Add VulkanClearGen12TextureWithCCSAmbiguateOnCreation toggle
This works around an Intel Gen12 mesa driver bug by clearing some R8 textures on creation to mitigate the buggy CCS ambiguates. Bug: chromium:1361662 Change-Id: I7311275d0c9fc5928985e2a51b4eb7b30459b493 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124200 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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@ -392,6 +392,11 @@ static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {{
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"Polyfill the reflect builtin for vec2<f32> for D3D12. This toggle is enabled by default on "
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"D3D12 backends using FXC on Intel GPUs due to a driver issue on Intel D3D12 driver.",
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"https://crbug.com/tint/1798", ToggleStage::Device}},
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{Toggle::VulkanClearGen12TextureWithCCSAmbiguateOnCreation,
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{"vulkan_clear_gen12_texture_with_ccs_ambiguate_on_creation",
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"Clears some R8-like textures to full 0 bits as soon as they are created. This Toggle is "
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"enabled on Intel Gen12 GPUs due to a mesa driver issue.",
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"https://crbug.com/chromium/1361662", ToggleStage::Device}},
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{Toggle::NoWorkaroundSampleMaskBecomesZeroForAllButLastColorTarget,
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{"no_workaround_sample_mask_becomes_zero_for_all_but_last_color_target",
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"MacOS 12.0+ Intel has a bug where the sample mask is only applied for the last color "
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@ -93,6 +93,7 @@ enum class Toggle {
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D3D12ReplaceAddWithMinusWhenDstFactorIsZeroAndSrcFactorIsDstAlpha,
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AllowDeprecatedAPIs,
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D3D12PolyfillReflectVec2F32,
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VulkanClearGen12TextureWithCCSAmbiguateOnCreation,
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// Unresolved issues.
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NoWorkaroundSampleMaskBecomesZeroForAllButLastColorTarget,
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@ -420,11 +420,18 @@ void Adapter::SetupBackendDeviceToggles(TogglesState* deviceToggles) const {
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// dawn:1688: Intel Mesa driver has a bug about reusing the VkDeviceMemory that was
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// previously bound to a 2D VkImage. To work around that bug we have to disable the resource
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// sub-allocation for 2D textures with CopyDst or RenderAttachment usage.
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const gpu_info::DriverVersion kDriverVersion = {21, 3, 6, 0};
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if (gpu_info::CompareIntelMesaDriverVersion(GetDriverVersion(), kDriverVersion) >= 0) {
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const gpu_info::DriverVersion kBuggyDriverVersion = {21, 3, 6, 0};
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if (gpu_info::CompareIntelMesaDriverVersion(GetDriverVersion(), kBuggyDriverVersion) >= 0) {
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deviceToggles->Default(
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Toggle::DisableSubAllocationFor2DTextureWithCopyDstOrRenderAttachment, true);
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}
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// chromium:1361662: Mesa driver has a bug clearing R8 mip-leveled textures on Intel Gen12
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// GPUs. Work around it by clearing the whole texture as soon as they are created.
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const gpu_info::DriverVersion kFixedDriverVersion = {23, 1, 0, 0};
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if (gpu_info::CompareIntelMesaDriverVersion(GetDriverVersion(), kFixedDriverVersion) < 0) {
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deviceToggles->Default(Toggle::VulkanClearGen12TextureWithCCSAmbiguateOnCreation, true);
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}
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}
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// The environment can request to various options for depth-stencil formats that could be
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@ -745,6 +745,26 @@ MaybeError Texture::InitializeAsInternalTexture(VkImageUsageFlags extraUsages) {
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mMemoryAllocation.GetOffset()),
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"BindImageMemory"));
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// crbug.com/1361662
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// This works around an Intel Gen12 mesa bug due to CCS ambiguates stomping on each other.
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// https://gitlab.freedesktop.org/mesa/mesa/-/issues/7301#note_1826367
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if (device->IsToggleEnabled(Toggle::VulkanClearGen12TextureWithCCSAmbiguateOnCreation)) {
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auto format = GetFormat().format;
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bool textureIsBuggy =
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format == wgpu::TextureFormat::R8Unorm || format == wgpu::TextureFormat::R8Snorm ||
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format == wgpu::TextureFormat::R8Uint || format == wgpu::TextureFormat::R8Sint ||
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// These are flaky.
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format == wgpu::TextureFormat::RG16Sint || format == wgpu::TextureFormat::RGBA16Sint ||
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format == wgpu::TextureFormat::RGBA32Float;
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textureIsBuggy &= GetNumMipLevels() > 1;
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textureIsBuggy &= GetDimension() == wgpu::TextureDimension::e2D;
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textureIsBuggy &= IsPowerOfTwo(GetWidth()) && IsPowerOfTwo(GetHeight());
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if (textureIsBuggy) {
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DAWN_TRY(ClearTexture(ToBackend(GetDevice())->GetPendingRecordingContext(),
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GetAllSubresources(), TextureBase::ClearValue::Zero));
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}
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}
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if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
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DAWN_TRY(ClearTexture(ToBackend(GetDevice())->GetPendingRecordingContext(),
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GetAllSubresources(), TextureBase::ClearValue::NonZero));
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