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Construct VertexInputDescriptor, in order to match web idl
BUG=dawn:107 Change-Id: Ic219fb98a88a7ac597fbdc592f604f27b76d756b Reviewed-on: https://dawn-review.googlesource.com/c/4721 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -126,18 +126,28 @@ void initRender() {
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attribute2.offset = offsetof(Particle, vel);
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attribute2.format = dawn::VertexFormat::FloatR32G32;
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dawn::VertexInputDescriptor input1;
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input1.inputSlot = 0;
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input1.stride = sizeof(Particle);
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input1.stepMode = dawn::InputStepMode::Instance;
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dawn::VertexAttributeDescriptor attribute3;
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attribute3.shaderLocation = 2;
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attribute3.inputSlot = 1;
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attribute3.offset = 0;
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attribute3.format = dawn::VertexFormat::FloatR32G32;
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dawn::VertexInputDescriptor input2;
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input2.inputSlot = 1;
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input2.stride = sizeof(glm::vec2);
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input2.stepMode = dawn::InputStepMode::Vertex;
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dawn::InputState inputState = device.CreateInputStateBuilder()
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.SetAttribute(&attribute1)
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.SetAttribute(&attribute2)
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.SetInput(0, sizeof(Particle), dawn::InputStepMode::Instance)
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.SetInput(&input1)
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.SetAttribute(&attribute3)
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.SetInput(1, sizeof(glm::vec2), dawn::InputStepMode::Vertex)
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.SetInput(&input2)
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.GetResult();
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depthStencilView = CreateDefaultDepthStencilView(device);
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