test/tint: Fix e2e test generation for vec / mat
Where the intrinsic uses the fixed-dimension form of the types. Change-Id: I1709382f762fe7394bbd88f428f09b15a1a8a643 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108642 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com>
This commit is contained in:
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be35dec1c6
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@ -276,11 +276,11 @@ enable f16;
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{{- else if eq $ty.Target.Name "fa" -}}{{$float_value}}
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{{- else if eq $ty.Target.Name "ia" -}}{{$value}}
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{{- else if eq $ty.Target.Name "bool" -}}true
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{{- else if eq $ty.Target.Name "vec" -}}
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{{- $el := Eval "ArgumentValue" "Type" (ElementType .Type) "Name" "" "TestValue" .TestValue }}
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{{- else if HasPrefix $ty.Target.Name "vec" -}}
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{{- $el := Eval "ArgumentValue" "Type" (ElementType .Type) "TestValue" .TestValue }}
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{{- template "Type" $ty}}({{$el}})
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{{- else if eq $ty.Target.Name "mat" -}}{{template "Type" $ty}}(
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{{- $el := Eval "ArgumentValue" "Type" (ElementType .Type) "Name" "" "TestValue" .TestValue }}
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{{- else if HasPrefix $ty.Target.Name "mat" -}}{{template "Type" $ty}}(
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{{- $el := Eval "ArgumentValue" "Type" (ElementType .Type) "TestValue" .TestValue }}
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{{- range $col := Iterate (index $ty.TemplateArguments 0) }}
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{{- range $row := Iterate (index $ty.TemplateArguments 1) }}
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{{- if or $col $row -}}, {{end}}{{$el}}
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@ -298,11 +298,20 @@ enable f16;
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{{- if IsType .Target -}}
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{{- if DeepestElementType . | IsAbstract -}}
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{{- if eq .Target.Name "vec" -}}vec{{index .TemplateArguments 0}}
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{{- else if eq .Target.Name "vec2" -}}vec2
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{{- else if eq .Target.Name "vec3" -}}vec3
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{{- else if eq .Target.Name "vec4" -}}vec4
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{{- else if eq .Target.Name "mat" -}}mat{{index .TemplateArguments 0}}x{{index .TemplateArguments 1}}
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{{- else if HasPrefix .Target.Name "mat" -}}mat{{.Target.Name}}
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{{- else -}}
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{{- end -}}
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{{- /* note: intrinsics.def has different type definitions for 'vec<N: num, T>',
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'vec2<T>', 'vec3<T>'. Because of this we need to check whether the type
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name is exactly 'vec' and 'mat' and if not, then look for the prefix. */ -}}
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{{- else if eq .Target.Name "vec" -}}vec{{index .TemplateArguments 0}}<{{template "Type" (ElementType .)}}>
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{{- else if eq .Target.Name "mat" -}}mat{{index .TemplateArguments 0}}x{{index .TemplateArguments 1}}<{{template "Type" (ElementType .)}}>
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{{- else if HasPrefix .Target.Name "vec" -}}{{.Target.Name}}<{{template "Type" (ElementType .)}}>
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{{- else if HasPrefix .Target.Name "mat" -}}{{.Target.Name}}<{{template "Type" (ElementType .)}}>
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{{- else -}}{{.Target.Name}}{{template "TemplateArguments" .TemplateArguments}}
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{{- end -}}
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{{- else if IsEnumEntry .Target -}}{{.Target.Name}}
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@ -23,7 +23,7 @@
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// fn cross(vec3<f32>, vec3<f32>) -> vec3<f32>
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fn cross_041cb0() {
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var res: vec3<f32> = cross(vec3<f32>(), vec3<f32>());
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var res: vec3<f32> = cross(vec3<f32>(1.f), vec3<f32>(1.f));
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}
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@vertex
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@ -1,5 +1,5 @@
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void cross_041cb0() {
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float3 res = cross((0.0f).xxx, (0.0f).xxx);
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float3 res = cross((1.0f).xxx, (1.0f).xxx);
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}
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struct tint_symbol {
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@ -1,5 +1,5 @@
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void cross_041cb0() {
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float3 res = cross((0.0f).xxx, (0.0f).xxx);
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float3 res = cross((1.0f).xxx, (1.0f).xxx);
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}
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struct tint_symbol {
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@ -1,7 +1,7 @@
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#version 310 es
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void cross_041cb0() {
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vec3 res = cross(vec3(0.0f), vec3(0.0f));
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vec3 res = cross(vec3(1.0f), vec3(1.0f));
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}
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vec4 vertex_main() {
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@ -21,7 +21,7 @@ void main() {
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precision mediump float;
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void cross_041cb0() {
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vec3 res = cross(vec3(0.0f), vec3(0.0f));
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vec3 res = cross(vec3(1.0f), vec3(1.0f));
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}
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void fragment_main() {
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@ -35,7 +35,7 @@ void main() {
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#version 310 es
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void cross_041cb0() {
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vec3 res = cross(vec3(0.0f), vec3(0.0f));
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vec3 res = cross(vec3(1.0f), vec3(1.0f));
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void cross_041cb0() {
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float3 res = cross(float3(0.0f), float3(0.0f));
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float3 res = cross(float3(1.0f), float3(1.0f));
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}
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struct tint_symbol {
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@ -1,7 +1,7 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 33
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; Bound: 34
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; Schema: 0
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OpCapability Shader
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%15 = OpExtInstImport "GLSL.std.450"
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@ -32,36 +32,37 @@
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%v3float = OpTypeVector %float 3
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%16 = OpConstantNull %v3float
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%_ptr_Function_v3float = OpTypePointer Function %v3float
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%19 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
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%_ptr_Function_v3float = OpTypePointer Function %v3float
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%20 = OpConstantNull %v3float
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%21 = OpTypeFunction %v4float
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%cross_041cb0 = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_v3float Function %16
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%13 = OpExtInst %v3float %15 Cross %16 %16
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%res = OpVariable %_ptr_Function_v3float Function %20
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%13 = OpExtInst %v3float %15 Cross %17 %17
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OpStore %res %13
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %19
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%21 = OpLabel
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%22 = OpFunctionCall %void %cross_041cb0
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%vertex_main_inner = OpFunction %v4float None %21
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%23 = OpLabel
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%24 = OpFunctionCall %void %cross_041cb0
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%24 = OpLabel
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%25 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %25
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%26 = OpLabel
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%27 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %27
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %9
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%28 = OpLabel
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%29 = OpFunctionCall %void %cross_041cb0
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%29 = OpLabel
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%30 = OpFunctionCall %void %cross_041cb0
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %9
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%31 = OpLabel
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%32 = OpFunctionCall %void %cross_041cb0
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%32 = OpLabel
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%33 = OpFunctionCall %void %cross_041cb0
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OpReturn
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OpFunctionEnd
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@ -1,5 +1,5 @@
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fn cross_041cb0() {
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var res : vec3<f32> = cross(vec3<f32>(), vec3<f32>());
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var res : vec3<f32> = cross(vec3<f32>(1.0f), vec3<f32>(1.0f));
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}
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@vertex
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@ -25,7 +25,7 @@ enable f16;
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// fn cross(vec3<f16>, vec3<f16>) -> vec3<f16>
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fn cross_9857cb() {
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var res: vec3<f16> = cross(vec3<f16>(), vec3<f16>());
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var res: vec3<f16> = cross(vec3<f16>(f16()), vec3<f16>(f16()));
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}
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@vertex
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@ -1,7 +1,7 @@
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enable f16;
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fn cross_9857cb() {
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var res : vec3<f16> = cross(vec3<f16>(), vec3<f16>());
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var res : vec3<f16> = cross(vec3<f16>(f16()), vec3<f16>(f16()));
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}
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@vertex
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@ -23,7 +23,7 @@
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// fn pack2x16float(vec2<f32>) -> u32
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fn pack2x16float_0e97b3() {
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var res: u32 = pack2x16float(vec2<f32>());
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var res: u32 = pack2x16float(vec2<f32>(1.f));
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}
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@vertex
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@ -4,7 +4,7 @@ uint tint_pack2x16float(float2 param_0) {
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}
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void pack2x16float_0e97b3() {
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uint res = tint_pack2x16float((0.0f).xx);
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uint res = tint_pack2x16float((1.0f).xx);
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}
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struct tint_symbol {
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@ -4,7 +4,7 @@ uint tint_pack2x16float(float2 param_0) {
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}
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void pack2x16float_0e97b3() {
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uint res = tint_pack2x16float((0.0f).xx);
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uint res = tint_pack2x16float((1.0f).xx);
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}
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struct tint_symbol {
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@ -1,7 +1,7 @@
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#version 310 es
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void pack2x16float_0e97b3() {
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uint res = packHalf2x16(vec2(0.0f));
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uint res = packHalf2x16(vec2(1.0f));
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}
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vec4 vertex_main() {
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@ -21,7 +21,7 @@ void main() {
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precision mediump float;
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void pack2x16float_0e97b3() {
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uint res = packHalf2x16(vec2(0.0f));
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uint res = packHalf2x16(vec2(1.0f));
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}
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void fragment_main() {
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@ -35,7 +35,7 @@ void main() {
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#version 310 es
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void pack2x16float_0e97b3() {
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uint res = packHalf2x16(vec2(0.0f));
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uint res = packHalf2x16(vec2(1.0f));
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void pack2x16float_0e97b3() {
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uint res = as_type<uint>(half2(float2(0.0f)));
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uint res = as_type<uint>(half2(float2(1.0f)));
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}
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struct tint_symbol {
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@ -33,27 +33,27 @@
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%9 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%v2float = OpTypeVector %float 2
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%17 = OpConstantNull %v2float
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%_ptr_Function_uint = OpTypePointer Function %uint
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%20 = OpConstantNull %uint
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%21 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%18 = OpConstantComposite %v2float %float_1 %float_1
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%_ptr_Function_uint = OpTypePointer Function %uint
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%21 = OpConstantNull %uint
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%22 = OpTypeFunction %v4float
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%pack2x16float_0e97b3 = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_uint Function %20
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%13 = OpExtInst %uint %15 PackHalf2x16 %17
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%res = OpVariable %_ptr_Function_uint Function %21
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%13 = OpExtInst %uint %15 PackHalf2x16 %18
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OpStore %res %13
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %21
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%23 = OpLabel
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%24 = OpFunctionCall %void %pack2x16float_0e97b3
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%vertex_main_inner = OpFunction %v4float None %22
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%24 = OpLabel
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%25 = OpFunctionCall %void %pack2x16float_0e97b3
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%26 = OpLabel
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%27 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %27
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%27 = OpLabel
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%28 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %28
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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@ -1,5 +1,5 @@
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fn pack2x16float_0e97b3() {
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var res : u32 = pack2x16float(vec2<f32>());
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var res : u32 = pack2x16float(vec2<f32>(1.0f));
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}
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@vertex
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@ -23,7 +23,7 @@
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// fn pack2x16snorm(vec2<f32>) -> u32
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fn pack2x16snorm_6c169b() {
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var res: u32 = pack2x16snorm(vec2<f32>());
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var res: u32 = pack2x16snorm(vec2<f32>(1.f));
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}
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@vertex
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@ -4,7 +4,7 @@ uint tint_pack2x16snorm(float2 param_0) {
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}
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void pack2x16snorm_6c169b() {
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uint res = tint_pack2x16snorm((0.0f).xx);
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uint res = tint_pack2x16snorm((1.0f).xx);
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}
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struct tint_symbol {
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@ -4,7 +4,7 @@ uint tint_pack2x16snorm(float2 param_0) {
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}
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void pack2x16snorm_6c169b() {
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uint res = tint_pack2x16snorm((0.0f).xx);
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uint res = tint_pack2x16snorm((1.0f).xx);
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}
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struct tint_symbol {
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@ -1,7 +1,7 @@
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#version 310 es
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void pack2x16snorm_6c169b() {
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uint res = packSnorm2x16(vec2(0.0f));
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uint res = packSnorm2x16(vec2(1.0f));
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}
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vec4 vertex_main() {
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@ -21,7 +21,7 @@ void main() {
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precision mediump float;
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void pack2x16snorm_6c169b() {
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uint res = packSnorm2x16(vec2(0.0f));
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uint res = packSnorm2x16(vec2(1.0f));
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}
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void fragment_main() {
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@ -35,7 +35,7 @@ void main() {
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#version 310 es
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void pack2x16snorm_6c169b() {
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uint res = packSnorm2x16(vec2(0.0f));
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uint res = packSnorm2x16(vec2(1.0f));
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void pack2x16snorm_6c169b() {
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uint res = pack_float_to_snorm2x16(float2(0.0f));
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uint res = pack_float_to_snorm2x16(float2(1.0f));
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}
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struct tint_symbol {
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@ -33,27 +33,27 @@
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%9 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%v2float = OpTypeVector %float 2
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%17 = OpConstantNull %v2float
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%_ptr_Function_uint = OpTypePointer Function %uint
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%20 = OpConstantNull %uint
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%21 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%18 = OpConstantComposite %v2float %float_1 %float_1
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%_ptr_Function_uint = OpTypePointer Function %uint
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%21 = OpConstantNull %uint
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%22 = OpTypeFunction %v4float
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%pack2x16snorm_6c169b = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_uint Function %20
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%13 = OpExtInst %uint %15 PackSnorm2x16 %17
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%res = OpVariable %_ptr_Function_uint Function %21
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%13 = OpExtInst %uint %15 PackSnorm2x16 %18
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OpStore %res %13
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %21
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%23 = OpLabel
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%24 = OpFunctionCall %void %pack2x16snorm_6c169b
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%vertex_main_inner = OpFunction %v4float None %22
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%24 = OpLabel
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%25 = OpFunctionCall %void %pack2x16snorm_6c169b
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%26 = OpLabel
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%27 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %27
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%27 = OpLabel
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%28 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %28
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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fn pack2x16snorm_6c169b() {
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var res : u32 = pack2x16snorm(vec2<f32>());
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var res : u32 = pack2x16snorm(vec2<f32>(1.0f));
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}
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@vertex
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@ -23,7 +23,7 @@
|
|||
|
||||
// fn pack2x16unorm(vec2<f32>) -> u32
|
||||
fn pack2x16unorm_0f08e4() {
|
||||
var res: u32 = pack2x16unorm(vec2<f32>());
|
||||
var res: u32 = pack2x16unorm(vec2<f32>(1.f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -4,7 +4,7 @@ uint tint_pack2x16unorm(float2 param_0) {
|
|||
}
|
||||
|
||||
void pack2x16unorm_0f08e4() {
|
||||
uint res = tint_pack2x16unorm((0.0f).xx);
|
||||
uint res = tint_pack2x16unorm((1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -4,7 +4,7 @@ uint tint_pack2x16unorm(float2 param_0) {
|
|||
}
|
||||
|
||||
void pack2x16unorm_0f08e4() {
|
||||
uint res = tint_pack2x16unorm((0.0f).xx);
|
||||
uint res = tint_pack2x16unorm((1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void pack2x16unorm_0f08e4() {
|
||||
uint res = packUnorm2x16(vec2(0.0f));
|
||||
uint res = packUnorm2x16(vec2(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void pack2x16unorm_0f08e4() {
|
||||
uint res = packUnorm2x16(vec2(0.0f));
|
||||
uint res = packUnorm2x16(vec2(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void pack2x16unorm_0f08e4() {
|
||||
uint res = packUnorm2x16(vec2(0.0f));
|
||||
uint res = packUnorm2x16(vec2(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void pack2x16unorm_0f08e4() {
|
||||
uint res = pack_float_to_unorm2x16(float2(0.0f));
|
||||
uint res = pack_float_to_unorm2x16(float2(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -33,27 +33,27 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%uint = OpTypeInt 32 0
|
||||
%v2float = OpTypeVector %float 2
|
||||
%17 = OpConstantNull %v2float
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%20 = OpConstantNull %uint
|
||||
%21 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%18 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%21 = OpConstantNull %uint
|
||||
%22 = OpTypeFunction %v4float
|
||||
%pack2x16unorm_0f08e4 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_uint Function %20
|
||||
%13 = OpExtInst %uint %15 PackUnorm2x16 %17
|
||||
%res = OpVariable %_ptr_Function_uint Function %21
|
||||
%13 = OpExtInst %uint %15 PackUnorm2x16 %18
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %pack2x16unorm_0f08e4
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %pack2x16unorm_0f08e4
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn pack2x16unorm_0f08e4() {
|
||||
var res : u32 = pack2x16unorm(vec2<f32>());
|
||||
var res : u32 = pack2x16unorm(vec2<f32>(1.0f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn pack4x8snorm(vec4<f32>) -> u32
|
||||
fn pack4x8snorm_4d22e7() {
|
||||
var res: u32 = pack4x8snorm(vec4<f32>());
|
||||
var res: u32 = pack4x8snorm(vec4<f32>(1.f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -4,7 +4,7 @@ uint tint_pack4x8snorm(float4 param_0) {
|
|||
}
|
||||
|
||||
void pack4x8snorm_4d22e7() {
|
||||
uint res = tint_pack4x8snorm((0.0f).xxxx);
|
||||
uint res = tint_pack4x8snorm((1.0f).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -4,7 +4,7 @@ uint tint_pack4x8snorm(float4 param_0) {
|
|||
}
|
||||
|
||||
void pack4x8snorm_4d22e7() {
|
||||
uint res = tint_pack4x8snorm((0.0f).xxxx);
|
||||
uint res = tint_pack4x8snorm((1.0f).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void pack4x8snorm_4d22e7() {
|
||||
uint res = packSnorm4x8(vec4(0.0f));
|
||||
uint res = packSnorm4x8(vec4(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void pack4x8snorm_4d22e7() {
|
||||
uint res = packSnorm4x8(vec4(0.0f));
|
||||
uint res = packSnorm4x8(vec4(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void pack4x8snorm_4d22e7() {
|
||||
uint res = packSnorm4x8(vec4(0.0f));
|
||||
uint res = packSnorm4x8(vec4(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void pack4x8snorm_4d22e7() {
|
||||
uint res = pack_float_to_snorm4x8(float4(0.0f));
|
||||
uint res = pack_float_to_snorm4x8(float4(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
|
@ -32,36 +32,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%uint = OpTypeInt 32 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%18 = OpConstantNull %uint
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%20 = OpConstantNull %uint
|
||||
%21 = OpTypeFunction %v4float
|
||||
%pack4x8snorm_4d22e7 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_uint Function %18
|
||||
%13 = OpExtInst %uint %15 PackSnorm4x8 %5
|
||||
%res = OpVariable %_ptr_Function_uint Function %20
|
||||
%13 = OpExtInst %uint %15 PackSnorm4x8 %17
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %pack4x8snorm_4d22e7
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %pack4x8snorm_4d22e7
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %pack4x8snorm_4d22e7
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %pack4x8snorm_4d22e7
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %pack4x8snorm_4d22e7
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %pack4x8snorm_4d22e7
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn pack4x8snorm_4d22e7() {
|
||||
var res : u32 = pack4x8snorm(vec4<f32>());
|
||||
var res : u32 = pack4x8snorm(vec4<f32>(1.0f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn pack4x8unorm(vec4<f32>) -> u32
|
||||
fn pack4x8unorm_95c456() {
|
||||
var res: u32 = pack4x8unorm(vec4<f32>());
|
||||
var res: u32 = pack4x8unorm(vec4<f32>(1.f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -4,7 +4,7 @@ uint tint_pack4x8unorm(float4 param_0) {
|
|||
}
|
||||
|
||||
void pack4x8unorm_95c456() {
|
||||
uint res = tint_pack4x8unorm((0.0f).xxxx);
|
||||
uint res = tint_pack4x8unorm((1.0f).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -4,7 +4,7 @@ uint tint_pack4x8unorm(float4 param_0) {
|
|||
}
|
||||
|
||||
void pack4x8unorm_95c456() {
|
||||
uint res = tint_pack4x8unorm((0.0f).xxxx);
|
||||
uint res = tint_pack4x8unorm((1.0f).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void pack4x8unorm_95c456() {
|
||||
uint res = packUnorm4x8(vec4(0.0f));
|
||||
uint res = packUnorm4x8(vec4(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void pack4x8unorm_95c456() {
|
||||
uint res = packUnorm4x8(vec4(0.0f));
|
||||
uint res = packUnorm4x8(vec4(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void pack4x8unorm_95c456() {
|
||||
uint res = packUnorm4x8(vec4(0.0f));
|
||||
uint res = packUnorm4x8(vec4(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void pack4x8unorm_95c456() {
|
||||
uint res = pack_float_to_unorm4x8(float4(0.0f));
|
||||
uint res = pack_float_to_unorm4x8(float4(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
|
@ -32,36 +32,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%uint = OpTypeInt 32 0
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%18 = OpConstantNull %uint
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%20 = OpConstantNull %uint
|
||||
%21 = OpTypeFunction %v4float
|
||||
%pack4x8unorm_95c456 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_uint Function %18
|
||||
%13 = OpExtInst %uint %15 PackUnorm4x8 %5
|
||||
%res = OpVariable %_ptr_Function_uint Function %20
|
||||
%13 = OpExtInst %uint %15 PackUnorm4x8 %17
|
||||
OpStore %res %13
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %pack4x8unorm_95c456
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %pack4x8unorm_95c456
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %pack4x8unorm_95c456
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %pack4x8unorm_95c456
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %pack4x8unorm_95c456
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %pack4x8unorm_95c456
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn pack4x8unorm_95c456() {
|
||||
var res : u32 = pack4x8unorm(vec4<f32>());
|
||||
var res : u32 = pack4x8unorm(vec4<f32>(1.0f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
// fn textureGather(@const component: u32, texture: texture_cube<i32>, sampler: sampler, coords: vec3<f32>) -> vec4<i32>
|
||||
fn textureGather_0166ec() {
|
||||
var res: vec4<i32> = textureGather(1u, arg_1, arg_2, vec3<f32>());
|
||||
var res: vec4<i32> = textureGather(1u, arg_1, arg_2, vec3<f32>(1.f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCube<int4> arg_1 : register(t1, space1);
|
|||
SamplerState arg_2 : register(s2, space1);
|
||||
|
||||
void textureGather_0166ec() {
|
||||
int4 res = arg_1.GatherGreen(arg_2, (0.0f).xxx);
|
||||
int4 res = arg_1.GatherGreen(arg_2, (1.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCube<int4> arg_1 : register(t1, space1);
|
|||
SamplerState arg_2 : register(s2, space1);
|
||||
|
||||
void textureGather_0166ec() {
|
||||
int4 res = arg_1.GatherGreen(arg_2, (0.0f).xxx);
|
||||
int4 res = arg_1.GatherGreen(arg_2, (1.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
uniform highp isamplerCube arg_1_arg_2;
|
||||
|
||||
void textureGather_0166ec() {
|
||||
ivec4 res = textureGather(arg_1_arg_2, vec3(0.0f), int(1u));
|
||||
ivec4 res = textureGather(arg_1_arg_2, vec3(1.0f), int(1u));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -25,7 +25,7 @@ precision mediump float;
|
|||
uniform highp isamplerCube arg_1_arg_2;
|
||||
|
||||
void textureGather_0166ec() {
|
||||
ivec4 res = textureGather(arg_1_arg_2, vec3(0.0f), int(1u));
|
||||
ivec4 res = textureGather(arg_1_arg_2, vec3(1.0f), int(1u));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,7 +41,7 @@ void main() {
|
|||
uniform highp isamplerCube arg_1_arg_2;
|
||||
|
||||
void textureGather_0166ec() {
|
||||
ivec4 res = textureGather(arg_1_arg_2, vec3(0.0f), int(1u));
|
||||
ivec4 res = textureGather(arg_1_arg_2, vec3(1.0f), int(1u));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureGather_0166ec(texturecube<int, access::sample> tint_symbol_1, sampler tint_symbol_2) {
|
||||
int4 res = tint_symbol_1.gather(tint_symbol_2, float3(0.0f), component::y);
|
||||
int4 res = tint_symbol_1.gather(tint_symbol_2, float3(1.0f), component::y);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -46,32 +46,32 @@
|
|||
%v4int = OpTypeVector %int 4
|
||||
%24 = OpTypeSampledImage %11
|
||||
%v3float = OpTypeVector %float 3
|
||||
%27 = OpConstantNull %v3float
|
||||
%float_1 = OpConstant %float 1
|
||||
%28 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_v4int = OpTypePointer Function %v4int
|
||||
%32 = OpConstantNull %v4int
|
||||
%33 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%33 = OpConstantNull %v4int
|
||||
%34 = OpTypeFunction %v4float
|
||||
%textureGather_0166ec = OpFunction %void None %16
|
||||
%19 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4int Function %32
|
||||
%res = OpVariable %_ptr_Function_v4int Function %33
|
||||
%22 = OpLoad %15 %arg_2
|
||||
%23 = OpLoad %11 %arg_1
|
||||
%25 = OpSampledImage %24 %23 %22
|
||||
%20 = OpImageGather %v4int %25 %27 %uint_1
|
||||
%20 = OpImageGather %v4int %25 %28 %uint_1
|
||||
OpStore %res %20
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %33
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureGather_0166ec
|
||||
%vertex_main_inner = OpFunction %v4float None %34
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %textureGather_0166ec
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %16
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %39
|
||||
%39 = OpLabel
|
||||
%40 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %40
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_0166ec() {
|
||||
var res : vec4<i32> = textureGather(1u, arg_1, arg_2, vec3<f32>());
|
||||
var res : vec4<i32> = textureGather(1u, arg_1, arg_2, vec3<f32>(1.0f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
// fn textureGather(@const component: u32, texture: texture_cube_array<i32>, sampler: sampler, coords: vec3<f32>, array_index: u32) -> vec4<i32>
|
||||
fn textureGather_04fa78() {
|
||||
var res: vec4<i32> = textureGather(1u, arg_1, arg_2, vec3<f32>(), 1u);
|
||||
var res: vec4<i32> = textureGather(1u, arg_1, arg_2, vec3<f32>(1.f), 1u);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCubeArray<int4> arg_1 : register(t1, space1);
|
|||
SamplerState arg_2 : register(s2, space1);
|
||||
|
||||
void textureGather_04fa78() {
|
||||
int4 res = arg_1.GatherGreen(arg_2, float4(0.0f, 0.0f, 0.0f, float(1u)));
|
||||
int4 res = arg_1.GatherGreen(arg_2, float4((1.0f).xxx, float(1u)));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCubeArray<int4> arg_1 : register(t1, space1);
|
|||
SamplerState arg_2 : register(s2, space1);
|
||||
|
||||
void textureGather_04fa78() {
|
||||
int4 res = arg_1.GatherGreen(arg_2, float4(0.0f, 0.0f, 0.0f, float(1u)));
|
||||
int4 res = arg_1.GatherGreen(arg_2, float4((1.0f).xxx, float(1u)));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureGather_04fa78(texturecube_array<int, access::sample> tint_symbol_1, sampler tint_symbol_2) {
|
||||
int4 res = tint_symbol_1.gather(tint_symbol_2, float3(0.0f), 1u, component::y);
|
||||
int4 res = tint_symbol_1.gather(tint_symbol_2, float3(1.0f), 1u, component::y);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 48
|
||||
; Bound: 52
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability SampledCubeArray
|
||||
|
@ -46,44 +46,48 @@
|
|||
%16 = OpTypeFunction %void
|
||||
%v4int = OpTypeVector %int 4
|
||||
%24 = OpTypeSampledImage %11
|
||||
%float_0 = OpConstant %float 0
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%28 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_v4int = OpTypePointer Function %v4int
|
||||
%33 = OpConstantNull %v4int
|
||||
%34 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%38 = OpConstantNull %v4int
|
||||
%39 = OpTypeFunction %v4float
|
||||
%textureGather_04fa78 = OpFunction %void None %16
|
||||
%19 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4int Function %33
|
||||
%res = OpVariable %_ptr_Function_v4int Function %38
|
||||
%22 = OpLoad %15 %arg_2
|
||||
%23 = OpLoad %11 %arg_1
|
||||
%25 = OpSampledImage %24 %23 %22
|
||||
%27 = OpConvertUToF %float %uint_1
|
||||
%30 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %27
|
||||
%20 = OpImageGather %v4int %25 %30 %uint_1
|
||||
%29 = OpCompositeExtract %float %28 0
|
||||
%30 = OpCompositeExtract %float %28 1
|
||||
%31 = OpCompositeExtract %float %28 2
|
||||
%32 = OpConvertUToF %float %uint_1
|
||||
%35 = OpCompositeConstruct %v4float %29 %30 %31 %32
|
||||
%20 = OpImageGather %v4int %25 %35 %uint_1
|
||||
OpStore %res %20
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %34
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %textureGather_04fa78
|
||||
%vertex_main_inner = OpFunction %v4float None %39
|
||||
%41 = OpLabel
|
||||
%42 = OpFunctionCall %void %textureGather_04fa78
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %16
|
||||
%39 = OpLabel
|
||||
%40 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %40
|
||||
%44 = OpLabel
|
||||
%45 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %45
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %16
|
||||
%43 = OpLabel
|
||||
%44 = OpFunctionCall %void %textureGather_04fa78
|
||||
%47 = OpLabel
|
||||
%48 = OpFunctionCall %void %textureGather_04fa78
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %16
|
||||
%46 = OpLabel
|
||||
%47 = OpFunctionCall %void %textureGather_04fa78
|
||||
%50 = OpLabel
|
||||
%51 = OpFunctionCall %void %textureGather_04fa78
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_04fa78() {
|
||||
var res : vec4<i32> = textureGather(1u, arg_1, arg_2, vec3<f32>(), 1u);
|
||||
var res : vec4<i32> = textureGather(1u, arg_1, arg_2, vec3<f32>(1.0f), 1u);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
// fn textureGather(texture: texture_depth_cube, sampler: sampler, coords: vec3<f32>) -> vec4<f32>
|
||||
fn textureGather_10c554() {
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, vec3<f32>());
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, vec3<f32>(1.f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCube arg_0 : register(t0, space1);
|
|||
SamplerState arg_1 : register(s1, space1);
|
||||
|
||||
void textureGather_10c554() {
|
||||
float4 res = arg_0.Gather(arg_1, (0.0f).xxx);
|
||||
float4 res = arg_0.Gather(arg_1, (1.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCube arg_0 : register(t0, space1);
|
|||
SamplerState arg_1 : register(s1, space1);
|
||||
|
||||
void textureGather_10c554() {
|
||||
float4 res = arg_0.Gather(arg_1, (0.0f).xxx);
|
||||
float4 res = arg_0.Gather(arg_1, (1.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
uniform highp samplerCubeShadow arg_0_arg_1;
|
||||
|
||||
void textureGather_10c554() {
|
||||
vec4 res = textureGather(arg_0_arg_1, vec3(0.0f), 0.0);
|
||||
vec4 res = textureGather(arg_0_arg_1, vec3(1.0f), 0.0);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -25,7 +25,7 @@ precision mediump float;
|
|||
uniform highp samplerCubeShadow arg_0_arg_1;
|
||||
|
||||
void textureGather_10c554() {
|
||||
vec4 res = textureGather(arg_0_arg_1, vec3(0.0f), 0.0);
|
||||
vec4 res = textureGather(arg_0_arg_1, vec3(1.0f), 0.0);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,7 +41,7 @@ void main() {
|
|||
uniform highp samplerCubeShadow arg_0_arg_1;
|
||||
|
||||
void textureGather_10c554() {
|
||||
vec4 res = textureGather(arg_0_arg_1, vec3(0.0f), 0.0);
|
||||
vec4 res = textureGather(arg_0_arg_1, vec3(1.0f), 0.0);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureGather_10c554(depthcube<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
|
||||
float4 res = tint_symbol_1.gather(tint_symbol_2, float3(0.0f));
|
||||
float4 res = tint_symbol_1.gather(tint_symbol_2, float3(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -44,31 +44,31 @@
|
|||
%15 = OpTypeFunction %void
|
||||
%22 = OpTypeSampledImage %11
|
||||
%v3float = OpTypeVector %float 3
|
||||
%25 = OpConstantNull %v3float
|
||||
%float_1 = OpConstant %float 1
|
||||
%26 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%30 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%31 = OpTypeFunction %v4float
|
||||
%textureGather_10c554 = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%20 = OpLoad %14 %arg_1
|
||||
%21 = OpLoad %11 %arg_0
|
||||
%23 = OpSampledImage %22 %21 %20
|
||||
%19 = OpImageGather %v4float %23 %25 %int_0
|
||||
%19 = OpImageGather %v4float %23 %26 %int_0
|
||||
OpStore %res %19
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %30
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %textureGather_10c554
|
||||
%vertex_main_inner = OpFunction %v4float None %31
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %textureGather_10c554
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %15
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %36
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %37
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
@group(1) @binding(1) var arg_1 : sampler;
|
||||
|
||||
fn textureGather_10c554() {
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, vec3<f32>());
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, vec3<f32>(1.0f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
// fn textureGather(@const component: u32, texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>) -> vec4<f32>
|
||||
fn textureGather_11b2db() {
|
||||
var res: vec4<f32> = textureGather(1u, arg_1, arg_2, vec3<f32>());
|
||||
var res: vec4<f32> = textureGather(1u, arg_1, arg_2, vec3<f32>(1.f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCube<float4> arg_1 : register(t1, space1);
|
|||
SamplerState arg_2 : register(s2, space1);
|
||||
|
||||
void textureGather_11b2db() {
|
||||
float4 res = arg_1.GatherGreen(arg_2, (0.0f).xxx);
|
||||
float4 res = arg_1.GatherGreen(arg_2, (1.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@ TextureCube<float4> arg_1 : register(t1, space1);
|
|||
SamplerState arg_2 : register(s2, space1);
|
||||
|
||||
void textureGather_11b2db() {
|
||||
float4 res = arg_1.GatherGreen(arg_2, (0.0f).xxx);
|
||||
float4 res = arg_1.GatherGreen(arg_2, (1.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
uniform highp samplerCube arg_1_arg_2;
|
||||
|
||||
void textureGather_11b2db() {
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(0.0f), int(1u));
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(1.0f), int(1u));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -25,7 +25,7 @@ precision mediump float;
|
|||
uniform highp samplerCube arg_1_arg_2;
|
||||
|
||||
void textureGather_11b2db() {
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(0.0f), int(1u));
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(1.0f), int(1u));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,7 +41,7 @@ void main() {
|
|||
uniform highp samplerCube arg_1_arg_2;
|
||||
|
||||
void textureGather_11b2db() {
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(0.0f), int(1u));
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(1.0f), int(1u));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureGather_11b2db(texturecube<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
|
||||
float4 res = tint_symbol_1.gather(tint_symbol_2, float3(0.0f), component::y);
|
||||
float4 res = tint_symbol_1.gather(tint_symbol_2, float3(1.0f), component::y);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -44,31 +44,31 @@
|
|||
%15 = OpTypeFunction %void
|
||||
%22 = OpTypeSampledImage %11
|
||||
%v3float = OpTypeVector %float 3
|
||||
%25 = OpConstantNull %v3float
|
||||
%float_1 = OpConstant %float 1
|
||||
%26 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%30 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%31 = OpTypeFunction %v4float
|
||||
%textureGather_11b2db = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%20 = OpLoad %14 %arg_2
|
||||
%21 = OpLoad %11 %arg_1
|
||||
%23 = OpSampledImage %22 %21 %20
|
||||
%19 = OpImageGather %v4float %23 %25 %uint_1
|
||||
%19 = OpImageGather %v4float %23 %26 %uint_1
|
||||
OpStore %res %19
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %30
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %textureGather_11b2db
|
||||
%vertex_main_inner = OpFunction %v4float None %31
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %textureGather_11b2db
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %15
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %36
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %37
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_11b2db() {
|
||||
var res : vec4<f32> = textureGather(1u, arg_1, arg_2, vec3<f32>());
|
||||
var res : vec4<f32> = textureGather(1u, arg_1, arg_2, vec3<f32>(1.0f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: u32) -> vec4<f32>
|
||||
fn textureGather_17baac() {
|
||||
var res: vec4<f32> = textureGather(1i, arg_1, arg_2, vec2<f32>(), 1u);
|
||||
var res: vec4<f32> = textureGather(1i, arg_1, arg_2, vec2<f32>(1.f), 1u);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2DArray<float4> arg_1 : register(t1, space1);
|
|||
SamplerState arg_2 : register(s2, space1);
|
||||
|
||||
void textureGather_17baac() {
|
||||
float4 res = arg_1.GatherGreen(arg_2, float3(0.0f, 0.0f, float(1u)));
|
||||
float4 res = arg_1.GatherGreen(arg_2, float3((1.0f).xx, float(1u)));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2DArray<float4> arg_1 : register(t1, space1);
|
|||
SamplerState arg_2 : register(s2, space1);
|
||||
|
||||
void textureGather_17baac() {
|
||||
float4 res = arg_1.GatherGreen(arg_2, float3(0.0f, 0.0f, float(1u)));
|
||||
float4 res = arg_1.GatherGreen(arg_2, float3((1.0f).xx, float(1u)));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
uniform highp sampler2DArray arg_1_arg_2;
|
||||
|
||||
void textureGather_17baac() {
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(0.0f, 0.0f, float(1u)), 1);
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -25,7 +25,7 @@ precision mediump float;
|
|||
uniform highp sampler2DArray arg_1_arg_2;
|
||||
|
||||
void textureGather_17baac() {
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(0.0f, 0.0f, float(1u)), 1);
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,7 +41,7 @@ void main() {
|
|||
uniform highp sampler2DArray arg_1_arg_2;
|
||||
|
||||
void textureGather_17baac() {
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(0.0f, 0.0f, float(1u)), 1);
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureGather_17baac(texture2d_array<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
|
||||
float4 res = tint_symbol_1.gather(tint_symbol_2, float2(0.0f), 1u, int2(0), component::y);
|
||||
float4 res = tint_symbol_1.gather(tint_symbol_2, float2(1.0f), 1u, int2(0), component::y);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 48
|
||||
; Bound: 51
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -44,45 +44,48 @@
|
|||
%15 = OpTypeFunction %void
|
||||
%22 = OpTypeSampledImage %11
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_0 = OpConstant %float 0
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%27 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%int = OpTypeInt 32 1
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%34 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%38 = OpTypeFunction %v4float
|
||||
%textureGather_17baac = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%20 = OpLoad %14 %arg_2
|
||||
%21 = OpLoad %11 %arg_1
|
||||
%23 = OpSampledImage %22 %21 %20
|
||||
%26 = OpConvertUToF %float %uint_1
|
||||
%29 = OpCompositeConstruct %v3float %float_0 %float_0 %26
|
||||
%19 = OpImageGather %v4float %23 %29 %int_1
|
||||
%28 = OpCompositeExtract %float %27 0
|
||||
%29 = OpCompositeExtract %float %27 1
|
||||
%30 = OpConvertUToF %float %uint_1
|
||||
%33 = OpCompositeConstruct %v3float %28 %29 %30
|
||||
%19 = OpImageGather %v4float %23 %33 %int_1
|
||||
OpStore %res %19
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %34
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %textureGather_17baac
|
||||
%vertex_main_inner = OpFunction %v4float None %38
|
||||
%40 = OpLabel
|
||||
%41 = OpFunctionCall %void %textureGather_17baac
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %15
|
||||
%39 = OpLabel
|
||||
%40 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %40
|
||||
%43 = OpLabel
|
||||
%44 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %44
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %15
|
||||
%43 = OpLabel
|
||||
%44 = OpFunctionCall %void %textureGather_17baac
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %15
|
||||
%46 = OpLabel
|
||||
%47 = OpFunctionCall %void %textureGather_17baac
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %15
|
||||
%49 = OpLabel
|
||||
%50 = OpFunctionCall %void %textureGather_17baac
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_17baac() {
|
||||
var res : vec4<f32> = textureGather(1i, arg_1, arg_2, vec2<f32>(), 1u);
|
||||
var res : vec4<f32> = textureGather(1i, arg_1, arg_2, vec2<f32>(1.0f), 1u);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
// fn textureGather(@const component: u32, texture: texture_2d_array<u32>, sampler: sampler, coords: vec2<f32>, array_index: u32) -> vec4<u32>
|
||||
fn textureGather_1bf0ab() {
|
||||
var res: vec4<u32> = textureGather(1u, arg_1, arg_2, vec2<f32>(), 1u);
|
||||
var res: vec4<u32> = textureGather(1u, arg_1, arg_2, vec2<f32>(1.f), 1u);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2DArray<uint4> arg_1 : register(t1, space1);
|
|||
SamplerState arg_2 : register(s2, space1);
|
||||
|
||||
void textureGather_1bf0ab() {
|
||||
uint4 res = arg_1.GatherGreen(arg_2, float3(0.0f, 0.0f, float(1u)));
|
||||
uint4 res = arg_1.GatherGreen(arg_2, float3((1.0f).xx, float(1u)));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2DArray<uint4> arg_1 : register(t1, space1);
|
|||
SamplerState arg_2 : register(s2, space1);
|
||||
|
||||
void textureGather_1bf0ab() {
|
||||
uint4 res = arg_1.GatherGreen(arg_2, float3(0.0f, 0.0f, float(1u)));
|
||||
uint4 res = arg_1.GatherGreen(arg_2, float3((1.0f).xx, float(1u)));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
uniform highp usampler2DArray arg_1_arg_2;
|
||||
|
||||
void textureGather_1bf0ab() {
|
||||
uvec4 res = textureGather(arg_1_arg_2, vec3(0.0f, 0.0f, float(1u)), int(1u));
|
||||
uvec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), int(1u));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -25,7 +25,7 @@ precision mediump float;
|
|||
uniform highp usampler2DArray arg_1_arg_2;
|
||||
|
||||
void textureGather_1bf0ab() {
|
||||
uvec4 res = textureGather(arg_1_arg_2, vec3(0.0f, 0.0f, float(1u)), int(1u));
|
||||
uvec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), int(1u));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,7 +41,7 @@ void main() {
|
|||
uniform highp usampler2DArray arg_1_arg_2;
|
||||
|
||||
void textureGather_1bf0ab() {
|
||||
uvec4 res = textureGather(arg_1_arg_2, vec3(0.0f, 0.0f, float(1u)), int(1u));
|
||||
uvec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), int(1u));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureGather_1bf0ab(texture2d_array<uint, access::sample> tint_symbol_1, sampler tint_symbol_2) {
|
||||
uint4 res = tint_symbol_1.gather(tint_symbol_2, float2(0.0f), 1u, int2(0), component::y);
|
||||
uint4 res = tint_symbol_1.gather(tint_symbol_2, float2(1.0f), 1u, int2(0), component::y);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 48
|
||||
; Bound: 51
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -46,43 +46,46 @@
|
|||
%v4uint = OpTypeVector %uint 4
|
||||
%24 = OpTypeSampledImage %11
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_0 = OpConstant %float 0
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%29 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_v4uint = OpTypePointer Function %v4uint
|
||||
%33 = OpConstantNull %v4uint
|
||||
%34 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%37 = OpConstantNull %v4uint
|
||||
%38 = OpTypeFunction %v4float
|
||||
%textureGather_1bf0ab = OpFunction %void None %16
|
||||
%19 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4uint Function %33
|
||||
%res = OpVariable %_ptr_Function_v4uint Function %37
|
||||
%22 = OpLoad %15 %arg_2
|
||||
%23 = OpLoad %11 %arg_1
|
||||
%25 = OpSampledImage %24 %23 %22
|
||||
%28 = OpConvertUToF %float %uint_1
|
||||
%30 = OpCompositeConstruct %v3float %float_0 %float_0 %28
|
||||
%20 = OpImageGather %v4uint %25 %30 %uint_1
|
||||
%30 = OpCompositeExtract %float %29 0
|
||||
%31 = OpCompositeExtract %float %29 1
|
||||
%32 = OpConvertUToF %float %uint_1
|
||||
%34 = OpCompositeConstruct %v3float %30 %31 %32
|
||||
%20 = OpImageGather %v4uint %25 %34 %uint_1
|
||||
OpStore %res %20
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %34
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %textureGather_1bf0ab
|
||||
%vertex_main_inner = OpFunction %v4float None %38
|
||||
%40 = OpLabel
|
||||
%41 = OpFunctionCall %void %textureGather_1bf0ab
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %16
|
||||
%39 = OpLabel
|
||||
%40 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %40
|
||||
%43 = OpLabel
|
||||
%44 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %44
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %16
|
||||
%43 = OpLabel
|
||||
%44 = OpFunctionCall %void %textureGather_1bf0ab
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %16
|
||||
%46 = OpLabel
|
||||
%47 = OpFunctionCall %void %textureGather_1bf0ab
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %16
|
||||
%49 = OpLabel
|
||||
%50 = OpFunctionCall %void %textureGather_1bf0ab
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_1bf0ab() {
|
||||
var res : vec4<u32> = textureGather(1u, arg_1, arg_2, vec2<f32>(), 1u);
|
||||
var res : vec4<u32> = textureGather(1u, arg_1, arg_2, vec2<f32>(1.0f), 1u);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
// fn textureGather(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32>
|
||||
fn textureGather_1f7f6b() {
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(), vec2<i32>());
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(1.f), vec2<i32>(1i));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2D arg_0 : register(t0, space1);
|
|||
SamplerState arg_1 : register(s1, space1);
|
||||
|
||||
void textureGather_1f7f6b() {
|
||||
float4 res = arg_0.Gather(arg_1, (0.0f).xx, (0).xx);
|
||||
float4 res = arg_0.Gather(arg_1, (1.0f).xx, (1).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2D arg_0 : register(t0, space1);
|
|||
SamplerState arg_1 : register(s1, space1);
|
||||
|
||||
void textureGather_1f7f6b() {
|
||||
float4 res = arg_0.Gather(arg_1, (0.0f).xx, (0).xx);
|
||||
float4 res = arg_0.Gather(arg_1, (1.0f).xx, (1).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
uniform highp sampler2DShadow arg_0_arg_1;
|
||||
|
||||
void textureGather_1f7f6b() {
|
||||
vec4 res = textureGatherOffset(arg_0_arg_1, vec2(0.0f), 0.0, ivec2(0));
|
||||
vec4 res = textureGatherOffset(arg_0_arg_1, vec2(1.0f), 0.0, ivec2(1));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -25,7 +25,7 @@ precision mediump float;
|
|||
uniform highp sampler2DShadow arg_0_arg_1;
|
||||
|
||||
void textureGather_1f7f6b() {
|
||||
vec4 res = textureGatherOffset(arg_0_arg_1, vec2(0.0f), 0.0, ivec2(0));
|
||||
vec4 res = textureGatherOffset(arg_0_arg_1, vec2(1.0f), 0.0, ivec2(1));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,7 +41,7 @@ void main() {
|
|||
uniform highp sampler2DShadow arg_0_arg_1;
|
||||
|
||||
void textureGather_1f7f6b() {
|
||||
vec4 res = textureGatherOffset(arg_0_arg_1, vec2(0.0f), 0.0, ivec2(0));
|
||||
vec4 res = textureGatherOffset(arg_0_arg_1, vec2(1.0f), 0.0, ivec2(1));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureGather_1f7f6b(depth2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
|
||||
float4 res = tint_symbol_1.gather(tint_symbol_2, float2(0.0f), int2(0));
|
||||
float4 res = tint_symbol_1.gather(tint_symbol_2, float2(1.0f), int2(1));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 46
|
||||
; Bound: 47
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -44,43 +44,44 @@
|
|||
%15 = OpTypeFunction %void
|
||||
%22 = OpTypeSampledImage %11
|
||||
%v2float = OpTypeVector %float 2
|
||||
%25 = OpConstantNull %v2float
|
||||
%float_1 = OpConstant %float 1
|
||||
%26 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%v2int = OpTypeVector %int 2
|
||||
%29 = OpConstantNull %v2int
|
||||
%int_1 = OpConstant %int 1
|
||||
%31 = OpConstantComposite %v2int %int_1 %int_1
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%32 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%34 = OpTypeFunction %v4float
|
||||
%textureGather_1f7f6b = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%20 = OpLoad %14 %arg_1
|
||||
%21 = OpLoad %11 %arg_0
|
||||
%23 = OpSampledImage %22 %21 %20
|
||||
%19 = OpImageGather %v4float %23 %25 %int_0 ConstOffset %29
|
||||
%19 = OpImageGather %v4float %23 %26 %int_0 ConstOffset %31
|
||||
OpStore %res %19
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %32
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %textureGather_1f7f6b
|
||||
%vertex_main_inner = OpFunction %v4float None %34
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %textureGather_1f7f6b
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %15
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %38
|
||||
%39 = OpLabel
|
||||
%40 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %40
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %15
|
||||
%41 = OpLabel
|
||||
%42 = OpFunctionCall %void %textureGather_1f7f6b
|
||||
%42 = OpLabel
|
||||
%43 = OpFunctionCall %void %textureGather_1f7f6b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %15
|
||||
%44 = OpLabel
|
||||
%45 = OpFunctionCall %void %textureGather_1f7f6b
|
||||
%45 = OpLabel
|
||||
%46 = OpFunctionCall %void %textureGather_1f7f6b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
@group(1) @binding(1) var arg_1 : sampler;
|
||||
|
||||
fn textureGather_1f7f6b() {
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(), vec2<i32>());
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(1.0f), vec2<i32>(1i));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32) -> vec4<f32>
|
||||
fn textureGather_22e930() {
|
||||
var res: vec4<f32> = textureGather(1i, arg_1, arg_2, vec2<f32>(), 1i);
|
||||
var res: vec4<f32> = textureGather(1i, arg_1, arg_2, vec2<f32>(1.f), 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2DArray<float4> arg_1 : register(t1, space1);
|
|||
SamplerState arg_2 : register(s2, space1);
|
||||
|
||||
void textureGather_22e930() {
|
||||
float4 res = arg_1.GatherGreen(arg_2, float3(0.0f, 0.0f, float(1)));
|
||||
float4 res = arg_1.GatherGreen(arg_2, float3((1.0f).xx, float(1)));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@ Texture2DArray<float4> arg_1 : register(t1, space1);
|
|||
SamplerState arg_2 : register(s2, space1);
|
||||
|
||||
void textureGather_22e930() {
|
||||
float4 res = arg_1.GatherGreen(arg_2, float3(0.0f, 0.0f, float(1)));
|
||||
float4 res = arg_1.GatherGreen(arg_2, float3((1.0f).xx, float(1)));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
uniform highp sampler2DArray arg_1_arg_2;
|
||||
|
||||
void textureGather_22e930() {
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(0.0f, 0.0f, float(1)), 1);
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -25,7 +25,7 @@ precision mediump float;
|
|||
uniform highp sampler2DArray arg_1_arg_2;
|
||||
|
||||
void textureGather_22e930() {
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(0.0f, 0.0f, float(1)), 1);
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,7 +41,7 @@ void main() {
|
|||
uniform highp sampler2DArray arg_1_arg_2;
|
||||
|
||||
void textureGather_22e930() {
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(0.0f, 0.0f, float(1)), 1);
|
||||
vec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void textureGather_22e930(texture2d_array<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
|
||||
float4 res = tint_symbol_1.gather(tint_symbol_2, float2(0.0f), 1, int2(0), component::y);
|
||||
float4 res = tint_symbol_1.gather(tint_symbol_2, float2(1.0f), 1, int2(0), component::y);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 46
|
||||
; Bound: 49
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -44,43 +44,46 @@
|
|||
%15 = OpTypeFunction %void
|
||||
%22 = OpTypeSampledImage %11
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_0 = OpConstant %float 0
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%27 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%int = OpTypeInt 32 1
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%32 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%36 = OpTypeFunction %v4float
|
||||
%textureGather_22e930 = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%20 = OpLoad %14 %arg_2
|
||||
%21 = OpLoad %11 %arg_1
|
||||
%23 = OpSampledImage %22 %21 %20
|
||||
%26 = OpConvertSToF %float %int_1
|
||||
%29 = OpCompositeConstruct %v3float %float_0 %float_0 %26
|
||||
%19 = OpImageGather %v4float %23 %29 %int_1
|
||||
%28 = OpCompositeExtract %float %27 0
|
||||
%29 = OpCompositeExtract %float %27 1
|
||||
%30 = OpConvertSToF %float %int_1
|
||||
%33 = OpCompositeConstruct %v3float %28 %29 %30
|
||||
%19 = OpImageGather %v4float %23 %33 %int_1
|
||||
OpStore %res %19
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %32
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %textureGather_22e930
|
||||
%vertex_main_inner = OpFunction %v4float None %36
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %textureGather_22e930
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %15
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %38
|
||||
%41 = OpLabel
|
||||
%42 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %42
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %15
|
||||
%41 = OpLabel
|
||||
%42 = OpFunctionCall %void %textureGather_22e930
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %15
|
||||
%44 = OpLabel
|
||||
%45 = OpFunctionCall %void %textureGather_22e930
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %15
|
||||
%47 = OpLabel
|
||||
%48 = OpFunctionCall %void %textureGather_22e930
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_22e930() {
|
||||
var res : vec4<f32> = textureGather(1i, arg_1, arg_2, vec2<f32>(), 1i);
|
||||
var res : vec4<f32> = textureGather(1i, arg_1, arg_2, vec2<f32>(1.0f), 1i);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue