
width : u32;
|
||||
}
|
||||
|
||||
struct Buffer {
|
||||
weights : array<f32>;
|
||||
}
|
||||
|
||||
@binding(3) @group(0) var<uniform> ubo : UBO;
|
||||
|
||||
@binding(4) @group(0) var<storage, read> buf_in : Buffer;
|
||||
|
||||
@binding(5) @group(0) var<storage, read_write> buf_out : Buffer;
|
||||
|
||||
@binding(6) @group(0) var tex_in : texture_2d<f32>;
|
||||
|
||||
@binding(7) @group(0) var tex_out : texture_storage_2d<rgba8unorm, write>;
|
||||
|
||||
@stage(compute) @workgroup_size(64)
|
||||
fn import_level(@builtin(global_invocation_id) coord : vec3<u32>) {
|
||||
_ = &(buf_in);
|
||||
let offset = (coord.x + (coord.y * ubo.width));
|
||||
buf_out.weights[offset] = textureLoad(tex_in, vec2<i32>(coord.xy), 0).w;
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(64)
|
||||
fn export_level(@builtin(global_invocation_id) coord : vec3<u32>) {
|
||||
if (all((coord.xy < vec2<u32>(textureDimensions(tex_out))))) {
|
||||
let dst_offset = (coord.x + (coord.y * ubo.width));
|
||||
let src_offset = ((coord.x * 2u) + ((coord.y * 2u) * ubo.width));
|
||||
let a = buf_in.weights[(src_offset + 0u)];
|
||||
let b = buf_in.weights[(src_offset + 1u)];
|
||||
let c = buf_in.weights[((src_offset + 0u) + ubo.width)];
|
||||
let d = buf_in.weights[((src_offset + 1u) + ubo.width)];
|
||||
let sum = dot(vec4<f32>(a, b, c, d), vec4<f32>(1.0));
|
||||
buf_out.weights[dst_offset] = (sum / 4.0);
|
||||
let probabilities = (vec4<f32>(a, (a + b), ((a + b) + c), sum) / max(sum, 0.0001));
|
||||
textureStore(tex_out, vec2<i32>(coord.xy), probabilities);
|
||||
}
|
||||
}
|
|
@ -1,52 +0,0 @@
|
|||
static const float shadowDepthTextureSize = 1024.0f;
|
||||
|
||||
cbuffer cbuffer_scene : register(b0, space0) {
|
||||
uint4 scene[9];
|
||||
};
|
||||
Texture2D shadowMap : register(t1, space0);
|
||||
SamplerComparisonState shadowSampler : register(s2, space0);
|
||||
|
||||
struct FragmentInput {
|
||||
float3 shadowPos;
|
||||
float3 fragPos;
|
||||
float3 fragNorm;
|
||||
};
|
||||
|
||||
static const float3 albedo = float3(0.899999976f, 0.899999976f, 0.899999976f);
|
||||
static const float ambientFactor = 0.200000003f;
|
||||
|
||||
struct tint_symbol_1 {
|
||||
float3 shadowPos : TEXCOORD0;
|
||||
float3 fragPos : TEXCOORD1;
|
||||
float3 fragNorm : TEXCOORD2;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 value : SV_Target0;
|
||||
};
|
||||
|
||||
float4 main_inner(FragmentInput input) {
|
||||
float visibility = 0.0f;
|
||||
const float oneOverShadowDepthTextureSize = (1.0f / shadowDepthTextureSize);
|
||||
{
|
||||
[loop] for(int y = -1; (y <= 1); y = (y + 1)) {
|
||||
{
|
||||
[loop] for(int x = -1; (x <= 1); x = (x + 1)) {
|
||||
const float2 offset = float2((float(x) * oneOverShadowDepthTextureSize), (float(y) * oneOverShadowDepthTextureSize));
|
||||
visibility = (visibility + shadowMap.SampleCmp(shadowSampler, (input.shadowPos.xy + offset), (input.shadowPos.z - 0.007f)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
visibility = (visibility / 9.0f);
|
||||
const float lambertFactor = max(dot(normalize((asfloat(scene[8].xyz) - input.fragPos)), input.fragNorm), 0.0f);
|
||||
const float lightingFactor = min((ambientFactor + (visibility * lambertFactor)), 1.0f);
|
||||
return float4((lightingFactor * albedo), 1.0f);
|
||||
}
|
||||
|
||||
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
||||
const FragmentInput tint_symbol_4 = {tint_symbol.shadowPos, tint_symbol.fragPos, tint_symbol.fragNorm};
|
||||
const float4 inner_result = main_inner(tint_symbol_4);
|
||||
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
|
@ -1,60 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
|
||||
return lhs * vec<T, N>(rhs);
|
||||
}
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
|
||||
return vec<T, M>(lhs) * rhs;
|
||||
}
|
||||
|
||||
struct Scene {
|
||||
/* 0x0000 */ float4x4 lightViewProjMatrix;
|
||||
/* 0x0040 */ float4x4 cameraViewProjMatrix;
|
||||
/* 0x0080 */ packed_float3 lightPos;
|
||||
/* 0x008c */ int8_t tint_pad[4];
|
||||
};
|
||||
struct FragmentInput {
|
||||
float3 shadowPos;
|
||||
float3 fragPos;
|
||||
float3 fragNorm;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float3 shadowPos [[user(locn0)]];
|
||||
float3 fragPos [[user(locn1)]];
|
||||
float3 fragNorm [[user(locn2)]];
|
||||
};
|
||||
struct tint_symbol_3 {
|
||||
float4 value [[color(0)]];
|
||||
};
|
||||
|
||||
constant float shadowDepthTextureSize = 1024.0f;
|
||||
constant float3 albedo = float3(0.899999976f, 0.899999976f, 0.899999976f);
|
||||
constant float ambientFactor = 0.200000003f;
|
||||
float4 tint_symbol_inner(FragmentInput input, depth2d<float, access::sample> tint_symbol_5, sampler tint_symbol_6, const constant Scene* const tint_symbol_7) {
|
||||
float visibility = 0.0f;
|
||||
float const oneOverShadowDepthTextureSize = (1.0f / shadowDepthTextureSize);
|
||||
for(int y = -1; (y <= 1); y = as_type<int>((as_type<uint>(y) + as_type<uint>(1)))) {
|
||||
for(int x = -1; (x <= 1); x = as_type<int>((as_type<uint>(x) + as_type<uint>(1)))) {
|
||||
float2 const offset = float2((float(x) * oneOverShadowDepthTextureSize), (float(y) * oneOverShadowDepthTextureSize));
|
||||
visibility = (visibility + tint_symbol_5.sample_compare(tint_symbol_6, (float3(input.shadowPos).xy + offset), (input.shadowPos[2] - 0.007f)));
|
||||
}
|
||||
}
|
||||
visibility = (visibility / 9.0f);
|
||||
float const lambertFactor = fmax(dot(normalize(((*(tint_symbol_7)).lightPos - input.fragPos)), input.fragNorm), 0.0f);
|
||||
float const lightingFactor = fmin((ambientFactor + (visibility * lambertFactor)), 1.0f);
|
||||
return float4((lightingFactor * albedo), 1.0f);
|
||||
}
|
||||
|
||||
fragment tint_symbol_3 tint_symbol(depth2d<float, access::sample> tint_symbol_8 [[texture(0)]], sampler tint_symbol_9 [[sampler(0)]], const constant Scene* tint_symbol_10 [[buffer(0)]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
|
||||
FragmentInput const tint_symbol_4 = {.shadowPos=tint_symbol_1.shadowPos, .fragPos=tint_symbol_1.fragPos, .fragNorm=tint_symbol_1.fragNorm};
|
||||
float4 const inner_result = tint_symbol_inner(tint_symbol_4, tint_symbol_8, tint_symbol_9, tint_symbol_10);
|
||||
tint_symbol_3 wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
|
@ -1,203 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 121
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%92 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Fragment %main "main" %shadowPos_1 %fragPos_1 %fragNorm_1 %value
|
||||
OpExecutionMode %main OriginUpperLeft
|
||||
OpName %shadowPos_1 "shadowPos_1"
|
||||
OpName %fragPos_1 "fragPos_1"
|
||||
OpName %fragNorm_1 "fragNorm_1"
|
||||
OpName %value "value"
|
||||
OpName %shadowDepthTextureSize "shadowDepthTextureSize"
|
||||
OpName %Scene "Scene"
|
||||
OpMemberName %Scene 0 "lightViewProjMatrix"
|
||||
OpMemberName %Scene 1 "cameraViewProjMatrix"
|
||||
OpMemberName %Scene 2 "lightPos"
|
||||
OpName %scene "scene"
|
||||
OpName %shadowMap "shadowMap"
|
||||
OpName %shadowSampler "shadowSampler"
|
||||
OpName %albedo "albedo"
|
||||
OpName %ambientFactor "ambientFactor"
|
||||
OpName %FragmentInput "FragmentInput"
|
||||
OpMemberName %FragmentInput 0 "shadowPos"
|
||||
OpMemberName %FragmentInput 1 "fragPos"
|
||||
OpMemberName %FragmentInput 2 "fragNorm"
|
||||
OpName %main_inner "main_inner"
|
||||
OpName %input "input"
|
||||
OpName %visibility "visibility"
|
||||
OpName %y "y"
|
||||
OpName %x "x"
|
||||
OpName %main "main"
|
||||
OpDecorate %shadowPos_1 Location 0
|
||||
OpDecorate %fragPos_1 Location 1
|
||||
OpDecorate %fragNorm_1 Location 2
|
||||
OpDecorate %value Location 0
|
||||
OpDecorate %Scene Block
|
||||
OpMemberDecorate %Scene 0 Offset 0
|
||||
OpMemberDecorate %Scene 0 ColMajor
|
||||
OpMemberDecorate %Scene 0 MatrixStride 16
|
||||
OpMemberDecorate %Scene 1 Offset 64
|
||||
OpMemberDecorate %Scene 1 ColMajor
|
||||
OpMemberDecorate %Scene 1 MatrixStride 16
|
||||
OpMemberDecorate %Scene 2 Offset 128
|
||||
OpDecorate %scene NonWritable
|
||||
OpDecorate %scene DescriptorSet 0
|
||||
OpDecorate %scene Binding 0
|
||||
OpDecorate %shadowMap DescriptorSet 0
|
||||
OpDecorate %shadowMap Binding 1
|
||||
OpDecorate %shadowSampler DescriptorSet 0
|
||||
OpDecorate %shadowSampler Binding 2
|
||||
OpMemberDecorate %FragmentInput 0 Offset 0
|
||||
OpMemberDecorate %FragmentInput 1 Offset 16
|
||||
OpMemberDecorate %FragmentInput 2 Offset 32
|
||||
%float = OpTypeFloat 32
|
||||
%v3float = OpTypeVector %float 3
|
||||
%_ptr_Input_v3float = OpTypePointer Input %v3float
|
||||
%shadowPos_1 = OpVariable %_ptr_Input_v3float Input
|
||||
%fragPos_1 = OpVariable %_ptr_Input_v3float Input
|
||||
%fragNorm_1 = OpVariable %_ptr_Input_v3float Input
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%10 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %10
|
||||
%shadowDepthTextureSize = OpConstant %float 1024
|
||||
%mat4v4float = OpTypeMatrix %v4float 4
|
||||
%Scene = OpTypeStruct %mat4v4float %mat4v4float %v3float
|
||||
%_ptr_Uniform_Scene = OpTypePointer Uniform %Scene
|
||||
%scene = OpVariable %_ptr_Uniform_Scene Uniform
|
||||
%18 = OpTypeImage %float 2D 1 0 0 1 Unknown
|
||||
%_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18
|
||||
%shadowMap = OpVariable %_ptr_UniformConstant_18 UniformConstant
|
||||
%21 = OpTypeSampler
|
||||
%_ptr_UniformConstant_21 = OpTypePointer UniformConstant %21
|
||||
%shadowSampler = OpVariable %_ptr_UniformConstant_21 UniformConstant
|
||||
%float_0_899999976 = OpConstant %float 0.899999976
|
||||
%albedo = OpConstantComposite %v3float %float_0_899999976 %float_0_899999976 %float_0_899999976
|
||||
%ambientFactor = OpConstant %float 0.200000003
|
||||
%FragmentInput = OpTypeStruct %v3float %v3float %v3float
|
||||
%25 = OpTypeFunction %v4float %FragmentInput
|
||||
%float_0 = OpConstant %float 0
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%33 = OpConstantNull %float
|
||||
%float_1 = OpConstant %float 1
|
||||
%int = OpTypeInt 32 1
|
||||
%int_n1 = OpConstant %int -1
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%40 = OpConstantNull %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%bool = OpTypeBool
|
||||
%v2float = OpTypeVector %float 2
|
||||
%74 = OpTypeSampledImage %18
|
||||
%float_0_00700000022 = OpConstant %float 0.00700000022
|
||||
%float_9 = OpConstant %float 9
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_2 = OpConstant %uint 2
|
||||
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
|
||||
%void = OpTypeVoid
|
||||
%112 = OpTypeFunction %void
|
||||
%main_inner = OpFunction %v4float None %25
|
||||
%input = OpFunctionParameter %FragmentInput
|
||||
%29 = OpLabel
|
||||
%visibility = OpVariable %_ptr_Function_float Function %33
|
||||
%y = OpVariable %_ptr_Function_int Function %40
|
||||
%x = OpVariable %_ptr_Function_int Function %40
|
||||
OpStore %visibility %float_0
|
||||
%35 = OpFDiv %float %float_1 %shadowDepthTextureSize
|
||||
OpStore %y %int_n1
|
||||
OpBranch %41
|
||||
%41 = OpLabel
|
||||
OpLoopMerge %42 %43 None
|
||||
OpBranch %44
|
||||
%44 = OpLabel
|
||||
%46 = OpLoad %int %y
|
||||
%48 = OpSLessThanEqual %bool %46 %int_1
|
||||
%45 = OpLogicalNot %bool %48
|
||||
OpSelectionMerge %50 None
|
||||
OpBranchConditional %45 %51 %50
|
||||
%51 = OpLabel
|
||||
OpBranch %42
|
||||
%50 = OpLabel
|
||||
OpStore %x %int_n1
|
||||
OpBranch %53
|
||||
%53 = OpLabel
|
||||
OpLoopMerge %54 %55 None
|
||||
OpBranch %56
|
||||
%56 = OpLabel
|
||||
%58 = OpLoad %int %x
|
||||
%59 = OpSLessThanEqual %bool %58 %int_1
|
||||
%57 = OpLogicalNot %bool %59
|
||||
OpSelectionMerge %60 None
|
||||
OpBranchConditional %57 %61 %60
|
||||
%61 = OpLabel
|
||||
OpBranch %54
|
||||
%60 = OpLabel
|
||||
%64 = OpLoad %int %x
|
||||
%63 = OpConvertSToF %float %64
|
||||
%65 = OpFMul %float %63 %35
|
||||
%67 = OpLoad %int %y
|
||||
%66 = OpConvertSToF %float %67
|
||||
%68 = OpFMul %float %66 %35
|
||||
%69 = OpCompositeConstruct %v2float %65 %68
|
||||
%70 = OpLoad %float %visibility
|
||||
%72 = OpLoad %21 %shadowSampler
|
||||
%73 = OpLoad %18 %shadowMap
|
||||
%75 = OpSampledImage %74 %73 %72
|
||||
%76 = OpCompositeExtract %v3float %input 0
|
||||
%77 = OpVectorShuffle %v2float %76 %76 0 1
|
||||
%78 = OpFAdd %v2float %77 %69
|
||||
%79 = OpCompositeExtract %v3float %input 0
|
||||
%80 = OpCompositeExtract %float %79 2
|
||||
%82 = OpFSub %float %80 %float_0_00700000022
|
||||
%71 = OpImageSampleDrefImplicitLod %float %75 %78 %82
|
||||
%83 = OpFAdd %float %70 %71
|
||||
OpStore %visibility %83
|
||||
OpBranch %55
|
||||
%55 = OpLabel
|
||||
%84 = OpLoad %int %x
|
||||
%85 = OpIAdd %int %84 %int_1
|
||||
OpStore %x %85
|
||||
OpBranch %53
|
||||
%54 = OpLabel
|
||||
OpBranch %43
|
||||
%43 = OpLabel
|
||||
%86 = OpLoad %int %y
|
||||
%87 = OpIAdd %int %86 %int_1
|
||||
OpStore %y %87
|
||||
OpBranch %41
|
||||
%42 = OpLabel
|
||||
%88 = OpLoad %float %visibility
|
||||
%90 = OpFDiv %float %88 %float_9
|
||||
OpStore %visibility %90
|
||||
%98 = OpAccessChain %_ptr_Uniform_v3float %scene %uint_2
|
||||
%99 = OpLoad %v3float %98
|
||||
%100 = OpCompositeExtract %v3float %input 1
|
||||
%101 = OpFSub %v3float %99 %100
|
||||
%94 = OpExtInst %v3float %92 Normalize %101
|
||||
%102 = OpCompositeExtract %v3float %input 2
|
||||
%93 = OpDot %float %94 %102
|
||||
%91 = OpExtInst %float %92 NMax %93 %float_0
|
||||
%104 = OpLoad %float %visibility
|
||||
%105 = OpFMul %float %104 %91
|
||||
%106 = OpFAdd %float %ambientFactor %105
|
||||
%103 = OpExtInst %float %92 NMin %106 %float_1
|
||||
%107 = OpVectorTimesScalar %v3float %albedo %103
|
||||
%108 = OpCompositeExtract %float %107 0
|
||||
%109 = OpCompositeExtract %float %107 1
|
||||
%110 = OpCompositeExtract %float %107 2
|
||||
%111 = OpCompositeConstruct %v4float %108 %109 %110 %float_1
|
||||
OpReturnValue %111
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %112
|
||||
%115 = OpLabel
|
||||
%117 = OpLoad %v3float %shadowPos_1
|
||||
%118 = OpLoad %v3float %fragPos_1
|
||||
%119 = OpLoad %v3float %fragNorm_1
|
||||
%120 = OpCompositeConstruct %FragmentInput %117 %118 %119
|
||||
%116 = OpFunctionCall %v4float %main_inner %120
|
||||
OpStore %value %116
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,42 +0,0 @@
|
|||
let shadowDepthTextureSize : f32 = 1024.0;
|
||||
|
||||
struct Scene {
|
||||
lightViewProjMatrix : mat4x4<f32>;
|
||||
cameraViewProjMatrix : mat4x4<f32>;
|
||||
lightPos : vec3<f32>;
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> scene : Scene;
|
||||
|
||||
@group(0) @binding(1) var shadowMap : texture_depth_2d;
|
||||
|
||||
@group(0) @binding(2) var shadowSampler : sampler_comparison;
|
||||
|
||||
struct FragmentInput {
|
||||
@location(0)
|
||||
shadowPos : vec3<f32>;
|
||||
@location(1)
|
||||
fragPos : vec3<f32>;
|
||||
@location(2)
|
||||
fragNorm : vec3<f32>;
|
||||
}
|
||||
|
||||
let albedo : vec3<f32> = vec3<f32>(0.899999976, 0.899999976, 0.899999976);
|
||||
|
||||
let ambientFactor : f32 = 0.200000003;
|
||||
|
||||
@stage(fragment)
|
||||
fn main(input : FragmentInput) -> @location(0) vec4<f32> {
|
||||
var visibility : f32 = 0.0;
|
||||
let oneOverShadowDepthTextureSize = (1.0 / shadowDepthTextureSize);
|
||||
for(var y : i32 = -1; (y <= 1); y = (y + 1)) {
|
||||
for(var x : i32 = -1; (x <= 1); x = (x + 1)) {
|
||||
let offset : vec2<f32> = vec2<f32>((f32(x) * oneOverShadowDepthTextureSize), (f32(y) * oneOverShadowDepthTextureSize));
|
||||
visibility = (visibility + textureSampleCompare(shadowMap, shadowSampler, (input.shadowPos.xy + offset), (input.shadowPos.z - 0.007)));
|
||||
}
|
||||
}
|
||||
visibility = (visibility / 9.0);
|
||||
let lambertFactor : f32 = max(dot(normalize((scene.lightPos - input.fragPos)), input.fragNorm), 0.0);
|
||||
let lightingFactor : f32 = min((ambientFactor + (visibility * lambertFactor)), 1.0);
|
||||
return vec4<f32>((lightingFactor * albedo), 1.0);
|
||||
}
|
|
@ -1,28 +0,0 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
||||
layout (binding = 0) buffer SB_1 {
|
||||
int data[];
|
||||
} tint_symbol;
|
||||
|
||||
struct tint_symbol_3 {
|
||||
uvec3 id;
|
||||
};
|
||||
|
||||
void tint_symbol_1_inner(uvec3 id) {
|
||||
tint_symbol.data[id.x] = (tint_symbol.data[id.x] + 1);
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 2, local_size_z = 3) in;
|
||||
void tint_symbol_1(tint_symbol_3 tint_symbol_2) {
|
||||
tint_symbol_1_inner(tint_symbol_2.id);
|
||||
return;
|
||||
}
|
||||
void main() {
|
||||
tint_symbol_3 inputs;
|
||||
inputs.id = gl_GlobalInvocationID;
|
||||
tint_symbol_1(inputs);
|
||||
}
|
||||
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
RWByteAddressBuffer buffer : register(u0, space0);
|
||||
|
||||
struct tint_symbol_1 {
|
||||
uint3 id : SV_DispatchThreadID;
|
||||
};
|
||||
|
||||
void main_inner(uint3 id) {
|
||||
buffer.Store((4u * id.x), asuint((asint(buffer.Load((4u * id.x))) + 1)));
|
||||
}
|
||||
|
||||
[numthreads(1, 2, 3)]
|
||||
void main(tint_symbol_1 tint_symbol) {
|
||||
main_inner(tint_symbol.id);
|
||||
return;
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct SB {
|
||||
/* 0x0000 */ int data[1];
|
||||
};
|
||||
|
||||
void tint_symbol_1_inner(uint3 id, device SB* const tint_symbol_2) {
|
||||
(*(tint_symbol_2)).data[id[0]] = as_type<int>((as_type<uint>((*(tint_symbol_2)).data[id[0]]) + as_type<uint>(1)));
|
||||
}
|
||||
|
||||
kernel void tint_symbol_1(device SB* tint_symbol_3 [[buffer(0)]], uint3 id [[thread_position_in_grid]]) {
|
||||
tint_symbol_1_inner(id, tint_symbol_3);
|
||||
return;
|
||||
}
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main" %id_1
|
||||
OpExecutionMode %main LocalSize 1 2 3
|
||||
OpName %id_1 "id_1"
|
||||
OpName %SB "SB"
|
||||
OpMemberName %SB 0 "data"
|
||||
OpName %buffer "buffer"
|
||||
OpName %main_inner "main_inner"
|
||||
OpName %id "id"
|
||||
OpName %main "main"
|
||||
OpDecorate %id_1 BuiltIn GlobalInvocationId
|
||||
OpDecorate %SB Block
|
||||
OpMemberDecorate %SB 0 Offset 0
|
||||
OpDecorate %_runtimearr_int ArrayStride 4
|
||||
OpDecorate %buffer DescriptorSet 0
|
||||
OpDecorate %buffer Binding 0
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
|
||||
%id_1 = OpVariable %_ptr_Input_v3uint Input
|
||||
%int = OpTypeInt 32 1
|
||||
%_runtimearr_int = OpTypeRuntimeArray %int
|
||||
%SB = OpTypeStruct %_runtimearr_int
|
||||
%_ptr_StorageBuffer_SB = OpTypePointer StorageBuffer %SB
|
||||
%buffer = OpVariable %_ptr_StorageBuffer_SB StorageBuffer
|
||||
%void = OpTypeVoid
|
||||
%10 = OpTypeFunction %void %v3uint
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
|
||||
%int_1 = OpConstant %int 1
|
||||
%24 = OpTypeFunction %void
|
||||
%main_inner = OpFunction %void None %10
|
||||
%id = OpFunctionParameter %v3uint
|
||||
%14 = OpLabel
|
||||
%16 = OpCompositeExtract %uint %id 0
|
||||
%18 = OpAccessChain %_ptr_StorageBuffer_int %buffer %uint_0 %16
|
||||
%19 = OpCompositeExtract %uint %id 0
|
||||
%20 = OpAccessChain %_ptr_StorageBuffer_int %buffer %uint_0 %19
|
||||
%21 = OpLoad %int %20
|
||||
%23 = OpIAdd %int %21 %int_1
|
||||
OpStore %18 %23
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %24
|
||||
%26 = OpLabel
|
||||
%28 = OpLoad %v3uint %id_1
|
||||
%27 = OpFunctionCall %void %main_inner %28
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,10 +0,0 @@
|
|||
struct SB {
|
||||
data : array<i32>;
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> buffer : SB;
|
||||
|
||||
@stage(compute) @workgroup_size(1, 2, 3)
|
||||
fn main(@builtin(global_invocation_id) id : vec3<u32>) {
|
||||
buffer.data[id.x] = (buffer.data[id.x] + 1);
|
||||
}
|
|
@ -1,25 +0,0 @@
|
|||
struct Input {
|
||||
float4 color;
|
||||
};
|
||||
struct Output {
|
||||
float4 color;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 color : TEXCOORD0;
|
||||
};
|
||||
struct tint_symbol_3 {
|
||||
float4 color : SV_Target0;
|
||||
};
|
||||
|
||||
Output main_inner(Input tint_symbol) {
|
||||
const Output tint_symbol_4 = {tint_symbol.color};
|
||||
return tint_symbol_4;
|
||||
}
|
||||
|
||||
tint_symbol_3 main(tint_symbol_2 tint_symbol_1) {
|
||||
const Input tint_symbol_5 = {tint_symbol_1.color};
|
||||
const Output inner_result = main_inner(tint_symbol_5);
|
||||
tint_symbol_3 wrapper_result = (tint_symbol_3)0;
|
||||
wrapper_result.color = inner_result.color;
|
||||
return wrapper_result;
|
||||
}
|
|
@ -1,29 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct Input {
|
||||
float4 color;
|
||||
};
|
||||
struct Output {
|
||||
float4 color;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 color [[user(locn0)]];
|
||||
};
|
||||
struct tint_symbol_3 {
|
||||
float4 color [[color(0)]];
|
||||
};
|
||||
|
||||
Output tint_symbol_inner(Input in) {
|
||||
Output const tint_symbol_4 = {.color=in.color};
|
||||
return tint_symbol_4;
|
||||
}
|
||||
|
||||
fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
|
||||
Input const tint_symbol_5 = {.color=tint_symbol_1.color};
|
||||
Output const inner_result = tint_symbol_inner(tint_symbol_5);
|
||||
tint_symbol_3 wrapper_result = {};
|
||||
wrapper_result.color = inner_result.color;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
|
@ -1,50 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 24
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Fragment %main "main" %color_1 %color_2
|
||||
OpExecutionMode %main OriginUpperLeft
|
||||
OpName %color_1 "color_1"
|
||||
OpName %color_2 "color_2"
|
||||
OpName %Output "Output"
|
||||
OpMemberName %Output 0 "color"
|
||||
OpName %Input "Input"
|
||||
OpMemberName %Input 0 "color"
|
||||
OpName %main_inner "main_inner"
|
||||
OpName %in "in"
|
||||
OpName %main "main"
|
||||
OpDecorate %color_1 Location 0
|
||||
OpDecorate %color_2 Location 0
|
||||
OpMemberDecorate %Output 0 Offset 0
|
||||
OpMemberDecorate %Input 0 Offset 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
||||
%color_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%7 = OpConstantNull %v4float
|
||||
%color_2 = OpVariable %_ptr_Output_v4float Output %7
|
||||
%Output = OpTypeStruct %v4float
|
||||
%Input = OpTypeStruct %v4float
|
||||
%8 = OpTypeFunction %Output %Input
|
||||
%void = OpTypeVoid
|
||||
%16 = OpTypeFunction %void
|
||||
%main_inner = OpFunction %Output None %8
|
||||
%in = OpFunctionParameter %Input
|
||||
%13 = OpLabel
|
||||
%14 = OpCompositeExtract %v4float %in 0
|
||||
%15 = OpCompositeConstruct %Output %14
|
||||
OpReturnValue %15
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %16
|
||||
%19 = OpLabel
|
||||
%21 = OpLoad %v4float %color_1
|
||||
%22 = OpCompositeConstruct %Input %21
|
||||
%20 = OpFunctionCall %Output %main_inner %22
|
||||
%23 = OpCompositeExtract %v4float %20 0
|
||||
OpStore %color_2 %23
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,14 +0,0 @@
|
|||
struct Input {
|
||||
@location(0)
|
||||
color : vec4<f32>;
|
||||
}
|
||||
|
||||
struct Output {
|
||||
@location(0)
|
||||
color : vec4<f32>;
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn main(in : Input) -> Output {
|
||||
return Output(in.color);
|
||||
}
|
|
@ -1,39 +0,0 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
struct Input {
|
||||
vec4 position;
|
||||
};
|
||||
struct Output {
|
||||
vec4 position;
|
||||
};
|
||||
struct tint_symbol_3 {
|
||||
vec4 position;
|
||||
};
|
||||
struct tint_symbol_4 {
|
||||
vec4 position;
|
||||
};
|
||||
|
||||
Output tint_symbol_inner(Input tint_symbol_1) {
|
||||
Output tint_symbol_5 = Output(tint_symbol_1.position);
|
||||
return tint_symbol_5;
|
||||
}
|
||||
|
||||
tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) {
|
||||
Input tint_symbol_6 = Input(tint_symbol_2.position);
|
||||
Output inner_result = tint_symbol_inner(tint_symbol_6);
|
||||
tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
wrapper_result.position = inner_result.position;
|
||||
return wrapper_result;
|
||||
}
|
||||
in vec4 position;
|
||||
void main() {
|
||||
tint_symbol_3 inputs;
|
||||
inputs.position = position;
|
||||
tint_symbol_4 outputs;
|
||||
outputs = tint_symbol(inputs);
|
||||
gl_Position = outputs.position;
|
||||
gl_Position.y = -gl_Position.y;
|
||||
}
|
||||
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
struct Input {
|
||||
float4 position;
|
||||
};
|
||||
struct Output {
|
||||
float4 position;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 position : TEXCOORD0;
|
||||
};
|
||||
struct tint_symbol_3 {
|
||||
float4 position : SV_Position;
|
||||
};
|
||||
|
||||
Output main_inner(Input tint_symbol) {
|
||||
const Output tint_symbol_4 = {tint_symbol.position};
|
||||
return tint_symbol_4;
|
||||
}
|
||||
|
||||
tint_symbol_3 main(tint_symbol_2 tint_symbol_1) {
|
||||
const Input tint_symbol_5 = {tint_symbol_1.position};
|
||||
const Output inner_result = main_inner(tint_symbol_5);
|
||||
tint_symbol_3 wrapper_result = (tint_symbol_3)0;
|
||||
wrapper_result.position = inner_result.position;
|
||||
return wrapper_result;
|
||||
}
|
|
@ -1,29 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct Input {
|
||||
float4 position;
|
||||
};
|
||||
struct Output {
|
||||
float4 position;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 position [[attribute(0)]];
|
||||
};
|
||||
struct tint_symbol_3 {
|
||||
float4 position [[position]];
|
||||
};
|
||||
|
||||
Output tint_symbol_inner(Input in) {
|
||||
Output const tint_symbol_4 = {.position=in.position};
|
||||
return tint_symbol_4;
|
||||
}
|
||||
|
||||
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
|
||||
Input const tint_symbol_5 = {.position=tint_symbol_1.position};
|
||||
Output const inner_result = tint_symbol_inner(tint_symbol_5);
|
||||
tint_symbol_3 wrapper_result = {};
|
||||
wrapper_result.position = inner_result.position;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
|
@ -1,56 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 28
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %main "main" %position_1 %position_2 %vertex_point_size
|
||||
OpName %position_1 "position_1"
|
||||
OpName %position_2 "position_2"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %Output "Output"
|
||||
OpMemberName %Output 0 "position"
|
||||
OpName %Input "Input"
|
||||
OpMemberName %Input 0 "position"
|
||||
OpName %main_inner "main_inner"
|
||||
OpName %in "in"
|
||||
OpName %main "main"
|
||||
OpDecorate %position_1 Location 0
|
||||
OpDecorate %position_2 BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpMemberDecorate %Output 0 Offset 0
|
||||
OpMemberDecorate %Input 0 Offset 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
||||
%position_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%7 = OpConstantNull %v4float
|
||||
%position_2 = OpVariable %_ptr_Output_v4float Output %7
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%10 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %10
|
||||
%Output = OpTypeStruct %v4float
|
||||
%Input = OpTypeStruct %v4float
|
||||
%11 = OpTypeFunction %Output %Input
|
||||
%void = OpTypeVoid
|
||||
%19 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%main_inner = OpFunction %Output None %11
|
||||
%in = OpFunctionParameter %Input
|
||||
%16 = OpLabel
|
||||
%17 = OpCompositeExtract %v4float %in 0
|
||||
%18 = OpCompositeConstruct %Output %17
|
||||
OpReturnValue %18
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %19
|
||||
%22 = OpLabel
|
||||
%24 = OpLoad %v4float %position_1
|
||||
%25 = OpCompositeConstruct %Input %24
|
||||
%23 = OpFunctionCall %Output %main_inner %25
|
||||
%26 = OpCompositeExtract %v4float %23 0
|
||||
OpStore %position_2 %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,14 +0,0 @@
|
|||
struct Input {
|
||||
@location(0)
|
||||
position : vec4<f32>;
|
||||
}
|
||||
|
||||
struct Output {
|
||||
@builtin(position)
|
||||
position : vec4<f32>;
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn main(in : Input) -> Output {
|
||||
return Output(in.position);
|
||||
}
|
|
@ -1,335 +0,0 @@
|
|||
benchmark/skinned-shadowed-pbr-fragment.wgsl:51:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
|
||||
lights : @stride(32) array<Light>;
|
||||
^^^^^^
|
||||
|
||||
static const float GAMMA = 2.200000048f;
|
||||
|
||||
float3 linearTosRGB(float3 tint_symbol) {
|
||||
const float INV_GAMMA = (1.0f / GAMMA);
|
||||
return pow(tint_symbol, float3((INV_GAMMA).xxx));
|
||||
}
|
||||
|
||||
float3 sRGBToLinear(float3 srgb) {
|
||||
return pow(srgb, float3((GAMMA).xxx));
|
||||
}
|
||||
|
||||
cbuffer cbuffer_camera : register(b0, space0) {
|
||||
uint4 camera[14];
|
||||
};
|
||||
|
||||
ByteAddressBuffer clusterLights : register(t1, space0);
|
||||
|
||||
ByteAddressBuffer globalLights : register(t2, space0);
|
||||
static const uint3 tileCount = uint3(32u, 18u, 48u);
|
||||
|
||||
float linearDepth(float depthSample) {
|
||||
return ((asfloat(camera[13].w) * asfloat(camera[13].z)) / mad(depthSample, (asfloat(camera[13].z) - asfloat(camera[13].w)), asfloat(camera[13].w)));
|
||||
}
|
||||
|
||||
uint3 getTile(float4 fragCoord) {
|
||||
const float sliceScale = (float(tileCount.z) / log2((asfloat(camera[13].w) / asfloat(camera[13].z))));
|
||||
const float sliceBias = -(((float(tileCount.z) * log2(asfloat(camera[13].z))) / log2((asfloat(camera[13].w) / asfloat(camera[13].z)))));
|
||||
const uint zTile = uint(max(((log2(linearDepth(fragCoord.z)) * sliceScale) + sliceBias), 0.0f));
|
||||
return uint3(uint((fragCoord.x / (asfloat(camera[13].x) / float(tileCount.x)))), uint((fragCoord.y / (asfloat(camera[13].y) / float(tileCount.y)))), zTile);
|
||||
}
|
||||
|
||||
uint getClusterIndex(float4 fragCoord) {
|
||||
const uint3 tile = getTile(fragCoord);
|
||||
return ((tile.x + (tile.y * tileCount.x)) + ((tile.z * tileCount.x) * tileCount.y));
|
||||
}
|
||||
|
||||
SamplerState defaultSampler : register(s3, space0);
|
||||
Texture2D shadowTexture : register(t4, space0);
|
||||
SamplerComparisonState shadowSampler : register(s5, space0);
|
||||
|
||||
ByteAddressBuffer lightShadowTable : register(t6, space0);
|
||||
static float2 shadowSampleOffsets[16] = {float2(-1.5f, -1.5f), float2(-1.5f, -0.5f), float2(-1.5f, 0.5f), float2(-1.5f, 1.5f), float2(-0.5f, -1.5f), float2(-0.5f, -0.5f), float2(-0.5f, 0.5f), float2(-0.5f, 1.5f), float2(0.5f, -1.5f), float2(0.5f, -0.5f), float2(0.5f, 0.5f), float2(0.5f, 1.5f), float2(1.5f, -1.5f), float2(1.5f, -0.5f), float2(1.5f, 0.5f), float2(1.5f, 1.5f)};
|
||||
static const uint shadowSampleCount = 16u;
|
||||
|
||||
ByteAddressBuffer shadow : register(t7, space0);
|
||||
|
||||
float4x4 tint_symbol_8(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u))));
|
||||
}
|
||||
|
||||
float dirLightVisibility(float3 worldPos) {
|
||||
const int shadowIndex = asint(lightShadowTable.Load(0u));
|
||||
if ((shadowIndex == -1)) {
|
||||
return 1.0f;
|
||||
}
|
||||
const float4 viewport = asfloat(shadow.Load4((80u * uint(shadowIndex))));
|
||||
const float4 lightPos = mul(float4(worldPos, 1.0f), tint_symbol_8(shadow, ((80u * uint(shadowIndex)) + 16u)));
|
||||
const float3 shadowPos = float3((((lightPos.xy / lightPos.w) * float2(0.5f, -0.5f)) + float2(0.5f, 0.5f)), (lightPos.z / lightPos.w));
|
||||
const float2 viewportPos = float2((viewport.xy + (shadowPos.xy * viewport.zw)));
|
||||
int3 tint_tmp;
|
||||
shadowTexture.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
||||
const float2 texelSize = (1.0f / float2(tint_tmp.xy));
|
||||
const float4 clampRect = float4((viewport.xy - texelSize), ((viewport.xy + viewport.zw) + texelSize));
|
||||
float visibility = 0.0f;
|
||||
{
|
||||
[loop] for(uint i = 0u; (i < shadowSampleCount); i = (i + 1u)) {
|
||||
visibility = (visibility + shadowTexture.SampleCmpLevelZero(shadowSampler, clamp((viewportPos + (shadowSampleOffsets[i] * texelSize)), clampRect.xy, clampRect.zw), (shadowPos.z - 0.003f)));
|
||||
}
|
||||
}
|
||||
return (visibility / float(shadowSampleCount));
|
||||
}
|
||||
|
||||
int getCubeFace(float3 v) {
|
||||
const float3 vAbs = abs(v);
|
||||
bool tint_tmp_1 = (vAbs.z >= vAbs.x);
|
||||
if (tint_tmp_1) {
|
||||
tint_tmp_1 = (vAbs.z >= vAbs.y);
|
||||
}
|
||||
if ((tint_tmp_1)) {
|
||||
if ((v.z < 0.0f)) {
|
||||
return 5;
|
||||
}
|
||||
return 4;
|
||||
}
|
||||
if ((vAbs.y >= vAbs.x)) {
|
||||
if ((v.y < 0.0f)) {
|
||||
return 3;
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
if ((v.x < 0.0f)) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
float pointLightVisibility(uint lightIndex, float3 worldPos, float3 pointToLight) {
|
||||
int shadowIndex = asint(lightShadowTable.Load((4u * (lightIndex + 1u))));
|
||||
if ((shadowIndex == -1)) {
|
||||
return 1.0f;
|
||||
}
|
||||
shadowIndex = (shadowIndex + getCubeFace((pointToLight * -1.0f)));
|
||||
const float4 viewport = asfloat(shadow.Load4((80u * uint(shadowIndex))));
|
||||
const float4 lightPos = mul(float4(worldPos, 1.0f), tint_symbol_8(shadow, ((80u * uint(shadowIndex)) + 16u)));
|
||||
const float3 shadowPos = float3((((lightPos.xy / lightPos.w) * float2(0.5f, -0.5f)) + float2(0.5f, 0.5f)), (lightPos.z / lightPos.w));
|
||||
const float2 viewportPos = float2((viewport.xy + (shadowPos.xy * viewport.zw)));
|
||||
int3 tint_tmp_2;
|
||||
shadowTexture.GetDimensions(0, tint_tmp_2.x, tint_tmp_2.y, tint_tmp_2.z);
|
||||
const float2 texelSize = (1.0f / float2(tint_tmp_2.xy));
|
||||
const float4 clampRect = float4(viewport.xy, (viewport.xy + viewport.zw));
|
||||
float visibility = 0.0f;
|
||||
{
|
||||
[loop] for(uint i = 0u; (i < shadowSampleCount); i = (i + 1u)) {
|
||||
visibility = (visibility + shadowTexture.SampleCmpLevelZero(shadowSampler, clamp((viewportPos + (shadowSampleOffsets[i] * texelSize)), clampRect.xy, clampRect.zw), (shadowPos.z - 0.01f)));
|
||||
}
|
||||
}
|
||||
return (visibility / float(shadowSampleCount));
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
float4 position;
|
||||
float3 worldPos;
|
||||
float3 view;
|
||||
float2 texcoord;
|
||||
float2 texcoord2;
|
||||
float4 color;
|
||||
float4 instanceColor;
|
||||
float3 normal;
|
||||
float3 tangent;
|
||||
float3 bitangent;
|
||||
};
|
||||
|
||||
cbuffer cbuffer_material : register(b8, space0) {
|
||||
uint4 material[3];
|
||||
};
|
||||
Texture2D<float4> baseColorTexture : register(t9, space0);
|
||||
SamplerState baseColorSampler : register(s10, space0);
|
||||
Texture2D<float4> normalTexture : register(t11, space0);
|
||||
SamplerState normalSampler : register(s12, space0);
|
||||
Texture2D<float4> metallicRoughnessTexture : register(t13, space0);
|
||||
SamplerState metallicRoughnessSampler : register(s14, space0);
|
||||
Texture2D<float4> occlusionTexture : register(t15, space0);
|
||||
SamplerState occlusionSampler : register(s16, space0);
|
||||
Texture2D<float4> emissiveTexture : register(t17, space0);
|
||||
SamplerState emissiveSampler : register(s18, space0);
|
||||
|
||||
struct SurfaceInfo {
|
||||
float4 baseColor;
|
||||
float3 albedo;
|
||||
float metallic;
|
||||
float roughness;
|
||||
float3 normal;
|
||||
float3 f0;
|
||||
float ao;
|
||||
float3 emissive;
|
||||
float3 v;
|
||||
};
|
||||
|
||||
SurfaceInfo GetSurfaceInfo(VertexOutput input) {
|
||||
if (true) {
|
||||
SurfaceInfo surface = (SurfaceInfo)0;
|
||||
surface.v = normalize(input.view);
|
||||
const float3x3 tbn = float3x3(input.tangent, input.bitangent, input.normal);
|
||||
const float3 normalMap = normalTexture.Sample(normalSampler, input.texcoord).rgb;
|
||||
surface.normal = normalize(mul(((2.0f * normalMap) - float3((1.0f).xxx)), tbn));
|
||||
const float4 baseColorMap = baseColorTexture.Sample(baseColorSampler, input.texcoord);
|
||||
surface.baseColor = ((input.color * asfloat(material[0])) * baseColorMap);
|
||||
if ((surface.baseColor.a < asfloat(material[2].z))) {
|
||||
discard;
|
||||
}
|
||||
surface.albedo = surface.baseColor.rgb;
|
||||
const float4 metallicRoughnessMap = metallicRoughnessTexture.Sample(metallicRoughnessSampler, input.texcoord);
|
||||
surface.metallic = (asfloat(material[2].x) * metallicRoughnessMap.b);
|
||||
surface.roughness = (asfloat(material[2].y) * metallicRoughnessMap.g);
|
||||
const float3 dielectricSpec = float3((0.039999999f).xxx);
|
||||
surface.f0 = lerp(dielectricSpec, surface.albedo, float3((surface.metallic).xxx));
|
||||
const float4 occlusionMap = occlusionTexture.Sample(occlusionSampler, input.texcoord);
|
||||
surface.ao = (asfloat(material[1].w) * occlusionMap.r);
|
||||
const float4 emissiveMap = emissiveTexture.Sample(emissiveSampler, input.texcoord);
|
||||
surface.emissive = (asfloat(material[1].xyz) * emissiveMap.rgb);
|
||||
if ((input.instanceColor.a == 0.0f)) {
|
||||
surface.albedo = (surface.albedo + input.instanceColor.rgb);
|
||||
} else {
|
||||
surface.albedo = (surface.albedo * input.instanceColor.rgb);
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
SurfaceInfo unused;
|
||||
return unused;
|
||||
}
|
||||
|
||||
static const float PI = 3.141592741f;
|
||||
static const uint LightType_Point = 0u;
|
||||
static const uint LightType_Spot = 1u;
|
||||
static const uint LightType_Directional = 2u;
|
||||
|
||||
struct PuctualLight {
|
||||
uint lightType;
|
||||
float3 pointToLight;
|
||||
float range;
|
||||
float3 color;
|
||||
float intensity;
|
||||
};
|
||||
|
||||
float3 FresnelSchlick(float cosTheta, float3 F0) {
|
||||
return (F0 + ((float3((1.0f).xxx) - F0) * pow((1.0f - cosTheta), 5.0f)));
|
||||
}
|
||||
|
||||
float DistributionGGX(float3 N, float3 H, float roughness) {
|
||||
const float a_1 = (roughness * roughness);
|
||||
const float a2 = (a_1 * a_1);
|
||||
const float NdotH = max(dot(N, H), 0.0f);
|
||||
const float NdotH2 = (NdotH * NdotH);
|
||||
const float num = a2;
|
||||
const float denom = ((NdotH2 * (a2 - 1.0f)) + 1.0f);
|
||||
return (num / ((PI * denom) * denom));
|
||||
}
|
||||
|
||||
float GeometrySchlickGGX(float NdotV, float roughness) {
|
||||
const float r_1 = (roughness + 1.0f);
|
||||
const float k = ((r_1 * r_1) / 8.0f);
|
||||
const float num = NdotV;
|
||||
const float denom = ((NdotV * (1.0f - k)) + k);
|
||||
return (num / denom);
|
||||
}
|
||||
|
||||
float GeometrySmith(float3 N, float3 V, float3 L, float roughness) {
|
||||
const float NdotV = max(dot(N, V), 0.0f);
|
||||
const float NdotL = max(dot(N, L), 0.0f);
|
||||
const float ggx2 = GeometrySchlickGGX(NdotV, roughness);
|
||||
const float ggx1 = GeometrySchlickGGX(NdotL, roughness);
|
||||
return (ggx1 * ggx2);
|
||||
}
|
||||
|
||||
float lightAttenuation(PuctualLight light) {
|
||||
if ((light.lightType == LightType_Directional)) {
|
||||
return 1.0f;
|
||||
}
|
||||
const float distance = length(light.pointToLight);
|
||||
if ((light.range <= 0.0f)) {
|
||||
return (1.0f / pow(distance, 2.0f));
|
||||
}
|
||||
return (clamp((1.0f - pow((distance / light.range), 4.0f)), 0.0f, 1.0f) / pow(distance, 2.0f));
|
||||
}
|
||||
|
||||
float3 lightRadiance(PuctualLight light, SurfaceInfo surface) {
|
||||
const float3 L = normalize(light.pointToLight);
|
||||
const float3 H = normalize((surface.v + L));
|
||||
const float NDF = DistributionGGX(surface.normal, H, surface.roughness);
|
||||
const float G = GeometrySmith(surface.normal, surface.v, L, surface.roughness);
|
||||
const float3 F = FresnelSchlick(max(dot(H, surface.v), 0.0f), surface.f0);
|
||||
const float3 kD = ((float3((1.0f).xxx) - F) * (1.0f - surface.metallic));
|
||||
const float NdotL = max(dot(surface.normal, L), 0.0f);
|
||||
const float3 numerator = ((NDF * G) * F);
|
||||
const float denominator = max(((4.0f * max(dot(surface.normal, surface.v), 0.0f)) * NdotL), 0.001f);
|
||||
const float3 specular = (numerator / float3((denominator).xxx));
|
||||
const float3 radiance = ((light.color * light.intensity) * lightAttenuation(light));
|
||||
return (((((kD * surface.albedo) / float3((PI).xxx)) + specular) * radiance) * NdotL);
|
||||
}
|
||||
|
||||
Texture2D<float4> ssaoTexture : register(t19, space0);
|
||||
|
||||
struct FragmentOutput {
|
||||
float4 color;
|
||||
float4 emissive;
|
||||
};
|
||||
struct tint_symbol_3 {
|
||||
float3 worldPos : TEXCOORD0;
|
||||
float3 view : TEXCOORD1;
|
||||
float2 texcoord : TEXCOORD2;
|
||||
float2 texcoord2 : TEXCOORD3;
|
||||
float4 color : TEXCOORD4;
|
||||
float4 instanceColor : TEXCOORD5;
|
||||
float3 normal : TEXCOORD6;
|
||||
float3 tangent : TEXCOORD7;
|
||||
float3 bitangent : TEXCOORD8;
|
||||
float4 position : SV_Position;
|
||||
};
|
||||
struct tint_symbol_4 {
|
||||
float4 color : SV_Target0;
|
||||
float4 emissive : SV_Target1;
|
||||
};
|
||||
|
||||
FragmentOutput fragmentMain_inner(VertexOutput input) {
|
||||
const SurfaceInfo surface = GetSurfaceInfo(input);
|
||||
float3 Lo = float3(0.0f, 0.0f, 0.0f);
|
||||
if ((asfloat(globalLights.Load(28u)) > 0.0f)) {
|
||||
PuctualLight light = (PuctualLight)0;
|
||||
light.lightType = LightType_Directional;
|
||||
light.pointToLight = asfloat(globalLights.Load3(32u));
|
||||
light.color = asfloat(globalLights.Load3(16u));
|
||||
light.intensity = asfloat(globalLights.Load(28u));
|
||||
const float lightVis = dirLightVisibility(input.worldPos);
|
||||
Lo = (Lo + (lightRadiance(light, surface) * lightVis));
|
||||
}
|
||||
const uint clusterIndex = getClusterIndex(input.position);
|
||||
const uint lightOffset = clusterLights.Load((4u + (8u * clusterIndex)));
|
||||
const uint lightCount = clusterLights.Load(((4u + (8u * clusterIndex)) + 4u));
|
||||
{
|
||||
[loop] for(uint lightIndex = 0u; (lightIndex < lightCount); lightIndex = (lightIndex + 1u)) {
|
||||
const uint i = clusterLights.Load((221188u + (4u * (lightOffset + lightIndex))));
|
||||
PuctualLight light = (PuctualLight)0;
|
||||
light.lightType = LightType_Point;
|
||||
light.pointToLight = (asfloat(globalLights.Load3((48u + (32u * i)))).xyz - input.worldPos);
|
||||
light.range = asfloat(globalLights.Load(((48u + (32u * i)) + 12u)));
|
||||
light.color = asfloat(globalLights.Load3(((48u + (32u * i)) + 16u)));
|
||||
light.intensity = asfloat(globalLights.Load(((48u + (32u * i)) + 28u)));
|
||||
const float lightVis = pointLightVisibility(i, input.worldPos, light.pointToLight);
|
||||
Lo = (Lo + (lightRadiance(light, surface) * lightVis));
|
||||
}
|
||||
}
|
||||
int2 tint_tmp_3;
|
||||
ssaoTexture.GetDimensions(tint_tmp_3.x, tint_tmp_3.y);
|
||||
const float2 ssaoCoord = (input.position.xy / float2(tint_tmp_3.xy));
|
||||
const float ssaoFactor = ssaoTexture.Sample(defaultSampler, ssaoCoord).r;
|
||||
const float3 ambient = (((asfloat(globalLights.Load3(0u)) * surface.albedo) * surface.ao) * ssaoFactor);
|
||||
const float3 color = linearTosRGB(((Lo + ambient) + surface.emissive));
|
||||
FragmentOutput tint_symbol_1 = (FragmentOutput)0;
|
||||
tint_symbol_1.color = float4(color, surface.baseColor.a);
|
||||
tint_symbol_1.emissive = float4(surface.emissive, surface.baseColor.a);
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
tint_symbol_4 fragmentMain(tint_symbol_3 tint_symbol_2) {
|
||||
const VertexOutput tint_symbol_15 = {tint_symbol_2.position, tint_symbol_2.worldPos, tint_symbol_2.view, tint_symbol_2.texcoord, tint_symbol_2.texcoord2, tint_symbol_2.color, tint_symbol_2.instanceColor, tint_symbol_2.normal, tint_symbol_2.tangent, tint_symbol_2.bitangent};
|
||||
const FragmentOutput inner_result = fragmentMain_inner(tint_symbol_15);
|
||||
tint_symbol_4 wrapper_result = (tint_symbol_4)0;
|
||||
wrapper_result.color = inner_result.color;
|
||||
wrapper_result.emissive = inner_result.emissive;
|
||||
return wrapper_result;
|
||||
}
|
|
@ -1,349 +0,0 @@
|
|||
benchmark/skinned-shadowed-pbr-fragment.wgsl:51:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
|
||||
lights : @stride(32) array<Light>;
|
||||
^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
|
||||
return lhs * vec<T, N>(rhs);
|
||||
}
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
|
||||
return vec<T, M>(lhs) * rhs;
|
||||
}
|
||||
|
||||
struct Camera {
|
||||
/* 0x0000 */ float4x4 projection;
|
||||
/* 0x0040 */ float4x4 inverseProjection;
|
||||
/* 0x0080 */ float4x4 view;
|
||||
/* 0x00c0 */ packed_float3 position;
|
||||
/* 0x00cc */ float time;
|
||||
/* 0x00d0 */ float2 outputSize;
|
||||
/* 0x00d8 */ float zNear;
|
||||
/* 0x00dc */ float zFar;
|
||||
};
|
||||
struct ClusterLights {
|
||||
/* 0x0000 */ uint offset;
|
||||
/* 0x0004 */ uint count;
|
||||
};
|
||||
struct tint_array_wrapper {
|
||||
/* 0x0000 */ ClusterLights arr[27648];
|
||||
};
|
||||
struct tint_array_wrapper_1 {
|
||||
/* 0x0000 */ uint arr[1769472];
|
||||
};
|
||||
struct ClusterLightGroup {
|
||||
/* 0x0000 */ uint offset;
|
||||
/* 0x0004 */ tint_array_wrapper lights;
|
||||
/* 0x36004 */ tint_array_wrapper_1 indices;
|
||||
};
|
||||
struct Light {
|
||||
/* 0x0000 */ packed_float3 position;
|
||||
/* 0x000c */ float range;
|
||||
/* 0x0010 */ packed_float3 color;
|
||||
/* 0x001c */ float intensity;
|
||||
};
|
||||
struct GlobalLights {
|
||||
/* 0x0000 */ packed_float3 ambient;
|
||||
/* 0x000c */ int8_t tint_pad[4];
|
||||
/* 0x0010 */ packed_float3 dirColor;
|
||||
/* 0x001c */ float dirIntensity;
|
||||
/* 0x0020 */ packed_float3 dirDirection;
|
||||
/* 0x002c */ uint lightCount;
|
||||
/* 0x0030 */ Light lights[1];
|
||||
};
|
||||
struct LightShadowTable {
|
||||
/* 0x0000 */ int light[1];
|
||||
};
|
||||
struct tint_array_wrapper_2 {
|
||||
float2 arr[16];
|
||||
};
|
||||
struct ShadowProperties {
|
||||
/* 0x0000 */ float4 viewport;
|
||||
/* 0x0010 */ float4x4 viewProj;
|
||||
};
|
||||
struct LightShadows {
|
||||
/* 0x0000 */ ShadowProperties properties[1];
|
||||
};
|
||||
struct VertexOutput {
|
||||
float4 position;
|
||||
float3 worldPos;
|
||||
float3 view;
|
||||
float2 texcoord;
|
||||
float2 texcoord2;
|
||||
float4 color;
|
||||
float4 instanceColor;
|
||||
float3 normal;
|
||||
float3 tangent;
|
||||
float3 bitangent;
|
||||
};
|
||||
struct Material {
|
||||
/* 0x0000 */ float4 baseColorFactor;
|
||||
/* 0x0010 */ packed_float3 emissiveFactor;
|
||||
/* 0x001c */ float occlusionStrength;
|
||||
/* 0x0020 */ float2 metallicRoughnessFactor;
|
||||
/* 0x0028 */ float alphaCutoff;
|
||||
/* 0x002c */ int8_t tint_pad_1[4];
|
||||
};
|
||||
struct SurfaceInfo {
|
||||
float4 baseColor;
|
||||
float3 albedo;
|
||||
float metallic;
|
||||
float roughness;
|
||||
float3 normal;
|
||||
float3 f0;
|
||||
float ao;
|
||||
float3 emissive;
|
||||
float3 v;
|
||||
};
|
||||
struct PuctualLight {
|
||||
uint lightType;
|
||||
float3 pointToLight;
|
||||
float range;
|
||||
float3 color;
|
||||
float intensity;
|
||||
};
|
||||
struct FragmentOutput {
|
||||
float4 color;
|
||||
float4 emissive;
|
||||
};
|
||||
struct tint_symbol_1 {
|
||||
float3 worldPos [[user(locn0)]];
|
||||
float3 view [[user(locn1)]];
|
||||
float2 texcoord [[user(locn2)]];
|
||||
float2 texcoord2 [[user(locn3)]];
|
||||
float4 color [[user(locn4)]];
|
||||
float4 instanceColor [[user(locn5)]];
|
||||
float3 normal [[user(locn6)]];
|
||||
float3 tangent [[user(locn7)]];
|
||||
float3 bitangent [[user(locn8)]];
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 color [[color(0)]];
|
||||
float4 emissive [[color(1)]];
|
||||
};
|
||||
|
||||
constant float GAMMA = 2.200000048f;
|
||||
constant uint3 tileCount = uint3(32u, 18u, 48u);
|
||||
constant uint shadowSampleCount = 16u;
|
||||
constant float PI = 3.141592741f;
|
||||
constant uint LightType_Point = 0u;
|
||||
constant uint LightType_Spot = 1u;
|
||||
constant uint LightType_Directional = 2u;
|
||||
float3 linearTosRGB(float3 linear) {
|
||||
float const INV_GAMMA = (1.0f / GAMMA);
|
||||
return pow(linear, float3(INV_GAMMA));
|
||||
}
|
||||
|
||||
float3 sRGBToLinear(float3 srgb) {
|
||||
return pow(srgb, float3(GAMMA));
|
||||
}
|
||||
|
||||
float linearDepth(float depthSample, const constant Camera* const tint_symbol_4) {
|
||||
return (((*(tint_symbol_4)).zFar * (*(tint_symbol_4)).zNear) / fma(depthSample, ((*(tint_symbol_4)).zNear - (*(tint_symbol_4)).zFar), (*(tint_symbol_4)).zFar));
|
||||
}
|
||||
|
||||
uint3 getTile(float4 fragCoord, const constant Camera* const tint_symbol_5) {
|
||||
float const sliceScale = (float(tileCount[2]) / log2(((*(tint_symbol_5)).zFar / (*(tint_symbol_5)).zNear)));
|
||||
float const sliceBias = -(((float(tileCount[2]) * log2((*(tint_symbol_5)).zNear)) / log2(((*(tint_symbol_5)).zFar / (*(tint_symbol_5)).zNear))));
|
||||
uint const zTile = uint(fmax(((log2(linearDepth(fragCoord[2], tint_symbol_5)) * sliceScale) + sliceBias), 0.0f));
|
||||
return uint3(uint((fragCoord[0] / ((*(tint_symbol_5)).outputSize[0] / float(tileCount[0])))), uint((fragCoord[1] / ((*(tint_symbol_5)).outputSize[1] / float(tileCount[1])))), zTile);
|
||||
}
|
||||
|
||||
uint getClusterIndex(float4 fragCoord, const constant Camera* const tint_symbol_6) {
|
||||
uint3 const tile = getTile(fragCoord, tint_symbol_6);
|
||||
return ((tile[0] + (tile[1] * tileCount[0])) + ((tile[2] * tileCount[0]) * tileCount[1]));
|
||||
}
|
||||
|
||||
float dirLightVisibility(float3 worldPos, const device LightShadowTable* const tint_symbol_7, const device LightShadows* const tint_symbol_8, depth2d<float, access::sample> tint_symbol_9, sampler tint_symbol_10, thread tint_array_wrapper_2* const tint_symbol_11) {
|
||||
int const shadowIndex = (*(tint_symbol_7)).light[0u];
|
||||
if ((shadowIndex == -1)) {
|
||||
return 1.0f;
|
||||
}
|
||||
float4 const viewport = (*(tint_symbol_8)).properties[shadowIndex].viewport;
|
||||
float4 const lightPos = ((*(tint_symbol_8)).properties[shadowIndex].viewProj * float4(worldPos, 1.0f));
|
||||
float3 const shadowPos = float3((((float4(lightPos).xy / lightPos[3]) * float2(0.5f, -0.5f)) + float2(0.5f, 0.5f)), (lightPos[2] / lightPos[3]));
|
||||
float2 const viewportPos = float2((float4(viewport).xy + (float3(shadowPos).xy * float4(viewport).zw)));
|
||||
float2 const texelSize = (1.0f / float2(int2(tint_symbol_9.get_width(0), tint_symbol_9.get_height(0))));
|
||||
float4 const clampRect = float4((float4(viewport).xy - texelSize), ((float4(viewport).xy + float4(viewport).zw) + texelSize));
|
||||
float visibility = 0.0f;
|
||||
for(uint i = 0u; (i < shadowSampleCount); i = (i + 1u)) {
|
||||
visibility = (visibility + tint_symbol_9.sample_compare(tint_symbol_10, clamp((viewportPos + ((*(tint_symbol_11)).arr[i] * texelSize)), float4(clampRect).xy, float4(clampRect).zw), (shadowPos[2] - 0.003f), level(0)));
|
||||
}
|
||||
return (visibility / float(shadowSampleCount));
|
||||
}
|
||||
|
||||
int getCubeFace(float3 v) {
|
||||
float3 const vAbs = fabs(v);
|
||||
if (((vAbs[2] >= vAbs[0]) && (vAbs[2] >= vAbs[1]))) {
|
||||
if ((v[2] < 0.0f)) {
|
||||
return 5;
|
||||
}
|
||||
return 4;
|
||||
}
|
||||
if ((vAbs[1] >= vAbs[0])) {
|
||||
if ((v[1] < 0.0f)) {
|
||||
return 3;
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
if ((v[0] < 0.0f)) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
float pointLightVisibility(uint lightIndex, float3 worldPos, float3 pointToLight, const device LightShadowTable* const tint_symbol_12, const device LightShadows* const tint_symbol_13, depth2d<float, access::sample> tint_symbol_14, sampler tint_symbol_15, thread tint_array_wrapper_2* const tint_symbol_16) {
|
||||
int shadowIndex = (*(tint_symbol_12)).light[(lightIndex + 1u)];
|
||||
if ((shadowIndex == -1)) {
|
||||
return 1.0f;
|
||||
}
|
||||
shadowIndex = as_type<int>((as_type<uint>(shadowIndex) + as_type<uint>(getCubeFace((pointToLight * -1.0f)))));
|
||||
float4 const viewport = (*(tint_symbol_13)).properties[shadowIndex].viewport;
|
||||
float4 const lightPos = ((*(tint_symbol_13)).properties[shadowIndex].viewProj * float4(worldPos, 1.0f));
|
||||
float3 const shadowPos = float3((((float4(lightPos).xy / lightPos[3]) * float2(0.5f, -0.5f)) + float2(0.5f, 0.5f)), (lightPos[2] / lightPos[3]));
|
||||
float2 const viewportPos = float2((float4(viewport).xy + (float3(shadowPos).xy * float4(viewport).zw)));
|
||||
float2 const texelSize = (1.0f / float2(int2(tint_symbol_14.get_width(0), tint_symbol_14.get_height(0))));
|
||||
float4 const clampRect = float4(float4(viewport).xy, (float4(viewport).xy + float4(viewport).zw));
|
||||
float visibility = 0.0f;
|
||||
for(uint i = 0u; (i < shadowSampleCount); i = (i + 1u)) {
|
||||
visibility = (visibility + tint_symbol_14.sample_compare(tint_symbol_15, clamp((viewportPos + ((*(tint_symbol_16)).arr[i] * texelSize)), float4(clampRect).xy, float4(clampRect).zw), (shadowPos[2] - 0.01f), level(0)));
|
||||
}
|
||||
return (visibility / float(shadowSampleCount));
|
||||
}
|
||||
|
||||
SurfaceInfo GetSurfaceInfo(VertexOutput input, texture2d<float, access::sample> tint_symbol_17, sampler tint_symbol_18, texture2d<float, access::sample> tint_symbol_19, sampler tint_symbol_20, const constant Material* const tint_symbol_21, texture2d<float, access::sample> tint_symbol_22, sampler tint_symbol_23, texture2d<float, access::sample> tint_symbol_24, sampler tint_symbol_25, texture2d<float, access::sample> tint_symbol_26, sampler tint_symbol_27) {
|
||||
SurfaceInfo surface = {};
|
||||
surface.v = normalize(input.view);
|
||||
float3x3 const tbn = float3x3(input.tangent, input.bitangent, input.normal);
|
||||
float3 const normalMap = float4(tint_symbol_17.sample(tint_symbol_18, input.texcoord)).rgb;
|
||||
surface.normal = normalize((tbn * ((2.0f * normalMap) - float3(1.0f))));
|
||||
float4 const baseColorMap = tint_symbol_19.sample(tint_symbol_20, input.texcoord);
|
||||
surface.baseColor = ((input.color * (*(tint_symbol_21)).baseColorFactor) * baseColorMap);
|
||||
if ((surface.baseColor[3] < (*(tint_symbol_21)).alphaCutoff)) {
|
||||
discard_fragment();
|
||||
}
|
||||
surface.albedo = float4(surface.baseColor).rgb;
|
||||
float4 const metallicRoughnessMap = tint_symbol_22.sample(tint_symbol_23, input.texcoord);
|
||||
surface.metallic = ((*(tint_symbol_21)).metallicRoughnessFactor[0] * metallicRoughnessMap[2]);
|
||||
surface.roughness = ((*(tint_symbol_21)).metallicRoughnessFactor[1] * metallicRoughnessMap[1]);
|
||||
float3 const dielectricSpec = float3(0.039999999f);
|
||||
surface.f0 = mix(dielectricSpec, surface.albedo, float3(surface.metallic));
|
||||
float4 const occlusionMap = tint_symbol_24.sample(tint_symbol_25, input.texcoord);
|
||||
surface.ao = ((*(tint_symbol_21)).occlusionStrength * occlusionMap[0]);
|
||||
float4 const emissiveMap = tint_symbol_26.sample(tint_symbol_27, input.texcoord);
|
||||
surface.emissive = ((*(tint_symbol_21)).emissiveFactor * float4(emissiveMap).rgb);
|
||||
if ((input.instanceColor[3] == 0.0f)) {
|
||||
surface.albedo = (surface.albedo + float4(input.instanceColor).rgb);
|
||||
} else {
|
||||
surface.albedo = (surface.albedo * float4(input.instanceColor).rgb);
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
|
||||
float3 FresnelSchlick(float cosTheta, float3 F0) {
|
||||
return (F0 + ((float3(1.0f) - F0) * pow((1.0f - cosTheta), 5.0f)));
|
||||
}
|
||||
|
||||
float DistributionGGX(float3 N, float3 H, float roughness) {
|
||||
float const a_1 = (roughness * roughness);
|
||||
float const a2 = (a_1 * a_1);
|
||||
float const NdotH = fmax(dot(N, H), 0.0f);
|
||||
float const NdotH2 = (NdotH * NdotH);
|
||||
float const num = a2;
|
||||
float const denom = ((NdotH2 * (a2 - 1.0f)) + 1.0f);
|
||||
return (num / ((PI * denom) * denom));
|
||||
}
|
||||
|
||||
float GeometrySchlickGGX(float NdotV, float roughness) {
|
||||
float const r_1 = (roughness + 1.0f);
|
||||
float const k = ((r_1 * r_1) / 8.0f);
|
||||
float const num = NdotV;
|
||||
float const denom = ((NdotV * (1.0f - k)) + k);
|
||||
return (num / denom);
|
||||
}
|
||||
|
||||
float GeometrySmith(float3 N, float3 V, float3 L, float roughness) {
|
||||
float const NdotV = fmax(dot(N, V), 0.0f);
|
||||
float const NdotL = fmax(dot(N, L), 0.0f);
|
||||
float const ggx2 = GeometrySchlickGGX(NdotV, roughness);
|
||||
float const ggx1 = GeometrySchlickGGX(NdotL, roughness);
|
||||
return (ggx1 * ggx2);
|
||||
}
|
||||
|
||||
float lightAttenuation(PuctualLight light) {
|
||||
if ((light.lightType == LightType_Directional)) {
|
||||
return 1.0f;
|
||||
}
|
||||
float const distance = length(light.pointToLight);
|
||||
if ((light.range <= 0.0f)) {
|
||||
return (1.0f / pow(distance, 2.0f));
|
||||
}
|
||||
return (clamp((1.0f - pow((distance / light.range), 4.0f)), 0.0f, 1.0f) / pow(distance, 2.0f));
|
||||
}
|
||||
|
||||
float3 lightRadiance(PuctualLight light, SurfaceInfo surface) {
|
||||
float3 const L = normalize(light.pointToLight);
|
||||
float3 const H = normalize((surface.v + L));
|
||||
float const NDF = DistributionGGX(surface.normal, H, surface.roughness);
|
||||
float const G = GeometrySmith(surface.normal, surface.v, L, surface.roughness);
|
||||
float3 const F = FresnelSchlick(fmax(dot(H, surface.v), 0.0f), surface.f0);
|
||||
float3 const kD = ((float3(1.0f) - F) * (1.0f - surface.metallic));
|
||||
float const NdotL = fmax(dot(surface.normal, L), 0.0f);
|
||||
float3 const numerator = ((NDF * G) * F);
|
||||
float const denominator = fmax(((4.0f * fmax(dot(surface.normal, surface.v), 0.0f)) * NdotL), 0.001f);
|
||||
float3 const specular = (numerator / float3(denominator));
|
||||
float3 const radiance = ((light.color * light.intensity) * lightAttenuation(light));
|
||||
return (((((kD * surface.albedo) / float3(PI)) + specular) * radiance) * NdotL);
|
||||
}
|
||||
|
||||
FragmentOutput fragmentMain_inner(VertexOutput input, texture2d<float, access::sample> tint_symbol_28, sampler tint_symbol_29, texture2d<float, access::sample> tint_symbol_30, sampler tint_symbol_31, const constant Material* const tint_symbol_32, texture2d<float, access::sample> tint_symbol_33, sampler tint_symbol_34, texture2d<float, access::sample> tint_symbol_35, sampler tint_symbol_36, texture2d<float, access::sample> tint_symbol_37, sampler tint_symbol_38, const device GlobalLights* const tint_symbol_39, const device LightShadowTable* const tint_symbol_40, const device LightShadows* const tint_symbol_41, depth2d<float, access::sample> tint_symbol_42, sampler tint_symbol_43, thread tint_array_wrapper_2* const tint_symbol_44, const constant Camera* const tint_symbol_45, const device ClusterLightGroup* const tint_symbol_46, texture2d<float, access::sample> tint_symbol_47, sampler tint_symbol_48) {
|
||||
SurfaceInfo const surface = GetSurfaceInfo(input, tint_symbol_28, tint_symbol_29, tint_symbol_30, tint_symbol_31, tint_symbol_32, tint_symbol_33, tint_symbol_34, tint_symbol_35, tint_symbol_36, tint_symbol_37, tint_symbol_38);
|
||||
float3 Lo = float3(0.0f, 0.0f, 0.0f);
|
||||
if (((*(tint_symbol_39)).dirIntensity > 0.0f)) {
|
||||
PuctualLight light = {};
|
||||
light.lightType = LightType_Directional;
|
||||
light.pointToLight = (*(tint_symbol_39)).dirDirection;
|
||||
light.color = (*(tint_symbol_39)).dirColor;
|
||||
light.intensity = (*(tint_symbol_39)).dirIntensity;
|
||||
float const lightVis = dirLightVisibility(input.worldPos, tint_symbol_40, tint_symbol_41, tint_symbol_42, tint_symbol_43, tint_symbol_44);
|
||||
Lo = (Lo + (lightRadiance(light, surface) * lightVis));
|
||||
}
|
||||
uint const clusterIndex = getClusterIndex(input.position, tint_symbol_45);
|
||||
uint const lightOffset = (*(tint_symbol_46)).lights.arr[clusterIndex].offset;
|
||||
uint const lightCount = (*(tint_symbol_46)).lights.arr[clusterIndex].count;
|
||||
for(uint lightIndex = 0u; (lightIndex < lightCount); lightIndex = (lightIndex + 1u)) {
|
||||
uint const i = (*(tint_symbol_46)).indices.arr[(lightOffset + lightIndex)];
|
||||
PuctualLight light = {};
|
||||
light.lightType = LightType_Point;
|
||||
light.pointToLight = (float3((*(tint_symbol_39)).lights[i].position).xyz - input.worldPos);
|
||||
light.range = (*(tint_symbol_39)).lights[i].range;
|
||||
light.color = (*(tint_symbol_39)).lights[i].color;
|
||||
light.intensity = (*(tint_symbol_39)).lights[i].intensity;
|
||||
float const lightVis = pointLightVisibility(i, input.worldPos, light.pointToLight, tint_symbol_40, tint_symbol_41, tint_symbol_42, tint_symbol_43, tint_symbol_44);
|
||||
Lo = (Lo + (lightRadiance(light, surface) * lightVis));
|
||||
}
|
||||
float2 const ssaoCoord = (float4(input.position).xy / float2(int2(int2(tint_symbol_47.get_width(), tint_symbol_47.get_height())).xy));
|
||||
float const ssaoFactor = tint_symbol_47.sample(tint_symbol_48, ssaoCoord)[0];
|
||||
float3 const ambient = ((((*(tint_symbol_39)).ambient * surface.albedo) * surface.ao) * ssaoFactor);
|
||||
float3 const color = linearTosRGB(((Lo + ambient) + surface.emissive));
|
||||
FragmentOutput out = {};
|
||||
out.color = float4(color, surface.baseColor[3]);
|
||||
out.emissive = float4(surface.emissive, surface.baseColor[3]);
|
||||
return out;
|
||||
}
|
||||
|
||||
fragment tint_symbol_2 fragmentMain(texture2d<float, access::sample> tint_symbol_49 [[texture(0)]], sampler tint_symbol_50 [[sampler(0)]], texture2d<float, access::sample> tint_symbol_51 [[texture(1)]], sampler tint_symbol_52 [[sampler(1)]], const constant Material* tint_symbol_53 [[buffer(0)]], texture2d<float, access::sample> tint_symbol_54 [[texture(2)]], sampler tint_symbol_55 [[sampler(2)]], texture2d<float, access::sample> tint_symbol_56 [[texture(3)]], sampler tint_symbol_57 [[sampler(3)]], texture2d<float, access::sample> tint_symbol_58 [[texture(4)]], sampler tint_symbol_59 [[sampler(4)]], const device GlobalLights* tint_symbol_60 [[buffer(2)]], const device LightShadowTable* tint_symbol_61 [[buffer(3)]], const device LightShadows* tint_symbol_62 [[buffer(4)]], depth2d<float, access::sample> tint_symbol_63 [[texture(6)]], sampler tint_symbol_64 [[sampler(6)]], const constant Camera* tint_symbol_66 [[buffer(1)]], const device ClusterLightGroup* tint_symbol_67 [[buffer(5)]], texture2d<float, access::sample> tint_symbol_68 [[texture(5)]], sampler tint_symbol_69 [[sampler(5)]], float4 position [[position]], tint_symbol_1 tint_symbol [[stage_in]]) {
|
||||
thread tint_array_wrapper_2 tint_symbol_65 = {.arr={float2(-1.5f, -1.5f), float2(-1.5f, -0.5f), float2(-1.5f, 0.5f), float2(-1.5f, 1.5f), float2(-0.5f, -1.5f), float2(-0.5f, -0.5f), float2(-0.5f, 0.5f), float2(-0.5f, 1.5f), float2(0.5f, -1.5f), float2(0.5f, -0.5f), float2(0.5f, 0.5f), float2(0.5f, 1.5f), float2(1.5f, -1.5f), float2(1.5f, -0.5f), float2(1.5f, 0.5f), float2(1.5f, 1.5f)}};
|
||||
VertexOutput const tint_symbol_3 = {.position=position, .worldPos=tint_symbol.worldPos, .view=tint_symbol.view, .texcoord=tint_symbol.texcoord, .texcoord2=tint_symbol.texcoord2, .color=tint_symbol.color, .instanceColor=tint_symbol.instanceColor, .normal=tint_symbol.normal, .tangent=tint_symbol.tangent, .bitangent=tint_symbol.bitangent};
|
||||
FragmentOutput const inner_result = fragmentMain_inner(tint_symbol_3, tint_symbol_49, tint_symbol_50, tint_symbol_51, tint_symbol_52, tint_symbol_53, tint_symbol_54, tint_symbol_55, tint_symbol_56, tint_symbol_57, tint_symbol_58, tint_symbol_59, tint_symbol_60, tint_symbol_61, tint_symbol_62, tint_symbol_63, tint_symbol_64, &(tint_symbol_65), tint_symbol_66, tint_symbol_67, tint_symbol_68, tint_symbol_69);
|
||||
tint_symbol_2 wrapper_result = {};
|
||||
wrapper_result.color = inner_result.color;
|
||||
wrapper_result.emissive = inner_result.emissive;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -1,372 +0,0 @@
|
|||
benchmark/skinned-shadowed-pbr-fragment.wgsl:51:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
|
||||
lights : @stride(32) array<Light>;
|
||||
^^^^^^
|
||||
|
||||
let GAMMA = 2.200000048;
|
||||
|
||||
fn linearTosRGB(linear : vec3<f32>) -> vec3<f32> {
|
||||
let INV_GAMMA = (1.0 / GAMMA);
|
||||
return pow(linear, vec3(INV_GAMMA));
|
||||
}
|
||||
|
||||
fn sRGBToLinear(srgb : vec3<f32>) -> vec3<f32> {
|
||||
return pow(srgb, vec3(GAMMA));
|
||||
}
|
||||
|
||||
struct Camera {
|
||||
projection : mat4x4<f32>;
|
||||
inverseProjection : mat4x4<f32>;
|
||||
view : mat4x4<f32>;
|
||||
position : vec3<f32>;
|
||||
time : f32;
|
||||
outputSize : vec2<f32>;
|
||||
zNear : f32;
|
||||
zFar : f32;
|
||||
}
|
||||
|
||||
@binding(0) @group(0) var<uniform> camera : Camera;
|
||||
|
||||
struct ClusterLights {
|
||||
offset : u32;
|
||||
count : u32;
|
||||
}
|
||||
|
||||
struct ClusterLightGroup {
|
||||
offset : u32;
|
||||
lights : array<ClusterLights, 27648>;
|
||||
indices : array<u32, 1769472>;
|
||||
}
|
||||
|
||||
@binding(1) @group(0) var<storage, read> clusterLights : ClusterLightGroup;
|
||||
|
||||
struct Light {
|
||||
position : vec3<f32>;
|
||||
range : f32;
|
||||
color : vec3<f32>;
|
||||
intensity : f32;
|
||||
}
|
||||
|
||||
struct GlobalLights {
|
||||
ambient : vec3<f32>;
|
||||
dirColor : vec3<f32>;
|
||||
dirIntensity : f32;
|
||||
dirDirection : vec3<f32>;
|
||||
lightCount : u32;
|
||||
lights : @stride(32) array<Light>;
|
||||
}
|
||||
|
||||
@binding(2) @group(0) var<storage, read> globalLights : GlobalLights;
|
||||
|
||||
let tileCount = vec3(32u, 18u, 48u);
|
||||
|
||||
fn linearDepth(depthSample : f32) -> f32 {
|
||||
return ((camera.zFar * camera.zNear) / fma(depthSample, (camera.zNear - camera.zFar), camera.zFar));
|
||||
}
|
||||
|
||||
fn getTile(fragCoord : vec4<f32>) -> vec3<u32> {
|
||||
let sliceScale = (f32(tileCount.z) / log2((camera.zFar / camera.zNear)));
|
||||
let sliceBias = -(((f32(tileCount.z) * log2(camera.zNear)) / log2((camera.zFar / camera.zNear))));
|
||||
let zTile = u32(max(((log2(linearDepth(fragCoord.z)) * sliceScale) + sliceBias), 0.0));
|
||||
return vec3(u32((fragCoord.x / (camera.outputSize.x / f32(tileCount.x)))), u32((fragCoord.y / (camera.outputSize.y / f32(tileCount.y)))), zTile);
|
||||
}
|
||||
|
||||
fn getClusterIndex(fragCoord : vec4<f32>) -> u32 {
|
||||
let tile = getTile(fragCoord);
|
||||
return ((tile.x + (tile.y * tileCount.x)) + ((tile.z * tileCount.x) * tileCount.y));
|
||||
}
|
||||
|
||||
@binding(3) @group(0) var defaultSampler : sampler;
|
||||
|
||||
@binding(4) @group(0) var shadowTexture : texture_depth_2d;
|
||||
|
||||
@binding(5) @group(0) var shadowSampler : sampler_comparison;
|
||||
|
||||
struct LightShadowTable {
|
||||
light : array<i32>;
|
||||
}
|
||||
|
||||
@binding(6) @group(0) var<storage, read> lightShadowTable : LightShadowTable;
|
||||
|
||||
var<private> shadowSampleOffsets : array<vec2<f32>, 16> = array<vec2<f32>, 16>(vec2(-1.5, -1.5), vec2(-1.5, -0.5), vec2(-1.5, 0.5), vec2(-1.5, 1.5), vec2(-0.5, -1.5), vec2(-0.5, -0.5), vec2(-0.5, 0.5), vec2(-0.5, 1.5), vec2(0.5, -1.5), vec2(0.5, -0.5), vec2(0.5, 0.5), vec2(0.5, 1.5), vec2(1.5, -1.5), vec2(1.5, -0.5), vec2(1.5, 0.5), vec2(1.5, 1.5));
|
||||
|
||||
let shadowSampleCount = 16u;
|
||||
|
||||
struct ShadowProperties {
|
||||
viewport : vec4<f32>;
|
||||
viewProj : mat4x4<f32>;
|
||||
}
|
||||
|
||||
struct LightShadows {
|
||||
properties : array<ShadowProperties>;
|
||||
}
|
||||
|
||||
@binding(7) @group(0) var<storage, read> shadow : LightShadows;
|
||||
|
||||
fn dirLightVisibility(worldPos : vec3<f32>) -> f32 {
|
||||
let shadowIndex = lightShadowTable.light[0u];
|
||||
if ((shadowIndex == -1)) {
|
||||
return 1.0;
|
||||
}
|
||||
let viewport = shadow.properties[shadowIndex].viewport;
|
||||
let lightPos = (shadow.properties[shadowIndex].viewProj * vec4(worldPos, 1.0));
|
||||
let shadowPos = vec3((((lightPos.xy / lightPos.w) * vec2(0.5, -0.5)) + vec2(0.5, 0.5)), (lightPos.z / lightPos.w));
|
||||
let viewportPos = vec2((viewport.xy + (shadowPos.xy * viewport.zw)));
|
||||
let texelSize = (1.0 / vec2<f32>(textureDimensions(shadowTexture, 0)));
|
||||
let clampRect = vec4((viewport.xy - texelSize), ((viewport.xy + viewport.zw) + texelSize));
|
||||
var visibility = 0.0;
|
||||
for(var i = 0u; (i < shadowSampleCount); i = (i + 1u)) {
|
||||
visibility = (visibility + textureSampleCompareLevel(shadowTexture, shadowSampler, clamp((viewportPos + (shadowSampleOffsets[i] * texelSize)), clampRect.xy, clampRect.zw), (shadowPos.z - 0.003)));
|
||||
}
|
||||
return (visibility / f32(shadowSampleCount));
|
||||
}
|
||||
|
||||
fn getCubeFace(v : vec3<f32>) -> i32 {
|
||||
let vAbs = abs(v);
|
||||
if (((vAbs.z >= vAbs.x) && (vAbs.z >= vAbs.y))) {
|
||||
if ((v.z < 0.0)) {
|
||||
return 5;
|
||||
}
|
||||
return 4;
|
||||
}
|
||||
if ((vAbs.y >= vAbs.x)) {
|
||||
if ((v.y < 0.0)) {
|
||||
return 3;
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
if ((v.x < 0.0)) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
fn pointLightVisibility(lightIndex : u32, worldPos : vec3<f32>, pointToLight : vec3<f32>) -> f32 {
|
||||
var shadowIndex = lightShadowTable.light[(lightIndex + 1u)];
|
||||
if ((shadowIndex == -1)) {
|
||||
return 1.0;
|
||||
}
|
||||
shadowIndex = (shadowIndex + getCubeFace((pointToLight * -1.0)));
|
||||
let viewport = shadow.properties[shadowIndex].viewport;
|
||||
let lightPos = (shadow.properties[shadowIndex].viewProj * vec4(worldPos, 1.0));
|
||||
let shadowPos = vec3((((lightPos.xy / lightPos.w) * vec2(0.5, -0.5)) + vec2(0.5, 0.5)), (lightPos.z / lightPos.w));
|
||||
let viewportPos = vec2((viewport.xy + (shadowPos.xy * viewport.zw)));
|
||||
let texelSize = (1.0 / vec2<f32>(textureDimensions(shadowTexture, 0)));
|
||||
let clampRect = vec4(viewport.xy, (viewport.xy + viewport.zw));
|
||||
var visibility = 0.0;
|
||||
for(var i = 0u; (i < shadowSampleCount); i = (i + 1u)) {
|
||||
visibility = (visibility + textureSampleCompareLevel(shadowTexture, shadowSampler, clamp((viewportPos + (shadowSampleOffsets[i] * texelSize)), clampRect.xy, clampRect.zw), (shadowPos.z - 0.01)));
|
||||
}
|
||||
return (visibility / f32(shadowSampleCount));
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position)
|
||||
position : vec4<f32>;
|
||||
@location(0)
|
||||
worldPos : vec3<f32>;
|
||||
@location(1)
|
||||
view : vec3<f32>;
|
||||
@location(2)
|
||||
texcoord : vec2<f32>;
|
||||
@location(3)
|
||||
texcoord2 : vec2<f32>;
|
||||
@location(4)
|
||||
color : vec4<f32>;
|
||||
@location(5)
|
||||
instanceColor : vec4<f32>;
|
||||
@location(6)
|
||||
normal : vec3<f32>;
|
||||
@location(7)
|
||||
tangent : vec3<f32>;
|
||||
@location(8)
|
||||
bitangent : vec3<f32>;
|
||||
}
|
||||
|
||||
struct Material {
|
||||
baseColorFactor : vec4<f32>;
|
||||
emissiveFactor : vec3<f32>;
|
||||
occlusionStrength : f32;
|
||||
metallicRoughnessFactor : vec2<f32>;
|
||||
alphaCutoff : f32;
|
||||
}
|
||||
|
||||
@binding(8) @group(0) var<uniform> material : Material;
|
||||
|
||||
@binding(9) @group(0) var baseColorTexture : texture_2d<f32>;
|
||||
|
||||
@binding(10) @group(0) var baseColorSampler : sampler;
|
||||
|
||||
@binding(11) @group(0) var normalTexture : texture_2d<f32>;
|
||||
|
||||
@binding(12) @group(0) var normalSampler : sampler;
|
||||
|
||||
@binding(13) @group(0) var metallicRoughnessTexture : texture_2d<f32>;
|
||||
|
||||
@binding(14) @group(0) var metallicRoughnessSampler : sampler;
|
||||
|
||||
@binding(15) @group(0) var occlusionTexture : texture_2d<f32>;
|
||||
|
||||
@binding(16) @group(0) var occlusionSampler : sampler;
|
||||
|
||||
@binding(17) @group(0) var emissiveTexture : texture_2d<f32>;
|
||||
|
||||
@binding(18) @group(0) var emissiveSampler : sampler;
|
||||
|
||||
struct SurfaceInfo {
|
||||
baseColor : vec4<f32>;
|
||||
albedo : vec3<f32>;
|
||||
metallic : f32;
|
||||
roughness : f32;
|
||||
normal : vec3<f32>;
|
||||
f0 : vec3<f32>;
|
||||
ao : f32;
|
||||
emissive : vec3<f32>;
|
||||
v : vec3<f32>;
|
||||
}
|
||||
|
||||
fn GetSurfaceInfo(input : VertexOutput) -> SurfaceInfo {
|
||||
var surface : SurfaceInfo;
|
||||
surface.v = normalize(input.view);
|
||||
let tbn = mat3x3(input.tangent, input.bitangent, input.normal);
|
||||
let normalMap = textureSample(normalTexture, normalSampler, input.texcoord).rgb;
|
||||
surface.normal = normalize((tbn * ((2.0 * normalMap) - vec3(1.0))));
|
||||
let baseColorMap = textureSample(baseColorTexture, baseColorSampler, input.texcoord);
|
||||
surface.baseColor = ((input.color * material.baseColorFactor) * baseColorMap);
|
||||
if ((surface.baseColor.a < material.alphaCutoff)) {
|
||||
discard;
|
||||
}
|
||||
surface.albedo = surface.baseColor.rgb;
|
||||
let metallicRoughnessMap = textureSample(metallicRoughnessTexture, metallicRoughnessSampler, input.texcoord);
|
||||
surface.metallic = (material.metallicRoughnessFactor.x * metallicRoughnessMap.b);
|
||||
surface.roughness = (material.metallicRoughnessFactor.y * metallicRoughnessMap.g);
|
||||
let dielectricSpec = vec3(0.039999999);
|
||||
surface.f0 = mix(dielectricSpec, surface.albedo, vec3(surface.metallic));
|
||||
let occlusionMap = textureSample(occlusionTexture, occlusionSampler, input.texcoord);
|
||||
surface.ao = (material.occlusionStrength * occlusionMap.r);
|
||||
let emissiveMap = textureSample(emissiveTexture, emissiveSampler, input.texcoord);
|
||||
surface.emissive = (material.emissiveFactor * emissiveMap.rgb);
|
||||
if ((input.instanceColor.a == 0.0)) {
|
||||
surface.albedo = (surface.albedo + input.instanceColor.rgb);
|
||||
} else {
|
||||
surface.albedo = (surface.albedo * input.instanceColor.rgb);
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
|
||||
let PI = 3.141592741;
|
||||
|
||||
let LightType_Point = 0u;
|
||||
|
||||
let LightType_Spot = 1u;
|
||||
|
||||
let LightType_Directional = 2u;
|
||||
|
||||
struct PuctualLight {
|
||||
lightType : u32;
|
||||
pointToLight : vec3<f32>;
|
||||
range : f32;
|
||||
color : vec3<f32>;
|
||||
intensity : f32;
|
||||
}
|
||||
|
||||
fn FresnelSchlick(cosTheta : f32, F0 : vec3<f32>) -> vec3<f32> {
|
||||
return (F0 + ((vec3(1.0) - F0) * pow((1.0 - cosTheta), 5.0)));
|
||||
}
|
||||
|
||||
fn DistributionGGX(N : vec3<f32>, H : vec3<f32>, roughness : f32) -> f32 {
|
||||
let a = (roughness * roughness);
|
||||
let a2 = (a * a);
|
||||
let NdotH = max(dot(N, H), 0.0);
|
||||
let NdotH2 = (NdotH * NdotH);
|
||||
let num = a2;
|
||||
let denom = ((NdotH2 * (a2 - 1.0)) + 1.0);
|
||||
return (num / ((PI * denom) * denom));
|
||||
}
|
||||
|
||||
fn GeometrySchlickGGX(NdotV : f32, roughness : f32) -> f32 {
|
||||
let r = (roughness + 1.0);
|
||||
let k = ((r * r) / 8.0);
|
||||
let num = NdotV;
|
||||
let denom = ((NdotV * (1.0 - k)) + k);
|
||||
return (num / denom);
|
||||
}
|
||||
|
||||
fn GeometrySmith(N : vec3<f32>, V : vec3<f32>, L : vec3<f32>, roughness : f32) -> f32 {
|
||||
let NdotV = max(dot(N, V), 0.0);
|
||||
let NdotL = max(dot(N, L), 0.0);
|
||||
let ggx2 = GeometrySchlickGGX(NdotV, roughness);
|
||||
let ggx1 = GeometrySchlickGGX(NdotL, roughness);
|
||||
return (ggx1 * ggx2);
|
||||
}
|
||||
|
||||
fn lightAttenuation(light : PuctualLight) -> f32 {
|
||||
if ((light.lightType == LightType_Directional)) {
|
||||
return 1.0;
|
||||
}
|
||||
let distance = length(light.pointToLight);
|
||||
if ((light.range <= 0.0)) {
|
||||
return (1.0 / pow(distance, 2.0));
|
||||
}
|
||||
return (clamp((1.0 - pow((distance / light.range), 4.0)), 0.0, 1.0) / pow(distance, 2.0));
|
||||
}
|
||||
|
||||
fn lightRadiance(light : PuctualLight, surface : SurfaceInfo) -> vec3<f32> {
|
||||
let L = normalize(light.pointToLight);
|
||||
let H = normalize((surface.v + L));
|
||||
let NDF = DistributionGGX(surface.normal, H, surface.roughness);
|
||||
let G = GeometrySmith(surface.normal, surface.v, L, surface.roughness);
|
||||
let F = FresnelSchlick(max(dot(H, surface.v), 0.0), surface.f0);
|
||||
let kD = ((vec3(1.0) - F) * (1.0 - surface.metallic));
|
||||
let NdotL = max(dot(surface.normal, L), 0.0);
|
||||
let numerator = ((NDF * G) * F);
|
||||
let denominator = max(((4.0 * max(dot(surface.normal, surface.v), 0.0)) * NdotL), 0.001);
|
||||
let specular = (numerator / vec3(denominator));
|
||||
let radiance = ((light.color * light.intensity) * lightAttenuation(light));
|
||||
return (((((kD * surface.albedo) / vec3(PI)) + specular) * radiance) * NdotL);
|
||||
}
|
||||
|
||||
@binding(19) @group(0) var ssaoTexture : texture_2d<f32>;
|
||||
|
||||
struct FragmentOutput {
|
||||
@location(0)
|
||||
color : vec4<f32>;
|
||||
@location(1)
|
||||
emissive : vec4<f32>;
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn fragmentMain(input : VertexOutput) -> FragmentOutput {
|
||||
let surface = GetSurfaceInfo(input);
|
||||
var Lo = vec3(0.0, 0.0, 0.0);
|
||||
if ((globalLights.dirIntensity > 0.0)) {
|
||||
var light : PuctualLight;
|
||||
light.lightType = LightType_Directional;
|
||||
light.pointToLight = globalLights.dirDirection;
|
||||
light.color = globalLights.dirColor;
|
||||
light.intensity = globalLights.dirIntensity;
|
||||
let lightVis = dirLightVisibility(input.worldPos);
|
||||
Lo = (Lo + (lightRadiance(light, surface) * lightVis));
|
||||
}
|
||||
let clusterIndex = getClusterIndex(input.position);
|
||||
let lightOffset = clusterLights.lights[clusterIndex].offset;
|
||||
let lightCount = clusterLights.lights[clusterIndex].count;
|
||||
for(var lightIndex = 0u; (lightIndex < lightCount); lightIndex = (lightIndex + 1u)) {
|
||||
let i = clusterLights.indices[(lightOffset + lightIndex)];
|
||||
var light : PuctualLight;
|
||||
light.lightType = LightType_Point;
|
||||
light.pointToLight = (globalLights.lights[i].position.xyz - input.worldPos);
|
||||
light.range = globalLights.lights[i].range;
|
||||
light.color = globalLights.lights[i].color;
|
||||
light.intensity = globalLights.lights[i].intensity;
|
||||
let lightVis = pointLightVisibility(i, input.worldPos, light.pointToLight);
|
||||
Lo = (Lo + (lightRadiance(light, surface) * lightVis));
|
||||
}
|
||||
let ssaoCoord = (input.position.xy / vec2<f32>(textureDimensions(ssaoTexture).xy));
|
||||
let ssaoFactor = textureSample(ssaoTexture, defaultSampler, ssaoCoord).r;
|
||||
let ambient = (((globalLights.ambient * surface.albedo) * surface.ao) * ssaoFactor);
|
||||
let color = linearTosRGB(((Lo + ambient) + surface.emissive));
|
||||
var out : FragmentOutput;
|
||||
out.color = vec4(color, surface.baseColor.a);
|
||||
out.emissive = vec4(surface.emissive, surface.baseColor.a);
|
||||
return out;
|
||||
}
|
|
@ -1,116 +0,0 @@
|
|||
struct VertexInput {
|
||||
float4 position;
|
||||
float3 normal;
|
||||
float4 tangent;
|
||||
float2 texcoord;
|
||||
uint4 joints;
|
||||
float4 weights;
|
||||
float4 instance0;
|
||||
float4 instance1;
|
||||
float4 instance2;
|
||||
float4 instance3;
|
||||
float4 instanceColor;
|
||||
};
|
||||
struct VertexOutput {
|
||||
float4 position;
|
||||
float3 worldPos;
|
||||
float3 view;
|
||||
float2 texcoord;
|
||||
float2 texcoord2;
|
||||
float4 color;
|
||||
float4 instanceColor;
|
||||
float3 normal;
|
||||
float3 tangent;
|
||||
float3 bitangent;
|
||||
};
|
||||
|
||||
cbuffer cbuffer_camera : register(b0, space0) {
|
||||
uint4 camera[14];
|
||||
};
|
||||
|
||||
float4x4 getInstanceMatrix(VertexInput input) {
|
||||
return float4x4(input.instance0, input.instance1, input.instance2, input.instance3);
|
||||
}
|
||||
|
||||
ByteAddressBuffer joint : register(t1, space0);
|
||||
ByteAddressBuffer inverseBind : register(t2, space0);
|
||||
|
||||
float4x4 tint_symbol_3(ByteAddressBuffer buffer, uint offset) {
|
||||
return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u))));
|
||||
}
|
||||
|
||||
float4x4 getSkinMatrix(VertexInput input) {
|
||||
const float4x4 joint0 = mul(tint_symbol_3(inverseBind, (64u * input.joints.x)), tint_symbol_3(joint, (64u * input.joints.x)));
|
||||
const float4x4 joint1 = mul(tint_symbol_3(inverseBind, (64u * input.joints.y)), tint_symbol_3(joint, (64u * input.joints.y)));
|
||||
const float4x4 joint2 = mul(tint_symbol_3(inverseBind, (64u * input.joints.z)), tint_symbol_3(joint, (64u * input.joints.z)));
|
||||
const float4x4 joint3 = mul(tint_symbol_3(inverseBind, (64u * input.joints.w)), tint_symbol_3(joint, (64u * input.joints.w)));
|
||||
const float4x4 skinMatrix = ((((joint0 * input.weights.x) + (joint1 * input.weights.y)) + (joint2 * input.weights.z)) + (joint3 * input.weights.w));
|
||||
return skinMatrix;
|
||||
}
|
||||
|
||||
struct tint_symbol_1 {
|
||||
float4 position : TEXCOORD0;
|
||||
float3 normal : TEXCOORD1;
|
||||
float4 tangent : TEXCOORD2;
|
||||
float2 texcoord : TEXCOORD3;
|
||||
uint4 joints : TEXCOORD6;
|
||||
float4 weights : TEXCOORD7;
|
||||
float4 instance0 : TEXCOORD8;
|
||||
float4 instance1 : TEXCOORD9;
|
||||
float4 instance2 : TEXCOORD10;
|
||||
float4 instance3 : TEXCOORD11;
|
||||
float4 instanceColor : TEXCOORD12;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float3 worldPos : TEXCOORD0;
|
||||
float3 view : TEXCOORD1;
|
||||
float2 texcoord : TEXCOORD2;
|
||||
float2 texcoord2 : TEXCOORD3;
|
||||
float4 color : TEXCOORD4;
|
||||
float4 instanceColor : TEXCOORD5;
|
||||
float3 normal : TEXCOORD6;
|
||||
float3 tangent : TEXCOORD7;
|
||||
float3 bitangent : TEXCOORD8;
|
||||
float4 position : SV_Position;
|
||||
};
|
||||
|
||||
float4x4 tint_symbol_6(uint4 buffer[14], uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_2 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_3 = ((offset + 48u)) / 4;
|
||||
return float4x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]), asfloat(buffer[scalar_offset_3 / 4]));
|
||||
}
|
||||
|
||||
VertexOutput vertexMain_inner(VertexInput input) {
|
||||
VertexOutput output = (VertexOutput)0;
|
||||
const float4x4 modelMatrix = getSkinMatrix(input);
|
||||
output.normal = normalize(mul(float4(input.normal, 0.0f), modelMatrix).xyz);
|
||||
output.tangent = normalize(mul(float4(input.tangent.xyz, 0.0f), modelMatrix).xyz);
|
||||
output.bitangent = (cross(output.normal, output.tangent) * input.tangent.w);
|
||||
output.color = float4((1.0f).xxxx);
|
||||
output.texcoord = input.texcoord;
|
||||
output.instanceColor = input.instanceColor;
|
||||
const float4 modelPos = mul(input.position, modelMatrix);
|
||||
output.worldPos = modelPos.xyz;
|
||||
output.view = (asfloat(camera[12].xyz) - modelPos.xyz);
|
||||
output.position = mul(modelPos, mul(tint_symbol_6(camera, 128u), tint_symbol_6(camera, 0u)));
|
||||
return output;
|
||||
}
|
||||
|
||||
tint_symbol_2 vertexMain(tint_symbol_1 tint_symbol) {
|
||||
const VertexInput tint_symbol_8 = {tint_symbol.position, tint_symbol.normal, tint_symbol.tangent, tint_symbol.texcoord, tint_symbol.joints, tint_symbol.weights, tint_symbol.instance0, tint_symbol.instance1, tint_symbol.instance2, tint_symbol.instance3, tint_symbol.instanceColor};
|
||||
const VertexOutput inner_result = vertexMain_inner(tint_symbol_8);
|
||||
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
|
||||
wrapper_result.position = inner_result.position;
|
||||
wrapper_result.worldPos = inner_result.worldPos;
|
||||
wrapper_result.view = inner_result.view;
|
||||
wrapper_result.texcoord = inner_result.texcoord;
|
||||
wrapper_result.texcoord2 = inner_result.texcoord2;
|
||||
wrapper_result.color = inner_result.color;
|
||||
wrapper_result.instanceColor = inner_result.instanceColor;
|
||||
wrapper_result.normal = inner_result.normal;
|
||||
wrapper_result.tangent = inner_result.tangent;
|
||||
wrapper_result.bitangent = inner_result.bitangent;
|
||||
return wrapper_result;
|
||||
}
|
|
@ -1,124 +0,0 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
|
||||
return lhs * vec<T, N>(rhs);
|
||||
}
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
|
||||
return vec<T, M>(lhs) * rhs;
|
||||
}
|
||||
|
||||
struct VertexInput {
|
||||
float4 position;
|
||||
float3 normal;
|
||||
float4 tangent;
|
||||
float2 texcoord;
|
||||
uint4 joints;
|
||||
float4 weights;
|
||||
float4 instance0;
|
||||
float4 instance1;
|
||||
float4 instance2;
|
||||
float4 instance3;
|
||||
float4 instanceColor;
|
||||
};
|
||||
struct VertexOutput {
|
||||
float4 position;
|
||||
float3 worldPos;
|
||||
float3 view;
|
||||
float2 texcoord;
|
||||
float2 texcoord2;
|
||||
float4 color;
|
||||
float4 instanceColor;
|
||||
float3 normal;
|
||||
float3 tangent;
|
||||
float3 bitangent;
|
||||
};
|
||||
struct Camera {
|
||||
/* 0x0000 */ float4x4 projection;
|
||||
/* 0x0040 */ float4x4 inverseProjection;
|
||||
/* 0x0080 */ float4x4 view;
|
||||
/* 0x00c0 */ packed_float3 position;
|
||||
/* 0x00cc */ float time;
|
||||
/* 0x00d0 */ float2 outputSize;
|
||||
/* 0x00d8 */ float zNear;
|
||||
/* 0x00dc */ float zFar;
|
||||
};
|
||||
struct Joints {
|
||||
/* 0x0000 */ float4x4 matrices[1];
|
||||
};
|
||||
struct tint_symbol_1 {
|
||||
float4 position [[attribute(0)]];
|
||||
float3 normal [[attribute(1)]];
|
||||
float4 tangent [[attribute(2)]];
|
||||
float2 texcoord [[attribute(3)]];
|
||||
uint4 joints [[attribute(6)]];
|
||||
float4 weights [[attribute(7)]];
|
||||
float4 instance0 [[attribute(8)]];
|
||||
float4 instance1 [[attribute(9)]];
|
||||
float4 instance2 [[attribute(10)]];
|
||||
float4 instance3 [[attribute(11)]];
|
||||
float4 instanceColor [[attribute(12)]];
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float3 worldPos [[user(locn0)]];
|
||||
float3 view [[user(locn1)]];
|
||||
float2 texcoord [[user(locn2)]];
|
||||
float2 texcoord2 [[user(locn3)]];
|
||||
float4 color [[user(locn4)]];
|
||||
float4 instanceColor [[user(locn5)]];
|
||||
float3 normal [[user(locn6)]];
|
||||
float3 tangent [[user(locn7)]];
|
||||
float3 bitangent [[user(locn8)]];
|
||||
float4 position [[position]];
|
||||
};
|
||||
|
||||
float4x4 getInstanceMatrix(VertexInput input) {
|
||||
return float4x4(input.instance0, input.instance1, input.instance2, input.instance3);
|
||||
}
|
||||
|
||||
float4x4 getSkinMatrix(VertexInput input, const device Joints* const tint_symbol_4, const device Joints* const tint_symbol_5) {
|
||||
float4x4 const joint0 = ((*(tint_symbol_4)).matrices[input.joints[0]] * (*(tint_symbol_5)).matrices[input.joints[0]]);
|
||||
float4x4 const joint1 = ((*(tint_symbol_4)).matrices[input.joints[1]] * (*(tint_symbol_5)).matrices[input.joints[1]]);
|
||||
float4x4 const joint2 = ((*(tint_symbol_4)).matrices[input.joints[2]] * (*(tint_symbol_5)).matrices[input.joints[2]]);
|
||||
float4x4 const joint3 = ((*(tint_symbol_4)).matrices[input.joints[3]] * (*(tint_symbol_5)).matrices[input.joints[3]]);
|
||||
float4x4 const skinMatrix = ((((joint0 * input.weights[0]) + (joint1 * input.weights[1])) + (joint2 * input.weights[2])) + (joint3 * input.weights[3]));
|
||||
return skinMatrix;
|
||||
}
|
||||
|
||||
VertexOutput vertexMain_inner(VertexInput input, const device Joints* const tint_symbol_6, const device Joints* const tint_symbol_7, const constant Camera* const tint_symbol_8) {
|
||||
VertexOutput output = {};
|
||||
float4x4 const modelMatrix = getSkinMatrix(input, tint_symbol_6, tint_symbol_7);
|
||||
output.normal = normalize(float4(((modelMatrix * float4(input.normal, 0.0f)))).xyz);
|
||||
output.tangent = normalize(float4(((modelMatrix * float4(float4(input.tangent).xyz, 0.0f)))).xyz);
|
||||
output.bitangent = (cross(output.normal, output.tangent) * input.tangent[3]);
|
||||
output.color = float4(1.0f);
|
||||
output.texcoord = input.texcoord;
|
||||
output.instanceColor = input.instanceColor;
|
||||
float4 const modelPos = (modelMatrix * input.position);
|
||||
output.worldPos = float4(modelPos).xyz;
|
||||
output.view = ((*(tint_symbol_8)).position - float4(modelPos).xyz);
|
||||
output.position = (((*(tint_symbol_8)).projection * (*(tint_symbol_8)).view) * modelPos);
|
||||
return output;
|
||||
}
|
||||
|
||||
vertex tint_symbol_2 vertexMain(const device Joints* tint_symbol_9 [[buffer(1)]], const device Joints* tint_symbol_10 [[buffer(2)]], const constant Camera* tint_symbol_11 [[buffer(0)]], tint_symbol_1 tint_symbol [[stage_in]]) {
|
||||
VertexInput const tint_symbol_3 = {.position=tint_symbol.position, .normal=tint_symbol.normal, .tangent=tint_symbol.tangent, .texcoord=tint_symbol.texcoord, .joints=tint_symbol.joints, .weights=tint_symbol.weights, .instance0=tint_symbol.instance0, .instance1=tint_symbol.instance1, .instance2=tint_symbol.instance2, .instance3=tint_symbol.instance3, .instanceColor=tint_symbol.instanceColor};
|
||||
VertexOutput const inner_result = vertexMain_inner(tint_symbol_3, tint_symbol_9, tint_symbol_10, tint_symbol_11);
|
||||
tint_symbol_2 wrapper_result = {};
|
||||
wrapper_result.position = inner_result.position;
|
||||
wrapper_result.worldPos = inner_result.worldPos;
|
||||
wrapper_result.view = inner_result.view;
|
||||
wrapper_result.texcoord = inner_result.texcoord;
|
||||
wrapper_result.texcoord2 = inner_result.texcoord2;
|
||||
wrapper_result.color = inner_result.color;
|
||||
wrapper_result.instanceColor = inner_result.instanceColor;
|
||||
wrapper_result.normal = inner_result.normal;
|
||||
wrapper_result.tangent = inner_result.tangent;
|
||||
wrapper_result.bitangent = inner_result.bitangent;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
|
@ -1,429 +0,0 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 258
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%168 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertexMain "vertexMain" %position_1 %normal_1 %tangent_1 %texcoord_1 %joints_1 %weights_1 %instance0_1 %instance1_1 %instance2_1 %instance3_1 %instanceColor_1 %position_2 %worldPos_1 %view_1 %texcoord_2 %texcoord2_1 %color_1 %instanceColor_2 %normal_2 %tangent_2 %bitangent_1 %vertex_point_size
|
||||
OpName %position_1 "position_1"
|
||||
OpName %normal_1 "normal_1"
|
||||
OpName %tangent_1 "tangent_1"
|
||||
OpName %texcoord_1 "texcoord_1"
|
||||
OpName %joints_1 "joints_1"
|
||||
OpName %weights_1 "weights_1"
|
||||
OpName %instance0_1 "instance0_1"
|
||||
OpName %instance1_1 "instance1_1"
|
||||
OpName %instance2_1 "instance2_1"
|
||||
OpName %instance3_1 "instance3_1"
|
||||
OpName %instanceColor_1 "instanceColor_1"
|
||||
OpName %position_2 "position_2"
|
||||
OpName %worldPos_1 "worldPos_1"
|
||||
OpName %view_1 "view_1"
|
||||
OpName %texcoord_2 "texcoord_2"
|
||||
OpName %texcoord2_1 "texcoord2_1"
|
||||
OpName %color_1 "color_1"
|
||||
OpName %instanceColor_2 "instanceColor_2"
|
||||
OpName %normal_2 "normal_2"
|
||||
OpName %tangent_2 "tangent_2"
|
||||
OpName %bitangent_1 "bitangent_1"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %Camera "Camera"
|
||||
OpMemberName %Camera 0 "projection"
|
||||
OpMemberName %Camera 1 "inverseProjection"
|
||||
OpMemberName %Camera 2 "view"
|
||||
OpMemberName %Camera 3 "position"
|
||||
OpMemberName %Camera 4 "time"
|
||||
OpMemberName %Camera 5 "outputSize"
|
||||
OpMemberName %Camera 6 "zNear"
|
||||
OpMemberName %Camera 7 "zFar"
|
||||
OpName %camera "camera"
|
||||
OpName %Joints "Joints"
|
||||
OpMemberName %Joints 0 "matrices"
|
||||
OpName %joint "joint"
|
||||
OpName %inverseBind "inverseBind"
|
||||
OpName %VertexInput "VertexInput"
|
||||
OpMemberName %VertexInput 0 "position"
|
||||
OpMemberName %VertexInput 1 "normal"
|
||||
OpMemberName %VertexInput 2 "tangent"
|
||||
OpMemberName %VertexInput 3 "texcoord"
|
||||
OpMemberName %VertexInput 4 "joints"
|
||||
OpMemberName %VertexInput 5 "weights"
|
||||
OpMemberName %VertexInput 6 "instance0"
|
||||
OpMemberName %VertexInput 7 "instance1"
|
||||
OpMemberName %VertexInput 8 "instance2"
|
||||
OpMemberName %VertexInput 9 "instance3"
|
||||
OpMemberName %VertexInput 10 "instanceColor"
|
||||
OpName %getInstanceMatrix "getInstanceMatrix"
|
||||
OpName %input "input"
|
||||
OpName %getSkinMatrix "getSkinMatrix"
|
||||
OpName %input_0 "input"
|
||||
OpName %VertexOutput "VertexOutput"
|
||||
OpMemberName %VertexOutput 0 "position"
|
||||
OpMemberName %VertexOutput 1 "worldPos"
|
||||
OpMemberName %VertexOutput 2 "view"
|
||||
OpMemberName %VertexOutput 3 "texcoord"
|
||||
OpMemberName %VertexOutput 4 "texcoord2"
|
||||
OpMemberName %VertexOutput 5 "color"
|
||||
OpMemberName %VertexOutput 6 "instanceColor"
|
||||
OpMemberName %VertexOutput 7 "normal"
|
||||
OpMemberName %VertexOutput 8 "tangent"
|
||||
OpMemberName %VertexOutput 9 "bitangent"
|
||||
OpName %vertexMain_inner "vertexMain_inner"
|
||||
OpName %input_1 "input"
|
||||
OpName %output "output"
|
||||
OpName %vertexMain "vertexMain"
|
||||
OpDecorate %position_1 Location 0
|
||||
OpDecorate %normal_1 Location 1
|
||||
OpDecorate %tangent_1 Location 2
|
||||
OpDecorate %texcoord_1 Location 3
|
||||
OpDecorate %joints_1 Location 6
|
||||
OpDecorate %weights_1 Location 7
|
||||
OpDecorate %instance0_1 Location 8
|
||||
OpDecorate %instance1_1 Location 9
|
||||
OpDecorate %instance2_1 Location 10
|
||||
OpDecorate %instance3_1 Location 11
|
||||
OpDecorate %instanceColor_1 Location 12
|
||||
OpDecorate %position_2 BuiltIn Position
|
||||
OpDecorate %worldPos_1 Location 0
|
||||
OpDecorate %view_1 Location 1
|
||||
OpDecorate %texcoord_2 Location 2
|
||||
OpDecorate %texcoord2_1 Location 3
|
||||
OpDecorate %color_1 Location 4
|
||||
OpDecorate %instanceColor_2 Location 5
|
||||
OpDecorate %normal_2 Location 6
|
||||
OpDecorate %tangent_2 Location 7
|
||||
OpDecorate %bitangent_1 Location 8
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpDecorate %Camera Block
|
||||
OpMemberDecorate %Camera 0 Offset 0
|
||||
OpMemberDecorate %Camera 0 ColMajor
|
||||
OpMemberDecorate %Camera 0 MatrixStride 16
|
||||
OpMemberDecorate %Camera 1 Offset 64
|
||||
OpMemberDecorate %Camera 1 ColMajor
|
||||
OpMemberDecorate %Camera 1 MatrixStride 16
|
||||
OpMemberDecorate %Camera 2 Offset 128
|
||||
OpMemberDecorate %Camera 2 ColMajor
|
||||
OpMemberDecorate %Camera 2 MatrixStride 16
|
||||
OpMemberDecorate %Camera 3 Offset 192
|
||||
OpMemberDecorate %Camera 4 Offset 204
|
||||
OpMemberDecorate %Camera 5 Offset 208
|
||||
OpMemberDecorate %Camera 6 Offset 216
|
||||
OpMemberDecorate %Camera 7 Offset 220
|
||||
OpDecorate %camera NonWritable
|
||||
OpDecorate %camera Binding 0
|
||||
OpDecorate %camera DescriptorSet 0
|
||||
OpDecorate %Joints Block
|
||||
OpMemberDecorate %Joints 0 Offset 0
|
||||
OpMemberDecorate %Joints 0 ColMajor
|
||||
OpMemberDecorate %Joints 0 MatrixStride 16
|
||||
OpDecorate %_runtimearr_mat4v4float ArrayStride 64
|
||||
OpDecorate %joint NonWritable
|
||||
OpDecorate %joint Binding 1
|
||||
OpDecorate %joint DescriptorSet 0
|
||||
OpDecorate %inverseBind NonWritable
|
||||
OpDecorate %inverseBind Binding 2
|
||||
OpDecorate %inverseBind DescriptorSet 0
|
||||
OpMemberDecorate %VertexInput 0 Offset 0
|
||||
OpMemberDecorate %VertexInput 1 Offset 16
|
||||
OpMemberDecorate %VertexInput 2 Offset 32
|
||||
OpMemberDecorate %VertexInput 3 Offset 48
|
||||
OpMemberDecorate %VertexInput 4 Offset 64
|
||||
OpMemberDecorate %VertexInput 5 Offset 80
|
||||
OpMemberDecorate %VertexInput 6 Offset 96
|
||||
OpMemberDecorate %VertexInput 7 Offset 112
|
||||
OpMemberDecorate %VertexInput 8 Offset 128
|
||||
OpMemberDecorate %VertexInput 9 Offset 144
|
||||
OpMemberDecorate %VertexInput 10 Offset 160
|
||||
OpMemberDecorate %VertexOutput 0 Offset 0
|
||||
OpMemberDecorate %VertexOutput 1 Offset 16
|
||||
OpMemberDecorate %VertexOutput 2 Offset 32
|
||||
OpMemberDecorate %VertexOutput 3 Offset 48
|
||||
OpMemberDecorate %VertexOutput 4 Offset 56
|
||||
OpMemberDecorate %VertexOutput 5 Offset 64
|
||||
OpMemberDecorate %VertexOutput 6 Offset 80
|
||||
OpMemberDecorate %VertexOutput 7 Offset 96
|
||||
OpMemberDecorate %VertexOutput 8 Offset 112
|
||||
OpMemberDecorate %VertexOutput 9 Offset 128
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
||||
%position_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%v3float = OpTypeVector %float 3
|
||||
%_ptr_Input_v3float = OpTypePointer Input %v3float
|
||||
%normal_1 = OpVariable %_ptr_Input_v3float Input
|
||||
%tangent_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%v2float = OpTypeVector %float 2
|
||||
%_ptr_Input_v2float = OpTypePointer Input %v2float
|
||||
%texcoord_1 = OpVariable %_ptr_Input_v2float Input
|
||||
%uint = OpTypeInt 32 0
|
||||
%v4uint = OpTypeVector %uint 4
|
||||
%_ptr_Input_v4uint = OpTypePointer Input %v4uint
|
||||
%joints_1 = OpVariable %_ptr_Input_v4uint Input
|
||||
%weights_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%instance0_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%instance1_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%instance2_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%instance3_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%instanceColor_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%24 = OpConstantNull %v4float
|
||||
%position_2 = OpVariable %_ptr_Output_v4float Output %24
|
||||
%_ptr_Output_v3float = OpTypePointer Output %v3float
|
||||
%27 = OpConstantNull %v3float
|
||||
%worldPos_1 = OpVariable %_ptr_Output_v3float Output %27
|
||||
%view_1 = OpVariable %_ptr_Output_v3float Output %27
|
||||
%_ptr_Output_v2float = OpTypePointer Output %v2float
|
||||
%31 = OpConstantNull %v2float
|
||||
%texcoord_2 = OpVariable %_ptr_Output_v2float Output %31
|
||||
%texcoord2_1 = OpVariable %_ptr_Output_v2float Output %31
|
||||
%color_1 = OpVariable %_ptr_Output_v4float Output %24
|
||||
%instanceColor_2 = OpVariable %_ptr_Output_v4float Output %24
|
||||
%normal_2 = OpVariable %_ptr_Output_v3float Output %27
|
||||
%tangent_2 = OpVariable %_ptr_Output_v3float Output %27
|
||||
%bitangent_1 = OpVariable %_ptr_Output_v3float Output %27
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%40 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %40
|
||||
%mat4v4float = OpTypeMatrix %v4float 4
|
||||
%Camera = OpTypeStruct %mat4v4float %mat4v4float %mat4v4float %v3float %float %v2float %float %float
|
||||
%_ptr_Uniform_Camera = OpTypePointer Uniform %Camera
|
||||
%camera = OpVariable %_ptr_Uniform_Camera Uniform
|
||||
%_runtimearr_mat4v4float = OpTypeRuntimeArray %mat4v4float
|
||||
%Joints = OpTypeStruct %_runtimearr_mat4v4float
|
||||
%_ptr_StorageBuffer_Joints = OpTypePointer StorageBuffer %Joints
|
||||
%joint = OpVariable %_ptr_StorageBuffer_Joints StorageBuffer
|
||||
%inverseBind = OpVariable %_ptr_StorageBuffer_Joints StorageBuffer
|
||||
%VertexInput = OpTypeStruct %v4float %v3float %v4float %v2float %v4uint %v4float %v4float %v4float %v4float %v4float %v4float
|
||||
%50 = OpTypeFunction %mat4v4float %VertexInput
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_StorageBuffer_mat4v4float = OpTypePointer StorageBuffer %mat4v4float
|
||||
%VertexOutput = OpTypeStruct %v4float %v3float %v3float %v2float %v2float %v4float %v4float %v3float %v3float %v3float
|
||||
%155 = OpTypeFunction %VertexOutput %VertexInput
|
||||
%_ptr_Function_VertexOutput = OpTypePointer Function %VertexOutput
|
||||
%162 = OpConstantNull %VertexOutput
|
||||
%uint_7 = OpConstant %uint 7
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%float_0 = OpConstant %float 0
|
||||
%uint_8 = OpConstant %uint 8
|
||||
%uint_9 = OpConstant %uint 9
|
||||
%uint_5 = OpConstant %uint 5
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%202 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%uint_6 = OpConstant %uint 6
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%uint_2 = OpConstant %uint 2
|
||||
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
|
||||
%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float
|
||||
%void = OpTypeVoid
|
||||
%231 = OpTypeFunction %void
|
||||
%getInstanceMatrix = OpFunction %mat4v4float None %50
|
||||
%input = OpFunctionParameter %VertexInput
|
||||
%54 = OpLabel
|
||||
%55 = OpCompositeExtract %v4float %input 6
|
||||
%56 = OpCompositeExtract %v4float %input 7
|
||||
%57 = OpCompositeExtract %v4float %input 8
|
||||
%58 = OpCompositeExtract %v4float %input 9
|
||||
%59 = OpCompositeConstruct %mat4v4float %55 %56 %57 %58
|
||||
OpReturnValue %59
|
||||
OpFunctionEnd
|
||||
%getSkinMatrix = OpFunction %mat4v4float None %50
|
||||
%input_0 = OpFunctionParameter %VertexInput
|
||||
%62 = OpLabel
|
||||
%64 = OpCompositeExtract %v4uint %input_0 4
|
||||
%65 = OpCompositeExtract %uint %64 0
|
||||
%67 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %joint %uint_0 %65
|
||||
%68 = OpLoad %mat4v4float %67
|
||||
%69 = OpCompositeExtract %v4uint %input_0 4
|
||||
%70 = OpCompositeExtract %uint %69 0
|
||||
%71 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %inverseBind %uint_0 %70
|
||||
%72 = OpLoad %mat4v4float %71
|
||||
%73 = OpMatrixTimesMatrix %mat4v4float %68 %72
|
||||
%74 = OpCompositeExtract %v4uint %input_0 4
|
||||
%75 = OpCompositeExtract %uint %74 1
|
||||
%76 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %joint %uint_0 %75
|
||||
%77 = OpLoad %mat4v4float %76
|
||||
%78 = OpCompositeExtract %v4uint %input_0 4
|
||||
%79 = OpCompositeExtract %uint %78 1
|
||||
%80 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %inverseBind %uint_0 %79
|
||||
%81 = OpLoad %mat4v4float %80
|
||||
%82 = OpMatrixTimesMatrix %mat4v4float %77 %81
|
||||
%83 = OpCompositeExtract %v4uint %input_0 4
|
||||
%84 = OpCompositeExtract %uint %83 2
|
||||
%85 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %joint %uint_0 %84
|
||||
%86 = OpLoad %mat4v4float %85
|
||||
%87 = OpCompositeExtract %v4uint %input_0 4
|
||||
%88 = OpCompositeExtract %uint %87 2
|
||||
%89 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %inverseBind %uint_0 %88
|
||||
%90 = OpLoad %mat4v4float %89
|
||||
%91 = OpMatrixTimesMatrix %mat4v4float %86 %90
|
||||
%92 = OpCompositeExtract %v4uint %input_0 4
|
||||
%93 = OpCompositeExtract %uint %92 3
|
||||
%94 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %joint %uint_0 %93
|
||||
%95 = OpLoad %mat4v4float %94
|
||||
%96 = OpCompositeExtract %v4uint %input_0 4
|
||||
%97 = OpCompositeExtract %uint %96 3
|
||||
%98 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %inverseBind %uint_0 %97
|
||||
%99 = OpLoad %mat4v4float %98
|
||||
%100 = OpMatrixTimesMatrix %mat4v4float %95 %99
|
||||
%101 = OpCompositeExtract %v4float %input_0 5
|
||||
%102 = OpCompositeExtract %float %101 0
|
||||
%103 = OpMatrixTimesScalar %mat4v4float %73 %102
|
||||
%104 = OpCompositeExtract %v4float %input_0 5
|
||||
%105 = OpCompositeExtract %float %104 1
|
||||
%106 = OpMatrixTimesScalar %mat4v4float %82 %105
|
||||
%108 = OpCompositeExtract %v4float %103 0
|
||||
%109 = OpCompositeExtract %v4float %106 0
|
||||
%110 = OpFAdd %v4float %108 %109
|
||||
%111 = OpCompositeExtract %v4float %103 1
|
||||
%112 = OpCompositeExtract %v4float %106 1
|
||||
%113 = OpFAdd %v4float %111 %112
|
||||
%114 = OpCompositeExtract %v4float %103 2
|
||||
%115 = OpCompositeExtract %v4float %106 2
|
||||
%116 = OpFAdd %v4float %114 %115
|
||||
%117 = OpCompositeExtract %v4float %103 3
|
||||
%118 = OpCompositeExtract %v4float %106 3
|
||||
%119 = OpFAdd %v4float %117 %118
|
||||
%120 = OpCompositeConstruct %mat4v4float %110 %113 %116 %119
|
||||
%121 = OpCompositeExtract %v4float %input_0 5
|
||||
%122 = OpCompositeExtract %float %121 2
|
||||
%123 = OpMatrixTimesScalar %mat4v4float %91 %122
|
||||
%125 = OpCompositeExtract %v4float %120 0
|
||||
%126 = OpCompositeExtract %v4float %123 0
|
||||
%127 = OpFAdd %v4float %125 %126
|
||||
%128 = OpCompositeExtract %v4float %120 1
|
||||
%129 = OpCompositeExtract %v4float %123 1
|
||||
%130 = OpFAdd %v4float %128 %129
|
||||
%131 = OpCompositeExtract %v4float %120 2
|
||||
%132 = OpCompositeExtract %v4float %123 2
|
||||
%133 = OpFAdd %v4float %131 %132
|
||||
%134 = OpCompositeExtract %v4float %120 3
|
||||
%135 = OpCompositeExtract %v4float %123 3
|
||||
%136 = OpFAdd %v4float %134 %135
|
||||
%137 = OpCompositeConstruct %mat4v4float %127 %130 %133 %136
|
||||
%138 = OpCompositeExtract %v4float %input_0 5
|
||||
%139 = OpCompositeExtract %float %138 3
|
||||
%140 = OpMatrixTimesScalar %mat4v4float %100 %139
|
||||
%142 = OpCompositeExtract %v4float %137 0
|
||||
%143 = OpCompositeExtract %v4float %140 0
|
||||
%144 = OpFAdd %v4float %142 %143
|
||||
%145 = OpCompositeExtract %v4float %137 1
|
||||
%146 = OpCompositeExtract %v4float %140 1
|
||||
%147 = OpFAdd %v4float %145 %146
|
||||
%148 = OpCompositeExtract %v4float %137 2
|
||||
%149 = OpCompositeExtract %v4float %140 2
|
||||
%150 = OpFAdd %v4float %148 %149
|
||||
%151 = OpCompositeExtract %v4float %137 3
|
||||
%152 = OpCompositeExtract %v4float %140 3
|
||||
%153 = OpFAdd %v4float %151 %152
|
||||
%154 = OpCompositeConstruct %mat4v4float %144 %147 %150 %153
|
||||
OpReturnValue %154
|
||||
OpFunctionEnd
|
||||
%vertexMain_inner = OpFunction %VertexOutput None %155
|
||||
%input_1 = OpFunctionParameter %VertexInput
|
||||
%159 = OpLabel
|
||||
%output = OpVariable %_ptr_Function_VertexOutput Function %162
|
||||
%163 = OpFunctionCall %mat4v4float %getSkinMatrix %input_1
|
||||
%166 = OpAccessChain %_ptr_Function_v3float %output %uint_7
|
||||
%169 = OpCompositeExtract %v3float %input_1 1
|
||||
%170 = OpCompositeExtract %float %169 0
|
||||
%171 = OpCompositeExtract %float %169 1
|
||||
%172 = OpCompositeExtract %float %169 2
|
||||
%174 = OpCompositeConstruct %v4float %170 %171 %172 %float_0
|
||||
%175 = OpMatrixTimesVector %v4float %163 %174
|
||||
%176 = OpVectorShuffle %v3float %175 %175 0 1 2
|
||||
%167 = OpExtInst %v3float %168 Normalize %176
|
||||
OpStore %166 %167
|
||||
%178 = OpAccessChain %_ptr_Function_v3float %output %uint_8
|
||||
%180 = OpCompositeExtract %v4float %input_1 2
|
||||
%181 = OpVectorShuffle %v3float %180 %180 0 1 2
|
||||
%182 = OpCompositeExtract %float %181 0
|
||||
%183 = OpCompositeExtract %float %181 1
|
||||
%184 = OpCompositeExtract %float %181 2
|
||||
%185 = OpCompositeConstruct %v4float %182 %183 %184 %float_0
|
||||
%186 = OpMatrixTimesVector %v4float %163 %185
|
||||
%187 = OpVectorShuffle %v3float %186 %186 0 1 2
|
||||
%179 = OpExtInst %v3float %168 Normalize %187
|
||||
OpStore %178 %179
|
||||
%189 = OpAccessChain %_ptr_Function_v3float %output %uint_9
|
||||
%191 = OpAccessChain %_ptr_Function_v3float %output %uint_7
|
||||
%192 = OpLoad %v3float %191
|
||||
%193 = OpAccessChain %_ptr_Function_v3float %output %uint_8
|
||||
%194 = OpLoad %v3float %193
|
||||
%190 = OpExtInst %v3float %168 Cross %192 %194
|
||||
%195 = OpCompositeExtract %v4float %input_1 2
|
||||
%196 = OpCompositeExtract %float %195 3
|
||||
%197 = OpVectorTimesScalar %v3float %190 %196
|
||||
OpStore %189 %197
|
||||
%200 = OpAccessChain %_ptr_Function_v4float %output %uint_5
|
||||
OpStore %200 %202
|
||||
%205 = OpAccessChain %_ptr_Function_v2float %output %uint_3
|
||||
%206 = OpCompositeExtract %v2float %input_1 3
|
||||
OpStore %205 %206
|
||||
%208 = OpAccessChain %_ptr_Function_v4float %output %uint_6
|
||||
%209 = OpCompositeExtract %v4float %input_1 10
|
||||
OpStore %208 %209
|
||||
%210 = OpCompositeExtract %v4float %input_1 0
|
||||
%211 = OpMatrixTimesVector %v4float %163 %210
|
||||
%213 = OpAccessChain %_ptr_Function_v3float %output %uint_1
|
||||
%214 = OpVectorShuffle %v3float %211 %211 0 1 2
|
||||
OpStore %213 %214
|
||||
%216 = OpAccessChain %_ptr_Function_v3float %output %uint_2
|
||||
%218 = OpAccessChain %_ptr_Uniform_v3float %camera %uint_3
|
||||
%219 = OpLoad %v3float %218
|
||||
%220 = OpVectorShuffle %v3float %211 %211 0 1 2
|
||||
%221 = OpFSub %v3float %219 %220
|
||||
OpStore %216 %221
|
||||
%222 = OpAccessChain %_ptr_Function_v4float %output %uint_0
|
||||
%224 = OpAccessChain %_ptr_Uniform_mat4v4float %camera %uint_0
|
||||
%225 = OpLoad %mat4v4float %224
|
||||
%226 = OpAccessChain %_ptr_Uniform_mat4v4float %camera %uint_2
|
||||
%227 = OpLoad %mat4v4float %226
|
||||
%228 = OpMatrixTimesMatrix %mat4v4float %225 %227
|
||||
%229 = OpMatrixTimesVector %v4float %228 %211
|
||||
OpStore %222 %229
|
||||
%230 = OpLoad %VertexOutput %output
|
||||
OpReturnValue %230
|
||||
OpFunctionEnd
|
||||
%vertexMain = OpFunction %void None %231
|
||||
%234 = OpLabel
|
||||
%236 = OpLoad %v4float %position_1
|
||||
%237 = OpLoad %v3float %normal_1
|
||||
%238 = OpLoad %v4float %tangent_1
|
||||
%239 = OpLoad %v2float %texcoord_1
|
||||
%240 = OpLoad %v4uint %joints_1
|
||||
%241 = OpLoad %v4float %weights_1
|
||||
%242 = OpLoad %v4float %instance0_1
|
||||
%243 = OpLoad %v4float %instance1_1
|
||||
%244 = OpLoad %v4float %instance2_1
|
||||
%245 = OpLoad %v4float %instance3_1
|
||||
%246 = OpLoad %v4float %instanceColor_1
|
||||
%247 = OpCompositeConstruct %VertexInput %236 %237 %238 %239 %240 %241 %242 %243 %244 %245 %246
|
||||
%235 = OpFunctionCall %VertexOutput %vertexMain_inner %247
|
||||
%248 = OpCompositeExtract %v4float %235 0
|
||||
OpStore %position_2 %248
|
||||
%249 = OpCompositeExtract %v3float %235 1
|
||||
OpStore %worldPos_1 %249
|
||||
%250 = OpCompositeExtract %v3float %235 2
|
||||
OpStore %view_1 %250
|
||||
%251 = OpCompositeExtract %v2float %235 3
|
||||
OpStore %texcoord_2 %251
|
||||
%252 = OpCompositeExtract %v2float %235 4
|
||||
OpStore %texcoord2_1 %252
|
||||
%253 = OpCompositeExtract %v4float %235 5
|
||||
OpStore %color_1 %253
|
||||
%254 = OpCompositeExtract %v4float %235 6
|
||||
OpStore %instanceColor_2 %254
|
||||
%255 = OpCompositeExtract %v3float %235 7
|
||||
OpStore %normal_2 %255
|
||||
%256 = OpCompositeExtract %v3float %235 8
|
||||
OpStore %tangent_2 %256
|
||||
%257 = OpCompositeExtract %v3float %235 9
|
||||
OpStore %bitangent_1 %257
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -1,98 +0,0 @@
|
|||
struct VertexInput {
|
||||
@location(0)
|
||||
position : vec4<f32>;
|
||||
@location(1)
|
||||
normal : vec3<f32>;
|
||||
@location(2)
|
||||
tangent : vec4<f32>;
|
||||
@location(3)
|
||||
texcoord : vec2<f32>;
|
||||
@location(6)
|
||||
joints : vec4<u32>;
|
||||
@location(7)
|
||||
weights : vec4<f32>;
|
||||
@location(8)
|
||||
instance0 : vec4<f32>;
|
||||
@location(9)
|
||||
instance1 : vec4<f32>;
|
||||
@location(10)
|
||||
instance2 : vec4<f32>;
|
||||
@location(11)
|
||||
instance3 : vec4<f32>;
|
||||
@location(12)
|
||||
instanceColor : vec4<f32>;
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position)
|
||||
position : vec4<f32>;
|
||||
@location(0)
|
||||
worldPos : vec3<f32>;
|
||||
@location(1)
|
||||
view : vec3<f32>;
|
||||
@location(2)
|
||||
texcoord : vec2<f32>;
|
||||
@location(3)
|
||||
texcoord2 : vec2<f32>;
|
||||
@location(4)
|
||||
color : vec4<f32>;
|
||||
@location(5)
|
||||
instanceColor : vec4<f32>;
|
||||
@location(6)
|
||||
normal : vec3<f32>;
|
||||
@location(7)
|
||||
tangent : vec3<f32>;
|
||||
@location(8)
|
||||
bitangent : vec3<f32>;
|
||||
}
|
||||
|
||||
struct Camera {
|
||||
projection : mat4x4<f32>;
|
||||
inverseProjection : mat4x4<f32>;
|
||||
view : mat4x4<f32>;
|
||||
position : vec3<f32>;
|
||||
time : f32;
|
||||
outputSize : vec2<f32>;
|
||||
zNear : f32;
|
||||
zFar : f32;
|
||||
}
|
||||
|
||||
@binding(0) @group(0) var<uniform> camera : Camera;
|
||||
|
||||
fn getInstanceMatrix(input : VertexInput) -> mat4x4<f32> {
|
||||
return mat4x4(input.instance0, input.instance1, input.instance2, input.instance3);
|
||||
}
|
||||
|
||||
struct Joints {
|
||||
matrices : array<mat4x4<f32>>;
|
||||
}
|
||||
|
||||
@binding(1) @group(0) var<storage, read> joint : Joints;
|
||||
|
||||
@binding(2) @group(0) var<storage, read> inverseBind : Joints;
|
||||
|
||||
fn getSkinMatrix(input : VertexInput) -> mat4x4<f32> {
|
||||
let joint0 = (joint.matrices[input.joints.x] * inverseBind.matrices[input.joints.x]);
|
||||
let joint1 = (joint.matrices[input.joints.y] * inverseBind.matrices[input.joints.y]);
|
||||
let joint2 = (joint.matrices[input.joints.z] * inverseBind.matrices[input.joints.z]);
|
||||
let joint3 = (joint.matrices[input.joints.w] * inverseBind.matrices[input.joints.w]);
|
||||
let skinMatrix = ((((joint0 * input.weights.x) + (joint1 * input.weights.y)) + (joint2 * input.weights.z)) + (joint3 * input.weights.w));
|
||||
return skinMatrix;
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertexMain(input : VertexInput) -> VertexOutput {
|
||||
var output : VertexOutput;
|
||||
let modelMatrix = getSkinMatrix(input);
|
||||
output.normal = normalize(((modelMatrix * vec4(input.normal, 0.0))).xyz);
|
||||
output.tangent = normalize(((modelMatrix * vec4(input.tangent.xyz, 0.0))).xyz);
|
||||
output.bitangent = (cross(output.normal, output.tangent) * input.tangent.w);
|
||||
output.color = vec4(1.0);
|
||||
output.texcoord = input.texcoord;
|
||||
output.instanceColor = input.instanceColor;
|
||||
let modelPos = (modelMatrix * input.position);
|
||||
output.worldPos = modelPos.xyz;
|
||||
output.view = (camera.position - modelPos.xyz);
|
||||
output.position = ((camera.projection * camera.view) * modelPos);
|
||||
return output;
|
||||
}
|
|
@ -52,6 +52,7 @@ const (
|
|||
// These directories contain large corpora of tests for which the generated code
|
||||
// is uninteresting.
|
||||
var dirsWithNoPassExpectations = []string{
|
||||
"/test/benchmark/",
|
||||
"/test/unittest/",
|
||||
"/test/vk-gl-cts/",
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue