tint/msl: Preserve trailing vec3 padding

In order to preserve padding properly for MSL, we need to use its
packed_vec type for all vec3 types in storage buffers, not just struct
members. This commit includes a complete rewrite of the PackedVec3
transform to achieve this. The key details are:

* An internal `__packed_vec3<>` type was added, which corresponds to a
  `type::Vector` with an additional flag to indicate that it will be
  emitted as packed vector.

* The `PackedVec3` transform replaces all vec3 types used in
  host-shareable address spaces with the internal `__packed_vec3`
  type. This includes vec3 types that appear as the store type of a
  pointer.

* When used as an array element, these `__packed_vec3` types are
  wrapped in a struct that contains a single `__packed_vec3`
  member. This allows us to add an `@align()` attribute that ensures
  that `array<vec3<T>>` still has the correct array element stride.

* When the `vec3<T>` appears as a struct member in the input program,
  we apply the `@align()` to that member to ensure that we do not
  change its offset.

* Matrix types with three rows that are used in memory are replaced
  with an array of columns, where each column uses a `__packed_vec3`
  inside an aligned wrapper structure as above.

* Accesses to host-shareable memory that involve any of these types
  invoke a "pack" or "unpack" helper function to convert them to the
  equivalent type that uses `__packed_vec3` or a regular `vec3` as
  required.

* The `chromium_internal_relaxed_uniform_layout` extension is used to
  avoid issues where modifying a type in the uniform address space
  triggers stricter layout validation rules.

Bug: tint:1571
Fixed: tint:1837
Change-Id: Idaf2da2f5bcb2be00c85ec657edfb614186476bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121200
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
James Price
2023-02-27 20:21:03 +00:00
committed by Dawn LUCI CQ
parent 55183e6c3a
commit 4d3af66bbd
389 changed files with 16692 additions and 3527 deletions

View File

@@ -14,42 +14,108 @@ struct tint_array {
T elements[N];
};
struct Inner {
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 elements;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
struct Inner_tint_packed_vec3 {
/* 0x0000 */ float scalar_f32;
/* 0x0004 */ int scalar_i32;
/* 0x0008 */ uint scalar_u32;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
/* 0x000c */ tint_array<int8_t, 4> tint_pad_1;
/* 0x0010 */ float2 vec2_f32;
/* 0x0018 */ int2 vec2_i32;
/* 0x0020 */ uint2 vec2_u32;
/* 0x0028 */ tint_array<int8_t, 8> tint_pad_1;
/* 0x0028 */ tint_array<int8_t, 8> tint_pad_2;
/* 0x0030 */ packed_float3 vec3_f32;
/* 0x003c */ tint_array<int8_t, 4> tint_pad_2;
/* 0x003c */ tint_array<int8_t, 4> tint_pad_3;
/* 0x0040 */ packed_int3 vec3_i32;
/* 0x004c */ tint_array<int8_t, 4> tint_pad_3;
/* 0x004c */ tint_array<int8_t, 4> tint_pad_4;
/* 0x0050 */ packed_uint3 vec3_u32;
/* 0x005c */ tint_array<int8_t, 4> tint_pad_4;
/* 0x005c */ tint_array<int8_t, 4> tint_pad_5;
/* 0x0060 */ float4 vec4_f32;
/* 0x0070 */ int4 vec4_i32;
/* 0x0080 */ uint4 vec4_u32;
/* 0x0090 */ float2x2 mat2x2_f32;
/* 0x00a0 */ float2x3 mat2x3_f32;
/* 0x00a0 */ tint_array<tint_packed_vec3_f32_array_element, 2> mat2x3_f32;
/* 0x00c0 */ float2x4 mat2x4_f32;
/* 0x00e0 */ float3x2 mat3x2_f32;
/* 0x00f8 */ tint_array<int8_t, 8> tint_pad_5;
/* 0x0100 */ float3x3 mat3x3_f32;
/* 0x00f8 */ tint_array<int8_t, 8> tint_pad_6;
/* 0x0100 */ tint_array<tint_packed_vec3_f32_array_element, 3> mat3x3_f32;
/* 0x0130 */ float3x4 mat3x4_f32;
/* 0x0160 */ float4x2 mat4x2_f32;
/* 0x0180 */ float4x3 mat4x3_f32;
/* 0x0180 */ tint_array<tint_packed_vec3_f32_array_element, 4> mat4x3_f32;
/* 0x01c0 */ float4x4 mat4x4_f32;
/* 0x0200 */ tint_array<float3, 2> arr2_vec3_f32;
/* 0x0200 */ tint_array<tint_packed_vec3_f32_array_element, 2> arr2_vec3_f32;
};
struct S_tint_packed_vec3 {
/* 0x0000 */ tint_array<Inner_tint_packed_vec3, 1> arr;
};
float2x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 2> in) {
float2x3 result = float2x3(0.0f);
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
result[i] = float3(in[i].elements);
}
return result;
}
float3x3 tint_unpack_vec3_in_composite_1(tint_array<tint_packed_vec3_f32_array_element, 3> in) {
float3x3 result = float3x3(0.0f);
for(uint i = 0u; (i < 3u); i = (i + 1u)) {
result[i] = float3(in[i].elements);
}
return result;
}
float4x3 tint_unpack_vec3_in_composite_2(tint_array<tint_packed_vec3_f32_array_element, 4> in) {
float4x3 result = float4x3(0.0f);
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
result[i] = float3(in[i].elements);
}
return result;
}
tint_array<float3, 2> tint_unpack_vec3_in_composite_3(tint_array<tint_packed_vec3_f32_array_element, 2> in) {
tint_array<float3, 2> result = {};
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
result[i] = float3(in[i].elements);
}
return result;
}
struct Inner {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
float2 vec2_f32;
int2 vec2_i32;
uint2 vec2_u32;
float3 vec3_f32;
int3 vec3_i32;
uint3 vec3_u32;
float4 vec4_f32;
int4 vec4_i32;
uint4 vec4_u32;
float2x2 mat2x2_f32;
float2x3 mat2x3_f32;
float2x4 mat2x4_f32;
float3x2 mat3x2_f32;
float3x3 mat3x3_f32;
float3x4 mat3x4_f32;
float4x2 mat4x2_f32;
float4x3 mat4x3_f32;
float4x4 mat4x4_f32;
tint_array<float3, 2> arr2_vec3_f32;
};
struct S {
/* 0x0000 */ tint_array<Inner, 1> arr;
tint_array<Inner, 1> arr;
};
void tint_symbol_inner(uint idx, const device S* const tint_symbol_1) {
void tint_symbol_inner(uint idx, const device S_tint_packed_vec3* const tint_symbol_1) {
float const scalar_f32 = (*(tint_symbol_1)).arr[idx].scalar_f32;
int const scalar_i32 = (*(tint_symbol_1)).arr[idx].scalar_i32;
uint const scalar_u32 = (*(tint_symbol_1)).arr[idx].scalar_u32;
@@ -63,18 +129,18 @@ void tint_symbol_inner(uint idx, const device S* const tint_symbol_1) {
int4 const vec4_i32 = (*(tint_symbol_1)).arr[idx].vec4_i32;
uint4 const vec4_u32 = (*(tint_symbol_1)).arr[idx].vec4_u32;
float2x2 const mat2x2_f32 = (*(tint_symbol_1)).arr[idx].mat2x2_f32;
float2x3 const mat2x3_f32 = (*(tint_symbol_1)).arr[idx].mat2x3_f32;
float2x3 const mat2x3_f32 = tint_unpack_vec3_in_composite((*(tint_symbol_1)).arr[idx].mat2x3_f32);
float2x4 const mat2x4_f32 = (*(tint_symbol_1)).arr[idx].mat2x4_f32;
float3x2 const mat3x2_f32 = (*(tint_symbol_1)).arr[idx].mat3x2_f32;
float3x3 const mat3x3_f32 = (*(tint_symbol_1)).arr[idx].mat3x3_f32;
float3x3 const mat3x3_f32 = tint_unpack_vec3_in_composite_1((*(tint_symbol_1)).arr[idx].mat3x3_f32);
float3x4 const mat3x4_f32 = (*(tint_symbol_1)).arr[idx].mat3x4_f32;
float4x2 const mat4x2_f32 = (*(tint_symbol_1)).arr[idx].mat4x2_f32;
float4x3 const mat4x3_f32 = (*(tint_symbol_1)).arr[idx].mat4x3_f32;
float4x3 const mat4x3_f32 = tint_unpack_vec3_in_composite_2((*(tint_symbol_1)).arr[idx].mat4x3_f32);
float4x4 const mat4x4_f32 = (*(tint_symbol_1)).arr[idx].mat4x4_f32;
tint_array<float3, 2> const arr2_vec3_f32 = (*(tint_symbol_1)).arr[idx].arr2_vec3_f32;
tint_array<float3, 2> const arr2_vec3_f32 = tint_unpack_vec3_in_composite_3((*(tint_symbol_1)).arr[idx].arr2_vec3_f32);
}
kernel void tint_symbol(const device S* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
kernel void tint_symbol(const device S_tint_packed_vec3* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
tint_symbol_inner(idx, tint_symbol_2);
return;
}

View File

@@ -14,60 +14,169 @@ struct tint_array {
T elements[N];
};
struct Inner {
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 elements;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
struct tint_packed_vec3_f16_array_element {
/* 0x0000 */ packed_half3 elements;
/* 0x0006 */ tint_array<int8_t, 2> tint_pad_1;
};
struct Inner_tint_packed_vec3 {
/* 0x0000 */ float scalar_f32;
/* 0x0004 */ int scalar_i32;
/* 0x0008 */ uint scalar_u32;
/* 0x000c */ half scalar_f16;
/* 0x000e */ tint_array<int8_t, 2> tint_pad;
/* 0x000e */ tint_array<int8_t, 2> tint_pad_2;
/* 0x0010 */ float2 vec2_f32;
/* 0x0018 */ int2 vec2_i32;
/* 0x0020 */ uint2 vec2_u32;
/* 0x0028 */ half2 vec2_f16;
/* 0x002c */ tint_array<int8_t, 4> tint_pad_1;
/* 0x002c */ tint_array<int8_t, 4> tint_pad_3;
/* 0x0030 */ packed_float3 vec3_f32;
/* 0x003c */ tint_array<int8_t, 4> tint_pad_2;
/* 0x003c */ tint_array<int8_t, 4> tint_pad_4;
/* 0x0040 */ packed_int3 vec3_i32;
/* 0x004c */ tint_array<int8_t, 4> tint_pad_3;
/* 0x004c */ tint_array<int8_t, 4> tint_pad_5;
/* 0x0050 */ packed_uint3 vec3_u32;
/* 0x005c */ tint_array<int8_t, 4> tint_pad_4;
/* 0x005c */ tint_array<int8_t, 4> tint_pad_6;
/* 0x0060 */ packed_half3 vec3_f16;
/* 0x0066 */ tint_array<int8_t, 10> tint_pad_5;
/* 0x0066 */ tint_array<int8_t, 10> tint_pad_7;
/* 0x0070 */ float4 vec4_f32;
/* 0x0080 */ int4 vec4_i32;
/* 0x0090 */ uint4 vec4_u32;
/* 0x00a0 */ half4 vec4_f16;
/* 0x00a8 */ float2x2 mat2x2_f32;
/* 0x00b8 */ tint_array<int8_t, 8> tint_pad_6;
/* 0x00c0 */ float2x3 mat2x3_f32;
/* 0x00b8 */ tint_array<int8_t, 8> tint_pad_8;
/* 0x00c0 */ tint_array<tint_packed_vec3_f32_array_element, 2> mat2x3_f32;
/* 0x00e0 */ float2x4 mat2x4_f32;
/* 0x0100 */ float3x2 mat3x2_f32;
/* 0x0118 */ tint_array<int8_t, 8> tint_pad_7;
/* 0x0120 */ float3x3 mat3x3_f32;
/* 0x0118 */ tint_array<int8_t, 8> tint_pad_9;
/* 0x0120 */ tint_array<tint_packed_vec3_f32_array_element, 3> mat3x3_f32;
/* 0x0150 */ float3x4 mat3x4_f32;
/* 0x0180 */ float4x2 mat4x2_f32;
/* 0x01a0 */ float4x3 mat4x3_f32;
/* 0x01a0 */ tint_array<tint_packed_vec3_f32_array_element, 4> mat4x3_f32;
/* 0x01e0 */ float4x4 mat4x4_f32;
/* 0x0220 */ half2x2 mat2x2_f16;
/* 0x0228 */ half2x3 mat2x3_f16;
/* 0x0228 */ tint_array<tint_packed_vec3_f16_array_element, 2> mat2x3_f16;
/* 0x0238 */ half2x4 mat2x4_f16;
/* 0x0248 */ half3x2 mat3x2_f16;
/* 0x0254 */ tint_array<int8_t, 4> tint_pad_8;
/* 0x0258 */ half3x3 mat3x3_f16;
/* 0x0254 */ tint_array<int8_t, 4> tint_pad_10;
/* 0x0258 */ tint_array<tint_packed_vec3_f16_array_element, 3> mat3x3_f16;
/* 0x0270 */ half3x4 mat3x4_f16;
/* 0x0288 */ half4x2 mat4x2_f16;
/* 0x0298 */ half4x3 mat4x3_f16;
/* 0x0298 */ tint_array<tint_packed_vec3_f16_array_element, 4> mat4x3_f16;
/* 0x02b8 */ half4x4 mat4x4_f16;
/* 0x02d8 */ tint_array<int8_t, 8> tint_pad_9;
/* 0x02e0 */ tint_array<float3, 2> arr2_vec3_f32;
/* 0x02d8 */ tint_array<int8_t, 8> tint_pad_11;
/* 0x02e0 */ tint_array<tint_packed_vec3_f32_array_element, 2> arr2_vec3_f32;
/* 0x0300 */ tint_array<half4x2, 2> arr2_mat4x2_f16;
};
struct S {
/* 0x0000 */ tint_array<Inner, 1> arr;
struct S_tint_packed_vec3 {
/* 0x0000 */ tint_array<Inner_tint_packed_vec3, 1> arr;
};
void tint_symbol_inner(uint idx, const device S* const tint_symbol_1) {
float2x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 2> in) {
float2x3 result = float2x3(0.0f);
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
result[i] = float3(in[i].elements);
}
return result;
}
float3x3 tint_unpack_vec3_in_composite_1(tint_array<tint_packed_vec3_f32_array_element, 3> in) {
float3x3 result = float3x3(0.0f);
for(uint i = 0u; (i < 3u); i = (i + 1u)) {
result[i] = float3(in[i].elements);
}
return result;
}
float4x3 tint_unpack_vec3_in_composite_2(tint_array<tint_packed_vec3_f32_array_element, 4> in) {
float4x3 result = float4x3(0.0f);
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
result[i] = float3(in[i].elements);
}
return result;
}
half2x3 tint_unpack_vec3_in_composite_3(tint_array<tint_packed_vec3_f16_array_element, 2> in) {
half2x3 result = half2x3(0.0h);
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
result[i] = half3(in[i].elements);
}
return result;
}
half3x3 tint_unpack_vec3_in_composite_4(tint_array<tint_packed_vec3_f16_array_element, 3> in) {
half3x3 result = half3x3(0.0h);
for(uint i = 0u; (i < 3u); i = (i + 1u)) {
result[i] = half3(in[i].elements);
}
return result;
}
half4x3 tint_unpack_vec3_in_composite_5(tint_array<tint_packed_vec3_f16_array_element, 4> in) {
half4x3 result = half4x3(0.0h);
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
result[i] = half3(in[i].elements);
}
return result;
}
tint_array<float3, 2> tint_unpack_vec3_in_composite_6(tint_array<tint_packed_vec3_f32_array_element, 2> in) {
tint_array<float3, 2> result = {};
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
result[i] = float3(in[i].elements);
}
return result;
}
struct Inner {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
half scalar_f16;
float2 vec2_f32;
int2 vec2_i32;
uint2 vec2_u32;
half2 vec2_f16;
float3 vec3_f32;
int3 vec3_i32;
uint3 vec3_u32;
half3 vec3_f16;
float4 vec4_f32;
int4 vec4_i32;
uint4 vec4_u32;
half4 vec4_f16;
float2x2 mat2x2_f32;
float2x3 mat2x3_f32;
float2x4 mat2x4_f32;
float3x2 mat3x2_f32;
float3x3 mat3x3_f32;
float3x4 mat3x4_f32;
float4x2 mat4x2_f32;
float4x3 mat4x3_f32;
float4x4 mat4x4_f32;
half2x2 mat2x2_f16;
half2x3 mat2x3_f16;
half2x4 mat2x4_f16;
half3x2 mat3x2_f16;
half3x3 mat3x3_f16;
half3x4 mat3x4_f16;
half4x2 mat4x2_f16;
half4x3 mat4x3_f16;
half4x4 mat4x4_f16;
tint_array<float3, 2> arr2_vec3_f32;
tint_array<half4x2, 2> arr2_mat4x2_f16;
};
struct S {
tint_array<Inner, 1> arr;
};
void tint_symbol_inner(uint idx, const device S_tint_packed_vec3* const tint_symbol_1) {
float const scalar_f32 = (*(tint_symbol_1)).arr[idx].scalar_f32;
int const scalar_i32 = (*(tint_symbol_1)).arr[idx].scalar_i32;
uint const scalar_u32 = (*(tint_symbol_1)).arr[idx].scalar_u32;
@@ -85,28 +194,28 @@ void tint_symbol_inner(uint idx, const device S* const tint_symbol_1) {
uint4 const vec4_u32 = (*(tint_symbol_1)).arr[idx].vec4_u32;
half4 const vec4_f16 = (*(tint_symbol_1)).arr[idx].vec4_f16;
float2x2 const mat2x2_f32 = (*(tint_symbol_1)).arr[idx].mat2x2_f32;
float2x3 const mat2x3_f32 = (*(tint_symbol_1)).arr[idx].mat2x3_f32;
float2x3 const mat2x3_f32 = tint_unpack_vec3_in_composite((*(tint_symbol_1)).arr[idx].mat2x3_f32);
float2x4 const mat2x4_f32 = (*(tint_symbol_1)).arr[idx].mat2x4_f32;
float3x2 const mat3x2_f32 = (*(tint_symbol_1)).arr[idx].mat3x2_f32;
float3x3 const mat3x3_f32 = (*(tint_symbol_1)).arr[idx].mat3x3_f32;
float3x3 const mat3x3_f32 = tint_unpack_vec3_in_composite_1((*(tint_symbol_1)).arr[idx].mat3x3_f32);
float3x4 const mat3x4_f32 = (*(tint_symbol_1)).arr[idx].mat3x4_f32;
float4x2 const mat4x2_f32 = (*(tint_symbol_1)).arr[idx].mat4x2_f32;
float4x3 const mat4x3_f32 = (*(tint_symbol_1)).arr[idx].mat4x3_f32;
float4x3 const mat4x3_f32 = tint_unpack_vec3_in_composite_2((*(tint_symbol_1)).arr[idx].mat4x3_f32);
float4x4 const mat4x4_f32 = (*(tint_symbol_1)).arr[idx].mat4x4_f32;
half2x2 const mat2x2_f16 = (*(tint_symbol_1)).arr[idx].mat2x2_f16;
half2x3 const mat2x3_f16 = (*(tint_symbol_1)).arr[idx].mat2x3_f16;
half2x3 const mat2x3_f16 = tint_unpack_vec3_in_composite_3((*(tint_symbol_1)).arr[idx].mat2x3_f16);
half2x4 const mat2x4_f16 = (*(tint_symbol_1)).arr[idx].mat2x4_f16;
half3x2 const mat3x2_f16 = (*(tint_symbol_1)).arr[idx].mat3x2_f16;
half3x3 const mat3x3_f16 = (*(tint_symbol_1)).arr[idx].mat3x3_f16;
half3x3 const mat3x3_f16 = tint_unpack_vec3_in_composite_4((*(tint_symbol_1)).arr[idx].mat3x3_f16);
half3x4 const mat3x4_f16 = (*(tint_symbol_1)).arr[idx].mat3x4_f16;
half4x2 const mat4x2_f16 = (*(tint_symbol_1)).arr[idx].mat4x2_f16;
half4x3 const mat4x3_f16 = (*(tint_symbol_1)).arr[idx].mat4x3_f16;
half4x3 const mat4x3_f16 = tint_unpack_vec3_in_composite_5((*(tint_symbol_1)).arr[idx].mat4x3_f16);
half4x4 const mat4x4_f16 = (*(tint_symbol_1)).arr[idx].mat4x4_f16;
tint_array<float3, 2> const arr2_vec3_f32 = (*(tint_symbol_1)).arr[idx].arr2_vec3_f32;
tint_array<float3, 2> const arr2_vec3_f32 = tint_unpack_vec3_in_composite_6((*(tint_symbol_1)).arr[idx].arr2_vec3_f32);
tint_array<half4x2, 2> const arr2_mat4x2_f16 = (*(tint_symbol_1)).arr[idx].arr2_mat4x2_f16;
}
kernel void tint_symbol(const device S* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
kernel void tint_symbol(const device S_tint_packed_vec3* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
tint_symbol_inner(idx, tint_symbol_2);
return;
}

View File

@@ -14,75 +14,109 @@ struct tint_array {
T elements[N];
};
struct Inner {
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 elements;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
struct Inner_tint_packed_vec3 {
/* 0x0000 */ float scalar_f32;
/* 0x0004 */ int scalar_i32;
/* 0x0008 */ uint scalar_u32;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
/* 0x000c */ tint_array<int8_t, 4> tint_pad_1;
/* 0x0010 */ float2 vec2_f32;
/* 0x0018 */ int2 vec2_i32;
/* 0x0020 */ uint2 vec2_u32;
/* 0x0028 */ tint_array<int8_t, 8> tint_pad_1;
/* 0x0028 */ tint_array<int8_t, 8> tint_pad_2;
/* 0x0030 */ packed_float3 vec3_f32;
/* 0x003c */ tint_array<int8_t, 4> tint_pad_2;
/* 0x003c */ tint_array<int8_t, 4> tint_pad_3;
/* 0x0040 */ packed_int3 vec3_i32;
/* 0x004c */ tint_array<int8_t, 4> tint_pad_3;
/* 0x004c */ tint_array<int8_t, 4> tint_pad_4;
/* 0x0050 */ packed_uint3 vec3_u32;
/* 0x005c */ tint_array<int8_t, 4> tint_pad_4;
/* 0x005c */ tint_array<int8_t, 4> tint_pad_5;
/* 0x0060 */ float4 vec4_f32;
/* 0x0070 */ int4 vec4_i32;
/* 0x0080 */ uint4 vec4_u32;
/* 0x0090 */ float2x2 mat2x2_f32;
/* 0x00a0 */ float2x3 mat2x3_f32;
/* 0x00a0 */ tint_array<tint_packed_vec3_f32_array_element, 2> mat2x3_f32;
/* 0x00c0 */ float2x4 mat2x4_f32;
/* 0x00e0 */ float3x2 mat3x2_f32;
/* 0x00f8 */ tint_array<int8_t, 8> tint_pad_5;
/* 0x0100 */ float3x3 mat3x3_f32;
/* 0x00f8 */ tint_array<int8_t, 8> tint_pad_6;
/* 0x0100 */ tint_array<tint_packed_vec3_f32_array_element, 3> mat3x3_f32;
/* 0x0130 */ float3x4 mat3x4_f32;
/* 0x0160 */ float4x2 mat4x2_f32;
/* 0x0180 */ float4x3 mat4x3_f32;
/* 0x0180 */ tint_array<tint_packed_vec3_f32_array_element, 4> mat4x3_f32;
/* 0x01c0 */ float4x4 mat4x4_f32;
/* 0x0200 */ tint_array<float3, 2> arr2_vec3_f32;
/* 0x0200 */ tint_array<tint_packed_vec3_f32_array_element, 2> arr2_vec3_f32;
};
struct S_tint_packed_vec3 {
/* 0x0000 */ tint_array<Inner_tint_packed_vec3, 1> arr;
};
struct Inner {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
float2 vec2_f32;
int2 vec2_i32;
uint2 vec2_u32;
float3 vec3_f32;
int3 vec3_i32;
uint3 vec3_u32;
float4 vec4_f32;
int4 vec4_i32;
uint4 vec4_u32;
float2x2 mat2x2_f32;
float2x3 mat2x3_f32;
float2x4 mat2x4_f32;
float3x2 mat3x2_f32;
float3x3 mat3x3_f32;
float3x4 mat3x4_f32;
float4x2 mat4x2_f32;
float4x3 mat4x3_f32;
float4x4 mat4x4_f32;
tint_array<float3, 2> arr2_vec3_f32;
};
struct S {
/* 0x0000 */ tint_array<Inner, 1> arr;
tint_array<Inner, 1> arr;
};
void assign_and_preserve_padding(device float2x3* const dest, float2x3 value) {
(*(dest))[0u] = value[0u];
(*(dest))[1u] = value[1u];
void assign_and_preserve_padding(device tint_array<tint_packed_vec3_f32_array_element, 2>* const dest, float2x3 value) {
(*(dest))[0u].elements = packed_float3(value[0u]);
(*(dest))[1u].elements = packed_float3(value[1u]);
}
void assign_and_preserve_padding_1(device float3x3* const dest, float3x3 value) {
(*(dest))[0u] = value[0u];
(*(dest))[1u] = value[1u];
(*(dest))[2u] = value[2u];
void assign_and_preserve_padding_1(device tint_array<tint_packed_vec3_f32_array_element, 3>* const dest, float3x3 value) {
(*(dest))[0u].elements = packed_float3(value[0u]);
(*(dest))[1u].elements = packed_float3(value[1u]);
(*(dest))[2u].elements = packed_float3(value[2u]);
}
void assign_and_preserve_padding_2(device float4x3* const dest, float4x3 value) {
(*(dest))[0u] = value[0u];
(*(dest))[1u] = value[1u];
(*(dest))[2u] = value[2u];
(*(dest))[3u] = value[3u];
void assign_and_preserve_padding_2(device tint_array<tint_packed_vec3_f32_array_element, 4>* const dest, float4x3 value) {
(*(dest))[0u].elements = packed_float3(value[0u]);
(*(dest))[1u].elements = packed_float3(value[1u]);
(*(dest))[2u].elements = packed_float3(value[2u]);
(*(dest))[3u].elements = packed_float3(value[3u]);
}
void assign_and_preserve_padding_3(device tint_array<float3, 2>* const dest, tint_array<float3, 2> value) {
void assign_and_preserve_padding_3(device tint_array<tint_packed_vec3_f32_array_element, 2>* const dest, tint_array<float3, 2> value) {
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
(*(dest))[i] = value[i];
(*(dest))[i].elements = packed_float3(value[i]);
}
}
void tint_symbol_inner(uint idx, device S* const tint_symbol_2) {
void tint_symbol_inner(uint idx, device S_tint_packed_vec3* const tint_symbol_2) {
(*(tint_symbol_2)).arr[idx].scalar_f32 = 0.0f;
(*(tint_symbol_2)).arr[idx].scalar_i32 = 0;
(*(tint_symbol_2)).arr[idx].scalar_u32 = 0u;
(*(tint_symbol_2)).arr[idx].vec2_f32 = float2(0.0f);
(*(tint_symbol_2)).arr[idx].vec2_i32 = int2(0);
(*(tint_symbol_2)).arr[idx].vec2_u32 = uint2(0u);
(*(tint_symbol_2)).arr[idx].vec3_f32 = float3(0.0f);
(*(tint_symbol_2)).arr[idx].vec3_i32 = int3(0);
(*(tint_symbol_2)).arr[idx].vec3_u32 = uint3(0u);
(*(tint_symbol_2)).arr[idx].vec3_f32 = packed_float3(0.0f);
(*(tint_symbol_2)).arr[idx].vec3_i32 = packed_int3(0);
(*(tint_symbol_2)).arr[idx].vec3_u32 = packed_uint3(0u);
(*(tint_symbol_2)).arr[idx].vec4_f32 = float4(0.0f);
(*(tint_symbol_2)).arr[idx].vec4_i32 = int4(0);
(*(tint_symbol_2)).arr[idx].vec4_u32 = uint4(0u);
@@ -99,7 +133,7 @@ void tint_symbol_inner(uint idx, device S* const tint_symbol_2) {
assign_and_preserve_padding_3(&((*(tint_symbol_2)).arr[idx].arr2_vec3_f32), tint_symbol_1);
}
kernel void tint_symbol(device S* tint_symbol_3 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
kernel void tint_symbol(device S_tint_packed_vec3* tint_symbol_3 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
tint_symbol_inner(idx, tint_symbol_3);
return;
}

View File

@@ -14,102 +14,155 @@ struct tint_array {
T elements[N];
};
struct Inner {
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 elements;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
struct tint_packed_vec3_f16_array_element {
/* 0x0000 */ packed_half3 elements;
/* 0x0006 */ tint_array<int8_t, 2> tint_pad_1;
};
struct Inner_tint_packed_vec3 {
/* 0x0000 */ float scalar_f32;
/* 0x0004 */ int scalar_i32;
/* 0x0008 */ uint scalar_u32;
/* 0x000c */ half scalar_f16;
/* 0x000e */ tint_array<int8_t, 2> tint_pad;
/* 0x000e */ tint_array<int8_t, 2> tint_pad_2;
/* 0x0010 */ float2 vec2_f32;
/* 0x0018 */ int2 vec2_i32;
/* 0x0020 */ uint2 vec2_u32;
/* 0x0028 */ half2 vec2_f16;
/* 0x002c */ tint_array<int8_t, 4> tint_pad_1;
/* 0x002c */ tint_array<int8_t, 4> tint_pad_3;
/* 0x0030 */ packed_float3 vec3_f32;
/* 0x003c */ tint_array<int8_t, 4> tint_pad_2;
/* 0x003c */ tint_array<int8_t, 4> tint_pad_4;
/* 0x0040 */ packed_int3 vec3_i32;
/* 0x004c */ tint_array<int8_t, 4> tint_pad_3;
/* 0x004c */ tint_array<int8_t, 4> tint_pad_5;
/* 0x0050 */ packed_uint3 vec3_u32;
/* 0x005c */ tint_array<int8_t, 4> tint_pad_4;
/* 0x005c */ tint_array<int8_t, 4> tint_pad_6;
/* 0x0060 */ packed_half3 vec3_f16;
/* 0x0066 */ tint_array<int8_t, 10> tint_pad_5;
/* 0x0066 */ tint_array<int8_t, 10> tint_pad_7;
/* 0x0070 */ float4 vec4_f32;
/* 0x0080 */ int4 vec4_i32;
/* 0x0090 */ uint4 vec4_u32;
/* 0x00a0 */ half4 vec4_f16;
/* 0x00a8 */ float2x2 mat2x2_f32;
/* 0x00b8 */ tint_array<int8_t, 8> tint_pad_6;
/* 0x00c0 */ float2x3 mat2x3_f32;
/* 0x00b8 */ tint_array<int8_t, 8> tint_pad_8;
/* 0x00c0 */ tint_array<tint_packed_vec3_f32_array_element, 2> mat2x3_f32;
/* 0x00e0 */ float2x4 mat2x4_f32;
/* 0x0100 */ float3x2 mat3x2_f32;
/* 0x0118 */ tint_array<int8_t, 8> tint_pad_7;
/* 0x0120 */ float3x3 mat3x3_f32;
/* 0x0118 */ tint_array<int8_t, 8> tint_pad_9;
/* 0x0120 */ tint_array<tint_packed_vec3_f32_array_element, 3> mat3x3_f32;
/* 0x0150 */ float3x4 mat3x4_f32;
/* 0x0180 */ float4x2 mat4x2_f32;
/* 0x01a0 */ float4x3 mat4x3_f32;
/* 0x01a0 */ tint_array<tint_packed_vec3_f32_array_element, 4> mat4x3_f32;
/* 0x01e0 */ float4x4 mat4x4_f32;
/* 0x0220 */ half2x2 mat2x2_f16;
/* 0x0228 */ half2x3 mat2x3_f16;
/* 0x0228 */ tint_array<tint_packed_vec3_f16_array_element, 2> mat2x3_f16;
/* 0x0238 */ half2x4 mat2x4_f16;
/* 0x0248 */ half3x2 mat3x2_f16;
/* 0x0254 */ tint_array<int8_t, 4> tint_pad_8;
/* 0x0258 */ half3x3 mat3x3_f16;
/* 0x0254 */ tint_array<int8_t, 4> tint_pad_10;
/* 0x0258 */ tint_array<tint_packed_vec3_f16_array_element, 3> mat3x3_f16;
/* 0x0270 */ half3x4 mat3x4_f16;
/* 0x0288 */ half4x2 mat4x2_f16;
/* 0x0298 */ half4x3 mat4x3_f16;
/* 0x0298 */ tint_array<tint_packed_vec3_f16_array_element, 4> mat4x3_f16;
/* 0x02b8 */ half4x4 mat4x4_f16;
/* 0x02d8 */ tint_array<int8_t, 8> tint_pad_9;
/* 0x02e0 */ tint_array<float3, 2> arr2_vec3_f32;
/* 0x02d8 */ tint_array<int8_t, 8> tint_pad_11;
/* 0x02e0 */ tint_array<tint_packed_vec3_f32_array_element, 2> arr2_vec3_f32;
/* 0x0300 */ tint_array<half4x2, 2> arr2_mat4x2_f16;
};
struct S {
/* 0x0000 */ tint_array<Inner, 1> arr;
struct S_tint_packed_vec3 {
/* 0x0000 */ tint_array<Inner_tint_packed_vec3, 1> arr;
};
void assign_and_preserve_padding(device float2x3* const dest, float2x3 value) {
(*(dest))[0u] = value[0u];
(*(dest))[1u] = value[1u];
struct Inner {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
half scalar_f16;
float2 vec2_f32;
int2 vec2_i32;
uint2 vec2_u32;
half2 vec2_f16;
float3 vec3_f32;
int3 vec3_i32;
uint3 vec3_u32;
half3 vec3_f16;
float4 vec4_f32;
int4 vec4_i32;
uint4 vec4_u32;
half4 vec4_f16;
float2x2 mat2x2_f32;
float2x3 mat2x3_f32;
float2x4 mat2x4_f32;
float3x2 mat3x2_f32;
float3x3 mat3x3_f32;
float3x4 mat3x4_f32;
float4x2 mat4x2_f32;
float4x3 mat4x3_f32;
float4x4 mat4x4_f32;
half2x2 mat2x2_f16;
half2x3 mat2x3_f16;
half2x4 mat2x4_f16;
half3x2 mat3x2_f16;
half3x3 mat3x3_f16;
half3x4 mat3x4_f16;
half4x2 mat4x2_f16;
half4x3 mat4x3_f16;
half4x4 mat4x4_f16;
tint_array<float3, 2> arr2_vec3_f32;
tint_array<half4x2, 2> arr2_mat4x2_f16;
};
struct S {
tint_array<Inner, 1> arr;
};
void assign_and_preserve_padding(device tint_array<tint_packed_vec3_f32_array_element, 2>* const dest, float2x3 value) {
(*(dest))[0u].elements = packed_float3(value[0u]);
(*(dest))[1u].elements = packed_float3(value[1u]);
}
void assign_and_preserve_padding_1(device float3x3* const dest, float3x3 value) {
(*(dest))[0u] = value[0u];
(*(dest))[1u] = value[1u];
(*(dest))[2u] = value[2u];
void assign_and_preserve_padding_1(device tint_array<tint_packed_vec3_f32_array_element, 3>* const dest, float3x3 value) {
(*(dest))[0u].elements = packed_float3(value[0u]);
(*(dest))[1u].elements = packed_float3(value[1u]);
(*(dest))[2u].elements = packed_float3(value[2u]);
}
void assign_and_preserve_padding_2(device float4x3* const dest, float4x3 value) {
(*(dest))[0u] = value[0u];
(*(dest))[1u] = value[1u];
(*(dest))[2u] = value[2u];
(*(dest))[3u] = value[3u];
void assign_and_preserve_padding_2(device tint_array<tint_packed_vec3_f32_array_element, 4>* const dest, float4x3 value) {
(*(dest))[0u].elements = packed_float3(value[0u]);
(*(dest))[1u].elements = packed_float3(value[1u]);
(*(dest))[2u].elements = packed_float3(value[2u]);
(*(dest))[3u].elements = packed_float3(value[3u]);
}
void assign_and_preserve_padding_3(device half2x3* const dest, half2x3 value) {
(*(dest))[0u] = value[0u];
(*(dest))[1u] = value[1u];
void assign_and_preserve_padding_3(device tint_array<tint_packed_vec3_f16_array_element, 2>* const dest, half2x3 value) {
(*(dest))[0u].elements = packed_half3(value[0u]);
(*(dest))[1u].elements = packed_half3(value[1u]);
}
void assign_and_preserve_padding_4(device half3x3* const dest, half3x3 value) {
(*(dest))[0u] = value[0u];
(*(dest))[1u] = value[1u];
(*(dest))[2u] = value[2u];
void assign_and_preserve_padding_4(device tint_array<tint_packed_vec3_f16_array_element, 3>* const dest, half3x3 value) {
(*(dest))[0u].elements = packed_half3(value[0u]);
(*(dest))[1u].elements = packed_half3(value[1u]);
(*(dest))[2u].elements = packed_half3(value[2u]);
}
void assign_and_preserve_padding_5(device half4x3* const dest, half4x3 value) {
(*(dest))[0u] = value[0u];
(*(dest))[1u] = value[1u];
(*(dest))[2u] = value[2u];
(*(dest))[3u] = value[3u];
void assign_and_preserve_padding_5(device tint_array<tint_packed_vec3_f16_array_element, 4>* const dest, half4x3 value) {
(*(dest))[0u].elements = packed_half3(value[0u]);
(*(dest))[1u].elements = packed_half3(value[1u]);
(*(dest))[2u].elements = packed_half3(value[2u]);
(*(dest))[3u].elements = packed_half3(value[3u]);
}
void assign_and_preserve_padding_6(device tint_array<float3, 2>* const dest, tint_array<float3, 2> value) {
void assign_and_preserve_padding_6(device tint_array<tint_packed_vec3_f32_array_element, 2>* const dest, tint_array<float3, 2> value) {
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
(*(dest))[i] = value[i];
(*(dest))[i].elements = packed_float3(value[i]);
}
}
void tint_symbol_inner(uint idx, device S* const tint_symbol_3) {
void tint_symbol_inner(uint idx, device S_tint_packed_vec3* const tint_symbol_3) {
(*(tint_symbol_3)).arr[idx].scalar_f32 = 0.0f;
(*(tint_symbol_3)).arr[idx].scalar_i32 = 0;
(*(tint_symbol_3)).arr[idx].scalar_u32 = 0u;
@@ -118,10 +171,10 @@ void tint_symbol_inner(uint idx, device S* const tint_symbol_3) {
(*(tint_symbol_3)).arr[idx].vec2_i32 = int2(0);
(*(tint_symbol_3)).arr[idx].vec2_u32 = uint2(0u);
(*(tint_symbol_3)).arr[idx].vec2_f16 = half2(0.0h);
(*(tint_symbol_3)).arr[idx].vec3_f32 = float3(0.0f);
(*(tint_symbol_3)).arr[idx].vec3_i32 = int3(0);
(*(tint_symbol_3)).arr[idx].vec3_u32 = uint3(0u);
(*(tint_symbol_3)).arr[idx].vec3_f16 = half3(0.0h);
(*(tint_symbol_3)).arr[idx].vec3_f32 = packed_float3(0.0f);
(*(tint_symbol_3)).arr[idx].vec3_i32 = packed_int3(0);
(*(tint_symbol_3)).arr[idx].vec3_u32 = packed_uint3(0u);
(*(tint_symbol_3)).arr[idx].vec3_f16 = packed_half3(0.0h);
(*(tint_symbol_3)).arr[idx].vec4_f32 = float4(0.0f);
(*(tint_symbol_3)).arr[idx].vec4_i32 = int4(0);
(*(tint_symbol_3)).arr[idx].vec4_u32 = uint4(0u);
@@ -150,7 +203,7 @@ void tint_symbol_inner(uint idx, device S* const tint_symbol_3) {
(*(tint_symbol_3)).arr[idx].arr2_mat4x2_f16 = tint_symbol_2;
}
kernel void tint_symbol(device S* tint_symbol_4 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
kernel void tint_symbol(device S_tint_packed_vec3* tint_symbol_4 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
tint_symbol_inner(idx, tint_symbol_4);
return;
}