Dawn: vertex buffer never OOB with zero stride count draw/Indexed
According to the spec, when call draw or drawIndexed, vertex step mode vertex buffer never OOB if (vertexCount + firstVertex) = 0, and instance step mode vertex buffer never OOB if (instanceCount + firstInstance) = 0. Modify the validation implementation to be aligned with the spec, and add corresponding unit tests. This patch also add unit test case for (strideCount - 1) * arrayStride + lastStride <= bound buffer size < strideCount * arrayStride. Bug: dawn:1287 Change-Id: If444e400f5ac24f86ca12ff59fb886d8ef70e8c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90584 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This commit is contained in:
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@ -98,6 +98,13 @@ MaybeError CommandBufferStateTracker::ValidateCanDrawIndexed() {
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MaybeError CommandBufferStateTracker::ValidateBufferInRangeForVertexBuffer(uint32_t vertexCount,
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uint32_t firstVertex) {
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uint64_t strideCount = static_cast<uint64_t>(firstVertex) + vertexCount;
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if (strideCount == 0) {
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// All vertex step mode buffers are always in range if stride count is zero
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return {};
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}
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RenderPipelineBase* lastRenderPipeline = GetRenderPipeline();
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const ityp::bitset<VertexBufferSlot, kMaxVertexBuffers>& vertexBufferSlotsUsedAsVertexBuffer =
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@ -115,8 +122,7 @@ MaybeError CommandBufferStateTracker::ValidateBufferInRangeForVertexBuffer(uint3
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bufferSize, static_cast<uint8_t>(usedSlotVertex),
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vertexBuffer.usedBytesInStride);
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} else {
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uint64_t strideCount = static_cast<uint64_t>(firstVertex) + vertexCount;
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if (strideCount != 0u) {
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DAWN_ASSERT(strideCount != 0u);
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uint64_t requiredSize = (strideCount - 1u) * arrayStride + vertexBuffer.lastStride;
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// firstVertex and vertexCount are in uint32_t,
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// arrayStride must not be larger than kMaxVertexBufferArrayStride, which is
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@ -133,7 +139,6 @@ MaybeError CommandBufferStateTracker::ValidateBufferInRangeForVertexBuffer(uint3
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static_cast<uint8_t>(usedSlotVertex), arrayStride);
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}
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}
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}
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return {};
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}
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@ -141,6 +146,13 @@ MaybeError CommandBufferStateTracker::ValidateBufferInRangeForVertexBuffer(uint3
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MaybeError CommandBufferStateTracker::ValidateBufferInRangeForInstanceBuffer(
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uint32_t instanceCount,
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uint32_t firstInstance) {
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uint64_t strideCount = static_cast<uint64_t>(firstInstance) + instanceCount;
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if (strideCount == 0) {
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// All instance step mode buffers are always in range if stride count is zero
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return {};
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}
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RenderPipelineBase* lastRenderPipeline = GetRenderPipeline();
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const ityp::bitset<VertexBufferSlot, kMaxVertexBuffers>& vertexBufferSlotsUsedAsInstanceBuffer =
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@ -158,8 +170,7 @@ MaybeError CommandBufferStateTracker::ValidateBufferInRangeForInstanceBuffer(
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bufferSize, static_cast<uint8_t>(usedSlotInstance),
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vertexBuffer.usedBytesInStride);
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} else {
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uint64_t strideCount = static_cast<uint64_t>(firstInstance) + instanceCount;
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if (strideCount != 0u) {
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DAWN_ASSERT(strideCount != 0u);
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uint64_t requiredSize = (strideCount - 1u) * arrayStride + vertexBuffer.lastStride;
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// firstInstance and instanceCount are in uint32_t,
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// arrayStride must not be larger than kMaxVertexBufferArrayStride, which is
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@ -176,7 +187,6 @@ MaybeError CommandBufferStateTracker::ValidateBufferInRangeForInstanceBuffer(
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static_cast<uint8_t>(usedSlotInstance), arrayStride);
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}
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}
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}
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return {};
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}
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@ -129,10 +129,7 @@ void RenderEncoderBase::APIDrawIndexed(uint32_t indexCount,
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DAWN_TRY(mCommandBufferState.ValidateIndexBufferInRange(indexCount, firstIndex));
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// Although we don't know actual vertex access range in CPU, we still call the
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// ValidateBufferInRangeForVertexBuffer in order to deal with those vertex step
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// mode vertex buffer with an array stride of zero.
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DAWN_TRY(mCommandBufferState.ValidateBufferInRangeForVertexBuffer(0, 0));
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// DrawIndexed only validate instance step mode vertex buffer
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DAWN_TRY(mCommandBufferState.ValidateBufferInRangeForInstanceBuffer(instanceCount,
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firstInstance));
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}
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@ -304,6 +304,12 @@ class DrawVertexAndIndexBufferOOBValidationTests : public ValidationTest {
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// Non-zero offset and size
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{(2 * kFloat32x4Stride), 5 * (2 * kFloat32x4Stride), (2 * kFloat32x4Stride),
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3 * (2 * kFloat32x4Stride), 3},
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// For (strideCount - 1) * arrayStride + lastStride <= bound buffer size < strideCount *
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// arrayStride
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{(kFloat32x4Stride + 4), 2 * (kFloat32x4Stride + 4) + kFloat32x4Stride, 0, wgpu::kWholeSize,
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3},
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{(kFloat32x4Stride + 4), 2 * (kFloat32x4Stride + 4) + kFloat32x4Stride - 1, 0,
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wgpu::kWholeSize, 2},
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};
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// Parameters list for instance-step-mode buffer.
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const std::vector<VertexBufferParams> kInstanceParamsList = {
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@ -325,6 +331,12 @@ class DrawVertexAndIndexBufferOOBValidationTests : public ValidationTest {
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// Non-zero offset and size
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{(3 * kFloat32x2Stride), 7 * (3 * kFloat32x2Stride), (3 * kFloat32x2Stride),
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5 * (3 * kFloat32x2Stride), 5},
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// For (strideCount - 1) * arrayStride + lastStride <= bound buffer size < strideCount *
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// arrayStride
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{(kFloat32x2Stride + 4), 2 * (kFloat32x2Stride + 4) + kFloat32x2Stride, 0, wgpu::kWholeSize,
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3},
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{(kFloat32x2Stride + 4), 2 * (kFloat32x2Stride + 4) + kFloat32x2Stride - 1, 0,
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wgpu::kWholeSize, 2},
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};
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private:
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@ -341,7 +353,9 @@ TEST_F(DrawVertexAndIndexBufferOOBValidationTests, DrawBasic) {
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{
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// Implicit size
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VertexBufferList vertexBufferList = {{0, vertexBuffer, 0, wgpu::kWholeSize}};
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TestRenderPassDraw(pipeline, vertexBufferList, 3, 1, 0, 0, true);
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TestRenderPassDraw(pipeline, vertexBufferList, /* vertexCount */ 3,
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/* instanceCount */ 1, /* firstVertex */ 0,
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/* firstInstance */ 0, /* isSuccess */ true);
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}
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{
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@ -362,9 +376,12 @@ TEST_F(DrawVertexAndIndexBufferOOBValidationTests, DrawVertexBufferOutOfBoundWit
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VertexBufferList vertexBufferList = {
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{0, vertexBuffer, params.bufferOffsetForEncoder, params.bufferSizeForEncoder}};
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DAWN_ASSERT(params.maxValidAccessNumber > 0);
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uint32_t n = params.maxValidAccessNumber;
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// It is ok to draw n vertices with vertex buffer
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TestRenderPassDraw(pipeline, vertexBufferList, n, 1, 0, 0, true);
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TestRenderPassDraw(pipeline, vertexBufferList, /* vertexCount */ n,
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/* instanceCount */ 1, /* firstVertex */ 0,
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/* firstInstance */ 0, /* isSuccess */ true);
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// It is ok to draw n-1 vertices with offset 1
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TestRenderPassDraw(pipeline, vertexBufferList, n - 1, 1, 1, 0, true);
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// Drawing more vertices will cause OOB, even if not enough for another primitive
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@ -396,10 +413,14 @@ TEST_F(DrawVertexAndIndexBufferOOBValidationTests, DrawVertexBufferOutOfBoundWit
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instanceParams.bufferSizeForEncoder},
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};
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DAWN_ASSERT(vertexParams.maxValidAccessNumber > 0);
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DAWN_ASSERT(instanceParams.maxValidAccessNumber > 0);
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uint32_t vert = vertexParams.maxValidAccessNumber;
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uint32_t inst = instanceParams.maxValidAccessNumber;
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// It is ok to draw vert vertices
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TestRenderPassDraw(pipeline, vertexBufferList, vert, 1, 0, 0, true);
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TestRenderPassDraw(pipeline, vertexBufferList, /* vertexCount */ vert,
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/* instanceCount */ 1, /* firstVertex */ 0,
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/* firstInstance */ 0, /* isSuccess */ true);
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TestRenderPassDraw(pipeline, vertexBufferList, vert - 1, 1, 1, 0, true);
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// It is ok to draw vert vertices and inst instences
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TestRenderPassDraw(pipeline, vertexBufferList, vert, inst, 0, 0, true);
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@ -432,7 +453,9 @@ TEST_F(DrawVertexAndIndexBufferOOBValidationTests, DrawIndexedBasic) {
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IndexBufferDesc indexBufferDesc = {indexBuffer, wgpu::IndexFormat::Uint32};
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TestRenderPassDrawIndexed(pipeline, indexBufferDesc, vertexBufferList, 12, 1, 0, 0, 0, true);
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TestRenderPassDrawIndexed(pipeline, indexBufferDesc, vertexBufferList, /* indexCount */ 12,
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/* instanceCount */ 1, /* firstIndex */ 0, /* baseVertex */ 0,
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/* firstInstance */ 0, /* isSuccess */ true);
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}
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// Verify index buffer OOB for DrawIndexed are caught in command encoder
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@ -454,10 +477,13 @@ TEST_F(DrawVertexAndIndexBufferOOBValidationTests, DrawIndexedIndexBufferOOB) {
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params.indexBufferOffsetForEncoder,
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params.indexBufferSizeForEncoder};
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DAWN_ASSERT(params.maxValidIndexNumber > 0);
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uint32_t n = params.maxValidIndexNumber;
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// Control case
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TestRenderPassDrawIndexed(pipeline, indexBufferDesc, vertexBufferList, n, 5, 0, 0, 0, true);
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TestRenderPassDrawIndexed(pipeline, indexBufferDesc, vertexBufferList, /* indexCount */ n,
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/* instanceCount */ 5, /* firstIndex */ 0, /* baseVertex */ 0,
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/* firstInstance */ 0, /* isSuccess */ true);
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TestRenderPassDrawIndexed(pipeline, indexBufferDesc, vertexBufferList, n - 1, 5, 1, 0, 0,
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true);
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// Index buffer OOB, indexCount too large
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@ -487,8 +513,8 @@ TEST_F(DrawVertexAndIndexBufferOOBValidationTests, DrawIndexedVertexBufferOOB) {
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wgpu::RenderPipeline pipeline = CreateBasicRenderPipelineWithInstance(
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vertexParams.bufferStride, instanceParams.bufferStride);
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auto indexFormat = wgpu::IndexFormat::Uint32;
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auto indexStride = sizeof(uint32_t);
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constexpr wgpu::IndexFormat indexFormat = wgpu::IndexFormat::Uint32;
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constexpr uint64_t indexStride = sizeof(uint32_t);
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// Build index buffer for 12 indexes
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wgpu::Buffer indexBuffer = CreateBuffer(12 * indexStride, wgpu::BufferUsage::Index);
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@ -505,10 +531,13 @@ TEST_F(DrawVertexAndIndexBufferOOBValidationTests, DrawIndexedVertexBufferOOB) {
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IndexBufferDesc indexBufferDesc = {indexBuffer, indexFormat};
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DAWN_ASSERT(instanceParams.maxValidAccessNumber > 0);
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uint32_t inst = instanceParams.maxValidAccessNumber;
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// Control case
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TestRenderPassDrawIndexed(pipeline, indexBufferDesc, vertexBufferList, 12, inst, 0, 0,
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0, true);
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TestRenderPassDrawIndexed(
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pipeline, indexBufferDesc, vertexBufferList, /* indexCount */ 12,
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/* instanceCount */ inst, /* firstIndex */ 0, /* baseVertex */ 0,
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/* firstInstance */ 0, /* isSuccess */ true);
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// Vertex buffer (stepMode = instance) OOB, instanceCount too large
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TestRenderPassDrawIndexed(pipeline, indexBufferDesc, vertexBufferList, 12, inst + 1, 0,
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0, 0, false);
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@ -527,8 +556,10 @@ TEST_F(DrawVertexAndIndexBufferOOBValidationTests, DrawIndexedVertexBufferOOB) {
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}
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}
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// Verify instance mode vertex buffer OOB for DrawIndexed are caught in command encoder
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TEST_F(DrawVertexAndIndexBufferOOBValidationTests, ZeroArrayStrideVertexBufferOOB) {
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// Verify zero array stride vertex buffer OOB for Draw and DrawIndexed are caught in command encoder
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// This test only test cases that strideCount > 0. Cases of strideCount == 0 are tested in
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// ZeroStrideCountVertexBufferNeverOOB.
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TEST_F(DrawVertexAndIndexBufferOOBValidationTests, ZeroArrayStrideVertexBuffer) {
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// In this test, we use VertexBufferParams.maxValidAccessNumber > 0 to indicate that such
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// buffer parameter meet the requirement of pipeline, and maxValidAccessNumber == 0 to
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// indicate that such buffer parameter will cause OOB.
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@ -569,8 +600,8 @@ TEST_F(DrawVertexAndIndexBufferOOBValidationTests, ZeroArrayStrideVertexBufferOO
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for (VertexBufferParams vertexParams : kVertexParamsListForZeroStride) {
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for (VertexBufferParams instanceParams : kInstanceParamsListForZeroStride) {
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auto indexFormat = wgpu::IndexFormat::Uint32;
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auto indexStride = sizeof(uint32_t);
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constexpr wgpu::IndexFormat indexFormat = wgpu::IndexFormat::Uint32;
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constexpr uint64_t indexStride = sizeof(uint32_t);
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// Build index buffer for 12 indexes
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wgpu::Buffer indexBuffer = CreateBuffer(12 * indexStride, wgpu::BufferUsage::Index);
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@ -587,14 +618,137 @@ TEST_F(DrawVertexAndIndexBufferOOBValidationTests, ZeroArrayStrideVertexBufferOO
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IndexBufferDesc indexBufferDesc = {indexBuffer, indexFormat};
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const bool isSuccess = (vertexParams.maxValidAccessNumber > 0) &&
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(instanceParams.maxValidAccessNumber > 0);
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const bool vertexModeBufferOOB = vertexParams.maxValidAccessNumber == 0;
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const bool instanceModeBufferOOB = instanceParams.maxValidAccessNumber == 0;
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// Draw validate both vertex and instance step mode buffer OOB.
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// vertexCount and instanceCount doesn't matter, as array stride is zero and all
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// vertex/instance access the same space of buffer
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TestRenderPassDraw(pipeline, vertexBufferList, 100, 100, 0, 0, isSuccess);
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// indexCount doesn't matter as long as no index buffer OOB happened
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TestRenderPassDrawIndexed(pipeline, indexBufferDesc, vertexBufferList, 12, 100, 0, 0, 0,
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isSuccess);
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// vertex/instance access the same space of buffer, as long as both (vertexCount +
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// firstVertex) and (instanceCount + firstInstance) are larger than zero.
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TestRenderPassDraw(pipeline, vertexBufferList, /* vertexCount */ 100,
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/* instanceCount */ 100, /* firstVertex */ 0,
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/* firstInstance */ 0,
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/* isSuccess */ !vertexModeBufferOOB && !instanceModeBufferOOB);
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TestRenderPassDraw(pipeline, vertexBufferList, 100, 100, 100, 100,
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!vertexModeBufferOOB && !instanceModeBufferOOB);
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TestRenderPassDraw(pipeline, vertexBufferList, 0, 0, 100, 100,
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!vertexModeBufferOOB && !instanceModeBufferOOB);
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// DrawIndexed only validate instance step mode buffer OOB.
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// indexCount doesn't matter as long as no index buffer OOB happened, and instanceCount
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// doesn't matter as long as (instanceCount + firstInstance) are larger than zero.
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TestRenderPassDrawIndexed(
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pipeline, indexBufferDesc, vertexBufferList, /* indexCount */ 12,
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/* instanceCount */ 100, /* firstIndex */ 0, /* baseVertex */ 0,
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/* firstInstance */ 0, /* isSuccess */ !instanceModeBufferOOB);
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TestRenderPassDrawIndexed(pipeline, indexBufferDesc, vertexBufferList, 12, 0, 0, 0, 100,
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!instanceModeBufferOOB);
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}
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}
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}
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// Verify all vertex buffer never OOB for Draw and DrawIndexed with zero stride count
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TEST_F(DrawVertexAndIndexBufferOOBValidationTests, ZeroStrideCountVertexBufferNeverOOB) {
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// In this test we use a render pipeline with non-zero array stride and a render pipeline with
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// zero array stride, both use a vertex step mode vertex buffer with lastStride = 16 and a
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// instance step mode vertex buffer with lastStride = 8. Binding a buffer with size less than
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// lastStride to corresponding buffer slot will result in a OOB validation error is strideCount
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// is larger than 0, but shall not result in validation error if strideCount == 0.
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// Create the render pipeline with non-zero array stride (larger than lastStride)
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std::vector<PipelineVertexBufferDesc> bufferDescListNonZeroArrayStride = {
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{20u, wgpu::VertexStepMode::Vertex, {{0, wgpu::VertexFormat::Float32x4}}},
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{12u, wgpu::VertexStepMode::Instance, {{3, wgpu::VertexFormat::Float32x2}}},
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};
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wgpu::RenderPipeline pipelineWithNonZeroArrayStride =
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CreateRenderPipelineWithBufferDesc(bufferDescListNonZeroArrayStride);
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// Create the render pipeline with zero array stride
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std::vector<PipelineVertexBufferDesc> bufferDescListZeroArrayStride = {
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{0u, wgpu::VertexStepMode::Vertex, {{0, wgpu::VertexFormat::Float32x4}}},
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{0u, wgpu::VertexStepMode::Instance, {{3, wgpu::VertexFormat::Float32x2}}},
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};
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wgpu::RenderPipeline pipelineWithZeroArrayStride =
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CreateRenderPipelineWithBufferDesc(bufferDescListZeroArrayStride);
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const std::vector<VertexBufferParams> kVertexParamsListForZeroStride = {
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// Size enough for 1 vertex
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{kFloat32x4Stride, 16, 0, wgpu::kWholeSize, 1},
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// No enough size for 1 vertex
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{kFloat32x4Stride, 19, 4, wgpu::kWholeSize, 0},
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{kFloat32x4Stride, 16, 16, wgpu::kWholeSize, 0},
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};
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const std::vector<VertexBufferParams> kInstanceParamsListForZeroStride = {
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// Size enough for 1 instance
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{kFloat32x2Stride, 8, 0, wgpu::kWholeSize, 1},
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// No enough size for 1 instance
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{kFloat32x2Stride, 11, 4, wgpu::kWholeSize, 0},
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{kFloat32x2Stride, 8, 8, wgpu::kWholeSize, 0},
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};
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for (VertexBufferParams vertexParams : kVertexParamsListForZeroStride) {
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for (VertexBufferParams instanceParams : kInstanceParamsListForZeroStride) {
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for (wgpu::RenderPipeline pipeline :
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{pipelineWithNonZeroArrayStride, pipelineWithZeroArrayStride}) {
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constexpr wgpu::IndexFormat indexFormat = wgpu::IndexFormat::Uint32;
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constexpr uint64_t indexStride = sizeof(uint32_t);
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// Build index buffer for 1 index
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wgpu::Buffer indexBuffer = CreateBuffer(indexStride, wgpu::BufferUsage::Index);
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// Build vertex buffer for vertices
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wgpu::Buffer vertexBuffer = CreateBuffer(vertexParams.bufferSize);
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// Build vertex buffer for instances
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wgpu::Buffer instanceBuffer = CreateBuffer(instanceParams.bufferSize);
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VertexBufferList vertexBufferList = {
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{0, vertexBuffer, vertexParams.bufferOffsetForEncoder,
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vertexParams.bufferSizeForEncoder},
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{1, instanceBuffer, instanceParams.bufferOffsetForEncoder,
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instanceParams.bufferSizeForEncoder}};
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IndexBufferDesc indexBufferDesc = {indexBuffer, indexFormat};
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const bool vertexModeBufferOOB = vertexParams.maxValidAccessNumber == 0;
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const bool instanceModeBufferOOB = instanceParams.maxValidAccessNumber == 0;
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// Draw validate both vertex and instance step mode buffer OOB.
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// Control case, non-zero stride for both step mode buffer
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TestRenderPassDraw(pipeline, vertexBufferList, /* vertexCount */ 1,
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/* instanceCount */ 1, /* firstVertex */ 0,
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/* firstInstance */ 0,
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/* isSuccess */ !vertexModeBufferOOB && !instanceModeBufferOOB);
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TestRenderPassDraw(pipeline, vertexBufferList, 1, 0, 0, 1,
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!vertexModeBufferOOB && !instanceModeBufferOOB);
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TestRenderPassDraw(pipeline, vertexBufferList, 0, 1, 1, 0,
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!vertexModeBufferOOB && !instanceModeBufferOOB);
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TestRenderPassDraw(pipeline, vertexBufferList, 0, 0, 1, 1,
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!vertexModeBufferOOB && !instanceModeBufferOOB);
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// Vertex step mode buffer will never OOB if (vertexCount + firstVertex) is zero,
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// and only instance step mode buffer OOB will fail validation
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TestRenderPassDraw(pipeline, vertexBufferList, 0, 1, 0, 0, !instanceModeBufferOOB);
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TestRenderPassDraw(pipeline, vertexBufferList, 0, 0, 0, 1, !instanceModeBufferOOB);
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// Instance step mode buffer will never OOB if (instanceCount + firstInstance) is
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// zero, and only vertex step mode buffer OOB will fail validation
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TestRenderPassDraw(pipeline, vertexBufferList, 1, 0, 0, 0, !vertexModeBufferOOB);
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TestRenderPassDraw(pipeline, vertexBufferList, 0, 0, 1, 0, !vertexModeBufferOOB);
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// If both (vertexCount + firstVertex) and (instanceCount + firstInstance) are zero,
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// all vertex buffer will never OOB
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TestRenderPassDraw(pipeline, vertexBufferList, 0, 0, 0, 0, true);
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// DrawIndexed only validate instance step mode buffer OOB.
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// Control case, non-zero stride for instance step mode buffer
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TestRenderPassDrawIndexed(
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pipeline, indexBufferDesc, vertexBufferList, /* indexCount */ 1,
|
||||
/* instanceCount */ 1, /* firstIndex */ 0, /* baseVertex */ 0,
|
||||
/* firstInstance */ 0, /* isSuccess */ !instanceModeBufferOOB);
|
||||
TestRenderPassDrawIndexed(pipeline, indexBufferDesc, vertexBufferList, 1, 0, 0, 0,
|
||||
1, !instanceModeBufferOOB);
|
||||
// Instance step mode buffer will never OOB if (instanceCount + firstInstance) is
|
||||
// zero, validation shall always succeed
|
||||
TestRenderPassDrawIndexed(pipeline, indexBufferDesc, vertexBufferList, 1, 0, 0, 0,
|
||||
0, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue