Add a toggle to disable Dawn validation

Trusted users of Dawn should be able to use it without the
overhead of command validation. This patch adds the toggle and
skips validation for object creation.

Bug: dawn:271
Change-Id: Ica9a1988177685d73e2c36e05c4d525ad1ab0fdb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13802
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Austin Eng 2019-11-21 00:48:39 +00:00 committed by Commit Bot service account
parent 98ba76af00
commit 4d15609d26
8 changed files with 75 additions and 13 deletions

View File

@ -617,6 +617,10 @@ namespace dawn_native {
return mTogglesSet.IsEnabled(toggle);
}
bool DeviceBase::IsValidationEnabled() const {
return !IsToggleEnabled(Toggle::SkipValidation);
}
size_t DeviceBase::GetLazyClearCountForTesting() {
return mLazyClearCountForTesting;
}
@ -634,7 +638,9 @@ namespace dawn_native {
MaybeError DeviceBase::CreateBindGroupInternal(BindGroupBase** result,
const BindGroupDescriptor* descriptor) {
if (IsValidationEnabled()) {
DAWN_TRY(ValidateBindGroupDescriptor(this, descriptor));
}
DAWN_TRY_ASSIGN(*result, CreateBindGroupImpl(descriptor));
return {};
}
@ -642,14 +648,18 @@ namespace dawn_native {
MaybeError DeviceBase::CreateBindGroupLayoutInternal(
BindGroupLayoutBase** result,
const BindGroupLayoutDescriptor* descriptor) {
if (IsValidationEnabled()) {
DAWN_TRY(ValidateBindGroupLayoutDescriptor(this, descriptor));
}
DAWN_TRY_ASSIGN(*result, GetOrCreateBindGroupLayout(descriptor));
return {};
}
MaybeError DeviceBase::CreateBufferInternal(BufferBase** result,
const BufferDescriptor* descriptor) {
if (IsValidationEnabled()) {
DAWN_TRY(ValidateBufferDescriptor(this, descriptor));
}
DAWN_TRY_ASSIGN(*result, CreateBufferImpl(descriptor));
return {};
}
@ -657,7 +667,9 @@ namespace dawn_native {
MaybeError DeviceBase::CreateComputePipelineInternal(
ComputePipelineBase** result,
const ComputePipelineDescriptor* descriptor) {
if (IsValidationEnabled()) {
DAWN_TRY(ValidateComputePipelineDescriptor(this, descriptor));
}
DAWN_TRY_ASSIGN(*result, GetOrCreateComputePipeline(descriptor));
return {};
}
@ -665,7 +677,9 @@ namespace dawn_native {
MaybeError DeviceBase::CreatePipelineLayoutInternal(
PipelineLayoutBase** result,
const PipelineLayoutDescriptor* descriptor) {
if (IsValidationEnabled()) {
DAWN_TRY(ValidatePipelineLayoutDescriptor(this, descriptor));
}
DAWN_TRY_ASSIGN(*result, GetOrCreatePipelineLayout(descriptor));
return {};
}
@ -678,7 +692,9 @@ namespace dawn_native {
MaybeError DeviceBase::CreateRenderBundleEncoderInternal(
RenderBundleEncoder** result,
const RenderBundleEncoderDescriptor* descriptor) {
if (IsValidationEnabled()) {
DAWN_TRY(ValidateRenderBundleEncoderDescriptor(this, descriptor));
}
*result = new RenderBundleEncoder(this, descriptor);
return {};
}
@ -686,35 +702,45 @@ namespace dawn_native {
MaybeError DeviceBase::CreateRenderPipelineInternal(
RenderPipelineBase** result,
const RenderPipelineDescriptor* descriptor) {
if (IsValidationEnabled()) {
DAWN_TRY(ValidateRenderPipelineDescriptor(this, descriptor));
}
DAWN_TRY_ASSIGN(*result, GetOrCreateRenderPipeline(descriptor));
return {};
}
MaybeError DeviceBase::CreateSamplerInternal(SamplerBase** result,
const SamplerDescriptor* descriptor) {
if (IsValidationEnabled()) {
DAWN_TRY(ValidateSamplerDescriptor(this, descriptor));
}
DAWN_TRY_ASSIGN(*result, GetOrCreateSampler(descriptor));
return {};
}
MaybeError DeviceBase::CreateShaderModuleInternal(ShaderModuleBase** result,
const ShaderModuleDescriptor* descriptor) {
if (IsValidationEnabled()) {
DAWN_TRY(ValidateShaderModuleDescriptor(this, descriptor));
}
DAWN_TRY_ASSIGN(*result, GetOrCreateShaderModule(descriptor));
return {};
}
MaybeError DeviceBase::CreateSwapChainInternal(SwapChainBase** result,
const SwapChainDescriptor* descriptor) {
if (IsValidationEnabled()) {
DAWN_TRY(ValidateSwapChainDescriptor(this, descriptor));
}
DAWN_TRY_ASSIGN(*result, CreateSwapChainImpl(descriptor));
return {};
}
MaybeError DeviceBase::CreateTextureInternal(TextureBase** result,
const TextureDescriptor* descriptor) {
if (IsValidationEnabled()) {
DAWN_TRY(ValidateTextureDescriptor(this, descriptor));
}
DAWN_TRY_ASSIGN(*result, CreateTextureImpl(descriptor));
return {};
}
@ -724,7 +750,9 @@ namespace dawn_native {
const TextureViewDescriptor* descriptor) {
DAWN_TRY(ValidateObject(texture));
TextureViewDescriptor desc = GetTextureViewDescriptorWithDefaults(texture, descriptor);
if (IsValidationEnabled()) {
DAWN_TRY(ValidateTextureViewDescriptor(texture, &desc));
}
DAWN_TRY_ASSIGN(*result, CreateTextureViewImpl(texture, &desc));
return {};
}

View File

@ -185,6 +185,7 @@ namespace dawn_native {
std::vector<const char*> GetTogglesUsed() const;
bool IsExtensionEnabled(Extension extension) const;
bool IsToggleEnabled(Toggle toggle) const;
bool IsValidationEnabled() const;
size_t GetLazyClearCountForTesting();
void IncrementLazyClearCountForTesting();

View File

@ -80,7 +80,9 @@ namespace dawn_native {
{"use_d3d12_render_pass",
"Use the D3D12 render pass API introduced in Windows build 1809 by default. On "
"versions of Windows prior to build 1809, or when this toggle is turned off, Dawn "
"will emulate a render pass."}}}};
"will emulate a render pass."}},
{Toggle::SkipValidation,
{"skip_validation", "Skip expensive validation of Dawn commands."}}}};
} // anonymous namespace
void TogglesSet::SetToggle(Toggle toggle, bool enabled) {

View File

@ -32,6 +32,7 @@ namespace dawn_native {
UseTemporaryBufferInCompressedTextureToTextureCopy,
UseD3D12ResourceHeapTier2,
UseD3D12RenderPass,
SkipValidation,
EnumCount,
InvalidEnum = EnumCount,

View File

@ -137,6 +137,11 @@ DawnTestEnvironment::DawnTestEnvironment(int argc, char** argv) {
continue;
}
if (strcmp("--skip-validation", argv[i]) == 0) {
mSkipDawnValidation = true;
continue;
}
constexpr const char kVendorIdFilterArg[] = "--adapter-vendor-id=";
if (strstr(argv[i], kVendorIdFilterArg) == argv[i]) {
const char* vendorIdFilter = argv[i] + strlen(kVendorIdFilterArg);
@ -156,6 +161,7 @@ DawnTestEnvironment::DawnTestEnvironment(int argc, char** argv) {
" to disabled)\n"
" -c, --begin-capture-on-startup: Begin debug capture on startup "
"(defaults to no capture)\n"
" --skip-validation: Skip Dawn validation\n"
" --adapter-vendor-id: Select adapter by vendor id to run end2end tests"
"on multi-GPU systems \n"
<< std::endl;
@ -184,6 +190,9 @@ void DawnTestEnvironment::SetUp() {
<< "\n"
"EnableBackendValidation: "
<< (mEnableBackendValidation ? "true" : "false")
<< "\n"
"SkipDawnValidation: "
<< (mSkipDawnValidation ? "true" : "false")
<< "\n"
"BeginCaptureOnStartup: "
<< (mBeginCaptureOnStartup ? "true" : "false")
@ -228,6 +237,10 @@ bool DawnTestEnvironment::IsBackendValidationEnabled() const {
return mEnableBackendValidation;
}
bool DawnTestEnvironment::IsDawnValidationSkipped() const {
return mSkipDawnValidation;
}
dawn_native::Instance* DawnTestEnvironment::GetInstance() const {
return mInstance.get();
}
@ -353,6 +366,10 @@ bool DawnTestBase::IsBackendValidationEnabled() const {
return gTestEnv->IsBackendValidationEnabled();
}
bool DawnTestBase::IsDawnValidationSkipped() const {
return gTestEnv->IsDawnValidationSkipped();
}
bool DawnTestBase::HasVendorIdFilter() const {
return gTestEnv->HasVendorIdFilter();
}
@ -431,6 +448,13 @@ void DawnTestBase::SetUp() {
deviceDescriptor.forceEnabledToggles = mParam.forceEnabledWorkarounds;
deviceDescriptor.forceDisabledToggles = mParam.forceDisabledWorkarounds;
deviceDescriptor.requiredExtensions = GetRequiredExtensions();
static constexpr char kSkipValidationToggle[] = "skip_validation";
if (gTestEnv->IsDawnValidationSkipped()) {
ASSERT(gTestEnv->GetInstance()->GetToggleInfo(kSkipValidationToggle) != nullptr);
deviceDescriptor.forceEnabledToggles.push_back(kSkipValidationToggle);
}
backendDevice = mBackendAdapter.CreateDevice(&deviceDescriptor);
ASSERT_NE(nullptr, backendDevice);

View File

@ -134,6 +134,7 @@ class DawnTestEnvironment : public testing::Environment {
bool UsesWire() const;
bool IsBackendValidationEnabled() const;
bool IsDawnValidationSkipped() const;
dawn_native::Instance* GetInstance() const;
bool HasVendorIdFilter() const;
uint32_t GetVendorIdFilter() const;
@ -146,6 +147,7 @@ class DawnTestEnvironment : public testing::Environment {
bool mUseWire = false;
bool mEnableBackendValidation = false;
bool mSkipDawnValidation = false;
bool mBeginCaptureOnStartup = false;
bool mHasVendorIdFilter = false;
uint32_t mVendorIdFilter = 0;
@ -179,6 +181,7 @@ class DawnTestBase {
bool UsesWire() const;
bool IsBackendValidationEnabled() const;
bool IsDawnValidationSkipped() const;
void StartExpectDeviceError();
bool EndExpectDeviceError();

View File

@ -23,6 +23,7 @@ class DestroyTest : public DawnTest {
protected:
void TestSetUp() override {
DawnTest::TestSetUp();
DAWN_SKIP_TEST_IF(IsDawnValidationSkipped());
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);

View File

@ -81,6 +81,8 @@ TEST_P(ObjectCachingTest, BindGroupLayoutTextureDimension) {
// Test that an error object doesn't try to uncache itself
TEST_P(ObjectCachingTest, ErrorObjectDoesntUncache) {
DAWN_SKIP_TEST_IF(IsDawnValidationSkipped());
ASSERT_DEVICE_ERROR(
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},